IOS 基本动画(旋转、移动、闪烁、缩放等)

#define kDegreesToRadian(x) (M_PI * (x) / 180.0)

 

#define kRadianToDegrees(radian) (radian*180.0)/(M_PI)

 

- (void)viewDidLoad

{

    [superviewDidLoad];

    self.title = @"测试动画";

    self.view.backgroundColor = [UIColorlightGrayColor];

    

    

    myTest1 = [[UILabelalloc]initWithFrame:CGRectMake(101006040)];

    myTest1.backgroundColor = [UIColorblueColor];

    myTest1.textAlignment = NSTextAlignmentCenter;

    myTest1.text = @"测试动画";

    myTest1.textColor = [UIColorwhiteColor];

    [self.viewaddSubview:myTest1];

    

      //闪烁效果。

//    [myTest1.layer addAnimation:[self opacityForever_Animation:0.5] forKey:nil];

      ///移动的动画。

//    [myTest1.layer addAnimation:[self moveX:1.0f X:[NSNumber numberWithFloat:200.0f]] forKey:nil];

    //缩放效果。

//    [myTest1.layer addAnimation:[self scale:[NSNumber numberWithFloat:1.0f] orgin:[NSNumber numberWithFloat:3.0f] durTimes:2.0f Rep:MAXFLOAT] forKey:nil];

     //组合动画。

//    NSArray *myArray = [NSArray arrayWithObjects:[self opacityForever_Animation:0.5],[self moveX:1.0f X:[NSNumber numberWithFloat:200.0f]],[self scale:[NSNumber numberWithFloat:1.0f] orgin:[NSNumber numberWithFloat:3.0f] durTimes:2.0f Rep:MAXFLOAT], nil];

//    [myTest1.layer addAnimation:[self groupAnimation:myArray durTimes:3.0f Rep:MAXFLOAT] forKey:nil];

    //路径动画。

//    CGMutablePathRef myPah = CGPathCreateMutable();

//    CGPathMoveToPoint(myPah, nil,30, 77);

//    CGPathAddCurveToPoint(myPah, nil, 50, 50, 60, 200, 200, 200);//这里的是控制点。

//    [myTest1.layer addAnimation:[self keyframeAnimation:myPah durTimes:5 Rep:MAXFLOAT] forKey:nil];

    //旋转动画。

    [myTest1.layeraddAnimation:[selfrotation:2degree:kRadianToDegrees(90)direction:1repeatCount:MAXFLOATforKey:nil];

    

    

}

 

#pragma mark === 永久闪烁的动画 ======

-(CABasicACnimation *)opacityForever_Animation:(float)time

{

    CABasicAnimation *animation = [CABasicAnimationanimationWithKeyPath:@"opacity"];//必须写opacity才行。

    animation.fromValue = [NSNumbernumberWithFloat:1.0f];

    animation.toValue = [NSNumbernumberWithFloat:0.0f];//这是透明度。

    animation.autoreverses = YES;

    animation.duration = time;

    animation.repeatCount = MAXFLOAT;

    animation.removedOnCompletion = NO;

    animation.fillMode = kCAFillModeForwards;

     animation.timingFunction=[CAMediaTimingFunctionfunctionWithName:kCAMediaTimingFunctionEaseIn];///没有的话是均匀的动画。

    return animation;

}

 

#pragma mark =====横向、纵向移动===========

-(CABasicAnimation *)moveX:(float)time X:(NSNumber *)x

{

    CABasicAnimation *animation = [CABasicAnimationanimationWithKeyPath:@"transform.translation.x"];///.y的话就向下移动。

    animation.toValue = x;

    animation.duration = time;

    animation.removedOnCompletion = NO;//yes的话,又返回原位置了。

    animation.repeatCount = MAXFLOAT;

    animation.fillMode = kCAFillModeForwards;

    return animation;

}

 

#pragma mark =====缩放-=============

-(CABasicAnimation *)scale:(NSNumber *)Multiple orgin:(NSNumber *)orginMultiple durTimes:(float)time Rep:(float)repertTimes

{

    CABasicAnimation *animation = [CABasicAnimationanimationWithKeyPath:@"transform.scale"];

    animation.fromValue = Multiple;

    animation.toValue = orginMultiple;

    animation.autoreverses = YES;

    animation.repeatCount = repertTimes;

    animation.duration = time;//不设置时候的话,有一个默认的缩放时间.

    animation.removedOnCompletion = NO;

    animation.fillMode = kCAFillModeForwards;

    return  animation;

}

 

#pragma mark =====组合动画-=============

-(CAAnimationGroup *)groupAnimation:(NSArray *)animationAry durTimes:(float)time Rep:(float)repeatTimes

{

    CAAnimationGroup *animation = [CAAnimationGroupanimation];

    animation.animations = animationAry;

    animation.duration = time;

    animation.removedOnCompletion = NO;

    animation.repeatCount = repeatTimes;

    animation.fillMode = kCAFillModeForwards;

    return animation;

}

 

#pragma mark =====路径动画-=============

-(CAKeyframeAnimation *)keyframeAnimation:(CGMutablePathRef)path durTimes:(float)time Rep:(float)repeatTimes

{

    CAKeyframeAnimation *animation = [CAKeyframeAnimationanimationWithKeyPath:@"position"];

    animation.path = path;

    animation.removedOnCompletion = NO;

    animation.fillMode = kCAFillModeForwards;

    animation.timingFunction = [CAMediaTimingFunctionfunctionWithName:kCAMediaTimingFunctionEaseIn];

    animation.autoreverses = NO;

    animation.duration = time;

    animation.repeatCount = repeatTimes;

    return animation;

}

 

#pragma mark ====旋转动画======

-(CABasicAnimation *)rotation:(float)dur degree:(float)degree direction:(int)direction repeatCount:(int)repeatCount

{

    CATransform3D rotationTransform = CATransform3DMakeRotation(degree, 00, direction);

    CABasicAnimation *animation = [CABasicAnimationanimationWithKeyPath:@"transform"];

    animation.toValue = [NSValue valueWithCATransform3D:rotationTransform];

    animation.duration  =  dur;

    animation.autoreverses = NO;

    animation.cumulative = NO;

    animation.fillMode = kCAFillModeForwards;

    animation.repeatCount = repeatCount;

    animation.delegate = self;

 

    return animation;

 

}

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