<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>燕良@游戏开发</title><link>http://blog.csdn.net/yanonsoftware/</link><description>-- 长风破浪会有时，直挂云帆济沧海。</description><dc:language>zh-CN</dc:language><lastUpdateTime>Thu, 29 Nov 2007 09:05:05 GMT</lastUpdateTime><ttl>60</ttl><item><dc:creator>燕良</dc:creator><title>转移阵地啦！</title><link>http://blog.csdn.net/yanonsoftware/archive/2007/11/29/1906427.aspx</link><pubDate>Thu, 29 Nov 2007 09:05:00 GMT</pubDate><guid>http://blog.csdn.net/yanonsoftware/archive/2007/11/29/1906427.aspx</guid><wfw:comment>http://blog.csdn.net/yanonsoftware/comments/1906427.aspx</wfw:comment><comments>http://blog.csdn.net/yanonsoftware/archive/2007/11/29/1906427.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/yanonsoftware/comments/commentRss/1906427.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1906427</trackback:ping><description>新的blog地址：http://www.chinagcn.com/blog/?uid-165&lt;img src ="http://blog.csdn.net/yanonsoftware/aggbug/1906427.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>燕良</dc:creator><title>谈谈个人在软件中的不可替代性</title><link>http://blog.csdn.net/yanonsoftware/archive/2007/10/18/1830302.aspx</link><pubDate>Thu, 18 Oct 2007 09:21:00 GMT</pubDate><guid>http://blog.csdn.net/yanonsoftware/archive/2007/10/18/1830302.aspx</guid><wfw:comment>http://blog.csdn.net/yanonsoftware/comments/1830302.aspx</wfw:comment><comments>http://blog.csdn.net/yanonsoftware/archive/2007/10/18/1830302.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/yanonsoftware/comments/commentRss/1830302.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1830302</trackback:ping><description>人员流动与不可替代性的矛盾&lt;img src ="http://blog.csdn.net/yanonsoftware/aggbug/1830302.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>燕良</dc:creator><title>MMORPG开发杂谈（五）：PVP才是精华</title><link>http://blog.csdn.net/yanonsoftware/archive/2007/06/29/1671112.aspx</link><pubDate>Fri, 29 Jun 2007 09:55:00 GMT</pubDate><guid>http://blog.csdn.net/yanonsoftware/archive/2007/06/29/1671112.aspx</guid><wfw:comment>http://blog.csdn.net/yanonsoftware/comments/1671112.aspx</wfw:comment><comments>http://blog.csdn.net/yanonsoftware/archive/2007/06/29/1671112.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/yanonsoftware/comments/commentRss/1671112.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1671112</trackback:ping><description>从“燃烧远征”看PVP。&lt;img src ="http://blog.csdn.net/yanonsoftware/aggbug/1671112.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>燕良</dc:creator><title>ShaderSimpler(9) : Deferred shading with Multiple Render Targets</title><link>http://blog.csdn.net/yanonsoftware/archive/2007/05/19/1616525.aspx</link><pubDate>Sat, 19 May 2007 16:25:00 GMT</pubDate><guid>http://blog.csdn.net/yanonsoftware/archive/2007/05/19/1616525.aspx</guid><wfw:comment>http://blog.csdn.net/yanonsoftware/comments/1616525.aspx</wfw:comment><comments>http://blog.csdn.net/yanonsoftware/archive/2007/05/19/1616525.aspx#Feedback</comments><slash:comments>1</slash:comments><wfw:commentRss>http://blog.csdn.net/yanonsoftware/comments/commentRss/1616525.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1616525</trackback:ping><description>Deferred shading with Multiple Render Targets&lt;img src ="http://blog.csdn.net/yanonsoftware/aggbug/1616525.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>燕良</dc:creator><title>ShaderSimpler(8) : 初探Deferred shading</title><link>http://blog.csdn.net/yanonsoftware/archive/2007/05/14/1608621.aspx</link><pubDate>Mon, 14 May 2007 17:16:00 GMT</pubDate><guid>http://blog.csdn.net/yanonsoftware/archive/2007/05/14/1608621.aspx</guid><wfw:comment>http://blog.csdn.net/yanonsoftware/comments/1608621.aspx</wfw:comment><comments>http://blog.csdn.net/yanonsoftware/archive/2007/05/14/1608621.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/yanonsoftware/comments/commentRss/1608621.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1608621</trackback:ping><description>基本的deferred shading概念演示&lt;img src ="http://blog.csdn.net/yanonsoftware/aggbug/1608621.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>燕良</dc:creator><title>把ShaderSimpler的源码放到google code上了</title><link>http://blog.csdn.net/yanonsoftware/archive/2007/05/10/1603063.aspx</link><pubDate>Thu, 10 May 2007 14:21:00 GMT</pubDate><guid>http://blog.csdn.net/yanonsoftware/archive/2007/05/10/1603063.aspx</guid><wfw:comment>http://blog.csdn.net/yanonsoftware/comments/1603063.aspx</wfw:comment><comments>http://blog.csdn.net/yanonsoftware/archive/2007/05/10/1603063.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/yanonsoftware/comments/commentRss/1603063.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1603063</trackback:ping><description>blog，google code&lt;img src ="http://blog.csdn.net/yanonsoftware/aggbug/1603063.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>燕良</dc:creator><title>魔兽争霸3的触发器编辑很有意思</title><link>http://blog.csdn.net/yanonsoftware/archive/2007/04/22/1574809.aspx</link><pubDate>Sun, 22 Apr 2007 18:14:00 GMT</pubDate><guid>http://blog.csdn.net/yanonsoftware/archive/2007/04/22/1574809.aspx</guid><wfw:comment>http://blog.csdn.net/yanonsoftware/comments/1574809.aspx</wfw:comment><comments>http://blog.csdn.net/yanonsoftware/archive/2007/04/22/1574809.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/yanonsoftware/comments/commentRss/1574809.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1574809</trackback:ping><description>参考一下魔兽争霸3的触发器编辑器&lt;img src ="http://blog.csdn.net/yanonsoftware/aggbug/1574809.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>燕良</dc:creator><title>自己开发引擎的时代已经过去了！</title><link>http://blog.csdn.net/yanonsoftware/archive/2007/04/06/1553763.aspx</link><pubDate>Fri, 06 Apr 2007 09:53:00 GMT</pubDate><guid>http://blog.csdn.net/yanonsoftware/archive/2007/04/06/1553763.aspx</guid><wfw:comment>http://blog.csdn.net/yanonsoftware/comments/1553763.aspx</wfw:comment><comments>http://blog.csdn.net/yanonsoftware/archive/2007/04/06/1553763.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/yanonsoftware/comments/commentRss/1553763.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1553763</trackback:ping><description>感慨一下。&lt;img src ="http://blog.csdn.net/yanonsoftware/aggbug/1553763.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>燕良</dc:creator><title>曾经有一张很好的图放在我的面前....</title><link>http://blog.csdn.net/yanonsoftware/archive/2007/03/30/1546523.aspx</link><pubDate>Fri, 30 Mar 2007 13:37:00 GMT</pubDate><guid>http://blog.csdn.net/yanonsoftware/archive/2007/03/30/1546523.aspx</guid><wfw:comment>http://blog.csdn.net/yanonsoftware/comments/1546523.aspx</wfw:comment><comments>http://blog.csdn.net/yanonsoftware/archive/2007/03/30/1546523.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/yanonsoftware/comments/commentRss/1546523.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1546523</trackback:ping><description>D3D9 pipeline的一张图片&lt;img src ="http://blog.csdn.net/yanonsoftware/aggbug/1546523.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>燕良</dc:creator><title>最新版本DirectX SDK（2007年2月版）不再支持ps_1_x</title><link>http://blog.csdn.net/yanonsoftware/archive/2007/03/06/1522594.aspx</link><pubDate>Tue, 06 Mar 2007 21:38:00 GMT</pubDate><guid>http://blog.csdn.net/yanonsoftware/archive/2007/03/06/1522594.aspx</guid><wfw:comment>http://blog.csdn.net/yanonsoftware/comments/1522594.aspx</wfw:comment><comments>http://blog.csdn.net/yanonsoftware/archive/2007/03/06/1522594.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/yanonsoftware/comments/commentRss/1522594.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1522594</trackback:ping><description>更新了新版DX SDK，以前的很多Effect都编译出错了。：（&lt;img src ="http://blog.csdn.net/yanonsoftware/aggbug/1522594.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>燕良</dc:creator><title>C++0x不一定是利好，仅仅掌握C++已经不够了</title><link>http://blog.csdn.net/yanonsoftware/archive/2007/02/16/1511087.aspx</link><pubDate>Fri, 16 Feb 2007 14:08:00 GMT</pubDate><guid>http://blog.csdn.net/yanonsoftware/archive/2007/02/16/1511087.aspx</guid><wfw:comment>http://blog.csdn.net/yanonsoftware/comments/1511087.aspx</wfw:comment><comments>http://blog.csdn.net/yanonsoftware/archive/2007/02/16/1511087.aspx#Feedback</comments><slash:comments>3</slash:comments><wfw:commentRss>http://blog.csdn.net/yanonsoftware/comments/commentRss/1511087.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1511087</trackback:ping><description>混合语言编程在游戏业已经渐成主流&lt;img src ="http://blog.csdn.net/yanonsoftware/aggbug/1511087.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>燕良</dc:creator><title>《功夫online》3D引擎开发总结</title><link>http://blog.csdn.net/yanonsoftware/archive/2007/02/09/1506018.aspx</link><pubDate>Fri, 09 Feb 2007 11:01:00 GMT</pubDate><guid>http://blog.csdn.net/yanonsoftware/archive/2007/02/09/1506018.aspx</guid><wfw:comment>http://blog.csdn.net/yanonsoftware/comments/1506018.aspx</wfw:comment><comments>http://blog.csdn.net/yanonsoftware/archive/2007/02/09/1506018.aspx#Feedback</comments><slash:comments>8</slash:comments><wfw:commentRss>http://blog.csdn.net/yanonsoftware/comments/commentRss/1506018.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1506018</trackback:ping><description>总结功夫online的3D引擎开发的得失&lt;img src ="http://blog.csdn.net/yanonsoftware/aggbug/1506018.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>燕良</dc:creator><title>ShaderSimpler(6) : Parallax Mapping</title><link>http://blog.csdn.net/yanonsoftware/archive/2007/01/29/1496875.aspx</link><pubDate>Mon, 29 Jan 2007 11:50:00 GMT</pubDate><guid>http://blog.csdn.net/yanonsoftware/archive/2007/01/29/1496875.aspx</guid><wfw:comment>http://blog.csdn.net/yanonsoftware/comments/1496875.aspx</wfw:comment><comments>http://blog.csdn.net/yanonsoftware/archive/2007/01/29/1496875.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/yanonsoftware/comments/commentRss/1496875.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1496875</trackback:ping><description>使用HLSL实现parallax mapping&lt;img src ="http://blog.csdn.net/yanonsoftware/aggbug/1496875.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>燕良</dc:creator><title>ShaderSimpler(5) : Bump Mapping(Normal mapping)</title><link>http://blog.csdn.net/yanonsoftware/archive/2007/01/29/1496872.aspx</link><pubDate>Mon, 29 Jan 2007 11:48:00 GMT</pubDate><guid>http://blog.csdn.net/yanonsoftware/archive/2007/01/29/1496872.aspx</guid><wfw:comment>http://blog.csdn.net/yanonsoftware/comments/1496872.aspx</wfw:comment><comments>http://blog.csdn.net/yanonsoftware/archive/2007/01/29/1496872.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/yanonsoftware/comments/commentRss/1496872.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1496872</trackback:ping><description>使用HLSL实现bump mapping&lt;img src ="http://blog.csdn.net/yanonsoftware/aggbug/1496872.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>燕良</dc:creator><title>ShaderSimpler(4) : 环境映射</title><link>http://blog.csdn.net/yanonsoftware/archive/2007/01/23/1491422.aspx</link><pubDate>Tue, 23 Jan 2007 17:43:00 GMT</pubDate><guid>http://blog.csdn.net/yanonsoftware/archive/2007/01/23/1491422.aspx</guid><wfw:comment>http://blog.csdn.net/yanonsoftware/comments/1491422.aspx</wfw:comment><comments>http://blog.csdn.net/yanonsoftware/archive/2007/01/23/1491422.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/yanonsoftware/comments/commentRss/1491422.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1491422</trackback:ping><description>使用HLSL实现cubic environment map 和 sphere environment  map&lt;img src ="http://blog.csdn.net/yanonsoftware/aggbug/1491422.aspx" width = "1" height = "1" /&gt;</description></item></channel></rss>