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1. A Beginners Hello World
public class Hello World
{
public static void Main()
{
System.Console.WriteLine(" Hello World");
}
}
2. Slightly improved version
using System;
public class Hello World
{
public static void Main()
{
Console.WriteLine(" Hello World");
}
}
3. Command Line Arguments
using System;
public class Hello World
{
public static void Main(string[] args)
{
Console.WriteLine(args[0]);
}
}
4. From Constructor
using System;
public class Hello World
{
public Hello World()
{
Console.WriteLine(" Hello World");
}
public static void Main()
{
Hello World hw = new Hello World();
}
}
5. More OO
using System;
public class Hello World
{
public void Hello World()
{
Console.WriteLine(" Hello World");
}
public static void Main()
{
Hello World hw = new Hello World();
hw. Hello World();
}
}
6. From another class
using System;
public class Hello World
{
public static void Main()
{
Hello WorldHelperClass hwh = new Hello WorldHelperClass();
hwh.write Hello World();
}
}
public class Hello WorldHelperClass
{
public void write Hello World()
{
Console.WriteLine(" Hello World");
}
}
7. Inheritance
abstract class Hello WorldBase
{
public abstract void write Hello World();
}
class Hello World : Hello WorldBase
{
public override void write Hello World()
{
Console.WriteLine(" Hello World");
}
}
class Hello WorldImp
{
static void Main() {
Hello WorldBase hwb = Hello World;
Hello WorldBase.write Hello World();
}
}
8. Static Constructor
using System;
public class Hello World
{
private static string str Hello World;
static Hello World()
{
str Hello World = " Hello World";
}
void write Hello World()
{
Console.WriteLine(str Hello World);
}
public static void Main()
{
Hello World hw = new Hello World();
hw.write Hello World();
}
}
9. Exception Handling
using System;
public class Hello World
{
public static void Main(string[] args)
{
try
{
Console.WriteLine(args[0]);
}
catch(IndexOutOfRangeException e)
{
Console.WriteLine(e.ToString());
}
}
}
10. Creating a DLL and using it in an application
using System;
namespace HelloLibrary
{
public class HelloMessage
{
public string Message
{
get
{
return " Hello, World!!!";
}
}
}
}
//------
using System;
using HelloLibrary;
namespace HelloApplication
{
class HelloApp
{
public static void Main(string[] args)
{
HelloMessage m = new HelloMessage();
}
}
}
11. Using Property
using System;
public class Hello World
{
public string str Hello World
{
get
{
return " Hello World";
}
}
public static void Main()
{
Hello World hw = new Hello World();
Console.WriteLine(cs.str Hello World);
}
}
12. Using Delegates
using System;
class Hello World
{
static void write Hello World() {
Console.WriteLine(" Hello World");
}
static void Main() {
SimpleDelegate d = new SimpleDelegate(write Hello World);
d();
}
}
13. Using Attributes
#define DEBUGGING
using System;
using System.Diagnostics;
public class Hello World : Attribute
{
[Conditional("DEBUGGING")]
public void write Hello World()
{
Console.WriteLine(" Hello World");
}
public static void Main()
{
Hello World hw = new Hello World();
hw.write Hello World();
}
}
14. Using Interfaces
using System;
interface I Hello World
{
void write Hello World();
}
public class Hello World : I Hello World
{
public void write Hello World()
{
Console.WriteLine(" Hello World");
}
public static void Main()
{
Hello World hw = new Hello World();
hw.write Hello World();
}
}
15. Dynamic Hello World
using System;
using System.Reflection;
namespace Hello WorldNS
{
public class Hello World
{
public string write Hello World()
{
return " Hello World";
}
public static void Main(string[] args)
{
Type hw = Type.GetType(args[0]);
// Instantiating a class dynamically
object[] nctorParams = new object[] {};
object nobj = Activator.CreateInstance(hw,
nctorParams);
// Invoking a method
object[] nmthdParams = new object[] {};
string str Hello World = (string) hw.InvokeMember(
"write Hello World", BindingFlags.Default |
BindingFlags.InvokeMethod, null,
nobj, nmthdParams);
Console.WriteLine(str Hello World);
}
}
}
16. Unsafe Hello World
using System;
public class Hello World
{
unsafe public void write Hello World(char[] chrArray)
{
fixed(char *parr = chrArray)
{
char *pch = parr;
for(int i=0; i<chrArray.Length; i++)
Console.Write(*(pch+i));
}
}
public static void Main()
{
Hello World hw = new Hello World();
char[] chr Hello World = new char[]
{'H','e','l','l','o', ' ', 'W','o','r','l','d'};
hw.write Hello World(chr Hello World);
}
}
17. Using InteropServices
using System;
using System.Runtime.InteropServices;
class Class1
{
[DllImport("kernel32")]
private static extern int Beep(int dwFreq, int dwDuration);
static void Main(string[] args)
{
Console.WriteLine(" Hello World");
Beep(1000, 2000);
}
}
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使用C#编写不同的“
Hello
World”程序
1. A Beginners Hello World
public class Hello World
{
public static void Main()
{
System.Console.WriteLine(" Hello World");
}
}
2. Slightly improved version
using System;
public class Hello World
{
public static void Main()
{
Console.WriteLine(" Hello World");
}
}
3. Command Line Arguments
using System;
public class Hello World
{
public static void Main(string[] args)
{
Console.WriteLine(args[0]);
}
}
4. From Constructor
using System;
public class Hello World
{
public Hello World()
{
Console.WriteLine(" Hello World");
}
public static void Main()
{
Hello World hw = new Hello World();
}
}
5. More OO
using System;
public class Hello World
{
public void Hello World()
{
Console.WriteLine(" Hello World");
}
public static void Main()
{
Hello World hw = new Hello World();
hw. Hello World();
}
}
6. From another class
using System;
public class Hello World
{
public static void Main()
{
Hello WorldHelperClass hwh = new Hello WorldHelperClass();
hwh.write Hello World();
}
}
public class Hello WorldHelperClass
{
public void write Hello World()
{
Console.WriteLine(" Hello World");
}
}
7. Inheritance
abstract class Hello WorldBase
{
public abstract void write Hello World();
}
class Hello World : Hello WorldBase
{
public override void write Hello World()
{
Console.WriteLine(" Hello World");
}
}
class Hello WorldImp
{
static void Main() {
Hello WorldBase hwb = Hello World;
Hello WorldBase.write Hello World();
}
}
8. Static Constructor
using System;
public class Hello World
{
private static string str Hello World;
static Hello World()
{
str Hello World = " Hello World";
}
void write Hello World()
{
Console.WriteLine(str Hello World);
}
public static void Main()
{
Hello World hw = new Hello World();
hw.write Hello World();
}
}
9. Exception Handling
using System;
public class Hello World
{
public static void Main(string[] args)
{
try
{
Console.WriteLine(args[0]);
}
catch(IndexOutOfRangeException e)
{
Console.WriteLine(e.ToString());
}
}
}
10. Creating a DLL and using it in an application
using System;
namespace HelloLibrary
{
public class HelloMessage
{
public string Message
{
get
{
return " Hello, World!!!";
}
}
}
}
//------
using System;
using HelloLibrary;
namespace HelloApplication
{
class HelloApp
{
public static void Main(string[] args)
{
HelloMessage m = new HelloMessage();
}
}
}
11. Using Property
using System;
public class Hello World
{
public string str Hello World
{
get
{
return " Hello World";
}
}
public static void Main()
{
Hello World hw = new Hello World();
Console.WriteLine(cs.str Hello World);
}
}
12. Using Delegates
using System;
class Hello World
{
static void write Hello World() {
Console.WriteLine(" Hello World");
}
static void Main() {
SimpleDelegate d = new SimpleDelegate(write Hello World);
d();
}
}
13. Using Attributes
#define DEBUGGING
using System;
using System.Diagnostics;
public class Hello World : Attribute
{
[Conditional("DEBUGGING")]
public void write Hello World()
{
Console.WriteLine(" Hello World");
}
public static void Main()
{
Hello World hw = new Hello World();
hw.write Hello World();
}
}
14. Using Interfaces
using System;
interface I Hello World
{
void write Hello World();
}
public class Hello World : I Hello World
{
public void write Hello World()
{
Console.WriteLine(" Hello World");
}
public static void Main()
{
Hello World hw = new Hello World();
hw.write Hello World();
}
}
15. Dynamic Hello World
using System;
using System.Reflection;
namespace Hello WorldNS
{
public class Hello World
{
public string write Hello World()
{
return " Hello World";
}
public static void Main(string[] args)
{
Type hw = Type.GetType(args[0]);
// Instantiating a class dynamically
object[] nctorParams = new object[] {};
object nobj = Activator.CreateInstance(hw,
nctorParams);
// Invoking a method
object[] nmthdParams = new object[] {};
string str Hello World = (string) hw.InvokeMember(
"write Hello World", BindingFlags.Default |
BindingFlags.InvokeMethod, null,
nobj, nmthdParams);
Console.WriteLine(str Hello World);
}
}
}
16. Unsafe Hello World
using System;
public class Hello World
{
unsafe public void write Hello World(char[] chrArray)
{
fixed(char *parr = chrArray)
{
char *pch = parr;
for(int i=0; i<chrArray.Length; i++)
Console.Write(*(pch+i));
}
}
public static void Main()
{
Hello World hw = new Hello World();
char[] chr Hello World = new char[]
{'H','e','l','l','o', ' ', 'W','o','r','l','d'};
hw.write Hello World(chr Hello World);
}
}
17. Using InteropServices
using System;
using System.Runtime.InteropServices;
class Class1
{
[DllImport("kernel32")]
private static extern int Beep(int dwFreq, int dwDuration);
static void Main(string[] args)
{
Console.WriteLine(" Hello World");
Beep(1000, 2000);
}
}
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