常用链接cg 和game

cg教程下载:
http://cgpeers.com
http://cgpersia.com
http://www.rr-sc.com/
http://forum.gfxnews.org
http://rutracker.org
www.9iv.com
http://www.ccgtv.cn/
 z
资讯
 http://cgpersia.com/2009/03/45-incredible-maya-tutorials-around-1087.html
 http://www.artek-vfx.com/, http://group.artek-vfx.com/
 
 

杂志

3DCreative(http://www.pdfmagaz.in/search/3DCreative)
2DArtist
STASH
Exposé
ImagineFX
CGArena

 

 

 

常用链接(转)
来自: http://www.hays.com.cn/viewthread.php?tid=256

 
Graphics Engines
Nebula Device ( http://www.radonlabs.de/nebula.html)
Haddd ( http://www.haddd.com/)
Haaf's Game Engine ( http://hge.relishgames.com/) (hardware accelerated 2D games engine)
Axiom 3D ( http://www.axiom3d.org/) (OGRE for .NET)
TrueVision ( http://truevision.sourceforge.net/)
Revolution3D ( http://www.revolution3d.net/)
Genesis3D ( http://www.genesis3d.com/)
Crystal Space 3D ( http://www.crystalspace3d.org/tikiwiki/tiki-view_articles.php)
Panda3D ( http://panda3d.etc.cmu.edu/)
Quake 2 Source Code ( http://www.fileshack.com/file.x?fid=7547)
Quake 2 ( http://www.fileplanet.com/6621/0 ... -Source-Code-v3.21) (complete sources)
Tenebrae ( http://tenebrae.sourceforge.net/) (Quake with per pixel lights and shaders)
Wild Magic ( http://www.geometrictools.com/index.html) (David Eberly's engine)
Apocalyx ( http://apocalyx.sourceforge.net/)
ClanLib Game SDK ( http://www.clanlib.org/)
DevLib ( http://www.devlib-central.org/mambo/)
kjAPI ( http://www.kjapi.com/)
Portable Game Library (PLIB) ( http://plib.sourceforge.net/)
RealmForge GDK ( http://realmforge.com/)
Delta3D ( http://delta3d.org/)
G3D ( http://g3d-cpp.sourceforge.net/)
NeoEngine ( http://www.neoengine.org/)
QuakeForge ( http://www.quakeforge.net/)
XEngine ( http://xengine.sourceforge.net/)
Yake ( http://www.yake.org/)
Kyra Sprite Engine ( http://www.grinninglizard.com/kyra/)  
Selene/Lue,高阶DX9封装  
SexyApp,开源商业游戏框架 有一个特化的Soft Renderer
Allegro,自由的游戏引擎框架 2D, 免费午餐 就采用Allegro为专用的开发库


Libraries
Free Game Development Libraries ( http://abattoir.wolfpaw.net/personal/gamelibs.php) (external list)
 
Graphics:
Crazy Eddie's GUI system ( http://www.cegui.org.uk/modules/news/)
Cal3D ( http://cal3d.sourceforge.net/) (character animation library)
GLFW ( http://glfw.sourceforge.net/) (OpenGL Framework)
GLee ( http://elf-stone.com/glee.php) (OpenGL easy extension library)  
Game Texture Loader ( http://www.gamedev.net/community ... sp?topic_id=334348)
SDL ( http://www.libsdl.org)
Cpw ( http://www.mathies.com/cpw/about.html) (another OGL framework)
Allegro ( http://www.talula.demon.co.uk/allegro/)
Open Scene Graph ( http://www.openscenegraph.org/)
Corona ( http://corona.sourceforge.net/)
Titan ( http://titan.sourceforge.net/)
SFont ( http://www.linux-games.com/sfont/)
BMF_Font ( http://trenki.gippsbiz.com/bmf/)
BFont ( http://www.cs.unibo.it/%7Edbilli/bfont/bfont.html)
FreeType (freetype.sf.net) (font rendering library)
PaintLib ( http://www.paintlib.de/paintlib/)
GLEW ( http://glew.sourceforge.net/) (OpenGL extension wrangler library)
gluX( http://www-evasion.imag.fr/Membres/Sylvain.Lefebvre/glux/)GLUT ( http://www.opengl.org/resources/ ... lut_downloads.html)
FreeGLUT ( http://freeglut.sourceforge.net/)
Open Inventor ( http://oss.sgi.com/projects/inventor/)
FTGL ( http://homepages.paradise.net.nz/henryj/code/index.html#FTGL) (OpenGL Font Library

nVidia Scene Graph SDK ( http://developer.nvidia.com/object/nvsg_home.html)
OpenSG ( http://www.opensg.org/)
ParaGUI ( http://www.paragui.org/)
LibUFO ( http://libufo.sourceforge.net/index.html) (OpenGL GUI Toolkit)
GPUmesh ( http://www-evasion.imag.fr/Membres/Sylvain.Lefebvre/GPUmesh/)
GNU Triangulated Surface Library ( http://gts.sourceforge.net/)
libASE ( http://interreality.org/projects/libase)
lib3DS ( http://lib3ds.sourceforge.net/)

GLOD ( http://www.cs.jhu.edu/~graphics/GLOD/ ) (Geometric Level of Detail for OpenGL)
http://demeter.sourceforge.net/ 超大地形渲染引擎
 
Compositing:

Lightworks (http://lightworksbeta.com/)

 

jahshaka (http://sourceforge.net/projects/jahshakafx/)  parent project(http://www.cinefx.org/)
blender

Animation:

Blender 3D

Synfig (http://synfig.org/) 2D

Networking:
RakNet (http://www.rakkarsoft.com/)

OpenTNL (http://www.opentnl.org/) (Torque network library)
HawkNL (http://www.hawksoft.com/hawknl/)
OpenPlay (http://developer.apple.com/darwin/projects/openplay/)
ReplicaNet (http://www.replicanet.com/)
Game Networking Engine (http://www.rit.edu/%7Ejpw9607/gne/)

 
 

Scripting and XML:
Lua ( http://www.lua.org/)
AngelScript ( http://www.angelcode.com/angelscript/)
CInt ( http://root.cern.ch/root/Cint.html)
EOS ( http://eosscript.sourceforge.net/)
GameMonkey Script ( http://www.somedude.net/gamemonkey/)
Guile ( http://www.gnu.org/software/guile/guile.html)
IO ( http://www.iolanguage.com/about/)
javascript ( http://www.mozilla.org/js/)

Squirrel ( http://squirrel.sourceforge.net/)
Small ( http://www.compuphase.com/small.htm)
Ruby ( http://www.ruby-lang.org/en/)
Python ( http://www.python.org/)
Tcl ( http://tcl.sourceforge.net/)
Perl ( http://www.perl.com/)
LibXML ( http://xmlsoft.org/)
TinyXML ( http://www.grinninglizard.com/tinyxml/)
Expat ( http://expat.sourceforge.net/)

Apache XML libraries ( http://xml.apache.org/)
ezXML ( http://ezxml.sourceforge.net/)
Compression and File Systems:
zlib ( http://www.zlib.net/)
bzip2 ( http://www.bzip.org/)
LZMA SDK ( http://www.7-zip.org/sdk.html)
LZO ( http://www.oberhumer.com/opensource/lzo/)
PhysicsFS ( http://icculus.org/physfs/)
#ZipLib ( http://www.icsharpcode.net/OpenSource/SharpZipLib/) (native C# archive library)

SharpFS ( http://www.gamedev.net/community ... sp?topic_id=391656) (native C# VFS)
unrarlib ( http://www.unrarlib.org/)
ZipArchive ( http://www.artpol-software.com/index_zip.html)

Note: Much of the above lists (but not all) were taken from this page ( http://abattoir.wolfpaw.net/personal/gamelibs.php) , maintained by Kylotan here ( http://www.gamedev.net/community ... p?topic_id=291432).

Applications and Utilities:

Development Environments:
Code::Blocks IDE ( http://www.codeblocks.org/)
Dev-C++ ( http://www.bloodshed.net/devcpp.html)
SharpDevelop ( http://www.icsharpcode.net/OpenSource/SD/)
ActivePython ( http://www.activestate.com/Products/ActivePython/)
 
Graphics Development:
gDEBugger ( http://www.gremedy.com/)
Sh ( http://libsh.org/) (shader language)
 
topmod
World Building:
Quake Army Knife (QuArK) ( http://dynamic.gamespy.com/%7Equark/)
GtkRadiant ( http://www.qeradiant.com/)

Getic3D ( http://www.zalsoft.com/index.php)
 
 
Audio:
ModPlug ( http://www.modplug.com/)
Audacity ( http://audacity.sourceforge.net/)
SynthEdit ( http://www.synthedit.com/)
Buzz Machines ( http://www.buzzmachines.com/)
KVR Audio ( http://www.kvraudio.com/) (not actually software, but has tons of links)
cAudio
claudio
 
Images:
Paint.NET (excellent free image editor)
( http://www.eecs.wsu.edu/paint.net/)The GIMP ( http://www.gimp.org/)
BMFont ( http://www.angelcode.com/products/bmfont/) (font texture generator)
Jpeg XR ( http://en.wikipedia.org/wiki/JPEG_XR)
DevIL (http://openil.sourceforge.net/)
CxImage (http://www.xdp.it/cximage.htm)
CImg (http://cimg.sourceforge.net/)
FreeImage (http://freeimage.sourceforge.net/)
soil ( http://www.lonesock.net/soil.html)
Media Textures:
Transmogrifying Textures Vol. I (NVIDIA) ( http://developer.nvidia.com/object/IO_TTVol_01.html)
Mayang's Free Textures ( http://www.mayang.com/textures/)

3D Cafe's Free Textures ( http://www.3dcafe.com/asp/textures.asp)
Absolute Background Textures Archive ( http://www.grsites.com/textures/)
Image * After ( http://www.imageafter.com/)
Media Link's Free Backgrounds and Textures ( http://my.erinet.com/%7Ecunning1/textures.htm)
Free Game Textures ( http://www.vb3d.com/Textures.html)
Seamless Textures -- Absolute Cross ( http://www.absolutecross.com/graphics/textures/)
3D Millenium Free Textures ( http://www.m3corp.com/a/download/3d_textures/pages/index.htm)
Pixel Poke ( http://www.pixelpoke.com/FREE%20PIXELS.html)
The Texture Studio ( http://www.planethalflife.com/studio/)

Textures ( http://astronomy.swin.edu.au/%7Epbourke/texture/)
Marlin Studios ( http://www.marlinstudios.com/samples/samples.htm)
Free Foto ( http://www.freefoto.com/browse.jsp?id=33-00-0)
Free Textures ( http://www.noctua-graphics.de/english/freetex_e.htm)
Free Textures ( http://www.indiaeye.com/free.htm)
MorgueFile ( http://www.morguefile.com/)
Psionic3D ( http://www.psionic3d.co.uk/)
 

 
 
Sounds:
SFX and Music Resources ( http://www.gamedev.net/community ... sp?topic_id=279518) (another long GDNet post)
Jamendo ( http://www.jamendo.com/us/) (Creative Commons licensed music)
A1 Free Sound Effects ( http://www.a1freesoundeffects.com/noflash.htm)
Sound Effects ( http://www.pacdv.com/sounds/index.html)
Tintagel's Free Sound File Archive ( http://freesoundfiles.tintagel.net/Audio/)
Free Sound Effects ( http://www.partnersinrhyme.com/pir/PIRsfx.html)
Sound Hunter ( http://www.soundhunter.com/)

Wav Sound Complete Archive ( http://www.members.tripod.com/%7Ebuggerluggs/ie/wav-dir184.htm)
deusX Sound Design ( http://www.deusx.com/studio.html)
FindSounds ( http://www.findsounds.com/) (sound search engine)
Absolute Sound Effects Archive ( http://www.grsites.com/sounds/)
Math:
OpenMVL 1.0.0 开源的图形数学库    ( 首页
glm ( http://glm.sourceforge.net/)
 
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------

Game Articles And Sources

from http://www.ogre3d.org/wiki/index.php/ArticlesAndSources#Terrain

 

Contents

[hide ]

 

 

OGRE

 

Other Languages

The main OGRE site and this Wiki are English only for simplicity, but there are several translation sites around the web:

 

Recommended Reading

 

External Tutorials

 

3D Math

 

Animation

 

Artificial Intelligence

AI Links repositories

 

SDKs

 

General and Specific Architecture Articles

General Architectures
PathFinding
Group AI
Tactic
Steering
Rule-Based System (RBS)
Neural Networks (NN)
Fuzzy logic (FL)
  • aiGuru.com
  • bayesian systems... somewhere on generation 5 site.
  • Hybrid Fuzzy A* - Using Fuzzy Logic with A* Path finding (handy for fast vehicles that also need to steer)
Finite State Machine (FSM)
Decision Tree (DT)
Emotion
Lag
Expert Systems
Learning Systems

 

Blogs

 

C++ / STL

Introduction / Help
User Misconception of C++/STL
Performance
Design patterns

 

Games

Game Developer Sites

 

Hardware

Ati (papers, tools, source) (MUST READ) Nvidia (papers, tools, source) (MUST READ)

 

Game/3D Conferences

Siggraph Conference
Game developers Conference

 

MainStream

 

Game Design Patterns

 

Game Development

 

Publisher-Developer relation

 

Network

Articles

SDKs

 

Physics

Articles

SDKs

Shaders

 

Sound

  • Thief paper on sound and AI.
  • OpenAL - 3D Audio

 

Terrain

Texture

  • Photoshop Plug-ins - Normal map filter  /  mip-map generation tool  /  DDS plug-in  /  cube map shuffler
Very useful and easy for generate normal maps of any texture

 

Vegetation

Articles

SDKs

 

Visibility

 

Debugging

---------------------------------------未整理-------------------------------------------------------------
DirectX Links

http://msdn.microsoft.com/directx - DirectX developers homepage.
http://microsoft.com/directx - DirectX end-users homepage.
http://www.microsoft.com/xna/ - Microsoft's XNA homepage.
http://www.mvps.org/directx/ - Graphics articles and source code.

General Links

http://mathworld.wolfram.com/ - Great resource for mathematics.
http://www.physicsforums.com/ - Physics help forum.
http://www.mathgv.com/ - Useful math function plotting free software.

Math and Physics

Intro. Physically Based Modeling (http://www-2.cs.cmu.edu/afs/cs/user/baraff/www/pbm/pbm.html)有一些pdf教程,基本概念

Advanced Character Physics (http://www.ioi.dk/Homepages/thomasj/publications/gdc2001.htm)

 


3D Computer Graphics Links
http://research.microsoft.com/graphics/ - Microsoft's computer graphics research page.
http://developer.nvidia.com/ - NVIDIA developer homepage.
http://ati.com/developer/index.html - ATI developer homepage.
http://astronomy.swin.edu.au/~pbourke/ - Paul Bourke's homepage.
http://www.siggraph.org/ - ACM SIGGRAPH homepage.
http://www.wild-magic.com/ - Graphics info and source code.
http://www.magic-software.com - Graphics info and source code.
http://www.magic-software.com/Graphics.html
http://www.darwin3d.com/ - Jeff Lander's website. Check out his Game Developer articles.
http://www.beyond3d.com/ - 3D news.
http://www.faqs.org/faqs/graphics/algorithms-faq/ - comp.graphics.algorithms newsgroup FAQ.
http://www.cs.brown.edu/~tor/sig2003.html - SIGGRAPH 2003 Papers on the Web.
http://www.cs.brown.edu/~tor/sig2004.html - SIGGRAPH 2004 Papers on the Web.
http://www.cognigraph.com/ROAM_homepage/ - ROAM terrain algorithm homepage.
http://www.cc.gatech.edu/gvu/people/peter.lindstrom/ - Graphic Researcher Peter Lindstrom's homepage.
http://www.devmaster.net/ - General graphic/game development site with some articles.
http://research.microsoft.com/~ppsloan/ - Graphic Researcher Peter-Pike Sloan's homepage.
http://www.renderosity.com/ - Yet another 3D computer graphics art site.
http://www.vterrain.org/LOD/Papers/ - List of published terrain algorithm papers.
http://research.scea.com/research/research.html - Sony Computer Entertainment America
Research and Development.
http://developer.nvidia.com/object/melody_home.html - Melody program creates high quality normal maps that make a
low-poly model look like a high-poly model.
http://www.alias.com/eng/about/research/papers/ - Alias computer graphics research.
http://www.csclub.uwaterloo.ca/clubs/spp/winter98/radiositylinks.html - Radiosity links.
http://www.debevec.org/ - Paul Debevec's graphics page.
http://www.3dif.org/index.php - 3D Industry Forum.
http://www.shadertech.com/ - GPU shader site.
http://freespace.virgin.net/hugo.elias/models/m_ffire.htm - A discussion of programming a fire simulation.
http://triplebuffer.devmaster.net/misc/yannl.php - Some useful forum posts a Mr. Yann L. made on gamedev.com.
http://mightystudios.com/home/index.php - Homepage of the author of Real-Time 3D Terrain Engines Using C++ and DirectX 9
http://www.flipcode.com/articles/article_lightmapping-pf.shtml - Lightmapping article.

Game Art Resources

http://www.planetside.co.uk/terragen/ - Homepage of the application Terragen, which is a free (for private use) terrain generating application. You can use it to export terrain heightmaps and create terrain textures.
http://www.marlinstudios.com/home/home.htm - Commercial site that sells textures and 3D models for games, etc.
http://www.cgnetworks.com/ - Computer Graphics site that focuses on artwork, rather than algorithms.
http://www.3dfilmmaker.com/index.php - Another 3D computer graphics art site.
http://www.mayang.com/textures/ - Free textures.
http://www.3dbuzz.com/ - 3D modeling site with training videos.
http://www.turbosquid.com/ - Commercial site that sells textures and 3D models for games, etc.
http://astronomy.swin.edu.au/~pbourke/texture/ - Downloadable textures.
http://www.realtexture.com/ - Commercial site that sells textures and 3D models for games, etc.
http://www.outhousesoftware.co.uk/gamesuccess.htm - Commercial site that sells textures and 3D models for games, etc.
http://www.3-d-models.com/ - Commercial site that sells textures and 3D models for games, etc.
http://www.noctua-graphics.de/english/freetex_e.htm - Texture resources.
http://www.planetquake.com/subverse/ - Texture resources.
http://www.vb3d.com/Textures.html - Texture resources.

Game Development Links

www.gamedev.net - General game developer site.
www.flipcode.com - General game developer site.
www.gameinstitute.com - Online game development courses.
http://www.igda.org/ - International Game Developer association.
http://gamasutra.com - Game Developer magazine website.
http://www.devmaster.net/ - General game developer site.



Programming Languages

http://www.yoda.arachsys.com/csharp/faq -C# FAQ.
http://www.parashift.com/c++-faq-lite/index.html - C++ FAQ.
http://blogs.msdn.com/tmiller/ - Tom Miller's Blog.
http://www.stack.nl/~dimitri/doxygen/ - Doxygen website--C++ documentation generator program.
http://std.dkuug.dk/jtc1/sc22/wg21/docs/papers/2003/ - C++ standard proposals.

Commercial Sites

http://www.tomshardware.com
http://www.anandtech.com
http://www.extremetech.com/
http://www.pricewatch.com
http://www.lavasoftusa.com/software/adaware/#free

 

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