Android中view的onTouch&onClick事件分发机制详解

当view设置了setOnClickListener或setOnTouchListener之后,onClick或onTouch方法才会被调用,如下

       mTextView.setOnClickListener(new View.OnClickListener() {
            @Override
            public void onClick(View v) {
                Logger.d(MainActivity.class," onClick");
            }
        });

        mTextView.setOnTouchListener(new View.OnTouchListener() {
            @Override
            public boolean onTouch(View v, MotionEvent event) {
                Logger.d(MainActivity.class," onTouch event :"+event.getAction());
                return false;
            }
        });

log如下:
这里写图片描述
使用自定义MyTextView,继承TextView并重写dispatchTouchEvent和onTouchEvent,log如下:
这里写图片描述

从log看调用顺序依次为(如果手没有抖,可能没有ACTION_MOVE事件)
ACTION_DOWN:MainActivity@dispatchTouchEvent,MyTextView@dispatchTouchEvent,MainActivity@onTouch,MyTextView@onTouchEvent

ACTION_MOVE:MainActivity@dispatchTouchEvent,MyTextView@dispatchTouchEvent,MainActivity@onTouch,MyTextView@onTouchEvent

ACTION_UP:MainActivity@dispatchTouchEvent,MyTextView@dispatchTouchEvent,MainActivity@onTouch,MyTextView@onTouchEvent

当MyTextView@onTouchEvent的event.getAction()为
MotionEvent.ACTION_UP时才调用onClick
注:单手或双手操作触摸屏幕事件,一般会有下面几种

单手指操作:ACTION_DOWN(0) ACTION_MOVE(2) ACTION_UP(1)
多手指操作:ACTION_DOWN ACTION_POINTER_DOWN(5) ACTION_MOVE ACTION_POINTER_UP(6) ACTION_UP.

从上面的log可以看出是先执行TextView设置的onTouch,再调用对应的onClick方法的,Activity和控件都是先执行dispatchTouchEvent来分发touchEvent,下面我们来从源码的角度,看下这个是怎么实现的

    frameworks/base/core/java/android/app/Activity.java
    public boolean dispatchTouchEvent(MotionEvent ev) {
        if (ev.getAction() == MotionEvent.ACTION_DOWN){
            onUserInteraction();
        }
        if (getWindow().superDispatchTouchEvent(ev)) {
            return true;
        }
        return onTouchEvent(ev);
    }
    public void onUserInteraction() {
    }

通过上面的方法可以看出,onUserInteraction方法在有当前activity捕获到touchEvent的ACTION_DOWN事件时,会被触发这个方法,说到了onUserInteraction,我们顺便看看和它相关联的一个方法onUserLeaveHint

onUserLeaveHint:当用户按下 Home键,Activity#onUserLeaveHint()将会被回调。但是当来电导致来电activity自动占据前台,Activity#onUserLeaveHint()将不会被回调。
onUserInteraction:当前activity有key, touch, or trackball event事件时都会调用,经常和onUserLeaveHint一起用来管理通知的。

接下来会调用getWindow().superDispatchTouchEvent(ev),把touchEvent派遣给PhoneWindow(getWindow()返回的是Window的实例,而PhoneWindow是Window唯一的孩子)

frameworks/base/core/java/com/android/internal/policy/PhoneWindow.java  
    @Override
    public boolean superDispatchKeyEvent(KeyEvent event) {
        return mDecor.superDispatchKeyEvent(event);
    }

在PhoneWindow里继续把事件传递给DecorView,从前一篇setContentView详解中,我们知道了DecorView是所有视图的根视图,接下来看看DecorView里的superDispatchKeyEvent

frameworks/base/core/java/com/android/internal/policy/DecorView.java
 public boolean superDispatchKeyEvent(KeyEvent event) {
    // Give priority to closing action modes if applicable.
    if (event.getKeyCode() == KeyEvent.KEYCODE_BACK) {
        final int action = event.getAction();
        // Back cancels action modes first.
        if (mPrimaryActionMode != null) {
            if (action == KeyEvent.ACTION_UP) {
                mPrimaryActionMode.finish();
            }
            return true;
        }
    }
    return super.dispatchKeyEvent(event);
}   

最后调用了父类的dispatchKeyEvent的,接着看看父类FrameLayout.java的dispatchKeyEvent,FrameLayout里没有定义这个方法,dispatchKeyEvent是从FrameLayout的父类ViewGroup.java里获取来,我们直接看这个方法

frameworks/base/core/java/android/view/ViewGroup.java
        public boolean dispatchTouchEvent(MotionEvent ev) {
        ...
        boolean handled = false;
        if (onFilterTouchEventForSecurity(ev)) {
            final int action = ev.getAction();
            final int actionMasked = action & MotionEvent.ACTION_MASK;

           ...
            // Check for interception.
            final boolean intercepted;
            if (actionMasked == MotionEvent.ACTION_DOWN
                    || mFirstTouchTarget != null) {
                final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
                if (!disallowIntercept) {
                    intercepted = onInterceptTouchEvent(ev);
                    ev.setAction(action); // restore action in case it was changed
                } else {
                    intercepted = false;
                }
            } else {
                // There are no touch targets and this action is not an initial down
                // so this view group continues to intercept touches.
                intercepted = true;
            }

            // If intercepted, start normal event dispatch. Also if there is already
            // a view that is handling the gesture, do normal event dispatch.
            if (intercepted || mFirstTouchTarget != null) {
                ev.setTargetAccessibilityFocus(false);
            }

            // Check for cancelation.
            final boolean canceled = resetCancelNextUpFlag(this)
                    || actionMasked == MotionEvent.ACTION_CANCEL;
            ...
            TouchTarget newTouchTarget = null;
            boolean alreadyDispatchedToNewTouchTarget = false;
            if (!canceled && !intercepted) {
              ...
                  if (newTouchTarget == null && childrenCount != 0) {
                        final float x = ev.getX(actionIndex);
                        final float y = ev.getY(actionIndex);
                        // Find a child that can receive the event.
                        // Scan children from front to back.
                        final ArrayList<View> preorderedList = buildTouchDispatchChildList();
                        final boolean customOrder = preorderedList == null
                                && isChildrenDrawingOrderEnabled();
                        final View[] children = mChildren;
                        for (int i = childrenCount - 1; i >= 0; i--) {
                            final int childIndex = getAndVerifyPreorderedIndex(
                                    childrenCount, i, customOrder);
                            final View child = getAndVerifyPreorderedView(
                                    preorderedList, children, childIndex);
            // Dispatch to touch targets.
            if (mFirstTouchTarget == null) {
                // No touch targets so treat this as an ordinary view.
                handled = dispatchTransformedTouchEvent(ev, canceled, null,
                        TouchTarget.ALL_POINTER_IDS);
            } 

        return handled;
    }

在这个方法里会依次调用onInterceptTouchEvent,获取actionMasked是否为ACTION_CANCEL判断是否中断或取消事件的传递,通过buildTouchDispatchChildList来获取自定义排序的视图,对应的touchEvent将会被dispatch,通过dispatchTransformedTouchEvent把事件传递到对应view上

 private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel,
            View child, int desiredPointerIdBits) {
        final boolean handled;

         ...
        // If the number of pointers is the same and we don't need to perform any fancy
        // irreversible transformations, then we can reuse the motion event for this
        // dispatch as long as we are careful to revert any changes we make.
        // Otherwise we need to make a copy.
        final MotionEvent transformedEvent;
        if (newPointerIdBits == oldPointerIdBits) {
            if (child == null || child.hasIdentityMatrix()) {
                if (child == null) {
                    handled = super.dispatchTouchEvent(event);
                } else {
                    final float offsetX = mScrollX - child.mLeft;
                    final float offsetY = mScrollY - child.mTop;
                    event.offsetLocation(offsetX, offsetY);

                    handled = child.dispatchTouchEvent(event);

                    event.offsetLocation(-offsetX, -offsetY);
                }
                return handled;
            }
            transformedEvent = MotionEvent.obtain(event);
        } else {
            transformedEvent = event.split(newPointerIdBits);
        }

        // Perform any necessary transformations and dispatch.
        if (child == null) {
            handled = super.dispatchTouchEvent(transformedEvent);
        } else {
            final float offsetX = mScrollX - child.mLeft;
            final float offsetY = mScrollY - child.mTop;
            transformedEvent.offsetLocation(offsetX, offsetY);
            if (! child.hasIdentityMatrix()) {
                transformedEvent.transform(child.getInverseMatrix());
            }

            handled = child.dispatchTouchEvent(transformedEvent);
        }

        // Done.
        transformedEvent.recycle();
        return handled;
    }

这样自定义的MyTextView中的dispatchTouchEvent就会被调用,这个方法是定义在View.java里的,下面来看看具体实现

frameworks/base/core/java/android/view/View.java
    public boolean dispatchTouchEvent(MotionEvent event) {
          ...
        if (onFilterTouchEventForSecurity(event)) {
            if ((mViewFlags & ENABLED_MASK) == ENABLED && handleScrollBarDragging(event)) {
                result = true;
            }
            //noinspection SimplifiableIfStatement
            ListenerInfo li = mListenerInfo;
            if (li != null && li.mOnTouchListener != null
                    && (mViewFlags & ENABLED_MASK) == ENABLED
                    && li.mOnTouchListener.onTouch(this, event)) {
                result = true;
            }

            if (!result && onTouchEvent(event)) {
                result = true;
            }
        }
        ...
        return result;
    }

    boolean isAccessibilityFocusedViewOrHost() {
        return isAccessibilityFocused() || (getViewRootImpl() != null && getViewRootImpl()
                .getAccessibilityFocusedHost() == this);
    }

在这个方法里面会先判断当前view的OnTouchListener是否为null,当前view是否为enabled以及mOnTouchListener.onTouch返回的结果来决定result的值,紧接着下面就用这个值来判断是否需要调用view的onTouchEvent方法,只有当result为false时,
onTouchEvent才会被调用,那么onclick是在那被调用的呢,跟进去看看onTouchEvent的定义

frameworks/base/core/java/android/view/View.java
    public boolean onTouchEvent(MotionEvent event) {
        final float x = event.getX();
        final float y = event.getY();
        final int viewFlags = mViewFlags;
        final int action = event.getAction();

        if ((viewFlags & ENABLED_MASK) == DISABLED) {
            if (action == MotionEvent.ACTION_UP && (mPrivateFlags & PFLAG_PRESSED) != 0) {
                setPressed(false);
            }
            // A disabled view that is clickable still consumes the touch
            // events, it just doesn't respond to them.
            return (((viewFlags & CLICKABLE) == CLICKABLE
                    || (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)
                    || (viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE);
        }
        if (mTouchDelegate != null) {
            if (mTouchDelegate.onTouchEvent(event)) {
                return true;
            }
        }

        if (((viewFlags & CLICKABLE) == CLICKABLE ||
                (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE) ||
                (viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE) {
            switch (action) {
                case MotionEvent.ACTION_UP:
                    boolean prepressed = (mPrivateFlags & PFLAG_PREPRESSED) != 0;
                    if ((mPrivateFlags & PFLAG_PRESSED) != 0 || prepressed) {
                        // take focus if we don't have it already and we should in
                        // touch mode.
                        boolean focusTaken = false;
                        if (isFocusable() && isFocusableInTouchMode() && !isFocused()) {
                            focusTaken = requestFocus();
                        }

                        if (prepressed) {
                            // The button is being released before we actually
                            // showed it as pressed.  Make it show the pressed
                            // state now (before scheduling the click) to ensure
                            // the user sees it.
                            setPressed(true, x, y);
                       }

                        if (!mHasPerformedLongPress && !mIgnoreNextUpEvent) {
                            // This is a tap, so remove the longpress check
                            removeLongPressCallback();

                            // Only perform take click actions if we were in the pressed state
                            if (!focusTaken) {
                                // Use a Runnable and post this rather than calling
                                // performClick directly. This lets other visual state
                                // of the view update before click actions start.
                                if (mPerformClick == null) {
                                    mPerformClick = new PerformClick();
                                }
                                if (!post(mPerformClick)) {
                                    performClick();
                                }
                            }
                        }
                       ...
                    }
            return true;
        }
        return false;
    }

当touchEvent的type为ACTION_UP时,里面会调用performClick,进而在这个里面调用注册的click监听

frameworks/base/core/java/android/view/View.java
    public boolean performClick() {
        final boolean result;
        final ListenerInfo li = mListenerInfo;
        if (li != null && li.mOnClickListener != null) {
            playSoundEffect(SoundEffectConstants.CLICK);
            li.mOnClickListener.onClick(this);
            result = true;
        } else {
            result = false;
        }

        sendAccessibilityEvent(AccessibilityEvent.TYPE_VIEW_CLICKED);
        return result;
    }

这样我们就知道了OnClickListener和OnTouchListener的具体调用流程,以及onClick是在onTouch方法之后调用的,只有onTouch返回false时,onTouchEvent才会被调用,并且在onTouchEvent的getAction为ACTION_UP时调用performClick,处理OnClickListener,回调onClick方法。

另外需要注意的是,如果我们重写View@onTouchEvent返回false时,当前view的dispatchTouchEvent、 onTouchEvent,以及注册的onTouch事件只会在onTouchEvent的getAction为ACTION_DOWN时被调用一次,ACTION_MOVE和ACTION_UP事件都不会被调用
这里写图片描述
从上面log看MyTextView@dispatchTouchEvent和
MyTextView@onTouchEvent只在ACTION_DOWN时执行来一次,其实View@onTouchEvent里根据 switch(action)里每次都默认返回里true,这样对应的ACTION_MOVE和ACTION_UP才会被调用

frameworks/base/core/java/android/view/View.java
public boolean onTouchEvent(MotionEvent event) {
   ...
   if (((viewFlags & CLICKABLE) == CLICKABLE ||
                (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE) ||
                (viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE) {
            switch (action) {
                case MotionEvent.ACTION_UP:
                    ...
                    break;
                case MotionEvent.ACTION_DOWN:
                    ...
                    break;
                case MotionEvent.ACTION_CANCEL:
                    ...
                    break;
                case MotionEvent.ACTION_MOVE:
                    ...
                    break;
            }
            return true;
        }
        return false;
    }
  • 3
    点赞
  • 2
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值