<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>燕良@游戏开发 - 浅谈C++</title><link>http://blog.csdn.net/yanonsoftware/category/159471.aspx</link><description>用C++写游戏已经是三年又三年了，对它还不敢说是“精通”</description><dc:language>zh-CN</dc:language><lastUpdateTime>Thu, 29 Nov 2007 09:05:05 GMT</lastUpdateTime><ttl>60</ttl><item><dc:creator>燕良</dc:creator><title>C++0x不一定是利好，仅仅掌握C++已经不够了</title><link>http://blog.csdn.net/yanonsoftware/archive/2007/02/16/1511087.aspx</link><pubDate>Fri, 16 Feb 2007 14:08:00 GMT</pubDate><guid>http://blog.csdn.net/yanonsoftware/archive/2007/02/16/1511087.aspx</guid><wfw:comment>http://blog.csdn.net/yanonsoftware/comments/1511087.aspx</wfw:comment><comments>http://blog.csdn.net/yanonsoftware/archive/2007/02/16/1511087.aspx#Feedback</comments><slash:comments>3</slash:comments><wfw:commentRss>http://blog.csdn.net/yanonsoftware/comments/commentRss/1511087.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1511087</trackback:ping><description>混合语言编程在游戏业已经渐成主流&lt;img src ="http://blog.csdn.net/yanonsoftware/aggbug/1511087.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>燕良</dc:creator><title>MFC行将远去啦</title><link>http://blog.csdn.net/yanonsoftware/archive/2006/11/07/1370673.aspx</link><pubDate>Tue, 07 Nov 2006 09:08:00 GMT</pubDate><guid>http://blog.csdn.net/yanonsoftware/archive/2006/11/07/1370673.aspx</guid><wfw:comment>http://blog.csdn.net/yanonsoftware/comments/1370673.aspx</wfw:comment><comments>http://blog.csdn.net/yanonsoftware/archive/2006/11/07/1370673.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/yanonsoftware/comments/commentRss/1370673.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1370673</trackback:ping><description>MFC行将远去啦&lt;img src ="http://blog.csdn.net/yanonsoftware/aggbug/1370673.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>燕良</dc:creator><title>Ineffective C++（1）：STL容器不仅仅可以保存指针</title><link>http://blog.csdn.net/yanonsoftware/archive/2006/09/19/1247603.aspx</link><pubDate>Tue, 19 Sep 2006 17:59:00 GMT</pubDate><guid>http://blog.csdn.net/yanonsoftware/archive/2006/09/19/1247603.aspx</guid><wfw:comment>http://blog.csdn.net/yanonsoftware/comments/1247603.aspx</wfw:comment><comments>http://blog.csdn.net/yanonsoftware/archive/2006/09/19/1247603.aspx#Feedback</comments><slash:comments>1</slash:comments><wfw:commentRss>http://blog.csdn.net/yanonsoftware/comments/commentRss/1247603.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1247603</trackback:ping><description>STL容器的一个常见错误用法，分析及纠正。&lt;img src ="http://blog.csdn.net/yanonsoftware/aggbug/1247603.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>yan</dc:creator><title>要小心隐式类型转换</title><link>http://blog.csdn.net/yanonsoftware/archive/2005/12/14/552064.aspx</link><pubDate>Wed, 14 Dec 2005 12:05:00 GMT</pubDate><guid>http://blog.csdn.net/yanonsoftware/archive/2005/12/14/552064.aspx</guid><wfw:comment>http://blog.csdn.net/yanonsoftware/comments/552064.aspx</wfw:comment><comments>http://blog.csdn.net/yanonsoftware/archive/2005/12/14/552064.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/yanonsoftware/comments/commentRss/552064.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=552064</trackback:ping><description>谈谈C++隐式类型转换容易引起的错误&lt;img src ="http://blog.csdn.net/yanonsoftware/aggbug/552064.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>yan</dc:creator><title>搞清楚VC++中的char,wchar_t,TCHAR</title><link>http://blog.csdn.net/yanonsoftware/archive/2005/12/05/544428.aspx</link><pubDate>Mon, 05 Dec 2005 22:41:00 GMT</pubDate><guid>http://blog.csdn.net/yanonsoftware/archive/2005/12/05/544428.aspx</guid><wfw:comment>http://blog.csdn.net/yanonsoftware/comments/544428.aspx</wfw:comment><comments>http://blog.csdn.net/yanonsoftware/archive/2005/12/05/544428.aspx#Feedback</comments><slash:comments>1</slash:comments><wfw:commentRss>http://blog.csdn.net/yanonsoftware/comments/commentRss/544428.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=544428</trackback:ping><description>看看char,wchar_t,TCHAR和相应的函数&lt;img src ="http://blog.csdn.net/yanonsoftware/aggbug/544428.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>yan</dc:creator><title>千万要小心STL的iterator失效[难度：初级]</title><link>http://blog.csdn.net/yanonsoftware/archive/2005/11/26/537314.aspx</link><pubDate>Sat, 26 Nov 2005 17:16:00 GMT</pubDate><guid>http://blog.csdn.net/yanonsoftware/archive/2005/11/26/537314.aspx</guid><wfw:comment>http://blog.csdn.net/yanonsoftware/comments/537314.aspx</wfw:comment><comments>http://blog.csdn.net/yanonsoftware/archive/2005/11/26/537314.aspx#Feedback</comments><slash:comments>2</slash:comments><wfw:commentRss>http://blog.csdn.net/yanonsoftware/comments/commentRss/537314.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=537314</trackback:ping><description>关于STL的iterator&lt;img src ="http://blog.csdn.net/yanonsoftware/aggbug/537314.aspx" width = "1" height = "1" /&gt;</description></item></channel></rss>