Memory Map (x86)
This article describes the contents of the computer's physical memory at the moment that the BIOS jumps to your bootloader code.
"Low" memory (< 1 MiB)
When a typical x86 PC boots it will be in Real Mode, with an active BIOS. During the time the CPU remains in Real Mode, IRQ0 (the clock) will fire repeatedly, and the hardware that is used to boot the PC (floppy, hard disk, CD, Network card, USB) will also generate IRQs. This means that during the PC boot process, the Real Mode IVT (see below) must be carefully preserved, because it is being used.
When the IVT is activated by an IRQ, it will call a BIOS routine to handle the IRQ. Bootloaders will also access BIOS functions. This means that the two memory workspaces that the BIOS uses (the BDA and the EBDA) must also be carefully preserved during boot. Also, every time the BIOS handles an IRQ0 (18 times a second), several bytes in the BDA get overwritten by the BIOS -- so do not attempt to store anything there while IRQs are active in Real Mode.
After all the BIOS functions have been called, and your kernel is loaded into memory somewhere, the bootloader or kernel may exit Real Mode forever (often by going into 32bit Protected Mode). If the kernel never uses Real Mode again, then the first 0x500 bytes of memory in the PC may be reused and overwritten. (However, it is very common to temporarily return to Real Mode in order to change the Video Display Mode.)
When the CPU is in Protected Mode, System Management Mode (SMM) is still invisibly active, and cannot be shut off. SMM also seems to use the EBDA. So the EBDA memory area should never be overwritten.
Note: the EBDA is a variable-sized memory area (on different BIOSes). If it exists, it is always immediately below 0xA0000 in memory. It is absolutely guaranteed to be less than 128 KiB in size. It is often 1 KiB. The biggest ones ever actually seen are 8 KiB. You can determine the size of the EBDA by using BIOS function INT 12h, or (often) by examining the word at 0x40E in the BDA (see below). Both of those methods will tell you the location of the bottom of the EBDA.
It should also be noted that your bootloader code is probably loaded and running in memory at physical addresses 0x7C00 through 0x7DFF. So that memory area is likely to also be unusable until execution has been transferred to a second stage bootloader, or to your kernel.
(all values except KiBs are in hex)
|Low Memory (the first MiB)|
|00000000||000003FF||400 (1 KiB)||RAM - partially unusable (see above)||Real Mode IVT (Interrupt Vector Table)|
|00000400||000004FF||100||RAM - partially unusable (see above)||BDA (BIOS data area)|
|00000500||00007BFF||7700 (almost 30 KiB)||RAM (guaranteed free for use)||Conventional memory|
|00007C00 (typical location)||00007DFF||200||RAM - partially unusable (see above)||Your OS BootSector|
|00007E00||0007FFFF||7FB00 (481 KiB)||RAM (guaranteed free for use)||Conventional memory|
|00080000||0009FBFF||1FC00 (approximately 120 KiB)||RAM (free for use, if it exists)||Conventional memory|
|0009FC00 (typical location)||0009FFFF||400||RAM (unusable)||EBDA (Extended BIOS Data Area)|
|000A0000||000FFFFF||60000||various (unusable)||ROM Area (384 KiB)|
BIOS Data Area (BDA)
The BDA is only partially standardized, and almost all the values stored there are completely obsolete and uninteresting. The following is a partial list. See the External Links references below for more detail.
|400 (word)||IO port for COM1 serial|
|408 (word)||IO port for LPT1 parallel|
|40E (word)||EBDA base address >> 4 (usually!)|
|410 (word)||packed bit flags for detected hardware|
|449 (byte)||Display Mode|
|463 (2 bytes, taken as a word)||base IO port for video|
|46C (word)||# of IRQ0 timer ticks since boot|
|475 (byte)||# of hard disk drives detected|
|497 (byte)||last keyboard LED/Shift key state|
Extended BIOS Data Area (EBDA)
You may see "maps" of the EBDA if you search the web. However, those maps are for the original IBM BIOS EBDA. They do not apply to any current EBDA, used by any current BIOS. The EBDA area is not standardized. It does contain data that your OS will need, but you must do a bytewise pattern search to find those tables. (See PlugNPlay.)
|Standard usage of the ROM Area|
|000A0000||000AFFFF||10000||video RAM||VGA framebuffer (64 KiB)|
|000B0000||000B7FFF||8000||video RAM||VGA text monochrome (32 KiB)|
|000B8000||000BFFFF||8000||video RAM||VGA text color (32 KiB)|
|000C0000||000C7FFF||8000||ROM||Video BIOS (32 KiB is typical size)|
|000C8000||000EFFFF||28000||ROMs and unusable space||Mapped hardware & Misc.|
|000F0000||000FFFFF||10000||ROM||Motherboard BIOS (64 KiB is typical size)|
"Upper" Memory (> 1 MiB)
The region of RAM above 1 MiB is not standardized, well-defined, or contiguous. There are likely to be regions of it that contain memory mapped hardware, that nothing but a device driver should ever access. There are likely to be regions of it that contain ACPI tables which your initialization code will probably want to read, and that then can be overwritten and reused. Some ACPI areas cannot be "reclaimed" this way. Some of the computer's RAM may extend above 4 GiB.
Use the BIOS function INT 15h, EAX=0xE820 to get a reliable map of Upper Memory.
|00100000||003FFFFF||00300000||RAM -- guaranteed free for use1||Extended memory|
|00400000||00EFFFFF||00900000 (if it all exists)||RAM -- free for use||Extended memory|
|00F00000||00FFFFFF||100000||Possible memory mapped hardware||ISA Memory Hole 15-16MB (only with ISA bus?)|
|01000000||????????||???????? (whatever exists)||RAM -- free for use||More Extended memory|
|C000000 (sometimes)||FFFFFFF||4000000||various (unusable except by drivers)||PnP NVRAM?, LAPIC, BIOS, ...|
|10000000 (possible mem above 4 GiB)||????????||???????? (whatever exists)||RAM -- free for use (PAE/64bit)||More Extended memory|
1: Free for use except that your bootloader (ie. GRUB) may have loaded your "modules" here, and you don't want to overwrite those.
- http://www.nondot.org/sabre/os/files/Booting/BIOS_SEG.txt -- detailed BIOS Data Area map
- http://www.bioscentral.com/misc/bda.htm -- another detailed BIOS Data Area map
- Geezer's memory layout description