glfw 如何 在创建 context 指定 opengl 版本

  

1:

     if (ctxconfig->major != 1 || ctxconfig->minor != 0)

        {
            setGLXattrib(GLX_CONTEXT_MAJOR_VERSION_ARB, ctxconfig->major);
            setGLXattrib(GLX_CONTEXT_MINOR_VERSION_ARB, ctxconfig->minor);
        }

        if (mask)
            setGLXattrib(GLX_CONTEXT_PROFILE_MASK_ARB, mask);

        if (flags)
            setGLXattrib(GLX_CONTEXT_FLAGS_ARB, flags);

        setGLXattrib(None, None);

        window->glx.context =
            _glfw.glx.CreateContextAttribsARB(_glfw.x11.display,
                                              native,
                                              share,
                                              True,
                                              attribs);


2:

        _glfw.glx.CreateContextAttribsARB = (PFNGLXCREATECONTEXTATTRIBSARBPROC)
            _glfwPlatformGetProcAddress("glXCreateContextAttribsARB");

    _glfw.glx.GetProcAddress =
        dlsym(_glfw.glx.handle, "glXGetProcAddress");
    _glfw.glx.GetProcAddressARB =
        dlsym(_glfw.glx.handle, "glXGetProcAddressARB");


3:

GLFWglproc _glfwPlatformGetProcAddress(const char* procname)
{
    if (_glfw.glx.GetProcAddress)
        return _glfw.glx.GetProcAddress((const GLubyte*) procname);
    else if (_glfw.glx.GetProcAddressARB)
        return _glfw.glx.GetProcAddressARB((const GLubyte*) procname);
    else
        return dlsym(_glfw.glx.handle, procname);
}

4:

int _glfwInitContextAPI(void)
{
#if defined(__CYGWIN__)
    const char* soname = "libGL-1.so";
#else
    const char* soname = "libGL.so.1";
#endif

    if (!_glfwCreateContextTLS())
        return GL_FALSE;

    _glfw.glx.handle = dlopen(soname, RTLD_LAZY | RTLD_GLOBAL);
    if (!_glfw.glx.handle)



看懂了吗? haha.



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