C#给图片加水印

using System;
using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Drawing.Imaging;
using System.Linq;
using System.Text;

namespace ProductInfoSystem
{
    /// <summary>   
    /// 图片位置   
    /// </summary>   
    public enum WaterMarkPosition
    {
        LeftTop, //左上   
        LeftBottom, //左下   
        RightTop, //右上   
        RigthBottom, //右下   
        TopMiddle, //顶部居中   
        BottomMiddle, //底部居中   
        Center //中心   
    }

    public class WaterMark
    {
        /// <summary>   
        /// 添加图片水印   
        /// </summary>   
        /// <param name="sourcePicture">源图片文件名</param>   
        /// <param name="waterImage">水印图片文件路径</param>   
        /// <param name="alpha">透明度(0.1-1.0数值越小透明度越高)</param>   
        /// <param name="position">位置</param>   
        /// <param name="PicturePath" >图片的路径</param>   
        /// <returns>返回生成于指定文件夹下的水印文件名</returns>   
        public static string DrawImage(string sourcePicture,
                                string waterImage,
                                float alpha,
                                WaterMarkPosition position,
                                string PicturePath)
        {
            //   
            // 判断参数是否有效   
            //   
            if (sourcePicture == string.Empty || waterImage == string.Empty || alpha == 0.0)
            {
                return sourcePicture;
            }

            //   
            // 源图片,水印图片全路径   
            //   
            string sourcePictureName = PicturePath + sourcePicture;
            string waterPictureName =  waterImage;
            string fileSourceExtension = System.IO.Path.GetExtension(sourcePictureName).ToLower();
            string fileWaterExtension = System.IO.Path.GetExtension(waterPictureName).ToLower();
            //   
            // 判断文件是否存在,以及类型是否正确   
            //   
            if (System.IO.File.Exists(sourcePictureName) == false ||
                System.IO.File.Exists(waterPictureName) == false || (
                  fileSourceExtension != ".jpg"  )
                )
            {
                return sourcePicture;
            }

            //   
            // 目标图片名称及全路径   
            //   
            string targetImage = sourcePictureName.Replace(System.IO.Path.GetExtension(sourcePictureName), "") +
                                 "_PhotoWater0001.jpg";

            //   
            // 将需要加上水印的图片装载到Image对象中   
            //   
            Image imgPhoto = Image.FromFile(sourcePictureName);
            //   
            // 确定其长宽   
            //   
            int phWidth = imgPhoto.Width;
            int phHeight = imgPhoto.Height;

            //   
            // 封装 GDI+ 位图,此位图由图形图像及其属性的像素数据组成。   
            //   
            Bitmap bmPhoto = new Bitmap(phWidth, phHeight, PixelFormat.Format24bppRgb);

            //   
            // 设定分辨率   
            //    
            bmPhoto.SetResolution(imgPhoto.HorizontalResolution, imgPhoto.VerticalResolution);

            //   
            // 定义一个绘图画面用来装载位图   
            //   
            Graphics grPhoto = Graphics.FromImage(bmPhoto);

            //   
            //同样,由于水印是图片,我们也需要定义一个Image来装载它   
            //   
            Image imgWatermark = new Bitmap(waterPictureName);

            //   
            // 获取水印图片的高度和宽度   
            //   
            int wmWidth = imgWatermark.Width;
            int wmHeight = imgWatermark.Height;

            //SmoothingMode:指定是否将平滑处理(消除锯齿)应用于直线、曲线和已填充区域的边缘。   
            // 成员名称   说明    
            // AntiAlias      指定消除锯齿的呈现。     
            // Default        指定不消除锯齿。     
            // HighQuality  指定高质量、低速度呈现。     
            // HighSpeed   指定高速度、低质量呈现。     
            // Invalid        指定一个无效模式。     
            // None          指定不消除锯齿。    
            grPhoto.SmoothingMode = SmoothingMode.AntiAlias;

            //   
            // 第一次描绘,将我们的底图描绘在绘图画面上   
            //   
            grPhoto.DrawImage(imgPhoto,
                              new Rectangle(0, 0, phWidth, phHeight),
                              0,
                              0,
                              phWidth,
                              phHeight,
                              GraphicsUnit.Pixel);

            //   
            // 与底图一样,我们需要一个位图来装载水印图片。并设定其分辨率   
            //   
            Bitmap bmWatermark = new Bitmap(bmPhoto);
            bmWatermark.SetResolution(imgPhoto.HorizontalResolution, imgPhoto.VerticalResolution);

            //   
            // 继续,将水印图片装载到一个绘图画面grWatermark   
            //   
            Graphics grWatermark = Graphics.FromImage(bmWatermark);

            //   
            //ImageAttributes 对象包含有关在呈现时如何操作位图和图元文件颜色的信息。   
            //          
            ImageAttributes imageAttributes = new ImageAttributes();

            //   
            //Colormap: 定义转换颜色的映射   
            //   
            ColorMap colorMap = new ColorMap();

            //   
            //我的水印图被定义成拥有绿色背景色的图片被替换成透明   
            //   
            colorMap.OldColor = Color.FromArgb(255, 0, 255, 0);
            colorMap.NewColor = Color.FromArgb(0, 0, 0, 0);

            ColorMap[] remapTable = { colorMap };

            imageAttributes.SetRemapTable(remapTable, ColorAdjustType.Bitmap);

            float[][] colorMatrixElements =
                {
                    new float[] {1.0f, 0.0f, 0.0f, 0.0f, 0.0f}, // red红色   
                    new float[] {0.0f, 1.0f, 0.0f, 0.0f, 0.0f}, //green绿色   
                    new float[] {0.0f, 0.0f, 1.0f, 0.0f, 0.0f}, //blue蓝色          
                    new float[] {0.0f, 0.0f, 0.0f, alpha, 0.0f}, //透明度        
                    new float[] {0.0f, 0.0f, 0.0f, 0.0f, 1.0f}
                }; //   

            //  ColorMatrix:定义包含 RGBA 空间坐标的 5 x 5 矩阵。   
            //  ImageAttributes 类的若干方法通过使用颜色矩阵调整图像颜色。   
            ColorMatrix wmColorMatrix = new ColorMatrix(colorMatrixElements);


            imageAttributes.SetColorMatrix(wmColorMatrix, ColorMatrixFlag.Default,
                                           ColorAdjustType.Bitmap);

            //   
            //上面设置完颜色,下面开始设置位置   
            //   
            int xPosOfWm;
            int yPosOfWm;

            switch (position)
            {
                case WaterMarkPosition.BottomMiddle:
                    xPosOfWm = (phWidth - wmWidth) / 2;
                    yPosOfWm = phHeight - wmHeight - 10;
                    break;
                case WaterMarkPosition.Center:
                    xPosOfWm = (phWidth - wmWidth) / 2;
                    yPosOfWm = (phHeight - wmHeight) / 2;
                    break;
                case WaterMarkPosition.LeftBottom:
                    xPosOfWm = 10;
                    yPosOfWm = phHeight - wmHeight - 10;
                    break;
                case WaterMarkPosition.LeftTop:
                    xPosOfWm = 10;
                    yPosOfWm = 10;
                    break;
                case WaterMarkPosition.RightTop:
                    xPosOfWm = phWidth - wmWidth - 10;
                    yPosOfWm = 10;
                    break;
                case WaterMarkPosition.RigthBottom:
                    xPosOfWm = phWidth - wmWidth - 10;
                    yPosOfWm = phHeight - wmHeight - 10;
                    break;
                case WaterMarkPosition.TopMiddle:
                    xPosOfWm = (phWidth - wmWidth) / 2;
                    yPosOfWm = 10;
                    break;
                default:
                    xPosOfWm = 10;
                    yPosOfWm = phHeight - wmHeight - 10;
                    break;
            }

            //   
            // 第二次绘图,把水印印上去   
            //   
            grWatermark.DrawImage(imgWatermark,
                                  new Rectangle(xPosOfWm,
                                                yPosOfWm,
                                                wmWidth,
                                                wmHeight),
                                  0,
                                  0,
                                  wmWidth,
                                  wmHeight,
                                  GraphicsUnit.Pixel,
                                  imageAttributes);


            imgPhoto = bmWatermark;
            grPhoto.Dispose();
            grWatermark.Dispose();

            //   
            // 保存文件到服务器的文件夹里面   
            //   
            imgPhoto.Save(targetImage, ImageFormat.Jpeg);
            imgPhoto.Dispose();
            imgWatermark.Dispose();
            return targetImage;
        }

        /// <summary>   
        /// 在图片上添加水印文字   
        /// </summary>   
        /// <param name="sourcePicture">源图片文件</param>   
        /// <param name="waterWords">需要添加到图片上的文字</param>   
        /// <param name="alpha">透明度</param>   
        /// <param name="position">位置</param>   
        /// <param name="PicturePath">文件路径</param>   
        /// <returns></returns>   
        public static string DrawWords(string sourcePicture,
                                string waterWords,
                                float alpha,
                                WaterMarkPosition position,
                                string PicturePath)
        {
            //   
            // 判断参数是否有效   
            //   
            if (sourcePicture == string.Empty || waterWords == string.Empty || alpha == 0.0 ||
                PicturePath == string.Empty)
            {
                return sourcePicture;
            }

            //   
            // 源图片全路径   
            //   
            string sourcePictureName = PicturePath + sourcePicture;
            string fileExtension = System.IO.Path.GetExtension(sourcePictureName).ToLower();

            //   
            // 判断文件是否存在,以及文件名是否正确   
            //   
            if (System.IO.File.Exists(sourcePictureName) == false || (
                                                                         fileExtension != ".gif" &&
                                                                         fileExtension != ".jpg" &&
                                                                         fileExtension != ".png"))
            {
                return sourcePicture;
            }

            //   
            // 目标图片名称及全路径   
            //   
            string targetImage = sourcePictureName.Replace(System.IO.Path.GetExtension(sourcePictureName), "") +
                                 "_0703.jpg";

            //创建一个图片对象用来装载要被添加水印的图片   
            Image imgPhoto = Image.FromFile(sourcePictureName);

            //获取图片的宽和高   
            int phWidth = imgPhoto.Width;
            int phHeight = imgPhoto.Height;

            //   
            //建立一个bitmap,和我们需要加水印的图片一样大小   
            Bitmap bmPhoto = new Bitmap(phWidth, phHeight, PixelFormat.Format24bppRgb);

            //SetResolution:设置此 Bitmap 的分辨率   
            //这里直接将我们需要添加水印的图片的分辨率赋给了bitmap   
            bmPhoto.SetResolution(imgPhoto.HorizontalResolution, imgPhoto.VerticalResolution);

            //Graphics:封装一个 GDI+ 绘图图面。   
            Graphics grPhoto = Graphics.FromImage(bmPhoto);

            //设置图形的品质   
            grPhoto.SmoothingMode = SmoothingMode.AntiAlias;

            //将我们要添加水印的图片按照原始大小描绘(复制)到图形中   
            grPhoto.DrawImage(
                imgPhoto, //   要添加水印的图片   
                new Rectangle(0, 0, phWidth, phHeight), //  根据要添加的水印图片的宽和高   
                0, //  X方向从0点开始描绘   
                0, // Y方向    
                phWidth, //  X方向描绘长度   
                phHeight, //  Y方向描绘长度   
                GraphicsUnit.Pixel); // 描绘的单位,这里用的是像素   

            //根据图片的大小我们来确定添加上去的文字的大小   
            //在这里我们定义一个数组来确定   
            int[] sizes = new int[] { 16, 14, 12, 10, 8, 6, 4 };

            //字体   
            Font crFont = null;
            //矩形的宽度和高度,SizeF有三个属性,分别为Height高,width宽,IsEmpty是否为空   
            SizeF crSize = new SizeF();

            //利用一个循环语句来选择我们要添加文字的型号   
            //直到它的长度比图片的宽度小   
            for (int i = 0; i < 7; i++)
            {
                crFont = new Font("arial", sizes[i], FontStyle.Bold);

                //测量用指定的 Font 对象绘制并用指定的 StringFormat 对象格式化的指定字符串。   
                crSize = grPhoto.MeasureString(waterWords, crFont);

                // ushort 关键字表示一种整数数据类型   
                if ((ushort)crSize.Width < (ushort)phWidth)
                    break;
            }

            //截边5%的距离,定义文字显示(由于不同的图片显示的高和宽不同,所以按百分比截取)   
            int yPixlesFromBottom = (int)(phHeight * .05);

            //定义在图片上文字的位置   
            float wmHeight = crSize.Height;
            float wmWidth = crSize.Width;

            float xPosOfWm;
            float yPosOfWm;

            switch (position)
            {
                case WaterMarkPosition.BottomMiddle:
                    xPosOfWm = phWidth / 2;
                    yPosOfWm = phHeight - wmHeight - 10;
                    break;
                case WaterMarkPosition.Center:
                    xPosOfWm = phWidth / 2;
                    yPosOfWm = phHeight / 2;
                    break;
                case WaterMarkPosition.LeftBottom:
                    xPosOfWm = wmWidth;
                    yPosOfWm = phHeight - wmHeight - 10;
                    break;
                case WaterMarkPosition.LeftTop:
                    xPosOfWm = wmWidth / 2;
                    yPosOfWm = wmHeight / 2;
                    break;
                case WaterMarkPosition.RightTop:
                    xPosOfWm = phWidth - wmWidth - 10;
                    yPosOfWm = wmHeight;
                    break;
                case WaterMarkPosition.RigthBottom:
                    xPosOfWm = phWidth - wmWidth - 10;
                    yPosOfWm = phHeight - wmHeight - 10;
                    break;
                case WaterMarkPosition.TopMiddle:
                    xPosOfWm = phWidth / 2;
                    yPosOfWm = wmWidth;
                    break;
                default:
                    xPosOfWm = wmWidth;
                    yPosOfWm = phHeight - wmHeight - 10;
                    break;
            }

            //封装文本布局信息(如对齐、文字方向和 Tab 停靠位),显示操作(如省略号插入和国家标准 (National) 数字替换)和 OpenType 功能。   
            StringFormat StrFormat = new StringFormat();

            //定义需要印的文字居中对齐   
            StrFormat.Alignment = StringAlignment.Center;

            //SolidBrush:定义单色画笔。画笔用于填充图形形状,如矩形、椭圆、扇形、多边形和封闭路径。   
            //这个画笔为描绘阴影的画笔,呈灰色   
            int m_alpha = Convert.ToInt32(256 * alpha);
            SolidBrush semiTransBrush2 = new SolidBrush(Color.FromArgb(m_alpha, 0, 0, 0));

            //描绘文字信息,这个图层向右和向下偏移一个像素,表示阴影效果   
            //DrawString 在指定矩形并且用指定的 Brush 和 Font 对象绘制指定的文本字符串。   
            grPhoto.DrawString(waterWords, //string of text   
                               crFont, //font   
                               semiTransBrush2, //Brush   
                               new PointF(xPosOfWm + 1, yPosOfWm + 1), //Position   
                               StrFormat);

            //从四个 ARGB 分量(alpha、红色、绿色和蓝色)值创建 Color 结构,这里设置透明度为153   
            //这个画笔为描绘正式文字的笔刷,呈白色   
            SolidBrush semiTransBrush = new SolidBrush(Color.FromArgb(153, 255, 255, 255));

            //第二次绘制这个图形,建立在第一次描绘的基础上   
            grPhoto.DrawString(waterWords, //string of text   
                               crFont, //font   
                               semiTransBrush, //Brush   
                               new PointF(xPosOfWm, yPosOfWm), //Position   
                               StrFormat);

            //imgPhoto是我们建立的用来装载最终图形的Image对象   
            //bmPhoto是我们用来制作图形的容器,为Bitmap对象   
            imgPhoto = bmPhoto;
            //释放资源,将定义的Graphics实例grPhoto释放,grPhoto功德圆满   
            grPhoto.Dispose();

            //将grPhoto保存   
            imgPhoto.Save(targetImage, ImageFormat.Jpeg);
            imgPhoto.Dispose();

            return targetImage.Replace(PicturePath, "");
        }
    }

    /// <summary>   
    /// 装载水印图片的相关信息   
    /// </summary>   
    public class WaterImage
    {
        public WaterImage()
        {

        }


        private string m_sourcePicture;

        /// <summary>   
        /// 源图片地址名字(带后缀)   
        /// </summary>   
        public string SourcePicture
        {
            get { return m_sourcePicture; }
            set { m_sourcePicture = value; }
        }

        private string m_waterImager;

        /// <summary>   
        /// 水印图片名字(带后缀)   
        /// </summary>   
        public string WaterPicture
        {
            get { return m_waterImager; }
            set { m_waterImager = value; }
        }

        private float m_alpha;

        /// <summary>   
        /// 水印图片文字的透明度   
        /// </summary>   
        public float Alpha
        {
            get { return m_alpha; }
            set { m_alpha = value; }
        }

        private WaterMarkPosition m_postition;

        /// <summary>   
        /// 水印图片或文字在图片中的位置   
        /// </summary>   
        public WaterMarkPosition Position
        {
            get { return m_postition; }
            set { m_postition = value; }
        }

        private string m_words;

        /// <summary>   
        /// 水印文字的内容   
        /// </summary>   
        public string Words
        {
            get { return m_words; }
            set { m_words = value; }
        }

    }

}

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