<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>燕良@游戏开发 - 游戏设计</title><link>http://blog.csdn.net/yanonsoftware/category/159495.aspx</link><description>游戏开发的各个方面的一些体会和领悟</description><dc:language>zh-CN</dc:language><lastUpdateTime>Thu, 29 Nov 2007 09:05:05 GMT</lastUpdateTime><ttl>60</ttl><item><dc:creator>燕良</dc:creator><title>MMORPG开发杂谈（五）：PVP才是精华</title><link>http://blog.csdn.net/yanonsoftware/archive/2007/06/29/1671112.aspx</link><pubDate>Fri, 29 Jun 2007 09:55:00 GMT</pubDate><guid>http://blog.csdn.net/yanonsoftware/archive/2007/06/29/1671112.aspx</guid><wfw:comment>http://blog.csdn.net/yanonsoftware/comments/1671112.aspx</wfw:comment><comments>http://blog.csdn.net/yanonsoftware/archive/2007/06/29/1671112.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/yanonsoftware/comments/commentRss/1671112.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1671112</trackback:ping><description>从“燃烧远征”看PVP。&lt;img src ="http://blog.csdn.net/yanonsoftware/aggbug/1671112.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>燕良</dc:creator><title>魔兽争霸3的触发器编辑很有意思</title><link>http://blog.csdn.net/yanonsoftware/archive/2007/04/22/1574809.aspx</link><pubDate>Sun, 22 Apr 2007 18:14:00 GMT</pubDate><guid>http://blog.csdn.net/yanonsoftware/archive/2007/04/22/1574809.aspx</guid><wfw:comment>http://blog.csdn.net/yanonsoftware/comments/1574809.aspx</wfw:comment><comments>http://blog.csdn.net/yanonsoftware/archive/2007/04/22/1574809.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/yanonsoftware/comments/commentRss/1574809.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1574809</trackback:ping><description>参考一下魔兽争霸3的触发器编辑器&lt;img src ="http://blog.csdn.net/yanonsoftware/aggbug/1574809.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>燕良</dc:creator><title>疑难杂症备忘：GForce 440MX之顶点格式</title><link>http://blog.csdn.net/yanonsoftware/archive/2006/11/28/1418566.aspx</link><pubDate>Tue, 28 Nov 2006 16:13:00 GMT</pubDate><guid>http://blog.csdn.net/yanonsoftware/archive/2006/11/28/1418566.aspx</guid><wfw:comment>http://blog.csdn.net/yanonsoftware/comments/1418566.aspx</wfw:comment><comments>http://blog.csdn.net/yanonsoftware/archive/2006/11/28/1418566.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/yanonsoftware/comments/commentRss/1418566.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1418566</trackback:ping><description>遇到一个显卡兼容性问题&lt;img src ="http://blog.csdn.net/yanonsoftware/aggbug/1418566.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>燕良</dc:creator><title>MMORPG开发杂谈（四）：为什么要有最高等级限制</title><link>http://blog.csdn.net/yanonsoftware/archive/2006/11/14/1383326.aspx</link><pubDate>Tue, 14 Nov 2006 11:53:00 GMT</pubDate><guid>http://blog.csdn.net/yanonsoftware/archive/2006/11/14/1383326.aspx</guid><wfw:comment>http://blog.csdn.net/yanonsoftware/comments/1383326.aspx</wfw:comment><comments>http://blog.csdn.net/yanonsoftware/archive/2006/11/14/1383326.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/yanonsoftware/comments/commentRss/1383326.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1383326</trackback:ping><description>MMORPG的最高等级&lt;img src ="http://blog.csdn.net/yanonsoftware/aggbug/1383326.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>燕良</dc:creator><title>使用标准GDI实现游戏品质的动画系统</title><link>http://blog.csdn.net/yanonsoftware/archive/2006/11/14/1382925.aspx</link><pubDate>Tue, 14 Nov 2006 09:11:00 GMT</pubDate><guid>http://blog.csdn.net/yanonsoftware/archive/2006/11/14/1382925.aspx</guid><wfw:comment>http://blog.csdn.net/yanonsoftware/comments/1382925.aspx</wfw:comment><comments>http://blog.csdn.net/yanonsoftware/archive/2006/11/14/1382925.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/yanonsoftware/comments/commentRss/1382925.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1382925</trackback:ping><description>GDI动画技巧&lt;img src ="http://blog.csdn.net/yanonsoftware/aggbug/1382925.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>燕良</dc:creator><title>XNA带来什么</title><link>http://blog.csdn.net/yanonsoftware/archive/2006/09/03/1164280.aspx</link><pubDate>Sun, 03 Sep 2006 12:46:00 GMT</pubDate><guid>http://blog.csdn.net/yanonsoftware/archive/2006/09/03/1164280.aspx</guid><wfw:comment>http://blog.csdn.net/yanonsoftware/comments/1164280.aspx</wfw:comment><comments>http://blog.csdn.net/yanonsoftware/archive/2006/09/03/1164280.aspx#Feedback</comments><slash:comments>1</slash:comments><wfw:commentRss>http://blog.csdn.net/yanonsoftware/comments/commentRss/1164280.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1164280</trackback:ping><description>XNA初步印象,XNA Game Studio Express(beta)试用感受&lt;img src ="http://blog.csdn.net/yanonsoftware/aggbug/1164280.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>yan</dc:creator><title>MMORPG开发杂谈（三）：免费VS收费</title><link>http://blog.csdn.net/yanonsoftware/archive/2006/08/11/1052154.aspx</link><pubDate>Fri, 11 Aug 2006 22:29:00 GMT</pubDate><guid>http://blog.csdn.net/yanonsoftware/archive/2006/08/11/1052154.aspx</guid><wfw:comment>http://blog.csdn.net/yanonsoftware/comments/1052154.aspx</wfw:comment><comments>http://blog.csdn.net/yanonsoftware/archive/2006/08/11/1052154.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/yanonsoftware/comments/commentRss/1052154.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1052154</trackback:ping><description>游戏免费运营于游戏开发&lt;img src ="http://blog.csdn.net/yanonsoftware/aggbug/1052154.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>yan</dc:creator><title>游戏程序员的开源工具箱</title><link>http://blog.csdn.net/yanonsoftware/archive/2006/08/10/1047925.aspx</link><pubDate>Thu, 10 Aug 2006 20:50:00 GMT</pubDate><guid>http://blog.csdn.net/yanonsoftware/archive/2006/08/10/1047925.aspx</guid><wfw:comment>http://blog.csdn.net/yanonsoftware/comments/1047925.aspx</wfw:comment><comments>http://blog.csdn.net/yanonsoftware/archive/2006/08/10/1047925.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/yanonsoftware/comments/commentRss/1047925.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1047925</trackback:ping><description>一个些游戏开发有用的工具&lt;img src ="http://blog.csdn.net/yanonsoftware/aggbug/1047925.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>yan</dc:creator><title>MMORPG开发杂谈（二）：消息处理框架</title><link>http://blog.csdn.net/yanonsoftware/archive/2006/07/19/941404.aspx</link><pubDate>Wed, 19 Jul 2006 11:48:00 GMT</pubDate><guid>http://blog.csdn.net/yanonsoftware/archive/2006/07/19/941404.aspx</guid><wfw:comment>http://blog.csdn.net/yanonsoftware/comments/941404.aspx</wfw:comment><comments>http://blog.csdn.net/yanonsoftware/archive/2006/07/19/941404.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/yanonsoftware/comments/commentRss/941404.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=941404</trackback:ping><description>使用C++实现delegate来管理消息&lt;img src ="http://blog.csdn.net/yanonsoftware/aggbug/941404.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>yan</dc:creator><title>MMORPG开发杂谈(一):任务系统设计</title><link>http://blog.csdn.net/yanonsoftware/archive/2006/07/11/904726.aspx</link><pubDate>Tue, 11 Jul 2006 11:27:00 GMT</pubDate><guid>http://blog.csdn.net/yanonsoftware/archive/2006/07/11/904726.aspx</guid><wfw:comment>http://blog.csdn.net/yanonsoftware/comments/904726.aspx</wfw:comment><comments>http://blog.csdn.net/yanonsoftware/archive/2006/07/11/904726.aspx#Feedback</comments><slash:comments>2</slash:comments><wfw:commentRss>http://blog.csdn.net/yanonsoftware/comments/commentRss/904726.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=904726</trackback:ping><description>一个MMORPG任务系统的设计思路&lt;img src ="http://blog.csdn.net/yanonsoftware/aggbug/904726.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>yan</dc:creator><title>游戏项目开发计划的制定</title><link>http://blog.csdn.net/yanonsoftware/archive/2006/07/03/870578.aspx</link><pubDate>Mon, 03 Jul 2006 17:36:00 GMT</pubDate><guid>http://blog.csdn.net/yanonsoftware/archive/2006/07/03/870578.aspx</guid><wfw:comment>http://blog.csdn.net/yanonsoftware/comments/870578.aspx</wfw:comment><comments>http://blog.csdn.net/yanonsoftware/archive/2006/07/03/870578.aspx#Feedback</comments><slash:comments>1</slash:comments><wfw:commentRss>http://blog.csdn.net/yanonsoftware/comments/commentRss/870578.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=870578</trackback:ping><description>谈谈游戏项目开发计划的制定，教训，思考&lt;img src ="http://blog.csdn.net/yanonsoftware/aggbug/870578.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>yan</dc:creator><title>[思考]3D游戏引擎：独立vs整合</title><link>http://blog.csdn.net/yanonsoftware/archive/2006/03/30/644186.aspx</link><pubDate>Thu, 30 Mar 2006 11:10:00 GMT</pubDate><guid>http://blog.csdn.net/yanonsoftware/archive/2006/03/30/644186.aspx</guid><wfw:comment>http://blog.csdn.net/yanonsoftware/comments/644186.aspx</wfw:comment><comments>http://blog.csdn.net/yanonsoftware/archive/2006/03/30/644186.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/yanonsoftware/comments/commentRss/644186.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=644186</trackback:ping><description>3D渲染模块与游戏逻辑模块应该更独立？如何整合？&lt;img src ="http://blog.csdn.net/yanonsoftware/aggbug/644186.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>yan</dc:creator><title>GDC 2006上关于DirectX 10的消息</title><link>http://blog.csdn.net/yanonsoftware/archive/2006/03/28/641027.aspx</link><pubDate>Tue, 28 Mar 2006 10:45:00 GMT</pubDate><guid>http://blog.csdn.net/yanonsoftware/archive/2006/03/28/641027.aspx</guid><wfw:comment>http://blog.csdn.net/yanonsoftware/comments/641027.aspx</wfw:comment><comments>http://blog.csdn.net/yanonsoftware/archive/2006/03/28/641027.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/yanonsoftware/comments/commentRss/641027.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=641027</trackback:ping><description>微软关于Direct 10的Presentation&lt;img src ="http://blog.csdn.net/yanonsoftware/aggbug/641027.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>yan</dc:creator><title>游戏程序员所需的知识体系</title><link>http://blog.csdn.net/yanonsoftware/archive/2006/03/26/639361.aspx</link><pubDate>Sun, 26 Mar 2006 22:07:00 GMT</pubDate><guid>http://blog.csdn.net/yanonsoftware/archive/2006/03/26/639361.aspx</guid><wfw:comment>http://blog.csdn.net/yanonsoftware/comments/639361.aspx</wfw:comment><comments>http://blog.csdn.net/yanonsoftware/archive/2006/03/26/639361.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/yanonsoftware/comments/commentRss/639361.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=639361</trackback:ping><description>游戏程序员都需要哪些知识？&lt;img src ="http://blog.csdn.net/yanonsoftware/aggbug/639361.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>yan</dc:creator><title>《魔兽世界》任务系统体验</title><link>http://blog.csdn.net/yanonsoftware/archive/2006/02/12/597185.aspx</link><pubDate>Sun, 12 Feb 2006 11:14:00 GMT</pubDate><guid>http://blog.csdn.net/yanonsoftware/archive/2006/02/12/597185.aspx</guid><wfw:comment>http://blog.csdn.net/yanonsoftware/comments/597185.aspx</wfw:comment><comments>http://blog.csdn.net/yanonsoftware/archive/2006/02/12/597185.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/yanonsoftware/comments/commentRss/597185.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=597185</trackback:ping><description>对魔兽世界任务系统的体验&lt;img src ="http://blog.csdn.net/yanonsoftware/aggbug/597185.aspx" width = "1" height = "1" /&gt;</description></item></channel></rss>