使用C#进行点对点通讯和文件传输(通讯基类部分) (From 阿赖的个性空间)

作者 :tashanzhishi
 
最近一个项目要用到点对点文件传输,俺就到处找资料写程序,最后终于完成了,为了让别人少走些弯路,俺决定将俺程序中最重要的部分贡献出来,希望对大家有所帮助。
 

俺的程序分三部分,包括发送部分、接受部分和一个两者共享的通讯基类,这个基类才是俺心血的结晶:)

 

一、通讯基类

using System;

using System.Net.Sockets;

using System.Net ;

using System.IO ;

using System.Windows.Forms;

using System.Text;

 

namespace BaseClass

{

     /// <summary>

     /// 传送信息的格式为 给定长度的命令部分+给定长度的命令注释部分+可变长度的长度信息+可变长度的信息部分

     /// </summary>

     public class CommunClass

     {

         public CommunClass()

         {

              //

              // TODO: 在此处添加构造函数逻辑

              //

         }

         /// <summary>

         /// 命令部分的长度

         /// </summary>

          private static readonly int CMDLEN = 50 ;

         /// <summary>

         /// 命令注释部分的长度

         /// </summary>

          private static readonly int DESCLEN = 100 ;

         /// <summary>

         /// 可变长度的长度信息部分所占的字节数

         /// </summary>

          private static readonly int DYNAMICLENGTHLEN = 10 ;

         /// <summary>

         /// 每次处理可变信息部分的长度

         /// </summary>

          private static readonly int DEALLEN = 1024 ;            

         /// <summary>

         /// /应答的最大长度

         /// </summary>

          private static readonly int RESPONLEN = 20 ;

         /// <summary>

         /// 用于填充命令或注释不足长度部分的字符

         /// </summary>   

          private static readonly char FILLCHAR = '^' ;

 

         /// <summary>

         /// 成功发送一部分数据后的回调方法(也可以认为是触发的事件,但严格来说还不是)

         /// </summary>

          public delegate void OnSend(int iTotal,int iSending) ;

 

         /// <summary>

         /// 根据给定的服务器和端口号建立连接

         /// </summary>

         /// <param name="strHost">服务器名</param>

         /// <param name="iPort">端口号</param>

         /// <returns></returns>

         public static Socket ConnectToServer(string strHost,int iPort)

         {            

              try

              {

                   IPAddress ipAddress = Dns.Resolve(strHost).AddressList[0];

                   IPEndPoint ipPoint = new IPEndPoint(ipAddress,iPort) ;

 

                   Socket s = new Socket(AddressFamily.InterNetwork,SocketType.Stream,ProtocolType.Tcp) ;

                   s.Connect(ipPoint) ;

                   return s ;

              }

              catch (Exception e)

              {

                   throw (new Exception("建立到服务器的连接出错" + e.Message)) ;

              }

         }

         /// <summary>

         /// 将文本写到Socket中

         /// </summary>

         /// <param name="s">要发送信息的Socket</param>

         /// <param name="strInfo">要发送的信息</param>

         /// <returns>是否成功</returns>

         public static bool WriteTextToSocket(Socket s,string strInfo)

         {

              byte [] buf = Encoding.UTF8.GetBytes(strInfo) ;

              try

              {

                   s.Send(buf,0,buf.Length,SocketFlags.None) ;

                   return true ;

              }

              catch(Exception err)

              {

                   MessageBox.Show("发送文本失败!"+err.Message) ;

                   return false ;

              }

         }

         /// <summary>

         /// 将命令文本写到Socket中

         /// </summary>

         /// <param name="s">要发送命令文本的Socket</param>

         /// <param name="strInfo">要发送的命令文本</param>

         /// <returns>是否成功</returns>

         public static bool WriteCommandToSocket(Socket s,string strCmd)

         {

              if (strCmd == "")

                   strCmd = "NOP" ;

              strCmd = strCmd.PadRight(CMDLEN,FILLCHAR) ;

              return WriteTextToSocket(s,strCmd) ;         

         }

         /// <summary>

         /// 将命令注释写到Socket中

         /// </summary>

         /// <param name="s">要发送命令注释的Socket</param>

         /// <param name="strInfo">要发送的命令注释</param>

         /// <returns>是否成功</returns>

         public static bool WriteCommandDescToSocket(Socket s,string strDesc)

         {

              if (strDesc == "")

                   strDesc = "0" ;

              strDesc = strDesc.PadRight(DESCLEN,FILLCHAR) ;

              return WriteTextToSocket(s,strDesc) ;             

         }

         /// <summary>

         /// 发送可变信息的字节数

         /// </summary>

         /// <param name="s">要发送字节数的Socket</param>

         /// <param name="iLen">字节数</param>

         /// <returns>是否成功</returns>

         public static bool WriteDynamicLenToSocket(Socket s,int iLen)

         {            

              string strLen = iLen.ToString().PadRight(DYNAMICLENGTHLEN,FILLCHAR) ;

              return WriteTextToSocket(s,strLen) ;         

         }

         /// <summary>

         /// 将缓存的指定部分发送到Socket

         /// </summary>

         /// <param name="s">要发送缓存的Socket</param>

         /// <param name="buf">要发送的缓存</param>

         /// <param name="iStart">要发送缓存的起始位置</param>

         /// <param name="iCount">要发送缓存的字节数</param>

         /// <param name="iBlock">每次发送的字节说</param>

         /// <param name="SendSuccess">每次发送成功后的回调函数</param>

         /// <returns>是否发送成功</returns>

         public static bool WriteBufToSocket(Socket s,byte [] buf,int iStart,int iCount,int iBlock,OnSend SendSuccess)

         {   

              int iSended = 0 ;

              int iSending = 0 ;

              while(iSended<iCount)

              {

                   if (iSended + iBlock <= iCount)

                        iSending = iBlock ;

                   else

                        iSending = iCount - iSended ;

                   s.Send(buf,iStart+iSended,iSending,SocketFlags.None) ;                     

                   iSended += iSending ;

                   if (ReadResponsionFromSocket(s)=="OK")

                       if (SendSuccess != null)

                        SendSuccess(iCount,iSended) ;

                   else

                       return false;

              }

             return true ;                      

         }

         /// <summary>

         /// 将长度不固定文本发送到socket

         /// </summary>

         /// <param name="s">要发送文本的Socket</param>

         /// <param name="strText">要发送的文本</param>

         /// <param name="OnSendText">成功发送一部分文本后的回调函数</param>

         /// <param name="settextlen">得到文本长度的回调函数</param>

         /// <returns></returns>

         public static bool WriteDynamicTextToSocket(Socket s,string strText,

              OnSend OnSendText)

         {

              byte [] buf = Encoding.UTF8.GetBytes(strText) ;

             

              int iLen = buf.Length ;

              try

              {

                   WriteDynamicLenToSocket(s,iLen) ;

                   return WriteBufToSocket(s,buf,0,iLen,DEALLEN,OnSendText) ;

              }

              catch(Exception err)

              {

                   MessageBox.Show("发送文本失败!"+err.Message) ;

                   return false ;

              }

         }

         /// <summary>

         /// 将文件写到Socket

         /// </summary>

         /// <param name="s">要发送文件的Socket</param>

         /// <param name="strFile">要发送的文件</param>

         /// <returns>是否成功</returns>

         public static bool WriteFileToSocket(Socket s,string strFile,

              OnSend OnSendFile)

         {

              FileStream fs = new FileStream(strFile,FileMode.Open,FileAccess.Read,FileShare.Read) ;

              int iLen = (int)fs.Length ;

              WriteDynamicLenToSocket(s,iLen) ;

              byte [] buf = new byte[iLen] ;

              try

              {

                   fs.Read(buf,0,iLen) ;

                   return WriteBufToSocket(s,buf,0,iLen,DEALLEN,OnSendFile) ;

              }

              catch(Exception err)

              {

                   MessageBox.Show("发送文件失败!"+err.Message) ;

                   return false ;

              }

              finally

              {

                   fs.Close() ;

              }             

         }

         /// <summary>

         /// 对方对自己消息的简单回应

         /// </summary>

         /// <param name="s"></param>

         /// <returns></returns>

         public static string ReadResponsionFromSocket( Socket s)

         {

              byte [] bufCmd = new byte[RESPONLEN] ;

              int iCount = s.Receive(bufCmd) ;

              string strRespon = Encoding.UTF8.GetString(bufCmd,0,iCount) ;

              return strRespon ;

         }

         /// <summary>

         /// 从Socket读取命令

         /// </summary>

         /// <param name="s">要读取命令的Socket</param>

         /// <returns>读取的命令</returns>

         public static string ReadCommandFromSocket( Socket s)

         {                 

              byte [] bufCmd = new byte[CMDLEN] ;

              int iCount = s.Receive(bufCmd,0,CMDLEN,SocketFlags.Partial) ;

              string strCommand = Encoding.UTF8.GetString(bufCmd,0,CMDLEN) ;

              return strCommand =  strCommand.TrimEnd(FILLCHAR) ;

         }

         /// <summary>

         /// 读取命令注释

         /// </summary>

         /// <param name="s">要读取命令注释的Socket</param>

         /// <returns>读取的命令注释</returns>

         public static string ReadCommandDescFromSocket( Socket s)

         {                 

              byte [] bufCmd = new byte[DESCLEN] ;

              int iCount = s.Receive(bufCmd,0,DESCLEN,SocketFlags.Partial) ;

              string strCommand = Encoding.UTF8.GetString(bufCmd,0,DESCLEN) ;

              return strCommand =  strCommand.TrimEnd(FILLCHAR) ;

         }

         /// <summary>

         /// 读取可变部分的长度

         /// </summary>

         /// <param name="s">要读取可变部分长度的Socket</param>

         /// <returns>读取的可变部分的长度</returns>

         public static int ReadDynamicLenFromSocket( Socket s)

         {                 

              byte [] bufCmd = new byte[DYNAMICLENGTHLEN] ;

              int iCount = s.Receive(bufCmd,0,DYNAMICLENGTHLEN,SocketFlags.Partial) ;

              string strCommand = Encoding.UTF8.GetString(bufCmd,0,DYNAMICLENGTHLEN) ;

              return int.Parse(strCommand.TrimEnd(FILLCHAR)) ;

         }

         /// <summary>

         /// 读取文本形式的可变信息

         /// </summary>

         /// <param name="s">要读取可变信息的Socket</param>

         /// <returns>读取的可变信息</returns>

         public static string ReadDynamicTextFromSocket( Socket s)

         {            

              int iLen =  ReadDynamicLenFromSocket(s) ;

 

              byte [] buf = new byte[iLen] ;

              string strInfo = "" ;

 

              int iReceiveded = 0 ;

              int iReceiveing = 0 ;

              while(iReceiveded<iLen)

              {

                   if (iReceiveded + DEALLEN <= iLen)

                        iReceiveing = DEALLEN ;

                   else

                        iReceiveing = iLen - iReceiveded ;                   

                   s.Receive(buf,iReceiveded,iReceiveing,SocketFlags.None) ;    

                   CommunClass.WriteTextToSocket(s,"OK") ;

                   iReceiveded+= iReceiveing ;

              }

 

              strInfo = Encoding.UTF8.GetString(buf,0,iLen) ;

             

              return strInfo ;

         }

         /// <summary>

         /// 读取文件形式的可变信息

         /// </summary>

         /// <param name="s">要读取可变信息的Socket</param>

         /// <param name="strFile">读出后的文件保存位置</param>

         /// <returns>是否读取成功</returns>

         public static bool ReadDynamicFileFromSocket( Socket s,string strFile)

         {            

              int iLen =  ReadDynamicLenFromSocket(s) ;

              byte [] buf = new byte[iLen] ;

              FileStream fs = new FileStream(strFile,FileMode.Create,FileAccess.Write) ;

             

              try

              {

                   int iReceiveded = 0 ;

                   int iReceiveing = 0 ;

                   while(iReceiveded<iLen)

                   {

                       if (iReceiveded + DEALLEN <= iLen)

                            iReceiveing = DEALLEN ;

                       else

                            iReceiveing = iLen - iReceiveded ;                   

                        s.Receive(buf,iReceiveded,iReceiveing,SocketFlags.None) ;    

                        CommunClass.WriteTextToSocket(s,"OK") ;

                        iReceiveded+= iReceiveing ;

                   }

                   fs.Write(buf,0,iLen) ;

                   return true ;

              }

              catch(Exception err)

              {

                   MessageBox.Show("接收文件失败"+err.Message) ;

                   return false ;

              }

              finally

              {

                   fs.Close() ;

              }             

         }

     }//end class

}//end namespace

上面是俺的通讯基础类,有了这个类,再进行发送接受还不是小菜一碟吗?

posted on 2004年08月06日 3:00 PM

 

本文来自CSDN博客,转载请标明出处:http://blog.csdn.net/wukong777/archive/2004/10/19/142097.aspx

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在Qt中,可以使用基类来管理文件类型解析。具体来说,可以创建一个基类,定义文件类型解析的接口和数据结构,然后创建子类来实现具体的文件类型解析。 以下是一个简单的示例: ``` class FileParser { public: virtual bool parseFile(const QString& fileName) = 0; virtual QString getType() const = 0; }; class TextFileParser : public FileParser { public: bool parseFile(const QString& fileName) override { // 实现文本文件解析逻辑 return true; } QString getType() const override { return "Text"; } }; class ImageFileParser : public FileParser { public: bool parseFile(const QString& fileName) override { // 实现图像文件解析逻辑 return true; } QString getType() const override { return "Image"; } }; ``` 在上述示例中,我们定义了一个FileParser基类,包含了解析文件和获取文件类型的接口。然后,我们创建了两个子类TextFileParser和ImageFileParser,分别实现了文本文件和图像文件的解析逻辑,并返回了对应的文件类型。 使用时,我们可以根据文件类型创建相应的子类实例,然后调用parseFile方法进行文件解析: ``` QString fileName = "example.txt"; FileParser* parser = new TextFileParser(); if (parser->parseFile(fileName)) { qDebug() << "File parsed successfully"; } delete parser; ``` 在上述示例中,我们创建了一个TextFileParser实例来解析文本文件,调用parseFile方法进行解析。当解析成功时,输出调试信息。解析完成后,我们需要手动释放parser对象。

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