lua文件加密
./cocos luacompile -s src -d des_src -e -k key -b sign --disable-compile
图片资源加密
pack_files.sh -i res -o compile_res -ek key -es sign
在AppDelegate.cpp文件加入
stack->setXXTEAKeyAndSign("key", strlen("key"), "sign", strlen("sign"));
找到CCImage.ccp这个类,导入HelperFunc头文件
#include "extra/apptools/HelperFunc.h"
xcode报错,提示HelperFunc.h找不到,在xcode的cocos2d_libs的Header search Paths 加入HelperFunc.h的路径3.6是$(SRCROOT)/../cocos/quick_libs/src
android报错,提示HelperFunc.h找不到,在frameworks/cocos2d-x/cocos/Android.mk的LOCAL_EXPORT_C_INCLUDES :=和LOCAL_C_INCLUDES :=后面加入$(LOCAL_PATH)/quick_libs/src \
修改HelperFunc.cpp
#define LUASTACK_USED_FOR_QUICK_COCOS2DX 1
int xxteaKeyLen = stack->getXXTEAKeyLen();
const char *xxteaKey = stack->getXXTEAKey();
int xxteaSignLen = stack->getXXTEASignLen();
const char *xxteaSign = stack->getXXTEASign();
在CCluaStack.h类加入
int getXXTEAKeyLen(){return _xxteaKeyLen;};
int getXXTEASignLen(){return _xxteaSignLen;};
const char *getXXTEAKey(){return _xxteaKey;};
const char *getXXTEASign(){return _xxteaSign;};
修改CCImage.cpp的509行
// Data data = FileUtils::getInstance()->getDataFromFile(_filePath);
Data data = HelperFunc::getData(_filePath);
解决png过滤问题
1、在pack_files.php添加一行命令
array('pt', 'pattern', 1, null, 'regexp pattern'),
2、quick\FilesPacker.php的prepareForPack 211行添加
if($this->config['pattern'] != null && !preg_match($this->config['pattern'], $path))
{
#echo $path;
continue;
}
3、在build_native.bat添加,也就是-pt /\.png$/命令
%QUICK_COCOS2DX_ROOT%\bin\pack_files.sh -i "%APP_ANDROID_ROOT%assets/res" -o "%APP_ANDROID_ROOT%assets/res" -pt /\.png$/ -ek XXTEA -es tsts