转自:http://blog.csdn.net/xqf222/article/details/5877795
最近做项目时,遇到了要在C#中调用C++dll。其中有些数据类型在C#和C++中不一样。就在网上找了以下,果然有人已经整理啦!感谢原作者,于是转载过来了。
本以为这篇搜集整理的代码会是很不错的文章,花了一天时间,搜索到最后居然出来一篇叫做"C# 与 C++ 数据类型对照表"的文章.几乎囊括掉和大部分的数据了,太打击我了. 本文中有部分的数据没有测试.也有一些不错的是看了上百篇网文对比整理得来的.希望有帮助.
//C++中的DLL函数原型为
//extern "C" __declspec(dllexport) bool 方法名一(const char* 变量名1, unsigned char* 变量名2)
//extern "C" __declspec(dllexport) bool 方法名二(const unsigned char* 变量名1, char* 变量名2)
//C#调用C++的DLL搜集整理的所有数据类型转换方式,可能会有重复或者多种方案,自己多测试
//c++:HANDLE(void *) <==> c#:System.IntPtr
//c++:Byte(unsigned char) <==> c#:System.Byte
//c++:SHORT(short) <==> c#:System.Int16
//c++:WORD(unsigned short) <==> c#:System.UInt16
//c++:INT(int) <==> c#:System.Int16
//c++:INT(int) <==> c#:System.Int32
//c++:UINT(unsigned int) <==> c#:System.UInt16
//c++:UINT(unsigned int) <==> c#:System.UInt32
//c++:LONG(long) <==> c#:System.Int32
//c++:ULONG(unsigned long) <==> c#:System.UInt32
//c++:DWORD(unsigned long) <==> c#:System.UInt32
//c++:DECIMAL <==> c#:System.Decimal
//c++:BOOL(long) <==> c#:System.Boolean
//c++:CHAR(char) <==> c#:System.Char
//c++:LPSTR(char *) <==> c#:System.String
//c++:LPWSTR(wchar_t *) <==> c#:System.String
//c++:LPCSTR(const char *) <==> c#:System.String
//c++:LPCWSTR(const wchar_t *) <==> c#:System.String
//c++:PCAHR(char *) <==> c#:System.String
//c++:BSTR <==> c#:System.String
//c++:FLOAT(float) <==> c#:System.Single
//c++:DOUBLE(double) <==> c#:System.Double
//c++:VARIANT <==> c#:System.Object
//c++:PBYTE(byte *) <==> c#:System.Byte[]
//c++:BSTR <==> c#:StringBuilder
//c++:LPCTSTR <==> c#:StringBuilder
//c++:LPCTSTR <==> c#:string
//c++:LPTSTR <==> c#:[MarshalAs(UnmanagedType.LPTStr)] string
//c++:LPTSTR 输出变量名 <==> c#:StringBuilder 输出变量名
//c++:LPCWSTR <==> c#:IntPtr
//c++:BOOL <==> c#:bool
//c++:HMODULE <==> c#:IntPtr
//c++:HINSTANCE <==> c#:IntPtr
//c++:结构体 <==> c#:public struct 结构体{};
//c++:结构体 **变量名 <==> c#:out 变量名 //C#中提前申明一个结构体实例化后的变量名
//c++:结构体 &变量名 <==> c#:ref 结构体 变量名
//c++:WORD <==> c#:ushort
//c++:DWORD <==> c#:uint
//c++:DWORD <==> c#:int
//c++:UCHAR <==> c#:int
//c++:UCHAR <==> c#:byte
//c++:UCHAR* <==> c#:string
//c++:UCHAR* <==> c#:IntPtr
//c++:GUID <==> c#:Guid
//c++:Handle <==> c#:IntPtr
//c++:HWND <==> c#:IntPtr
//c++:DWORD <==> c#:int
//c++:COLORREF <==> c#:uint
//c++:unsigned char <==> c#:byte
//c++:unsigned char * <==> c#:ref byte
//c++:unsigned char * <==> c#:[MarshalAs(UnmanagedType.LPArray)] byte[]
//c++:unsigned char * <==> c#:[MarshalAs(UnmanagedType.LPArray)] Intptr
//c++:unsigned char & <==> c#:ref byte
//c++:unsigned char 变量名 <==> c#:byte 变量名
//c++:unsigned short 变量名 <==> c#:ushort 变量名
//c++:unsigned int 变量名 <==> c#:uint 变量名
//c++:unsigned long 变量名 <==> c#:ulong 变量名
//c++:char 变量名 <==> c#:byte 变量名 //C++中一个字符用一个字节表示,C#中一个字符用两个字节表示
//c++:char 数组名[数组大小] <==> c#:MarshalAs(UnmanagedType.ByValTStr, SizeConst = 数组大小)] public string 数组名; ushort
//c++:char * <==> c#:string //传入参数
//c++:char * <==> c#:StringBuilder//传出参数
//c++:char *变量名 <==> c#:ref string 变量名
//c++:char *输入变量名 <==> c#:string 输入变量名
//c++:char *输出变量名 <==> c#:[MarshalAs(UnmanagedType.LPStr)] StringBuilder 输出变量名
//c++:char ** <==> c#:string
//c++:char **变量名 <==> c#:ref string 变量名
//c++:const char * <==> c#:string
//c++:char[] <==> c#:string
//c++:char 变量名[数组大小] <==> c#:[MarshalAs(UnmanagedType.ByValTStr,SizeConst=数组大小)] public string 变量名;
//c++:struct 结构体名 *变量名 <==> c#:ref 结构体名 变量名
//c++:委托 变量名 <==> c#:委托 变量名
//c++:int <==> c#:int
//c++:int <==> c#:ref int
//c++:int & <==> c#:ref int
//c++:int * <==> c#:ref int //C#中调用前需定义int 变量名 = 0;
//c++:*int <==> c#:IntPtr
//c++:int32 PIPTR * <==> c#:int32[]
//c++:float PIPTR * <==> c#:float[]
//c++:double** 数组名 <==> c#:ref double 数组名
//c++:double*[] 数组名 <==> c#:ref double 数组名
//c++:long <==> c#:int
//c++:ulong <==> c#:int
//c++:UINT8 * <==> c#:ref byte //C#中调用前需定义byte 变量名 = new byte();
//c++:handle <==> c#:IntPtr
//c++:hwnd <==> c#:IntPtr
//c++:void * <==> c#:IntPtr
//c++:void * user_obj_param <==> c#:IntPtr user_obj_param
//c++:void * 对象名称 <==> c#:([MarshalAs(UnmanagedType.AsAny)]Object 对象名称
//c++:char, INT8, SBYTE, CHAR <==> c#:System.SByte
//c++:short, short int, INT16, SHORT <==> c#:System.Int16
//c++:int, long, long int, INT32, LONG32, BOOL , INT <==> c#:System.Int32
//c++:__int64, INT64, LONGLONG <==> c#:System.Int64
//c++:unsigned char, UINT8, UCHAR , BYTE <==> c#:System.Byte
//c++:unsigned short, UINT16, USHORT, WORD, ATOM, WCHAR , __wchar_t <==> c#:System.UInt16
//c++:unsigned, unsigned int, UINT32, ULONG32, DWORD32, ULONG, DWORD, UINT <==> c#:System.UInt32
//c++:unsigned __int64, UINT64, DWORDLONG, ULONGLONG <==> c#:System.UInt64
//c++:float, FLOAT <==> c#:System.Single
//c++:double, long double, DOUBLE <==> c#:System.Double
//Win32 Types <==> CLR Type
//Struct需要在C#里重新定义一个Struct
//CallBack回调函数需要封装在一个委托里,delegate static extern int FunCallBack(string str);
//unsigned char** ppImage替换成IntPtr ppImage
//int& nWidth替换成ref int nWidth
//int*, int&, 则都可用 ref int 对应
//双针指类型参数,可以用 ref IntPtr
//函数指针使用c++: typedef double (*fun_type1)(double); 对应 c#:public delegate double fun_type1(double);
//char* 的操作c++: char*; 对应 c#:StringBuilder;
//c#中使用指针:在需要使用指针的地方 加 unsafe
//unsigned char对应public byte
/*
* typedef void (*CALLBACKFUN1W)(wchar_t*, void* pArg);
* typedef void (*CALLBACKFUN1A)(char*, void* pArg);
* bool BIOPRINT_SENSOR_API dllFun1(CALLBACKFUN1 pCallbackFun1, void* pArg);
* 调用方式为
* [UnmanagedFunctionPointer(CallingConvention.Cdecl)]
* public delegate void CallbackFunc1([MarshalAs(UnmanagedType.LPWStr)] StringBuilder strName, IntPtr pArg);
*
*
*/