从源码角度带你分析 Android View 事件分发 dispatchTouchEvent,onTouch,onTouchEvent,onClick逻辑顺序过程

我们先从一个例子看起,先重写一个MyButton 继承Button,代码如下:

 

?
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
public class MyBtn extends Button {
 
     public MyButton(Context context) {
         super (context);
     }
 
     public MyBtn(Context context, AttributeSet attrs) {
         super (context, attrs);
     }
 
     public MyBtn(Context context, AttributeSet attrs, int defStyleAttr) {
         super (context, attrs, defStyleAttr);
     }
 
 
     @Override
     public boolean dispatchTouchEvent(MotionEvent event) {
 
         switch (event.getAction()) {
             case MotionEvent.ACTION_DOWN:
                 MyLog.e( "dispatchTouchEvent====MyButton=====ACTION_DOWN" );
                 break ;
             case MotionEvent.ACTION_MOVE:
                 MyLog.e( "dispatchTouchEvent====MyButton=====ACTION_MOVE" );
                 break ;
             case MotionEvent.ACTION_UP:
                 MyLog.e( "dispatchTouchEvent====MyButton=====ACTION_UP" );
                 break ;
         }
 
         return super .dispatchTouchEvent(event);
     }
 
     @Override
     public boolean onTouchEvent(MotionEvent event) {
 
         switch (event.getAction()) {
             case MotionEvent.ACTION_DOWN:
                 MyLog.e( "onTouchEvent====MyButton=====ACTION_DOWN" );
                 break ;
             case MotionEvent.ACTION_MOVE:
                 MyLog.e( "onTouchEvent====MyButton=====ACTION_MOVE" );
                 break ;
             case MotionEvent.ACTION_UP:
                 MyLog.e( "onTouchEvent====MyButton=====ACTION_UP" );
                 break ;
         }
 
         return super .onTouchEvent(event);
     }

 

 

布局文件如下:

 

?
1
2
3
4
5
<relativelayout android:layout_height= "match_parent" android:layout_width= "match_parent" android:paddingbottom= "@dimen/activity_vertical_margin" android:paddingleft= "@dimen/activity_horizontal_margin" android:paddingright= "@dimen/activity_horizontal_margin" android:paddingtop= "@dimen/activity_vertical_margin" tools:context= ".MainActivity" xmlns:android= "http://schemas.android.com/apk/res/android" xmlns:tools= "http://schemas.android.com/tools" >
 
     <com.xjp.testtouchevent.mybutton android:id= "@+id/myButton" android:layout_height= "wrap_content" android:layout_width= "wrap_content" android:text= "测试" >
 
</com.xjp.testtouchevent.mybutton></relativelayout>


测试Activity如下:

 

 

?
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
public class MainActivity extends ActionBarActivity {
 
     private Button myButton;
 
 
     @Override
     protected void onCreate(Bundle savedInstanceState) {
         super .onCreate(savedInstanceState);
         setContentView(R.layout.activity_main);
 
         myButton = (Button) findViewById(R.id.myButton);
 
         myButton.setOnTouchListener( new View.OnTouchListener() {
             @Override
             public boolean onTouch(View v, MotionEvent event) {
                 switch (event.getAction()) {
                     case MotionEvent.ACTION_DOWN:
                         MyLog.e( "onTouch====MyButton=====ACTION_DOWN" );
                         break ;
                     case MotionEvent.ACTION_MOVE:
                         MyLog.e( "onTouch====MyButton=====ACTION_MOVE" );
                         break ;
                     case MotionEvent.ACTION_UP:
                         MyLog.e( "onTouch====MyButton=====ACTION_UP" );
                         break ;
                 }
                 return false ;
             }
         });
 
         myButton.setOnClickListener( new View.OnClickListener() {
             @Override
             public void onClick(View v) {
                 MyLog.e( "onClick====MyButton=====onClick" );
             }
         });
 
 
     }
 
 
}

点击测试按钮,打印结果如下:

 

\

我们从打印结果可以直观看到,点击Button按钮事件分发过程如下 dispatchTouchEvent---->onTouch---->onTouchEvent----->onClick。并且如果仔细的你会发现,都是在ACTION_UP事件之后才触发onClick点击事件,为什么会是这样??现在我们不得而知。我们仅仅是从打印结果推测事件分发的结论,现在我们从源码分析下这个事件分发流程为什么是这样子。

 

事件分发都是从dispatchTouchEvent方法开始的,那么我们这里是重写了dispatchTouchEvent方法,并且最后也调用了父类的super.dispatchTouchEvent(event)方法。那么我们看看父类中的方法到底做了什么??点击进入父类的dispatchTouchEvent方法,发现此方法在View类中找到,其实也不奇怪,所有控件的父类都是View。这里我贴出最新源码如下:

 

?
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
public boolean dispatchTouchEvent(MotionEvent event) {
     boolean result = false ;
 
     if (mInputEventConsistencyVerifier != null ) {
         mInputEventConsistencyVerifier.onTouchEvent(event, 0 );
     }
 
     final int actionMasked = event.getActionMasked();
     if (actionMasked == MotionEvent.ACTION_DOWN) {
         // Defensive cleanup for new gesture
         stopNestedScroll();
     }
 
     if (onFilterTouchEventForSecurity(event)) {
         //noinspection SimplifiableIfStatement
         ListenerInfo li = mListenerInfo;
         if (li != null && li.mOnTouchListener != null
                 && (mViewFlags & ENABLED_MASK) == ENABLED
                 && li.mOnTouchListener.onTouch( this , event)) {
             result = true ;
         }
 
         if (!result && onTouchEvent(event)) {
             result = true ;
         }
     }
 
     if (!result && mInputEventConsistencyVerifier != null ) {
         mInputEventConsistencyVerifier.onUnhandledEvent(event, 0 );
     }
 
     // Clean up after nested scrolls if this is the end of a gesture;
     // also cancel it if we tried an ACTION_DOWN but we didn't want the rest
     // of the gesture.
     if (actionMasked == MotionEvent.ACTION_UP ||
             actionMasked == MotionEvent.ACTION_CANCEL ||
             (actionMasked == MotionEvent.ACTION_DOWN && !result)) {
         stopNestedScroll();
     }
 
     return result;
}


忽略其他无关代码,我们直接看17--25行。第17行的if判断关键在于li.mOnTouchListener.onTouch(this, event) 的返回值,这个接口回调就是我们外面写的myButton.setOnTouchListener事件(Button 的onTouch事件),在MainActivity代码里,我们setOnTouchListener返回的值是false,所以在源码中我们可以看到 17行的条件不成立,那么条件不成立,result=false;因此,源码的第23行if 判断第一个条件成立,继续执行第二个条件,也就是onTouchEvent。我们跳到这个方法里看看里面干啥了?看如下代码:

 

?
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
public boolean onTouchEvent(MotionEvent event) {
 
         if (((viewFlags & CLICKABLE) == CLICKABLE ||
                 (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)) {
             switch (event.getAction()) {
                 case MotionEvent.ACTION_UP:
                     boolean prepressed = (mPrivateFlags & PFLAG_PREPRESSED) != 0 ;
                     if ((mPrivateFlags & PFLAG_PRESSED) != 0 || prepressed) {
                         // take focus if we don't have it already and we should in
                         // touch mode.
                         boolean focusTaken = false ;
                         if (isFocusable() && isFocusableInTouchMode() && !isFocused()) {
                             focusTaken = requestFocus();
                         }
 
                         if (prepressed) {
                             // The button is being released before we actually
                             // showed it as pressed.  Make it show the pressed
                             // state now (before scheduling the click) to ensure
                             // the user sees it.
                             setPressed( true , x, y);
                        }
 
                         if (!mHasPerformedLongPress) {
                             // This is a tap, so remove the longpress check
                             removeLongPressCallback();
 
                             // Only perform take click actions if we were in the pressed state
                             if (!focusTaken) {
                                 // Use a Runnable and post this rather than calling
                                 // performClick directly. This lets other visual state
                                 // of the view update before click actions start.
                                 if (mPerformClick == null ) {
                                     mPerformClick = new PerformClick();
                                 }
                                 if (!post(mPerformClick)) {
                                     performClick();
                                 }
                             }
                         }
 
                         if (mUnsetPressedState == null ) {
                             mUnsetPressedState = new UnsetPressedState();
                         }
 
                         if (prepressed) {
                             postDelayed(mUnsetPressedState,
                                     ViewConfiguration.getPressedStateDuration());
                         } else if (!post(mUnsetPressedState)) {
                             // If the post failed, unpress right now
                             mUnsetPressedState.run();
                         }
 
                         removeTapCallback();
                     }
                     break ;
             return true ;
         }
 
         return false ;
     }

我们看看这里边都做了些什么,忽略其他,我们直接看37行的 performClick(); 方法,跳进去继续看,(注意:这里的performClick方法是在ACTION_UP手势里边执行的哦!!!)

 

?
1
2
3
4
5
6
7
8
9
10
11
12
13
14
public boolean performClick() {
         final boolean result;
         final ListenerInfo li = mListenerInfo;
         if (li != null && li.mOnClickListener != null ) {
             playSoundEffect(SoundEffectConstants.CLICK);
             li.mOnClickListener.onClick( this );
             result = true ;
         } else {
             result = false ;
         }
 
         sendAccessibilityEvent(AccessibilityEvent.TYPE_VIEW_CLICKED);
         return result;
     }
看见没??第6行 li.mOnClickListener.onClick(this); 这个接口回调就是我们Button的 onClick事件。到此为止,我们从源码分析了Button事件分发过程
结论:dispatchTouchEvent---->onTouch---->onTouchEvent----->onClick。并且如果仔细的你会发现,是在所有ACTION_UP事件之后才触发onClick点击事件。

 

现在我们来看看其他情况:当onTouch返回为true,打印结果如下:

\

惊奇的发现,竟然没有执行onClick事件是吧????如果你仔细阅读上面的文章,估计你知道为什么了吧?还是跟大家一起分析一下吧:源码如下:

 

?
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
public boolean dispatchTouchEvent(MotionEvent event) {
        boolean result = false ;
 
        if (mInputEventConsistencyVerifier != null ) {
            mInputEventConsistencyVerifier.onTouchEvent(event, 0 );
        }
 
        final int actionMasked = event.getActionMasked();
        if (actionMasked == MotionEvent.ACTION_DOWN) {
            // Defensive cleanup for new gesture
            stopNestedScroll();
        }
 
        if (onFilterTouchEventForSecurity(event)) {
            //noinspection SimplifiableIfStatement
            ListenerInfo li = mListenerInfo;
            if (li != null && li.mOnTouchListener != null
                    && (mViewFlags & ENABLED_MASK) == ENABLED
                    && li.mOnTouchListener.onTouch( this , event)) {
                result = true ;
            }
 
            if (!result && onTouchEvent(event)) {
                result = true ;
            }
        }
 
        if (!result && mInputEventConsistencyVerifier != null ) {
            mInputEventConsistencyVerifier.onUnhandledEvent(event, 0 );
        }
 
        // Clean up after nested scrolls if this is the end of a gesture;
        // also cancel it if we tried an ACTION_DOWN but we didn't want the rest
        // of the gesture.
        if (actionMasked == MotionEvent.ACTION_UP ||
                actionMasked == MotionEvent.ACTION_CANCEL ||
                (actionMasked == MotionEvent.ACTION_DOWN && !result)) {
            stopNestedScroll();
        }
 
        return result;
    }

从第17行可以看出,条件成立,result=true;那么第23行if条件根本不会执行第二个判断,那么就不会执行onTouchEvent方法,也就不会调用 onClick的接口,因此Button 不会执行setOnClickListener中的onClick事件。

 

给个简单的流程图如下

\

因此,事件分发之间的关系是:dispatchTouchEvent方法中线执行 onTouch接口回调,然后根据onTouch方法的返回值判断是否执行onTouchEvent方法,onTouchEvent方法中执行了onClick接口回调。


评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值