flash C# Socket

2009-09-01 17:33在.net中定义以下

using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;


namespace ClientSocket
{
public class AsynchronousSocketListener
{
    //异步socket诊听

    // Incoming data from client.从客户端传来的数据
    public static string data = null;

    // Thread signal.线程 用一个指示是否将初始状态设置为终止的布尔值初始化 ManualResetEvent 类的新实例。
    public static ManualResetEvent allDone = new ManualResetEvent(false);

    public AsynchronousSocketListener()
    {
    }

    public static void StartListening()
    {
     // Data buffer for incoming data. 传入数据缓冲
     byte[] bytes = new Byte[1024];
     // Establish the local endpoint for the socket. 建立本地端口
     // The DNS name of the computer
     // running the listener is "host.contoso.com".
     IPHostEntry ipHostInfo = Dns.Resolve(Dns.GetHostName());
     IPAddress ipAddress = ipHostInfo.AddressList[0];
  
     IPEndPoint localEndPoint = new IPEndPoint(ipAddress, 11001);

     // Create a TCP/IP socket.
     Socket listener = new Socket(AddressFamily.InterNetwork,
      SocketType.Stream, ProtocolType.Tcp );

     // Bind the socket to the local endpoint and listen for incoming connections.绑定端口和数据
     try
     {
      listener.Bind(localEndPoint);
      listener.Listen(100);

      while (true)
      {
       // Set the event to nonsignaled state.设置无信号状态的事件
       allDone.Reset();

       // Start an asynchronous socket to listen for connections.重新 启动异步连接
       Console.WriteLine("Waiting for a connection..."+localEndPoint.Address+" : "+localEndPoint.Port);
       listener.BeginAccept(
        new AsyncCallback(AcceptCallback),
        listener );

       // Wait until a connection is made before continuing.等待连接创建后继续
       allDone.WaitOne();
      }

     }
     catch (Exception e)
     {
      Console.WriteLine(e.ToString());
     }

     Console.WriteLine("/nPress ENTER to continue...");
     Console.Read();
   
    }

    public static void AcceptCallback(IAsyncResult ar)
    {
     // Signal the main thread to continue.接受回调方法 该方法的此节向主应用程序线程发出信号,让它继续处理并建立与客户端的连接
     allDone.Set();

     // Get the socket that handles the client request.获取客户端请求句柄
     Socket listener = (Socket) ar.AsyncState;
     Socket handler = listener.EndAccept(ar);

     // Create the state object.
     StateObject state = new StateObject();
     state.workSocket = handler;
     handler.BeginReceive( state.buffer, 0, StateObject.BufferSize, 0,
      new AsyncCallback(ReadCallback), state);
    }

    /// <summary>
    /// 与接受回调方法一样,读取回调方法也是一个 AsyncCallback 委托。该方法将来自客户端套接字的一个或多个字节读入数据缓冲区,然后再次调用 BeginReceive 方法,直到客户端发送的数据完成为止。从客户端读取整个消息后,在控制台上显示字符串,并关闭处理与客户端的连接的服务器套接字。
    /// </summary>
    /// <param name="ar">IAsyncResult 委托</param>
    public static void ReadCallback(IAsyncResult ar)
    {
     String content = String.Empty;
     Console.WriteLine("收到连接信号");
     // Retrieve the state object and the handler socket创建自定义的状态对象
     // from the asynchronous state object.
     StateObject state = (StateObject) ar.AsyncState;
     Socket handler = state.workSocket;//处理的句柄

     // Read data from the client socket. 读出
     int bytesRead = handler.EndReceive(ar);

     if (bytesRead > 0)
     {
      Console.WriteLine("数据量 = "+bytesRead);
      // There    might be more data, so store the data received so far.
      state.sb.Append(Encoding.UTF8.GetString(
       state.buffer,0,bytesRead));
   
      // Check for end-of-file tag. If it is not there, read
      // more data.
      content = state.sb.ToString();
      if (content.IndexOf("<") > -1)
      {
       // All the data has been read from the
       // client. Display it on the console.
       Console.WriteLine("Read {0} bytes from socket. /n Data : {1}",
        content.Length, content );
       // Echo the data back to the client.
       Send(handler, "回执:"+content);
      }
      else
      {
       // Not all data received. Get more.
       handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,
        new AsyncCallback(ReadCallback), state);
      }
     }
    }

    private static void Send(Socket handler, String data)
    {
     // Convert the string data to byte data using UTF8 encoding.
     byte[] byteData = Encoding.UTF8.GetBytes(data);

     // Begin sending the data to the remote device.
     handler.BeginSend(byteData, 0, byteData.Length, 0,
      new AsyncCallback(SendCallback), handler);
    }
    /// <summary>
    /// 发送
    /// </summary>
    /// <param name="ar"></param>
    private static void SendCallback(IAsyncResult ar)
    {
     try
     {
      // Retrieve the socket from the state object.
      Socket handler = (Socket) ar.AsyncState;

      // Complete sending the data to the remote device.向远端发送数据
      int bytesSent = handler.EndSend(ar);
      Console.WriteLine("Sent {0} bytes to client.", bytesSent);

      handler.Shutdown(SocketShutdown.Both);
      handler.Close();

     }
     catch (Exception e)
     {
      Console.WriteLine(e.ToString());
     }
    }


     public static int Main(String[] args)
     {
        StartListening();
        return 0;
      }
}

}


Flash端

var socket:XMLSocket = new XMLSocket();
socket.onConnect = function(success:Boolean) {
if (success) {
    trace("Connection succeeded!");
} else {
    trace("Connection failed!");
}
};
if (!socket.connect("127.0.0.1", 11001)) {
trace("Connection failed!");
}
socket.onXML = function(doc) {
/*var e = doc.firstChild;
       if (e != null && e.nodeName == "MESSAGE") {
           displayMessage(e.attributes.user, e.attributes.text);
       }*/
trace(""+String(doc));
};
//
var my_xml:XML = new XML();
var myLogin:XMLNode = my_xml.createElement("login");
myLogin.attributes.username = "hehe";
myLogin.attributes.password = "1234";
my_xml.appendChild(myLogin);
socket.send(my_xml);

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