【java】五子棋小游戏

/*

   java简单的五子棋小游戏

*/

import java.awt.*;
import java.awt.event.*;
import java.applet.Applet;
import java.awt.Color;

public class GoBang extends Applet implements ActionListener, MouseListener,
		MouseMotionListener, ItemListener {
	int color = 0;// 旗子的颜色标识 0:白子 1:黑子

	boolean isStart = false;// 游戏开始标志

	int bodyArray[][] = new int[16][16]; // 设置棋盘棋子状态 0 无子 1 白子 2 黑子

	Button b1 = new Button("游戏开始");

	Button b2 = new Button("重置游戏");

	Label lblWin = new Label(" ");

	Checkbox ckbHB[] = new Checkbox[2];

	CheckboxGroup ckgHB = new CheckboxGroup();

	public void init() {
		setLayout(null);

		addMouseListener(this);
		add(b1);
		b1.setBounds(330, 50, 80, 30);
		b1.addActionListener(this);
		add(b2);
		b2.setBounds(330, 90, 80, 30);
		b2.addActionListener(this);
		ckbHB[0] = new Checkbox("白子先", ckgHB, false);
		ckbHB[0].setBounds(320, 20, 60, 30);
		ckbHB[1] = new Checkbox("黑子先", ckgHB, false);
		ckbHB[1].setBounds(380, 20, 60, 30);
		add(ckbHB[0]);
		add(ckbHB[1]);
		ckbHB[0].addItemListener(this);
		ckbHB[1].addItemListener(this);
		add(lblWin);
		lblWin.setBounds(330, 130, 80, 30);

		gameInit();
		this.resize(new Dimension(450, 350));
	}

	public void itemStateChanged(ItemEvent e) {
		if (ckbHB[0].getState()) // 选择黑子先还是白子先
		{
			color = 0;
		} else {
			color = 1;
		}
	}

	public void actionPerformed(ActionEvent e) {
		if (e.getSource() == b1) {
			gameStart();
		} else {
			reStart();
		}
	}

	public void mousePressed(MouseEvent e) {
	}

	public void mouseClicked(MouseEvent e) {
		int x1, y1;
		x1 = e.getX();
		y1 = e.getY();
		if (e.getX() < 20 || e.getX() > 300 || e.getY() < 20 || e.getY() > 300) {
			return;
		}

		if (x1 % 20 > 10) {
			x1 += 20;
		}

		if (y1 % 20 > 10) {
			y1 += 20;
		}

		x1 = x1 / 20 * 20;
		y1 = y1 / 20 * 20;
		setDown(x1, y1);

	}

	public void mouseEntered(MouseEvent e) {
	}

	public void mouseExited(MouseEvent e) {
	}

	public void mouseReleased(MouseEvent e) {
	}

	public void mouseDragged(MouseEvent e) {
	}

	public void mouseMoved(MouseEvent e) {
	}

	public void paint(Graphics g) {
		g.setColor(Color.lightGray);
		g.fill3DRect(10, 10, 300, 300, true);
		g.setColor(Color.black);
		for (int i = 1; i < 16; i++) {
			g.drawLine(20, 20 * i, 300, 20 * i);
			g.drawLine(20 * i, 20, 20 * i, 300);
		}
	}

	public void setDown(int x, int y) // 落子
	{
		if (!isStart) // 判断游戏未开始
		{
			return;
		}

		if (bodyArray[x / 20][y / 20] != 0) {
			return;
		}
		Graphics g = getGraphics();

		if (color == 1)// 判断黑子还是白子
		{
			g.setColor(Color.black);
			color = 0;
		} else {
			g.setColor(Color.white);
			color = 1;
		}

		g.fillOval(x - 10, y - 10, 20, 20);

		bodyArray[x / 20][y / 20] = color + 1;

		if (gameWin1(x / 20, y / 20)) // 判断输赢
		{
			lblWin.setText(startColor(color) + "赢了!");
			isStart = false;
		}

		if (gameWin2(x / 20, y / 20)) // 判断输赢
		{
			lblWin.setText(startColor(color) + "赢了!");
			isStart = false;
		}

		if (gameWin3(x / 20, y / 20)) // 判断输赢
		{
			lblWin.setText(startColor(color) + "赢了!");
			isStart = false;
		}

		if (gameWin4(x / 20, y / 20)) // 判断输赢
		{
			lblWin.setText(startColor(color) + "赢了!");
			isStart = false;
		}
	}

	public String startColor(int x) {
		if (x == 0) {
			return "黑子";
		} else {
			return "白子";
		}
	}

	public void gameStart() // 游戏开始
	{
		isStart = true;
		enableGame(false);
		b2.setEnabled(true);
	}

	public void gameInit() // 游戏开始初始化
	{
		isStart = false;
		enableGame(true);
		b2.setEnabled(false);
		ckbHB[0].setState(true);

		for (int i = 0; i < 16; i++) {
			for (int j = 0; j < 16; j++) {
				bodyArray[i][j] = 0;
			}
		}
		lblWin.setText("");
	}

	public void reStart() // 游戏重新开始
	{
		repaint();
		gameInit();
	}

	public void enableGame(boolean e) // 设置组件状态
	{
		b1.setEnabled(e);
		b2.setEnabled(e);
		ckbHB[0].setEnabled(e);
		ckbHB[1].setEnabled(e);
	}

	public boolean gameWin1(int x, int y) // 判断输赢 横
	{
		int x1, y1, t = 1;
		x1 = x;
		y1 = y;

		for (int i = 1; i < 5; i++) {
			if (x1 > 15) {
				break;
			}
			if (bodyArray[x1 + i][y1] == bodyArray[x][y]) {
				t += 1;
			} else {
				break;
			}

		}

		for (int i = 1; i < 5; i++) {
			if (x1 < 1) {
				break;
			}

			if (bodyArray[x1 - i][y1] == bodyArray[x][y]) {
				t += 1;
			} else {
				break;
			}
		}

		if (t > 4) {
			return true;
		} else {
			return false;
		}
	}

	public boolean gameWin2(int x, int y) // 判断输赢 竖
	{
		int x1, y1, t = 1;
		x1 = x;
		y1 = y;

		for (int i = 1; i < 5; i++) {
			if (x1 > 15) {
				break;
			}
			if (bodyArray[x1][y1 + i] == bodyArray[x][y]) {
				t += 1;
			} else {
				break;
			}

		}

		for (int i = 1; i < 5; i++) {
			if (x1 < 1) {
				break;
			}

			if (bodyArray[x1][y1 - i] == bodyArray[x][y]) {
				t += 1;
			} else {
				break;
			}
		}

		if (t > 4) {
			return true;
		} else {
			return false;
		}
	}

	public boolean gameWin3(int x, int y) // 判断输赢 左斜
	{
		int x1, y1, t = 1;
		x1 = x;
		y1 = y;

		for (int i = 1; i < 5; i++) {
			if (x1 > 15) {
				break;
			}
			if (bodyArray[x1 + i][y1 - i] == bodyArray[x][y]) {
				t += 1;
			} else {
				break;
			}

		}

		for (int i = 1; i < 5; i++) {
			if (x1 < 1) {
				break;
			}

			if (bodyArray[x1 - i][y1 + i] == bodyArray[x][y]) {
				t += 1;
			} else {
				break;
			}
		}

		if (t > 4) {
			return true;
		} else {
			return false;
		}
	}

	public boolean gameWin4(int x, int y) // 判断输赢 左斜
	{
		int x1, y1, t = 1;
		x1 = x;
		y1 = y;

		for (int i = 1; i < 5; i++) {
			if (x1 > 15) {
				break;
			}
			if (bodyArray[x1 + i][y1 + i] == bodyArray[x][y]) {
				t += 1;
			} else {
				break;
			}

		}

		for (int i = 1; i < 5; i++) {
			if (x1 < 1) {
				break;
			}

			if (bodyArray[x1 - i][y1 - i] == bodyArray[x][y]) {
				t += 1;
			} else {
				break;
			}
		}

		if (t > 4) {
			return true;
		} else {
			return false;
		}
	}
}

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