Unity in Action, 2nd Edition.pdf.zip
Unity in Action, Second Edition is a book about programming games in Unity. Think of it as an intro to Unity for experienced programmers. The goal of this book is straightfor- ward: to take people who have some programming experience but no experience with Unity and teach them how to develop a game using Unity.
The best way of teaching development is through example projects, with students learning by doing, and that’s the approach this book takes. I’ll present topics as steps toward building sample games, and you’ll be encouraged to build these games in Unity while exploring the book. We’ll go through a selection of different projects every few chapters, rather than one monolithic project developed over the entire book. (Some- times other books take the “one monolithic project” approach, but that can make it hard to jump into the middle if the early chapters aren’t relevant to you.)
This book will have more rigorous programming content than most Unity books (especially beginners’ books). Unity is often portrayed as a list of features with no pro- gramming required, which is a misleading view that won’t teach people what they need to know in order to produce commercial titles. If you don’t already know how to pro- gram a computer, I suggest going to a resource like Codecademy first (the computer programming lessons at Khan Academy work well, too) and then come back to this book after learning how to program.
Don’t worry about the exact programming language; C# is used throughout this book, but skills from other languages will transfer quite well. Although the first part of the book will take its time introducing new concepts and will carefully and deliberately
Xamarin in Action.pdf.zip
This book has involved a huge amount of work over the past year and a bit. But in spite of the countless hours I put in, it would never have happened without a lot of hard work from some amazing people. This book isn’t the creation of a great writer; instead, it’s the result of an enthusiastic developer standing on the shoulders of giants, and it is these giants to whom I owe a huge amount of thanks.
First, I’d like to thank the team at Xamarin for creating a product that has excited me beyond any technology that I've worked with before—especially Miguel de Icaza, Nat Friedman, and Joseph Hill for founding such an awesome company to create an awesome product; James Montemagno for kick-starting my involvement with the Xam- arin community by inspiring me to write and speak; Jayme Singleton for her great work building the Xamarin community and supporting all its members; and Mikayla Hutchinson for always being happy to help no matter what dumb questions I ask her.
On the community side, I’d like to thank the Xamarin MVP community, past and present, for welcoming me to the fold, being on hand to answer questions, and sup- porting my writing, with special thanks to Dave Evans for giving me my first chance to speak at a meetup—a defining moment in my community involvement. Part of what has made this book so easy to write is the amazing framework that is MvvmCross, so I’d like to also thank the MvvmCross team for their hard work and support, especially Martijn van Dijk.
This book wouldn’t have been one-tenth as good as it is without the constant sup- port, feedback, and teaching of my development editor at Manning Publications, Ele- sha Hyde. The techniques you’ve taught me have made me a better communicator, writer, and mentor, and I’ve been incredibly appreciative of your guidance every time there was a bump in the road. I hope I’ve done you proud.
“Microsoft_Press_eBook_CreatingMobileAppswithXamarinForms_PDF”.pdf
This is the third version of a book about writing applications with Xamarin.Forms, the exciting mobile development platform for iOS, Android, and Windows unveiled by Xamarin in May 2014. (The first two versions of this book were Preview Editions.) Xamarin.Forms lets you write shared user-interface code in C# and XAML (the Extensible Application Markup Language) that maps to native controls on these platforms.
The Windows support of Xamarin.Forms includes the Windows Runtime (WinRT) for targeting Windows 8.1 and Windows Phone 8.1 devices, and the Universal Windows Platform (UWP), which is a form of the Windows Runtime that targets Windows 10 and Windows 10 Mobile devices with a single program.
The two previous versions of this book were called Preview Editions because they were not com- plete. At 1200 pages, this is the first edition that can claim to be complete, even though several topics are not included and Xamarin.Forms continues to be progressively enhanced with no sign of slowing down.
《HTTP权威指南》高清中文版.pdf
《HTTP权威指南》由古尔利所著,《HTTP权威指南》详细解释了如何用HTTP来开发基于Web的应用程序,核心的因特网协议如何与架构构建块交互,如何正确实现因特网客户和服务器等。《HTTP权威指南》的中心内容是HTTP,本质是理解Web的工作原理,以及如何将这些知识应用到Web编程和管理之中,主要涵盖HTTP的技术运作方式、产生动机、性能和目标以及一些相关技术
Flex体系架构剖析
从Flash Player10 虚拟机层面上剖析Flex框架底层。
Flash MX 2004游戏制作完全攻略
学习falsh as 2.0 不可多得的教材,示例丰富,讲解全面,由浅入深,通俗易懂。
c#写的blog,非常的实用
用c#写的一个博客系统,非常实用,可以用在自己的网站中!
js的一个事件路由
传统的js事件不支持多事件处理器绑定,尽管DOM level2提供了addEventListener方法,但是有些浏览器还不支持(IE),写了个支持多绑定的eventRouter,用起来很方便。
js写的calendar object
用javascript 封装的calendar对象