Unity3d修炼之路:用Mesh绘制一个Cube

#pragma strict
function Awake(){

	var pMeshFilter : MeshFilter = gameObject.AddComponent(typeof(MeshFilter)) as MeshFilter;//网格过滤器
	var pMeshRender : MeshRenderer = gameObject.AddComponent(typeof(MeshRenderer)) as MeshRenderer;//网格渲染
	var pMesh : Mesh = pMeshFilter.mesh as Mesh;	//网格过滤器的实例化的Mesh
	
	//u3d中绘制图形都是三角形绘制法,顺时针,所以先记录所有的点,然后在确定三角形绘制的顺序
	
	var pVector : Vector3 [] = new Vector3[36]; 
	var pTriangles : int [] = new int[pVector.length];
	
	
	//forword
	pVector[0] = new Vector3(0.0f,0.0f,0.0f);
	pVector[1] = new Vector3(0.0f,1.0f,0.0f);
	pVector[2] = new Vector3(1.0f,0.0f,0.0f);
	
	pVector[3] = new Vector3(1.0f,0.0f,0.0f);
	pVector[4] = new Vector3(0.0f,1.0f,0.0f);
	pVector[5] = new Vector3(1.0f,1.0f,0.0f);
	//back
	pVector[6] = new Vector3(0.0f,0.0f,1.0f);
	pVector[7] = new Vector3(0.0f,1.0f,1.0f);
	pVector[8] = new Vector3(1.0f,0.0f,1.0f);
	
	pVector[9] = new 
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