直接贴代码了,拿来就能用。
参考位置也提供了,需要的人拿走。
分类: Unity3D
类别: 音频处理
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using UnityEngine;
using System.Collections;
//Reference document
//http://www.41post.com/4776/programming/unity-making-a-simple-audio-visualization
//
[RequireComponent (typeof(AudioSource))]
public class AudioSourceGetSpectrumData : MonoBehaviour {
public FFTWindow fftWindow = FFTWindow.Rectangular;
public int sampleSection = 256;
public float[] spectrum;
public float[] spectrumLogValues;