<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>燕良@游戏开发 - 引擎技术</title><link>http://blog.csdn.net/yanonsoftware/category/226048.aspx</link><description>游戏引擎相关的技术</description><dc:language>zh-CN</dc:language><lastUpdateTime>Thu, 29 Nov 2007 09:05:05 GMT</lastUpdateTime><ttl>60</ttl><item><dc:creator>燕良</dc:creator><title>ShaderSimpler(9) : Deferred shading with Multiple Render Targets</title><link>http://blog.csdn.net/yanonsoftware/archive/2007/05/19/1616525.aspx</link><pubDate>Sat, 19 May 2007 16:25:00 GMT</pubDate><guid>http://blog.csdn.net/yanonsoftware/archive/2007/05/19/1616525.aspx</guid><wfw:comment>http://blog.csdn.net/yanonsoftware/comments/1616525.aspx</wfw:comment><comments>http://blog.csdn.net/yanonsoftware/archive/2007/05/19/1616525.aspx#Feedback</comments><slash:comments>1</slash:comments><wfw:commentRss>http://blog.csdn.net/yanonsoftware/comments/commentRss/1616525.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1616525</trackback:ping><description>Deferred shading with Multiple Render Targets&lt;img src ="http://blog.csdn.net/yanonsoftware/aggbug/1616525.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>燕良</dc:creator><title>ShaderSimpler(8) : 初探Deferred shading</title><link>http://blog.csdn.net/yanonsoftware/archive/2007/05/14/1608621.aspx</link><pubDate>Mon, 14 May 2007 17:16:00 GMT</pubDate><guid>http://blog.csdn.net/yanonsoftware/archive/2007/05/14/1608621.aspx</guid><wfw:comment>http://blog.csdn.net/yanonsoftware/comments/1608621.aspx</wfw:comment><comments>http://blog.csdn.net/yanonsoftware/archive/2007/05/14/1608621.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/yanonsoftware/comments/commentRss/1608621.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1608621</trackback:ping><description>基本的deferred shading概念演示&lt;img src ="http://blog.csdn.net/yanonsoftware/aggbug/1608621.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>燕良</dc:creator><title>自己开发引擎的时代已经过去了！</title><link>http://blog.csdn.net/yanonsoftware/archive/2007/04/06/1553763.aspx</link><pubDate>Fri, 06 Apr 2007 09:53:00 GMT</pubDate><guid>http://blog.csdn.net/yanonsoftware/archive/2007/04/06/1553763.aspx</guid><wfw:comment>http://blog.csdn.net/yanonsoftware/comments/1553763.aspx</wfw:comment><comments>http://blog.csdn.net/yanonsoftware/archive/2007/04/06/1553763.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/yanonsoftware/comments/commentRss/1553763.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1553763</trackback:ping><description>感慨一下。&lt;img src ="http://blog.csdn.net/yanonsoftware/aggbug/1553763.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>燕良</dc:creator><title>曾经有一张很好的图放在我的面前....</title><link>http://blog.csdn.net/yanonsoftware/archive/2007/03/30/1546523.aspx</link><pubDate>Fri, 30 Mar 2007 13:37:00 GMT</pubDate><guid>http://blog.csdn.net/yanonsoftware/archive/2007/03/30/1546523.aspx</guid><wfw:comment>http://blog.csdn.net/yanonsoftware/comments/1546523.aspx</wfw:comment><comments>http://blog.csdn.net/yanonsoftware/archive/2007/03/30/1546523.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/yanonsoftware/comments/commentRss/1546523.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1546523</trackback:ping><description>D3D9 pipeline的一张图片&lt;img src ="http://blog.csdn.net/yanonsoftware/aggbug/1546523.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>燕良</dc:creator><title>《功夫online》3D引擎开发总结</title><link>http://blog.csdn.net/yanonsoftware/archive/2007/02/09/1506018.aspx</link><pubDate>Fri, 09 Feb 2007 11:01:00 GMT</pubDate><guid>http://blog.csdn.net/yanonsoftware/archive/2007/02/09/1506018.aspx</guid><wfw:comment>http://blog.csdn.net/yanonsoftware/comments/1506018.aspx</wfw:comment><comments>http://blog.csdn.net/yanonsoftware/archive/2007/02/09/1506018.aspx#Feedback</comments><slash:comments>8</slash:comments><wfw:commentRss>http://blog.csdn.net/yanonsoftware/comments/commentRss/1506018.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1506018</trackback:ping><description>总结功夫online的3D引擎开发的得失&lt;img src ="http://blog.csdn.net/yanonsoftware/aggbug/1506018.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>燕良</dc:creator><title>ShaderSimpler(6) : Parallax Mapping</title><link>http://blog.csdn.net/yanonsoftware/archive/2007/01/29/1496875.aspx</link><pubDate>Mon, 29 Jan 2007 11:50:00 GMT</pubDate><guid>http://blog.csdn.net/yanonsoftware/archive/2007/01/29/1496875.aspx</guid><wfw:comment>http://blog.csdn.net/yanonsoftware/comments/1496875.aspx</wfw:comment><comments>http://blog.csdn.net/yanonsoftware/archive/2007/01/29/1496875.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/yanonsoftware/comments/commentRss/1496875.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1496875</trackback:ping><description>使用HLSL实现parallax mapping&lt;img src ="http://blog.csdn.net/yanonsoftware/aggbug/1496875.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>燕良</dc:creator><title>ShaderSimpler(5) : Bump Mapping(Normal mapping)</title><link>http://blog.csdn.net/yanonsoftware/archive/2007/01/29/1496872.aspx</link><pubDate>Mon, 29 Jan 2007 11:48:00 GMT</pubDate><guid>http://blog.csdn.net/yanonsoftware/archive/2007/01/29/1496872.aspx</guid><wfw:comment>http://blog.csdn.net/yanonsoftware/comments/1496872.aspx</wfw:comment><comments>http://blog.csdn.net/yanonsoftware/archive/2007/01/29/1496872.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/yanonsoftware/comments/commentRss/1496872.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1496872</trackback:ping><description>使用HLSL实现bump mapping&lt;img src ="http://blog.csdn.net/yanonsoftware/aggbug/1496872.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>燕良</dc:creator><title>ShaderSimpler(4) : 环境映射</title><link>http://blog.csdn.net/yanonsoftware/archive/2007/01/23/1491422.aspx</link><pubDate>Tue, 23 Jan 2007 17:43:00 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GMT</pubDate><guid>http://blog.csdn.net/yanonsoftware/archive/2006/12/07/1433082.aspx</guid><wfw:comment>http://blog.csdn.net/yanonsoftware/comments/1433082.aspx</wfw:comment><comments>http://blog.csdn.net/yanonsoftware/archive/2006/12/07/1433082.aspx#Feedback</comments><slash:comments>2</slash:comments><wfw:commentRss>http://blog.csdn.net/yanonsoftware/comments/commentRss/1433082.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1433082</trackback:ping><description>使用HLSL实现基本的phong光照模型&lt;img src ="http://blog.csdn.net/yanonsoftware/aggbug/1433082.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>燕良</dc:creator><title>ShaderSimpler(1) : 实现基本光照 </title><link>http://blog.csdn.net/yanonsoftware/archive/2006/12/05/1430654.aspx</link><pubDate>Tue, 05 Dec 2006 11:47:00 GMT</pubDate><guid>http://blog.csdn.net/yanonsoftware/archive/2006/12/05/1430654.aspx</guid><wfw:comment>http://blog.csdn.net/yanonsoftware/comments/1430654.aspx</wfw:comment><comments>http://blog.csdn.net/yanonsoftware/archive/2006/12/05/1430654.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/yanonsoftware/comments/commentRss/1430654.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1430654</trackback:ping><description>使用hlsl实现一个简单点光源的小程序&lt;img src ="http://blog.csdn.net/yanonsoftware/aggbug/1430654.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>燕良</dc:creator><title>Ogre学习笔记（9）：API 抽象层</title><link>http://blog.csdn.net/yanonsoftware/archive/2006/10/11/1330672.aspx</link><pubDate>Wed, 11 Oct 2006 20:18:00 GMT</pubDate><guid>http://blog.csdn.net/yanonsoftware/archive/2006/10/11/1330672.aspx</guid><wfw:comment>http://blog.csdn.net/yanonsoftware/comments/1330672.aspx</wfw:comment><comments>http://blog.csdn.net/yanonsoftware/archive/2006/10/11/1330672.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/yanonsoftware/comments/commentRss/1330672.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1330672</trackback:ping><description>分析OGRE的API抽象层&lt;img src ="http://blog.csdn.net/yanonsoftware/aggbug/1330672.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>燕良</dc:creator><title>Ogre学习笔记（8）：骨骼动画</title><link>http://blog.csdn.net/yanonsoftware/archive/2006/09/25/1281516.aspx</link><pubDate>Mon, 25 Sep 2006 18:20:00 GMT</pubDate><guid>http://blog.csdn.net/yanonsoftware/archive/2006/09/25/1281516.aspx</guid><wfw:comment>http://blog.csdn.net/yanonsoftware/comments/1281516.aspx</wfw:comment><comments>http://blog.csdn.net/yanonsoftware/archive/2006/09/25/1281516.aspx#Feedback</comments><slash:comments>2</slash:comments><wfw:commentRss>http://blog.csdn.net/yanonsoftware/comments/commentRss/1281516.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1281516</trackback:ping><description>分析OGRE的骨骼动画管理&lt;img src ="http://blog.csdn.net/yanonsoftware/aggbug/1281516.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>燕良</dc:creator><title>Ogre学习笔记（7）：Lighting</title><link>http://blog.csdn.net/yanonsoftware/archive/2006/09/19/1247716.aspx</link><pubDate>Tue, 19 Sep 2006 18:04:00 GMT</pubDate><guid>http://blog.csdn.net/yanonsoftware/archive/2006/09/19/1247716.aspx</guid><wfw:comment>http://blog.csdn.net/yanonsoftware/comments/1247716.aspx</wfw:comment><comments>http://blog.csdn.net/yanonsoftware/archive/2006/09/19/1247716.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/yanonsoftware/comments/commentRss/1247716.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1247716</trackback:ping><description>分析OGRE的灯光管理&lt;img src ="http://blog.csdn.net/yanonsoftware/aggbug/1247716.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>燕良</dc:creator><title>Ogre学习笔记（6）：BspSceneManager</title><link>http://blog.csdn.net/yanonsoftware/archive/2006/09/13/1217406.aspx</link><pubDate>Wed, 13 Sep 2006 12:02:00 GMT</pubDate><guid>http://blog.csdn.net/yanonsoftware/archive/2006/09/13/1217406.aspx</guid><wfw:comment>http://blog.csdn.net/yanonsoftware/comments/1217406.aspx</wfw:comment><comments>http://blog.csdn.net/yanonsoftware/archive/2006/09/13/1217406.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/yanonsoftware/comments/commentRss/1217406.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1217406</trackback:ping><description>分析Ogre中的Quake3 bsp支持.&lt;img src ="http://blog.csdn.net/yanonsoftware/aggbug/1217406.aspx" width = "1" height = "1" /&gt;</description></item></channel></rss>