<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>燕良@游戏开发 - 开发杂谈</title><link>http://blog.csdn.net/yanonsoftware/category/159472.aspx</link><description>谈一谈在学习软件工程、项目实践中的感悟</description><dc:language>zh-CN</dc:language><lastUpdateTime>Thu, 29 Nov 2007 09:05:05 GMT</lastUpdateTime><ttl>60</ttl><item><dc:creator>燕良</dc:creator><title>谈谈个人在软件中的不可替代性</title><link>http://blog.csdn.net/yanonsoftware/archive/2007/10/18/1830302.aspx</link><pubDate>Thu, 18 Oct 2007 09:21:00 GMT</pubDate><guid>http://blog.csdn.net/yanonsoftware/archive/2007/10/18/1830302.aspx</guid><wfw:comment>http://blog.csdn.net/yanonsoftware/comments/1830302.aspx</wfw:comment><comments>http://blog.csdn.net/yanonsoftware/archive/2007/10/18/1830302.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/yanonsoftware/comments/commentRss/1830302.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1830302</trackback:ping><description>人员流动与不可替代性的矛盾&lt;img src ="http://blog.csdn.net/yanonsoftware/aggbug/1830302.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>燕良</dc:creator><title>MMORPG开发杂谈（五）：PVP才是精华</title><link>http://blog.csdn.net/yanonsoftware/archive/2007/06/29/1671112.aspx</link><pubDate>Fri, 29 Jun 2007 09:55:00 GMT</pubDate><guid>http://blog.csdn.net/yanonsoftware/archive/2007/06/29/1671112.aspx</guid><wfw:comment>http://blog.csdn.net/yanonsoftware/comments/1671112.aspx</wfw:comment><comments>http://blog.csdn.net/yanonsoftware/archive/2007/06/29/1671112.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/yanonsoftware/comments/commentRss/1671112.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1671112</trackback:ping><description>从“燃烧远征”看PVP。&lt;img src ="http://blog.csdn.net/yanonsoftware/aggbug/1671112.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>燕良</dc:creator><title>把ShaderSimpler的源码放到google code上了</title><link>http://blog.csdn.net/yanonsoftware/archive/2007/05/10/1603063.aspx</link><pubDate>Thu, 10 May 2007 14:21:00 GMT</pubDate><guid>http://blog.csdn.net/yanonsoftware/archive/2007/05/10/1603063.aspx</guid><wfw:comment>http://blog.csdn.net/yanonsoftware/comments/1603063.aspx</wfw:comment><comments>http://blog.csdn.net/yanonsoftware/archive/2007/05/10/1603063.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/yanonsoftware/comments/commentRss/1603063.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1603063</trackback:ping><description>blog，google code&lt;img src ="http://blog.csdn.net/yanonsoftware/aggbug/1603063.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>燕良</dc:creator><title>魔兽争霸3的触发器编辑很有意思</title><link>http://blog.csdn.net/yanonsoftware/archive/2007/04/22/1574809.aspx</link><pubDate>Sun, 22 Apr 2007 18:14:00 GMT</pubDate><guid>http://blog.csdn.net/yanonsoftware/archive/2007/04/22/1574809.aspx</guid><wfw:comment>http://blog.csdn.net/yanonsoftware/comments/1574809.aspx</wfw:comment><comments>http://blog.csdn.net/yanonsoftware/archive/2007/04/22/1574809.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/yanonsoftware/comments/commentRss/1574809.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1574809</trackback:ping><description>参考一下魔兽争霸3的触发器编辑器&lt;img src ="http://blog.csdn.net/yanonsoftware/aggbug/1574809.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>燕良</dc:creator><title>最新版本DirectX SDK（2007年2月版）不再支持ps_1_x</title><link>http://blog.csdn.net/yanonsoftware/archive/2007/03/06/1522594.aspx</link><pubDate>Tue, 06 Mar 2007 21:38:00 GMT</pubDate><guid>http://blog.csdn.net/yanonsoftware/archive/2007/03/06/1522594.aspx</guid><wfw:comment>http://blog.csdn.net/yanonsoftware/comments/1522594.aspx</wfw:comment><comments>http://blog.csdn.net/yanonsoftware/archive/2007/03/06/1522594.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/yanonsoftware/comments/commentRss/1522594.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1522594</trackback:ping><description>更新了新版DX SDK，以前的很多Effect都编译出错了。：（&lt;img src ="http://blog.csdn.net/yanonsoftware/aggbug/1522594.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>燕良</dc:creator><title>C++0x不一定是利好，仅仅掌握C++已经不够了</title><link>http://blog.csdn.net/yanonsoftware/archive/2007/02/16/1511087.aspx</link><pubDate>Fri, 16 Feb 2007 14:08:00 GMT</pubDate><guid>http://blog.csdn.net/yanonsoftware/archive/2007/02/16/1511087.aspx</guid><wfw:comment>http://blog.csdn.net/yanonsoftware/comments/1511087.aspx</wfw:comment><comments>http://blog.csdn.net/yanonsoftware/archive/2007/02/16/1511087.aspx#Feedback</comments><slash:comments>3</slash:comments><wfw:commentRss>http://blog.csdn.net/yanonsoftware/comments/commentRss/1511087.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1511087</trackback:ping><description>混合语言编程在游戏业已经渐成主流&lt;img src ="http://blog.csdn.net/yanonsoftware/aggbug/1511087.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>燕良</dc:creator><title>新年好！2007</title><link>http://blog.csdn.net/yanonsoftware/archive/2007/01/01/1471768.aspx</link><pubDate>Mon, 01 Jan 2007 12:24:00 GMT</pubDate><guid>http://blog.csdn.net/yanonsoftware/archive/2007/01/01/1471768.aspx</guid><wfw:comment>http://blog.csdn.net/yanonsoftware/comments/1471768.aspx</wfw:comment><comments>http://blog.csdn.net/yanonsoftware/archive/2007/01/01/1471768.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/yanonsoftware/comments/commentRss/1471768.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1471768</trackback:ping><description>新年好啊！&lt;img src ="http://blog.csdn.net/yanonsoftware/aggbug/1471768.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>燕良</dc:creator><title>做了主管之后才知道怎么做好一个普通员工</title><link>http://blog.csdn.net/yanonsoftware/archive/2006/10/18/1339432.aspx</link><pubDate>Wed, 18 Oct 2006 12:08:00 GMT</pubDate><guid>http://blog.csdn.net/yanonsoftware/archive/2006/10/18/1339432.aspx</guid><wfw:comment>http://blog.csdn.net/yanonsoftware/comments/1339432.aspx</wfw:comment><comments>http://blog.csdn.net/yanonsoftware/archive/2006/10/18/1339432.aspx#Feedback</comments><slash:comments>2</slash:comments><wfw:commentRss>http://blog.csdn.net/yanonsoftware/comments/commentRss/1339432.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1339432</trackback:ping><description>一点做主管的领悟&lt;img src ="http://blog.csdn.net/yanonsoftware/aggbug/1339432.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>yan</dc:creator><title>不轻易打断别人的工作--给刚参加工作的同学们的一个建议</title><link>http://blog.csdn.net/yanonsoftware/archive/2005/12/26/562774.aspx</link><pubDate>Mon, 26 Dec 2005 21:26:00 GMT</pubDate><guid>http://blog.csdn.net/yanonsoftware/archive/2005/12/26/562774.aspx</guid><wfw:comment>http://blog.csdn.net/yanonsoftware/comments/562774.aspx</wfw:comment><comments>http://blog.csdn.net/yanonsoftware/archive/2005/12/26/562774.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/yanonsoftware/comments/commentRss/562774.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=562774</trackback:ping><description>自己、别的毕业生范过的沟通上的错误&lt;img src ="http://blog.csdn.net/yanonsoftware/aggbug/562774.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>yan</dc:creator><title>乱谈诸葛亮的团队建设</title><link>http://blog.csdn.net/yanonsoftware/archive/2005/11/23/535946.aspx</link><pubDate>Wed, 23 Nov 2005 22:41:00 GMT</pubDate><guid>http://blog.csdn.net/yanonsoftware/archive/2005/11/23/535946.aspx</guid><wfw:comment>http://blog.csdn.net/yanonsoftware/comments/535946.aspx</wfw:comment><comments>http://blog.csdn.net/yanonsoftware/archive/2005/11/23/535946.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/yanonsoftware/comments/commentRss/535946.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=535946</trackback:ping><description>看《三国演义》偶发对团队建设的一点感想&lt;img src ="http://blog.csdn.net/yanonsoftware/aggbug/535946.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>yan</dc:creator><title>过去两年中我对代码重用的体验</title><link>http://blog.csdn.net/yanonsoftware/archive/2005/11/23/535942.aspx</link><pubDate>Wed, 23 Nov 2005 22:37:00 GMT</pubDate><guid>http://blog.csdn.net/yanonsoftware/archive/2005/11/23/535942.aspx</guid><wfw:comment>http://blog.csdn.net/yanonsoftware/comments/535942.aspx</wfw:comment><comments>http://blog.csdn.net/yanonsoftware/archive/2005/11/23/535942.aspx#Feedback</comments><slash:comments>6</slash:comments><wfw:commentRss>http://blog.csdn.net/yanonsoftware/comments/commentRss/535942.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=535942</trackback:ping><description>去年写的一篇旧文，敝帚自珍一下。&lt;img src ="http://blog.csdn.net/yanonsoftware/aggbug/535942.aspx" width = "1" height = "1" /&gt;</description></item></channel></rss>