iOS学习之UIView Animation

原创 2015年08月13日 20:46:50

这是我阅读苹果官方档后做的一个笔记,有的是直接翻译过来,有的是自己一些写的代码!英语功底差所以有的直接粘过来了!
动画
动画提供用户界面的不同状态之间的流体视觉转换。在iOS系统中,动画被广泛用于重新设定视图的位置,改变它们的大小,从视图层次中删除,并隐藏他们。你可以使用动画来传达反馈给用户或执行有趣的视觉效果。
在iOS系统中,创建复杂的动画,不需要编写任何代码绘图。所有本章中所描述的动画技术使用由核心动画提供了内置支持。所有你需要做的是触发动画,让核心动画处理单个帧的渲染。这使得创建复杂的动画只要几行非常容易的代码。
UIView中哪些属性可以做动画?
UIKit和Core Animation都提供了动画支持,但动画支持的层面因两者的技术差异而不同。在UIKit中,动画的执行者是视图对象。Views
支持了一组基本涵盖许多常见任务的动画。

Table 4-1 Animatable UIView properties
Property

Changes you can make

> frame 大小重点内容
Modify this property to change the view’s size and position
relative to its superview’s coordinate system. (If the transform
property does not contain the identity transform, modify the bounds
or center properties instead.)

*bounds 边框* 
Modify this property to change the view’s size.


*center 中心* 
Modify this property to change the view’s position
relative to its superview’s coordinate system.


*transform 转换*
 Modify this property to scale, rotate, or translate the
view relative to its center point. Transformations using this
property are always performed in 2D space. (To perform 3D
transformations, you must animate the view’s layer object using Core
Animation.)


*alpha 透明度*
 Modify this property to gradually change the transparency
of the view.


*backgroundColor 背景色* 
Modify this property to change the view’s   background color.


*contentStretch 内容压缩*

Modify this property to change the way the view’s contents are
stretched to fill the available space.

视图的属性动画
为了在视图的属性改变时能有动画效果,需要将属性改变放置到动画块里。iOS4以后,我们可以使用block块创建动画块,在早期版本中,需要使用特殊的方法标记动画的开始和结束。这两种技术都支持相同的配置和相同的动画执行控制。然而,基于block的方法是更推荐使用。
用block块执行动画
在iOS4 以后,我们可以使用基于block块的类方法去设置动画,这一系列bblock块方法提供了不同层次的动画块配置。这些方法如下:
animateWithDuration:animations:
animateWithDuration:animations:completion:
animateWithDuration:delay:options:animations:completion:
如果我们要配置自己的动画参数,我们可以使用第三种方法animateWithDuration:delay:options:animations:completion:执行动画,动画参数如下:
The delay to use before starting the animation
delay设置动画延迟调用时间
The type of timing curve to use during the animation
动画运动曲线类型
The number of times the animation should repeat
动画的执行次数,是否需要重复
Whether the animation should reverse itself automatically when it reaches the end
动画执行完是否需要逆向执行动画
Whether touch events are delivered to views while the animations are in progress

Whether the animation should interrupt any in-progress animations or wait until those are complete before starting

用begin/commit方法执行动画
在iOS3.2以前,我们使用这两个方法来执行动画块。
[UIView beginAnimations:@”animation” context:nil];
//添加动画块,在这区间
[UIView commitAnimations];
PS:Changing the value of a property while an animation involving that property is in progress does not stop the current animation. Instead, the animation continues and animates to the new value you just assigned to the property.在动画过程中改变动画中的属性不会停止当的的动画,相反,动画会继续执行并且会执行到最新的属性值

配置动画可以使用如下方法:
Table 4-2 Methods for configuring animation blocks
Method

Usage

setAnimationStartDate:

setAnimationDelay:

Use either of these methods to specify when the executions should begin executing. If the specified start date is in the past (or the delay is 0), the animations begin as soon as possible.

setAnimationDuration:

Use this method to set the period of time over which to execute the animations.

setAnimationCurve:

Use this method to set the timing curve of the animations. This controls whether animations execute linearly or change speed at certain times.

setAnimationRepeatCount:

setAnimationRepeatAutoreverses:

Use these methods to set the number of times the animation repeats and whether the animation runs in reverse at the end of each complete cycle. For more information about using these methods, see Implementing Animations That Reverse Themselves.

setAnimationDelegate:

setAnimationWillStartSelector:

setAnimationDidStopSelector:

Use these methods to execute code immediately before or after the animations. For more information about using a delegate, see Configuring an Animation Delegate.

setAnimationBeginsFromCurrentState:

Use this method to stop all previous animations immediately and start the new animations from the stopping point. If you pass NO to this method, instead of YES, the new animations do not begin executing until the previous animations stop.

配置动画的代理:

当我们想在动画开始或完成后执行其他操作,我们需要在动画块里给动画设置代理对象和开始或完成方法。
设置代理:使用 UIView setAnimationDelegate:<#(id)#>
设置开始方法: UIView setAnimationWillStartSelector:<#(SEL)#>
设置结束方法; UIView setAnimationDidStopSelector:<#(SEL)#>
我们自定义的开始和结束方法要跟下面的方法类似:
- (void)animationWillStart:(NSString )animationID context:(void )context;
- (void)animationDidStop:(NSString )animationID finished:(NSNumber )finished context:(void *)context;

代码;

[UIView beginAnimations:@"ShowHideView" context:nil];
    [UIView setAnimationCurve:UIViewAnimationCurveEaseIn];
    [UIView setAnimationDuration:1.0];
    [UIView setAnimationDelegate:self];
    [UIView setAnimationDidStopSelector:@selector(showHideDidStop:finished:context:)];
    [UIView setAnimationTransition:UIViewAnimationTransitionCurlUp forView:_thirdView cache:YES];
    // Make the animatable changes.
    _thirdView.alpha = 0.0;

    // Commit the changes and perform the animation.
    [UIView commitAnimations];
// Called at the end of the preceding animation.
- (void)showHideDidStop:(NSString *)animationID finished:(NSNumber *)finished context:(void *)context
{
    [UIView beginAnimations:@"ShowHideView2" context:nil];
    [UIView setAnimationCurve:UIViewAnimationCurveEaseOut];
    [UIView setAnimationDuration:1.0];
    [UIView setAnimationDelay:1.0];
    //    UIView setAnimationTransition:<#(UIViewAnimationTransition)#> forView:<#(UIView *)#> cache:<#(BOOL)#>
    [UIView setAnimationTransition:UIViewAnimationTransitionCurlUp forView:_thirdView cache:YES];
    _thirdView.alpha = 1.0;

    [UIView commitAnimations];
}

ps:
Although animation delegates can be used in the block-based methods, there is generally no need to use them there. Instead, place any code you want to run before the animations at the beginning of your block and place any code you want to run after the animations finish in a completion handler.

动画块可以相互嵌套。

  [UIView animateWithDuration:2 animations:^{
            NSLog(@"%@",[NSThread currentThread]);
            self.view.alpha=1;
            self.view.backgroundColor=[UIColor groupTableViewBackgroundColor];
            [UIView animateWithDuration:2 delay:0 options:UIViewAnimationOptionTransitionCurlDown animations:^{
                self.view.alpha=.3;
                self.view.backgroundColor=[UIColor yellowColor];
            } completion:^(BOOL finished) {

            }];

        } completion:^(BOOL finished) {

        }];

创建过渡动画:

View transitions help you hide sudden changes associated with adding, removing, hiding, or showing views in your view hierarchy. You use view transitions to implement the following types of changes:

Change the visible subviews of an existing view. You typically choose this option when you want to make relatively small changes to an existing view.

Replace one view in your view hierarchy with a different view. You typically choose this option when you want to replace a view hierarchy that spans all or most of the screen.
Important: View transitions should not be confused with transitions initiated by view controllers, such as the presentation of modal view controllers or the pushing of new view controllers onto a navigation stack. View transitions affect the view hierarchy only, whereas view-controller transitions change the active view controller as well. Thus, for view transitions, the view controller that was active when you initiated the transition remains active when the transition finishes.

使用方法:
使用transitionWithView:duration:options:animations:completion:创建一个视图过渡动画,过渡属性主要有:showing, hiding, adding, or removing subviews

 [UIView transitionWithView:_secondView duration:1.0 options: UIViewAnimationOptionTransitionFlipFromRight|UIViewAnimationOptionOverrideInheritedCurve
                        animations:^{
                            _secondView.hidden=NO;
                        } completion:nil];

视图替换动画:
使用方法:transitionFromView:toView:duration:options:completion: 创建两个视图的切换动画,如果不想将视图删除,需要传入UIViewAnimationOptionShowHideTransitionViews选项。

 [UIView transitionFromView:_thirdView toView: _secondView duration:2 options:UIViewAnimationOptionTransitionFlipFromTop|UIViewAnimationOptionShowHideTransitionViews 
completion:^(BOOL finished) { }];
版权声明:本文为博主原创文章,未经博主允许不得转载。

iOS 开发之动画篇 - 从 UIView 动画说起

毋庸置疑的:在iOS开发中,制作动画效果是最让开发者享受的环节之一。一个设计严谨、精细的动画效果能给用户耳目一新的效果,吸引他们的眼光 —— 这对于app而言是非常重要的。 本文作为动画文集的第...
  • CloudyBird
  • CloudyBird
  • 2016年02月29日 09:39
  • 1587

UIView动画与core animation之间的关系

UIView动画 core animation
  • u011342466
  • u011342466
  • 2016年09月06日 17:42
  • 240

利用UIDynamicanimation实现UIView布局弹簧效果

现今多数的分类布局都没有交互功能,我们可以利用苹果提供的UIDynamicanimation这个类,实现交互功能,让界面更加人性化;当然在此也吐槽一下苹果的 UICollisionBehavior类,...
  • et295394330
  • et295394330
  • 2015年09月20日 17:52
  • 1195

UIView的animation和内存释放

应用中有这样一个操作,向主视图中分配一个subview,然后添加subview,再使用动画方式退出subview,最后remove掉。 这个过程内存使用量应该时增加,减少这样一个过程,但是在调试时,发...
  • mikixiyou
  • mikixiyou
  • 2013年12月18日 13:12
  • 3099

iOS 复制UIView所有的对象

像这样,需要在这三个view里面都加载一个名字为“subView”的UIView,因为各种原因,比如“subView”里面的子view非常多,导致要重新写一个一模一样的特别麻烦,第一个反应是 直接让l...
  • a997013919
  • a997013919
  • 2017年07月02日 12:32
  • 608

UIView及其分类的属性方法定义

UIView是iOS开发中最熟悉的控件,不是因为它用得多,而是很多UI控件都是继承它的,了解它的分类方法是很有必要的。 UIView其实是由多个分类构成,主要有如下几个分类: UIView :基本属性...
  • qq_14920635
  • qq_14920635
  • 2017年03月28日 17:04
  • 507

【Swift学习ing】之 UIView动画(基础篇)

最近终于能挤出点时间啦。今天就给大家分享一下我自学Swift的经验吧。我不想从最基本的语法说了,我就从最直观最简单的Demo说起吧!...
  • l497190837
  • l497190837
  • 2015年07月09日 13:57
  • 347

UIView刷新问题

 http://blog.csdn.net/cssmhyl/article/details/7860774
  • xiaoyuanzhiying
  • xiaoyuanzhiying
  • 2014年10月30日 19:59
  • 1535

UIView 上下文和layer之间的关系详解

iOS绘图教程(一)   (2014-01-16 12:50:10) 转载▼   分类: ios绘图教程 原文链接:http://www...
  • moxi_wang
  • moxi_wang
  • 2015年09月07日 15:12
  • 1536

IOS学习笔记(三)UIView animation

00 phone中动画的实现主要分为两种,UIView动画 和Core Animation动画 UIView动画主要可以实现的效果包括: 1.frame,bounds,center//改变Vie...
  • m372897500
  • m372897500
  • 2014年11月01日 23:11
  • 503
内容举报
返回顶部
收藏助手
不良信息举报
您举报文章:iOS学习之UIView Animation
举报原因:
原因补充:

(最多只允许输入30个字)