当然是监听按钮 或者 你的图片啦。
方式一:比较麻烦,每个要接收点击的都要手动添加组件并设定。
给你要接收点击物体添加组件EventTrigger,设置一下返回的类和方式就行了。
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方式二:把我写的这脚本放到你项目里
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using
UnityEngine;
using
System.Collections;
using
UnityEngine.EventSystems;
/// <summary>
/// Author: wbq
/// 事件触发封装 - 需要什么事件可扩展
/// Event trigger listener.
/// </summary>
public
class
EventTriggerListener : MonoBehaviour ,IPointerClickHandler,IPointerDownHandler,IPointerEnterHandler,IPointerExitHandler,IPointerUpHandler{
public
delegate
void
VoidDelegate (GameObject go);
public
VoidDelegate onClick;
public
VoidDelegate onDown;
public
VoidDelegate onEnter;
public
VoidDelegate onExit;
public
VoidDelegate onUp;
static
public
EventTriggerListener Get (GameObject go){
EventTriggerListener listener = go.GetComponent<EventTriggerListener>();
if
(listener ==
null
) listener = go.AddComponent<EventTriggerListener>();
return
listener;
}
public
void
OnPointerClick(PointerEventData eventData){
if
(onClick !=
null
) onClick(gameObject);
}
public
void
OnPointerDown (PointerEventData eventData){
if
(onDown !=
null
) onDown(gameObject);
}
public
void
OnPointerEnter (PointerEventData eventData){
if
(onEnter !=
null
) onEnter(gameObject);
}
public
void
OnPointerExit (PointerEventData eventData){
if
(onExit !=
null
) onExit(gameObject);
}
public
void
OnPointerUp (PointerEventData eventData){
if
(onUp !=
null
) onUp(gameObject);
}
}
***********************
这是一个静态类,用委托来传递你想要的事件。比如你再某个类中要监听你的 YourButton。
EventTriggerListener.Get(YourButton).onClick = onClickButtonHandler;
private
void
onClickButtonHandler( GameObject obj ){
Debug.log(
"点击到了你的按钮"
);
}
.onClick 可以换成其他的事件,如按下、抬起、划过等。我给你写的脚本只有几个事件,需要其他的你可以自己在那个类里再扩展
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