最近工作有点空,所以想研究研究关于 MIDP1.0图片翻转的问题,可能有人会问 midp2 里不是有翻转函数码,但是我可以说国内绝大多数的公司都是使用1.0在开发,因为中国有太多用户使用的手机不支持2.0,而且2.0的 GameAPI 也是差强人意。
好了,接下来看看我现在找到的一点关于 1.0 翻转已经换色的资料
import javax.microedition.lcdui.*;
class Png
{
static int[] crc_table;
static int dataptr;
static int crcfrom;
static int pngsize;
static byte[] data;
static byte[] PNG_header={-119,80,78,71,13,10,26,10,0,0,0,13,73,72,68,82,0,0,0,0,0,0,0,0,8,3,0,0,0};
static byte[] PNG_End={0,0,0,0,73,69,78,68,-82,66,96,-126};
static
{
crc_table = new int[256];
for (int n = 0; n < 256; n++)
{
int c = n;
for (int k = 8; --k >= 0; )
{
if ((c & 1) != 0)
c = 0xedb88320 ^ (c >>> 1);
else
c = c >>> 1;
}
crc_table[n] = c;
}
}
static Image create(int width, int height, int palette, byte[] idata, byte[] pal, int trans, int flips, int imgStart, int palStart)
{
int i,j;
Image temp;
if(flips>3) // If rotating swap width and height around
{
int t=width;
width=height;
height=t;
}
pngsize = palette*3 + (width+1)*height + 80;
if(trans>-1) pngsize += 13 + trans;
data = new byte[pngsize];
// Create PNG Header
for(i=0;i<PNG_header.length;i++)
data[i] = PNG_header[i];
data[19] = (byte)width;
data[23] = (byte)height;
dataptr=29;
writeInt(calc_crc(data, 12, 17));
writeInt(palette*3);
crcfrom=dataptr;
writeInt(0x504c5445); // PLTE Header
for(i=0;i<palette*3;i++)
data[dataptr++]=pal[i+palStart*3];
writeInt(calc_crc(data, crcfrom, dataptr - crcfrom));
if(trans>-1)
{
writeInt(trans+1);
crcfrom=dataptr;
writeInt(0x74524e53); // tRNS Header
for(i=0;i<trans;i++)
data[dataptr++]=(byte)0xff;
data[dataptr++]=0;
writeInt(calc_crc(data, crcfrom, dataptr - crcfrom));
}
int compsize = (width+1) * height;
writeInt(compsize+11); // Write IDAT Length
crcfrom=dataptr;
writeInt(0x49444154); // IDAT Header
data[dataptr++]=(byte)0x78; // PNG compression flags
data[dataptr++]=(byte)0xda; // PNG compression flags
data[dataptr++]=(byte)0x01; // PNG final block / No compression
data[dataptr++]=(byte)(compsize & 0xff); // Write data length (little endian)
data[dataptr++]=(byte)((compsize>>>8) & 0xff);
data[dataptr]=(byte)(~data[dataptr-2]); // Write inverse length
dataptr++;
data[dataptr]=(byte)(~data[dataptr-2]);
dataptr++;
int adlerstart = dataptr;
switch(flips)
{
case 0: // No Flip
i=imgStart;
for(int y=0;y<height;y++)
{
data[dataptr++]=0;
for(int x=0;x<width;x++)
data[dataptr++]=idata[i++];
}
break;
case 1: // X Flip
for(int y=0;y<height;y++)
{
i=(y+1)*width-1+imgStart;
data[dataptr++]=0;
for(int x=0;x<width;x++)
data[dataptr++]=idata[i--];
}
break;
case 2: // Y Flip
for(int y=0;y<height;y++)
{
i=(height-y-1)*width+imgStart;
data[dataptr++]=0; // No Filter flag for each line
for(int x=0;x<width;x++)
data[dataptr++]=idata[i++];
}
break;
case 3: // XY Flip
for(int y=0;y<height;y++)
{
i=(height-y)*width-1+imgStart;
data[dataptr++]=0; // No Filter flag for each line
for(int x=0;x<width;x++)
data[dataptr++]=idata[i--];
}
break;
case 4: // Rotated 90 CW
j=(width-1)*height+imgStart;
for(int y=0;y<height;y++)
{
i=j+y;
data[dataptr++]=0;
for(int x=0;x<width;x++)
{
data[dataptr++]=idata[i];
i-=height;
}
}
break;
case 5: // Rotated 90 CCW
j=height+imgStart-1;
for(int y=0;y<height;y++)
{
i=j-y;
data[dataptr++]=0;
for(int x=0;x<width;x++)
{
data[dataptr++]=idata[i];
i+=height;
}
}
break;
}
int adler1=1;
int adler2=0;
for(i=0;i<compsize;i++)
{
adler1=adler1+((int)data[adlerstart+i]&0xff);
adler2=adler1+adler2;
adler1%=65521;
adler2%=65521;
}
writeInt((adler2<<16) | adler1 );
writeInt(calc_crc(data, crcfrom, dataptr - crcfrom));
for(i=0;i<PNG_End.length;i++)
data[dataptr++] = PNG_End[i];
temp = Image.createImage (data,0, dataptr);
data = null;
return temp;
}
static void writeInt(long crc)
{
data[dataptr++]=(byte)((crc>>>24)&255);
data[dataptr++]=(byte)((crc>>>16)&255);
data[dataptr++]=(byte)((crc>>>8)&255);
data[dataptr++]=(byte)(crc&255);
}
static long calc_crc (byte[] buf, int off, int len)
{
int c = ~0;
while (--len >= 0)
c = crc_table[(c ^ buf[off++]) & 0xff] ^ (c >>> 8);
return (long) ~c & 0xffffffffL;
}
}
这是国外的程序写的一段代码,在1.0中实现了图片的翻转和换色,而且在游戏中进行了应用,取得了不错的效果,但是关键他用的图片格式是RAW的一种格式,是未压缩的格式,也就是说是连续的格式,但是我不清楚这种格式是如何转成的。我说这些只是想起一个头,大家有兴趣的可以讨论一下这个话题。测试程序见附件
好了,接下来看看我现在找到的一点关于 1.0 翻转已经换色的资料
import javax.microedition.lcdui.*;
class Png
{
static int[] crc_table;
static int dataptr;
static int crcfrom;
static int pngsize;
static byte[] data;
static byte[] PNG_header={-119,80,78,71,13,10,26,10,0,0,0,13,73,72,68,82,0,0,0,0,0,0,0,0,8,3,0,0,0};
static byte[] PNG_End={0,0,0,0,73,69,78,68,-82,66,96,-126};
static
{
crc_table = new int[256];
for (int n = 0; n < 256; n++)
{
int c = n;
for (int k = 8; --k >= 0; )
{
if ((c & 1) != 0)
c = 0xedb88320 ^ (c >>> 1);
else
c = c >>> 1;
}
crc_table[n] = c;
}
}
static Image create(int width, int height, int palette, byte[] idata, byte[] pal, int trans, int flips, int imgStart, int palStart)
{
int i,j;
Image temp;
if(flips>3) // If rotating swap width and height around
{
int t=width;
width=height;
height=t;
}
pngsize = palette*3 + (width+1)*height + 80;
if(trans>-1) pngsize += 13 + trans;
data = new byte[pngsize];
// Create PNG Header
for(i=0;i<PNG_header.length;i++)
data[i] = PNG_header[i];
data[19] = (byte)width;
data[23] = (byte)height;
dataptr=29;
writeInt(calc_crc(data, 12, 17));
writeInt(palette*3);
crcfrom=dataptr;
writeInt(0x504c5445); // PLTE Header
for(i=0;i<palette*3;i++)
data[dataptr++]=pal[i+palStart*3];
writeInt(calc_crc(data, crcfrom, dataptr - crcfrom));
if(trans>-1)
{
writeInt(trans+1);
crcfrom=dataptr;
writeInt(0x74524e53); // tRNS Header
for(i=0;i<trans;i++)
data[dataptr++]=(byte)0xff;
data[dataptr++]=0;
writeInt(calc_crc(data, crcfrom, dataptr - crcfrom));
}
int compsize = (width+1) * height;
writeInt(compsize+11); // Write IDAT Length
crcfrom=dataptr;
writeInt(0x49444154); // IDAT Header
data[dataptr++]=(byte)0x78; // PNG compression flags
data[dataptr++]=(byte)0xda; // PNG compression flags
data[dataptr++]=(byte)0x01; // PNG final block / No compression
data[dataptr++]=(byte)(compsize & 0xff); // Write data length (little endian)
data[dataptr++]=(byte)((compsize>>>8) & 0xff);
data[dataptr]=(byte)(~data[dataptr-2]); // Write inverse length
dataptr++;
data[dataptr]=(byte)(~data[dataptr-2]);
dataptr++;
int adlerstart = dataptr;
switch(flips)
{
case 0: // No Flip
i=imgStart;
for(int y=0;y<height;y++)
{
data[dataptr++]=0;
for(int x=0;x<width;x++)
data[dataptr++]=idata[i++];
}
break;
case 1: // X Flip
for(int y=0;y<height;y++)
{
i=(y+1)*width-1+imgStart;
data[dataptr++]=0;
for(int x=0;x<width;x++)
data[dataptr++]=idata[i--];
}
break;
case 2: // Y Flip
for(int y=0;y<height;y++)
{
i=(height-y-1)*width+imgStart;
data[dataptr++]=0; // No Filter flag for each line
for(int x=0;x<width;x++)
data[dataptr++]=idata[i++];
}
break;
case 3: // XY Flip
for(int y=0;y<height;y++)
{
i=(height-y)*width-1+imgStart;
data[dataptr++]=0; // No Filter flag for each line
for(int x=0;x<width;x++)
data[dataptr++]=idata[i--];
}
break;
case 4: // Rotated 90 CW
j=(width-1)*height+imgStart;
for(int y=0;y<height;y++)
{
i=j+y;
data[dataptr++]=0;
for(int x=0;x<width;x++)
{
data[dataptr++]=idata[i];
i-=height;
}
}
break;
case 5: // Rotated 90 CCW
j=height+imgStart-1;
for(int y=0;y<height;y++)
{
i=j-y;
data[dataptr++]=0;
for(int x=0;x<width;x++)
{
data[dataptr++]=idata[i];
i+=height;
}
}
break;
}
int adler1=1;
int adler2=0;
for(i=0;i<compsize;i++)
{
adler1=adler1+((int)data[adlerstart+i]&0xff);
adler2=adler1+adler2;
adler1%=65521;
adler2%=65521;
}
writeInt((adler2<<16) | adler1 );
writeInt(calc_crc(data, crcfrom, dataptr - crcfrom));
for(i=0;i<PNG_End.length;i++)
data[dataptr++] = PNG_End[i];
temp = Image.createImage (data,0, dataptr);
data = null;
return temp;
}
static void writeInt(long crc)
{
data[dataptr++]=(byte)((crc>>>24)&255);
data[dataptr++]=(byte)((crc>>>16)&255);
data[dataptr++]=(byte)((crc>>>8)&255);
data[dataptr++]=(byte)(crc&255);
}
static long calc_crc (byte[] buf, int off, int len)
{
int c = ~0;
while (--len >= 0)
c = crc_table[(c ^ buf[off++]) & 0xff] ^ (c >>> 8);
return (long) ~c & 0xffffffffL;
}
}
这是国外的程序写的一段代码,在1.0中实现了图片的翻转和换色,而且在游戏中进行了应用,取得了不错的效果,但是关键他用的图片格式是RAW的一种格式,是未压缩的格式,也就是说是连续的格式,但是我不清楚这种格式是如何转成的。我说这些只是想起一个头,大家有兴趣的可以讨论一下这个话题。测试程序见附件