linux joystick 游戏手柄编程 (获取输入数据)

啥也不说了,先上代码:

由于linux中的list.h不能直接用,所以单独提取了出来使用:

//listop.h   

/*it is from linux list */
#ifndef LISTOP_H
#define LISTOP_H

struct list_head {
	struct list_head *next, *prev;
};

typedef struct list_head list_t;

#define LIST_HEAD_INIT(name) { &(name), &(name) }

#define LIST_HEAD(name) \
	struct list_head name = LIST_HEAD_INIT(name)

#define INIT_LIST_HEAD(ptr) do { \
	(ptr)->next = (ptr); (ptr)->prev = (ptr); \
} while (0)

/**
 * list_add - add a new entry
 * @new: new entry to be added
 * @head: list head to add it after
 *
 * Insert a new entry after the specified head.
 * This is good for implementing stacks.
 */
void list_add(struct list_head *new, struct list_head *head);

/**
 * list_add_tail - add a new entry
 * @new: new entry to be added
 * @head: list head to add it before
 *
 * Insert a new entry before the specified head.
 * This is useful for implementing queues.
 */
void list_add_tail(struct list_head *new, struct list_head *head);


/**
 * list_del - deletes entry from list.
 * @entry: the element to delete from the list.
 * Note: list_empty on entry does not return true after this, the entry is in an undefined state.
 */
void list_del(struct list_head *entry);

/**
 * list_del_init - deletes entry from list and reinitialize it.
 * @entry: the element to delete from the list.
 */
void list_del_init(struct list_head *entry);


/**
 * list_move - delete from one list and add as another's head
 * @list: the entry to move
 * @head: the head that will precede our entry
 */
void list_move(struct list_head *list, struct list_head *head);


/**
 * list_move_tail - delete from one list and add as another's tail
 * @list: the entry to move
 * @head: the head that will follow our entry
 */
void list_move_tail(struct list_head *list,
				  struct list_head *head);

/**
 * list_splice - join two lists
 * @list: the new list to add.
 * @head: the place to add it in the first list.
 */
void list_splice(struct list_head *list, struct list_head *head);

/**
 * list_empty - tests whether a list is empty
 * @head: the list to test.
 */
static int list_empty(struct list_head *head)
{
	return head->next == head;
}

/**
 * list_dequeue - dequeue the head of the list if there are more than one entry
 * @list: the list to dequeue
 */
struct list_head * list_dequeue( struct list_head *list );

/**
 * list_entry - get the struct for this entry
 * @ptr:	the &struct list_head pointer.
 * @type:	the type of the struct this is embedded in.
 * @member:	the name of the list_struct within the struct.
 */
#define list_entry(ptr, type, member) \
	((type *)((char *)(ptr)-(unsigned long)(&((type *)0)->member)))

/**
 * list_for_each	-	iterate over a list
 * @pos:	the &struct list_head to use as a loop counter.
 * @head:	the head for your list.
 */
#define list_for_each(pos, head) \
	for (pos = (head)->next; pos != (head); \
        	pos = pos->next)
        	
/**
 * list_for_each_safe	-	iterate over a list safe against removal of list entry
 * @pos:	the &struct list_head to use as a loop counter.
 * @n:		another &struct list_head to use as temporary storage
 * @head:	the head for your list.
 */
#define list_for_each_safe(pos, n, head) \
	for (pos = (head)->next, n = pos->next; pos != (head); \
		pos = n, n = pos->next)

/**
 * list_for_each_prev	-	iterate over a list in reverse order
 * @pos:	the &struct list_head to use as a loop counter.
 * @head:	the head for your list.
 */
#define list_for_each_prev(pos, head) \
	for (pos = (head)->prev; pos != (head); \
        	pos = pos->prev)
        	
/**
 * list_for_each_entry	-	iterate over list of given type
 * @pos:	the type * to use as a loop counter.
 * @head:	the head for your list.
 * @member:	the name of the list_struct within the struct.
 */
#define list_for_each_entry(pos, head, member)				\
	for (pos = list_entry((head)->next, typeof(*pos), member);	\
	     &pos->member != (head); 	\
	     pos = list_entry(pos->member.next, typeof(*pos), member))

#endif

// listop.c  
#include "listop.h"


static  void __check_head(struct list_head* head)
{
    if ((head->next == 0) && (head->prev == 0)) {
        INIT_LIST_HEAD(head);
    }
}

/*
 * Insert a new entry between two known consecutive entries.
 *
 * This is only for internal list manipulation where we know
 * the prev/next entries already!
 */
static  void __list_add(struct list_head* new,
                        struct list_head* prev,
                        struct list_head* next)
{

    next->prev = new;
    new->next = next;
    new->prev = prev;
    prev->next = new;

}


/*
 * Delete a list entry by making the prev/next entries
 * point to each other.
 *
 * This is only for internal list manipulation where we know
 * the prev/next entries already!
 */
static  void __list_del(struct list_head* prev,
                        struct list_head* next)
{

    next->prev = prev;
    prev->next = next;
}



/**
 * list_add - add a new entry
 * @new: new entry to be added
 * @head: list head to add it after
 *
 * Insert a new entry after the specified head.
 * This is good for implementing stacks.
 */
void list_add(struct list_head* new, struct list_head* head)
{
    __check_head(head);
    __list_add(new, head, head->next);
}

/**
 * list_add_tail - add a new entry
 * @new: new entry to be added
 * @head: list head to add it before
 *
 * Insert a new entry before the specified head.
 * This is useful for implementing queues.
 */
void list_add_tail(struct list_head* new, struct list_head* head)
{
    __check_head(head);
    __list_add(new, head->prev, head);
}


/**
 * list_del - deletes entry from list.
 * @entry: the element to delete from the list.
 * Note: list_empty on entry does not return true after this, the entry is in an undefined state.
 */
void list_del(struct list_head* entry)
{
    __list_del(entry->prev, entry->next);
}

/**
 * list_del_init - deletes entry from list and reinitialize it.
 * @entry: the element to delete from the list.
 */
void list_del_init(struct list_head* entry)
{
    __list_del(entry->prev, entry->next);
    INIT_LIST_HEAD(entry);
}

/**
 * list_move - delete from one list and add as another's head
 * @list: the entry to move
 * @head: the head that will precede our entry
 */
void list_move(struct list_head* list, struct list_head* head)
{
    __check_head(head);
    __list_del(list->prev, list->next);
    list_add(list, head);
}

/**
 * list_move_tail - delete from one list and add as another's tail
 * @list: the entry to move
 * @head: the head that will follow our entry
 */
void list_move_tail(struct list_head* list,
                    struct list_head* head)
{
    __check_head(head);
    __list_del(list->prev, list->next);
    list_add_tail(list, head);
}


/**
 * list_splice - join two lists
 * @list: the new list to add.
 * @head: the place to add it in the first list.
 */
void list_splice(struct list_head* list, struct list_head* head)
{
    struct list_head* first = list;
    struct list_head* last  = list->prev;
    struct list_head* at    = head->next;

    first->prev = head;
    head->next  = first;

    last->next = at;
    at->prev   = last;
}

struct list_head* list_dequeue( struct list_head* list ) {
    struct list_head* next, *prev, *result = ((void*)0);

    prev = list;
    next = prev->next;

    if ( next != prev ) {
        result = next;
        next = next->next;
        next->prev = prev;
        prev->next = next;
        result->prev = result->next = result;
    }

    return result;
}


主要的文件在这里:
//my_joystick.c

#include <stdio.h>
#include <sys/types.h>
#include <sys/time.h>
#include <sys/stat.h>
#include <fcntl.h>
#include <unistd.h>
#include <errno.h>
#include <stdlib.h>
#include <string.h>
#include <linux/joystick.h>
//#include <linux/list.h> /*郁闷,不能直接使用linux自带的list链表,需要单独提取出来,见前面的code*/
#include "listop.h"

#if 1
#define LOG_DBG(fmt, ...)  fprintf(stdout, fmt, ##__VA_ARGS__)
#else
#define LOG_DBG(fmt, ...)
#endif

#define LOG_ERR(fmt, ...)  fprintf(stderr, fmt, ##__VA_ARGS__)


typedef struct _joy_stick_ctx {
    struct list_head list;
    int i4_js_fd;
    unsigned int i4_op_block;
} JOYSTICK_CTX_T;

LIST_HEAD(_t_js_ctx_head);
/*==>  struct list_head _t_js_ctx_head = {&_t_js_ctx_head, &_t_js_ctx_head};*/

int joystick_open(char* cp_js_dev_name, int i4_block)
{
    int i4_open_flags = O_RDONLY;
    JOYSTICK_CTX_T*  pt_joystick_ctx = NULL;

    if (!cp_js_dev_name) {
        LOG_ERR("[%s] js device name is NULL\n", __func__);
        return -1;
    }

    pt_joystick_ctx = (JOYSTICK_CTX_T*)calloc(sizeof(JOYSTICK_CTX_T), 1);
    if (!pt_joystick_ctx) {
        LOG_ERR("[%s] no memory!!\n", __func__);
        return -1;
    }

    pt_joystick_ctx->i4_op_block = i4_block ? 1 : 0;

    if (pt_joystick_ctx->i4_op_block == 0) {
        i4_open_flags |= O_NONBLOCK;
    }

    pt_joystick_ctx->i4_js_fd = open(cp_js_dev_name, i4_open_flags);
    if (pt_joystick_ctx->i4_js_fd < 0) {
        LOG_ERR("[%s] open device %s error\n", __func__, cp_js_dev_name);
        free(pt_joystick_ctx);
        return -1;
    }

    list_add_tail(&pt_joystick_ctx->list, &_t_js_ctx_head);

    return pt_joystick_ctx->i4_js_fd;
}

int joystick_close(int i4_fd)
{
    struct list_head* pt_entry;
    struct list_head* pt_next;
    JOYSTICK_CTX_T* pt_node;

    if (list_empty(&_t_js_ctx_head)) {
        LOG_ERR("[%s] device not opened\n", __func__);
        return -1;
    }

    list_for_each_safe(pt_entry, pt_next, &_t_js_ctx_head) {
        pt_node = list_entry(pt_entry, JOYSTICK_CTX_T, list);
        if (pt_node->i4_js_fd == i4_fd) {
            list_del_init(&pt_node->list);
            free(pt_node);
            return close(i4_fd);
        }
    }

    LOG_ERR("[%s] i4_fd=%d invalid\n", __func__, i4_fd);
    return -1;
}

int joystick_read_one_event(int i4_fd, struct js_event* tp_jse)
{
    int i4_rd_bytes;

    /*do not check i4_fd again*/

    i4_rd_bytes = read(i4_fd, tp_jse, sizeof(struct js_event));

    if (i4_rd_bytes == -1) {
        if (errno == EAGAIN) { /*when no block, it is not error*/
            return 0;
        }
        else {
            return -1;
        }
    }

    return i4_rd_bytes;
}

int joystick_read_ready(int i4_fd)
{
    int i4_block = 2;
    struct list_head* pt_entry;
    JOYSTICK_CTX_T* pt_node;

    if (list_empty(&_t_js_ctx_head)) {
        LOG_ERR("[%s] device not opened\n", __func__);
        return -1;
    }

    list_for_each(pt_entry, &_t_js_ctx_head) {
        pt_node = list_entry(pt_entry, JOYSTICK_CTX_T, list);
        if (pt_node->i4_js_fd == i4_fd) {
            i4_block = pt_node->i4_op_block;
            break;
        }
    }

    if (i4_block == 2) {
        LOG_ERR("[%s] i4_fd=%d invalid\n", __func__, i4_fd);
        return 0;
    }
    else if (i4_block == 1) {
        fd_set readfd;
        int i4_ret = 0;
        struct timeval timeout = {0, 0};
        FD_ZERO(&readfd);
        FD_SET(i4_fd, &readfd);

        i4_ret = select(i4_fd + 1, &readfd, NULL, NULL, &timeout);

        if (i4_ret > 0 && FD_ISSET(i4_fd, &readfd)) {
            return 1;
        }
        else {
            return 0;
        }

    }

    return 1; /*noblock read, aways ready*/
}


void debug_list(void)
{
    if (! list_empty(&_t_js_ctx_head)) {
        struct list_head* pt_entry;
        JOYSTICK_CTX_T* pt_node;

        list_for_each(pt_entry, &_t_js_ctx_head) {
            pt_node = list_entry(pt_entry, JOYSTICK_CTX_T, list);
            LOG_DBG("fd:%d--block:%d\n", pt_node->i4_js_fd, pt_node->i4_op_block);
        }
    }
    else {
        LOG_DBG("-----------> EMPTY NOW\n");
    }
}

#if 1
typedef struct _axes_t {
    int x;
    int y;
} AXES_T;

int main(int argc, char* argv[])
{
    int fd, rc;
    int op_times = 0;
    char number_of_axes = 0;
    char number_of_btns = 0;
    char js_name_str[128];
    unsigned int buttons_state = 0;
    AXES_T* tp_axes = NULL;
    int i, print_init_stat = 0;

    struct js_event jse;

    fd = joystick_open("/dev/input/js0", 1);
    if (fd < 0) {
        LOG_ERR("open failed.\n");
        exit(1);
    }

    rc = ioctl(fd, JSIOCGAXES, &number_of_axes);
    if (rc != -1) {
        LOG_DBG("number_of_axes:%d\n", number_of_axes);
        if (number_of_axes > 0) {
            tp_axes = (AXES_T*)calloc(sizeof(AXES_T), 1);
        }
    }

    rc = ioctl(fd, JSIOCGBUTTONS, &number_of_btns);
    if (rc != -1) {
        LOG_DBG("number_of_btns:%d\n", number_of_btns);
    }

    if (ioctl(fd, JSIOCGNAME(sizeof(js_name_str)), js_name_str) < 0) {
        LOG_DBG(js_name_str, "Unknown", sizeof(js_name_str));
    }

    LOG_DBG("joystick Name: %s\n", js_name_str);

    for (;;) {
        if (joystick_read_ready(fd)) {
            rc = joystick_read_one_event(fd, &jse);
            if (rc > 0) {
                if ((jse.type & JS_EVENT_INIT) == JS_EVENT_INIT) {
                    if ((jse.type & ~JS_EVENT_INIT) == JS_EVENT_BUTTON) {
                        if (jse.value) {
                            buttons_state |= (1 << jse.number);
                        }
                        else {
                            buttons_state &= ~(1 << jse.number);
                        }
                    }
                    else if ((jse.type & ~JS_EVENT_INIT) == JS_EVENT_AXIS) {
                        if (tp_axes) {
                            if ((jse.number & 1) == 0) {
                                tp_axes[jse.number / 2].x = jse.value;
                            }
                            else {
                                tp_axes[jse.number / 2].y = jse.value;
                            }
                        }

                    }
                }
                else {
                    op_times++;
                    if (print_init_stat == 0) {
                        for (i = 0; i < number_of_btns; i++) {
                            LOG_DBG("joystick init state: button %d is %s.\n", i, ((buttons_state & (1 << i)) == (1 << i)) ? "DOWN" : "UP");
                        }

                        if (tp_axes)
                            for (i = 0; i < number_of_axes; i++) {
                                LOG_DBG("joystick init state: axes %d is x=%d  y=%d.\n", i, tp_axes[i].x, tp_axes[i].y);
                            }
                        print_init_stat = 1;
                    }

                    if (jse.type  == JS_EVENT_BUTTON) {
                        if (jse.value) {
                            buttons_state |= (1 << jse.number);
                        }
                        else {
                            buttons_state &= ~(1 << jse.number);
                        }

                        LOG_DBG("joystick state: button %d is %s.\n", jse.number, ((buttons_state & (1 << jse.number)) == (1 << jse.number)) ? "DOWN" : "UP");
                    }
                    else if (jse.type == JS_EVENT_AXIS) {
                        if (tp_axes) {
                            if ((jse.number & 1) == 0) {
                                tp_axes[jse.number / 2].x = jse.value;
                            }
                            else {
                                tp_axes[jse.number / 2].y = jse.value;
                            }
                            LOG_DBG("joystick state: axes %d is x=%d  y=%d.\n", jse.number / 2, tp_axes[jse.number / 2].x, tp_axes[jse.number / 2].y);
                        }
                        else {
                            LOG_DBG("joystick state: axes %d is %s=%d.\n", jse.number / 2, ((jse.number & 1) == 0) ? "x" : "y", jse.value);
                        }
                    }
                }

                if (op_times >= 18) {
                    break;
                }
            }
        }

        usleep(1000);
    }

    joystick_close(fd);

    if (tp_axes) {
        free(tp_axes);
    }

    return 0;
}
#endif

编译:   gcc -o my_joystick my_joystick.c listop.c

运行:   

mayer@mayer-ubuntu:hid$ ./my_joystick
number_of_axes:2
number_of_btns:10
joystick Name: BETOP GAMEPAD
joystick init state: button 0 is UP.
joystick init state: button 1 is UP.
joystick init state: button 2 is UP.
joystick init state: button 3 is UP.
joystick init state: button 4 is UP.
joystick init state: button 5 is UP.
joystick init state: button 6 is UP.
joystick init state: button 7 is UP.
joystick init state: button 8 is UP.
joystick init state: button 9 is UP.
joystick init state: axes 0 is x=0 y=0.
joystick init state: axes 1 is x=0 y=135129.
joystick state: button 0 is DOWN.
joystick state: button 0 is UP.
joystick state: button 1 is DOWN.
joystick state: button 1 is UP.
joystick state: button 3 is DOWN.
joystick state: button 3 is UP.
joystick state: button 2 is DOWN.
joystick state: button 2 is UP.
joystick state: button 7 is DOWN.
joystick state: button 7 is UP.
joystick state: button 5 is DOWN.
joystick state: button 5 is UP.
joystick state: button 6 is DOWN.
joystick state: button 6 is UP.
joystick state: button 4 is DOWN.
joystick state: button 4 is UP.
joystick state: button 5 is DOWN.
joystick state: button 5 is UP.


不明白的地方可以参考linux kernel中的说明文件:Documentation/input/joystick-api.txt

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