Xcode 环境变量及路径设置

一般我们在xcode里面配置包含工程目录下头文件的时候,都要关联着相对路径和绝对路径,如果只是自己用这个项目,用绝对路径的问题不大,但是如果你把工程发给别人,别人就要在改这个绝对路径,这时候绝对路径的缺点立马出现。
 
所以在修改User Header Search Paths这个选项的时候使用
"$(SRCROOT)/当前工程名字/需要包含头文件所在文件夹"
将上面的双引号里面的字符串拷贝之后,你会发现这个“$(SRCROOT)”,会自动变成当前工程所以的目录。
这样就可以了,发给别人,别人也不用在去修改路径了。
 
 
 
 
xcode4的环境变量,Build Settings参数,workspace及联编设置
一、xcode4中的环境变量
 
$(BUILT_PRODUCTS_DIR)
build成功后的,最终产品路径--可以在Build Settings参数的Per-configuration Build Products Path项里设置
 
$(TARGET_NAME)
目标工程名称
 
$(SRCROOT)
工程文件(比如Nuno.xcodeproj)的路径 
 
$(CURRENT_PROJECT_VERSION)
当前工程版本号
 
  
 
其他:
 
当编译静态库,设备选模拟器(iPhone 5.0 Simulator),未设置任何Build Settings参数时,默认的基础路径:
 
/Users/xxx/Library/Developer/Xcode/DerivedData/xxxWorkspace-caepeadwrerdcrftijaolkkagbjf
 
下面用$()代替上面一长串东东
 
$(SYMROOT) = $()/Build/Products
 
$(BUILD_DIR) = $()/Build/Products
 
$(BUILD_ROOT) =  $()/Build/Products
 
这三个变量中的$()不会随着Build Settings参数的设置而改变
 
相反,以下可以通过设置而改变
 
$(CONFIGURATION_BUILD_DIR) = $()/Build/Products/Debug-iphonesimulator
 
$(BUILT_PRODUCTS_DIR) = $()/Build/Products/Debug-iphonesimulator
 
$(CONFIGURATION_TEMP_DIR) = $()/Build/Intermediates/UtilLib.build/Debug-iphonesimulator
 
$(TARGET_BUILD_DIR) = $()/Build/Products/Debug-iphonesimulator
 
$(SDK_NAME) = iphonesimulator5.0
 
$(PLATFORM_NAME) = iphonesimulator
 
$(CONFIGURATION) = Debug
 
$(TARGET_NAME) = UtilLib
 
$(EXECUTABLE_NAME) = libUtilLib.a 可执行文件名
 
${IPHONEOS_DEPLOYMENT_TARGET} 5.0
 
$(ACTION) = build
 
$(CURRENTCONFIG_SIMULATOR_DIR) 当前模拟器路径 
 
$(CURRENTCONFIG_DEVICE_DIR) 当前设备路径 
 
  
 
$(BUILD_DIR)/$(CONFIGURATION)$(EFFECTIVE_PLATFORM_NAME =
 
$()/Build/Products/Debug-iphonesimulator
 
$(PROJECT_TEMP_DIR)/$(CONFIGURATION)$(EFFECTIVE_PLATFORM_NAME) = $()/Build/Intermediates/UtilLib.build/Debug-iphonesimulator
 
  
 
自定义变量
 
${CONFIGURATION}-iphoneos 表示:Debug-iphoneos
 
${CONFIGURATION}-iphonesimulator 表示:Debug-iphonesimulator
 
$(CURRENTCONFIG_DEVICE_DIR) = ${SYMROOT}/${CONFIGURATION}-iphoneos
 
$(CURRENTCONFIG_SIMULATOR_DIR) = ${SYMROOT}/${CONFIGURATION}-iphonesimulator
 
自定义一个设备无关的路径(用来存放各种架构arm6/arm7/i386输出的产品)
 
$(CREATING_UNIVERSAL_DIR) = ${SYMROOT}/${CONFIGURATION}-universal
 
自定义变量代表的值
 
$(CURRENTCONFIG_DEVICE_DIR) = $()/Build/Products/Debug-iphoneos
 
$(CURRENTCONFIG_SIMULATOR_DIR) = $()/Build/Products/Debug-iphonesimulator
 
$(CREATING_UNIVERSAL_DIR) = $()/Build/Products/Debug-universal
 
  
 
iphoneos5.0下的编译脚本:
 
xcodebuild -project  "UtilLib.xcodeproj"  -configuration  "Debug"  -target  "UtilLib"  -sdk  "iphoneos5.0"  -arch  "armv6 armv7"  build RUN_CLANG_STATIC_ANALYZER= NO   $(BUILD_DIR)= "${BUILD_DIR}"  BUILD_ROOT= "${BUILD_ROOT}"
 
  
 
iphonesimulator5.0下的编译脚本:
 
xcodebuild -project  "UtilLib.xcodeproj"  -configuration  "Debug"  -target  "UtilLib"  -sdk  "iphonesimulator5.0"  -arch  "i386"  build RUN_CLANG_STATIC_ANALYZER= NO  $(BUILD_DIR)= "${BUILD_DIR}"   BUILD_ROOT= "${BUILD_ROOT}"
 
加上下面一句表示输出到文件:
 
"${BUILD_ROOT}.build_output"
 
  
 
lipo脚本工具:合并iPhone模拟器和真机的静态类库,生成通用库
 
lipo -create -output  "${CREATING_UNIVERSAL_DIR}/${EXECUTABLE_NAME}"  "${CURRENTCONFIG_DEVICE_DIR}/${EXECUTABLE_NAME}"          "${CURRENTCONFIG_SIMULATOR_DIR}/${EXECUTABLE_NAME}"
 
意思是:把"${CURRENTCONFIG_DEVICE_DIR}目录下的.a文件,和${CURRENTCONFIG_SIMULATOR_DIR}目录下的.a文件合并,
 
在${CREATING_UNIVERSAL_DIR}目录下,生成两个设备都通用的静态库,
 
例如:lipo -create -output xy.a x.a y.a
 
  
 
二、xcode4中build Settings常见参数解析
 
1.Installation Directory:安装路径
 
静态库编译时,在Build Settings中Installation Directory设置“$(BUILT_PRODUCTS_DIR)”
 
Skip Install设为 YES
 
Installation Directory默认为/usr/local/lib
 
因为Build Location默认时,.a文件会放在很长(比如:/Users/xxx/Library/Developer/Xcode/DerivedData/xxxProgram
 
dalrvzehhtesxdfqhxixzafvddwe/Build/Products/Debug-iPhoneos)的路径下,或是我们target指定的路径
 
Skip Install如果是 NO ,可能会被安装到默认路径/usr/local/lib
 
2.Public Headers Folder Path:对外公开头文件路径
 
设为“include”(具体的头文件路径为:$(BUILT_PRODUCTS_DIR)/include/xx.h)
 
在最终文件.a同级目录下生成一个include目录
 
默认:/usr/local/include
 
Public Headers Folder Path这个路径就是使用这lib的某工程需要依赖的外部头文件.导入这路径后,#include/import  "xx.h" 才能看到
 
3.User Header Search Paths:依赖的外部头文件搜索路径
 
设置为“$(BUILT_PRODUCTS_DIR)/include”
 
和2中路径对应
 
4.Per-configuration Build Products Path:最终文件路径
 
比如设为“../app”,就会在工程文件.xcodeproj上一层目录下的app目录里,创建最终文件
 
默认为$(BUILD_DIR)/$(CONFIGURATION)$(EFFECTIVE_PLATFORM_NAME) 
 
等于$(BUILT_PRODUCTS_DIR)
 
5.Per-configuration Intermediate Build Files Path:临时中间文件路径
 
默认为:$(PROJECT_TEMP_DIR)/$(CONFIGURATION)$(EFFECTIVE_PLATFORM_NAME)
 
6.Code Signing Identity:真机调试的证书选择
 
选一个和Bundle identifier相对应的证书
 
Library Search Paths:库搜索路径
 
Architectures:架构,设为 armv6 或 armv7
 
Valid Architectures:应用框架,可以设为 armv6、 armv7 或i386
 
Product Name:工程文件名,默认为$(TARGET_NAME)
 
Info.plist File:info文件路径
 
Build Variants:默认为normal
 
Other Linker Flags:其他链接标签
 
设为“-ObjC”
 
当导入的静态库使用了类别,需要设为-ObjC
 
iOS Deployment Target:ios部署对象
 
比如可以选择设为,ios3到ios5的一种版本
 
Prefix Header:预编头文件(比如:UtilLib/UtilLib-Prefix.pch)
 
Precompile Prefix Header:设为“Yes”,表示允许加入预编译头
 
  
 
三、workspace(工作区)
 
作用:管理多个工程(project),多工程联编
 
  
 
四、workspace多工程联编设置
 
一、
 
1.新建一个静态库工程,比如UtilLib,并生成UtilLib.h和UtilLib.m文件
 
2.选中需要公开的头文件,
 
 
把右侧栏的Target Membership中设置为 public
 
 
或则,选中工程目录target的Build Phases标签的 copy  headers项,在 public 中添加要公开的头文件
 
 
3.Architectures设为:armv6 armv7
 
4.Valid Architectures设为:armv6 armv7 i386
 
5.Build Products Path设为:$(SRCROOT)/../build
 
6.Per-configuration Build Products Path设为:
 
$(SRCROOT)/../build/$(CONFIGURATION)$(EFFECTIVE_PLATFORM_NAME)
 
7.Per-configuration Intermediate Build Files Path设为:
 
$(SRCROOT)/../build/$(TARGET_NAME).build/$(CONFIGURATION)$(EFFECTIVE_PLATFORM_NAME)
 
8.设置安装路径:Installation Directory项
 
 
9.设置对外公开的头文件路径:Public Headers Folder Path项
 
 
 
 
10.为静态库添加依赖的shell脚本
 
选中工程目录target的Build Phases标签,点击由下角的Add Build Phase按钮
 
 
在弹出的菜单里选择Add run script项,然后页面中会多出一个Run Script项
 
 
在黑框里填写 "$SRCROOT/mergeArmSymbols.sh"
 
 
建立对此脚本的依赖(编译静态库的后会运行此脚本)
 
如果编译时设备选的是iphone simulator:
 
则此脚本会在对应iphone device的产品目录Debug-iphoneos中,生成对device有用的.a静态库,
 
相反,如果设备选的是iphone device:
 
则此脚本会在对应iphone simulator的产品目录Debug-iphoneos中,生成对simulator有用的.a静态库
 
最后,此脚本调用lipo工具,把本工程生成静态库与此脚本生成的静态库合并,生成simulator和device都通用的.a文件
 
  
 
11.具体bash shell脚本如下:
 
[plain] view plaincopy
mergeArmSymbols.sh  
  # Version 2.0 (updated for Xcode 4, with some fixes)  
    
  # Author: Adam Martin - http://twitter.com/redglassesapps 
  # Based on: original script from Eonil (main changes: Eonil's script WILL NOT WORK in Xcode GUI - it WILL CRASH YOUR COMPUTER)  
  #  
    
  #################[ Tests: helps workaround any future bugs in Xcode ]########  
  #  
  DEBUG_THIS_SCRIPT= "true" 
    
  if  [ $DEBUG_THIS_SCRIPT =  "true"  ]  
  then  
  echo  "########### TESTS #############" 
  echo  "Use the following variables when debugging this script; note that they may change on recursions" 
  echo  "BUILD_DIR = $BUILD_DIR" 
  echo  "BUILD_ROOT = $BUILD_ROOT" 
  echo  "CONFIGURATION_BUILD_DIR = $CONFIGURATION_BUILD_DIR" 
  echo  "BUILT_PRODUCTS_DIR = $BUILT_PRODUCTS_DIR" 
  echo  "CONFIGURATION_TEMP_DIR = $CONFIGURATION_TEMP_DIR" 
  echo  "TARGET_BUILD_DIR = $TARGET_BUILD_DIR" 
  echo  "SDK_NAME = $SDK_NAME" 
  echo  "PLATFORM_NAME = $PLATFORM_NAME" 
  echo  "CONFIGURATION = $CONFIGURATION" 
  echo  "TARGET_NAME = $TARGET_NAME" 
  echo  "ARCH_TO_BUILD = $ARCH_TO_BUILD" 
  echo  "ARCH_TO_BUILD = $ARCH_TO_BUILD" 
  echo  "ACTION = $ACTION" 
  echo  "SYMROOT = $SYMROOT" 
  echo  "EXECUTABLE_NAME = $EXECUTABLE_NAME" 
  echo  "CURRENTCONFIG_SIMULATOR_DIR = $CURRENTCONFIG_SIMULATOR_DIR" 
  echo  "CURRENTCONFIG_DEVICE_DIR = $CURRENTCONFIG_DEVICE_DIR" 
    
  echo  "#############Other###########" 
  echo  "BUILD_DIR/CONFIGURATION/EFFECTIVE_PLATFORM_NAME = $BUILD_DIR/$CONFIGURATION$EFFECTIVE_PLATFORM_NAME" 
    
  echo  "PROJECT_TEMP_DIR/CONFIGURATION/EFFECTIVE_PLATFORM_NAME = $PROJECT_TEMP_DIR/$CONFIGURATION$EFFECTIVE_PLATFORM_NAME" 
    
  fi  
    
  #####################[ part 1 ]##################  
  # First, work out the BASESDK version number  
  #    (incidental: searching for substrings in sh is a nightmare! Sob)  
    
  SDK_VERSION=$(echo ${SDK_NAME} | grep -o  '.\{3\}$' )  
    
  # Next, work out if we're in SIM or DEVICE  
    
  if  [ ${PLATFORM_NAME} =  "iphonesimulator"  ]  
  then  
  OTHER_SDK_TO_BUILD=iphoneos${SDK_VERSION}  
  ARCH_TO_BUILD= "armv6 armv7" 
  else 
  OTHER_SDK_TO_BUILD=iphonesimulator${SDK_VERSION}  
  ARCH_TO_BUILD= "i386" 
  fi  
    
  echo  "XCode has selected SDK: ${PLATFORM_NAME} with version: ${SDK_VERSION} (although back-targetting: ${IPHONEOS_DEPLOYMENT_TARGET})" 
  echo  "...therefore, OTHER_SDK_TO_BUILD = ${OTHER_SDK_TO_BUILD}" 
  #  
  #####################[ end of part 1 ]##################  
    
  #####################[ part 2 ]##################  
  #  
  # IF this is the original invocation, invoke whatever other builds are required  
  #  
  # Xcode is already building ONE target... build ONLY the missing platforms/configurations.  
    
  if  "true"  == ${ALREADYINVOKED:- false } ]  
  then  
  echo  "RECURSION: Not the root invocation, don't recurse" 
  else 
  # Prevent recursion  
  export ALREADYINVOKED= "true" 
    
  echo  "RECURSION: I am the root... recursing all missing build targets..." 
  echo  "RECURSION: ...about to invoke: xcodebuild -configuration \"${CONFIGURATION}\" -target \"${TARGET_NAME}\" -sdk \"${OTHER_SDK_TO_BUILD}\" -arch \"${ARCH_TO_BUILD}\" ${ACTION} RUN_CLANG_STATIC_ANALYZER=NO" 
  xcodebuild -project  "${TARGET_NAME}.xcodeproj"  -configuration  "${CONFIGURATION}"  -target  "${TARGET_NAME}"  -sdk  "${OTHER_SDK_TO_BUILD}"  -arch  "${ARCH_TO_BUILD}"  ${ACTION} RUN_CLANG_STATIC_ANALYZER= NO  BUILD_DIR= "${BUILD_DIR}"  BUILD_ROOT= "${BUILD_ROOT}"  "${BUILD_ROOT}.build_output" 
  ACTION= "build" 
    
  # Merge all platform binaries as a fat binary for each configurations.  
    
  # Calculate where the (multiple) built files are coming from:  
  CURRENTCONFIG_DEVICE_DIR=${SRCROOT}/../build/${CONFIGURATION}-iphoneos  
  CURRENTCONFIG_SIMULATOR_DIR=${SRCROOT}/../build/${CONFIGURATION}-iphonesimulator  
    
  echo  "Taking device build from: ${CURRENTCONFIG_DEVICE_DIR}" 
  echo  "Taking simulator build from: ${CURRENTCONFIG_SIMULATOR_DIR}" 
    
  CREATING_UNIVERSAL_DIR=${SRCROOT}/../build/${CONFIGURATION}-universal  
  echo  "...outputing a universal arm6/arm7/i386 build to: ${CREATING_UNIVERSAL_DIR}" 
    
  # ... remove the products of previous runs of this script  
  #      NB: this directory is only created by this script - it should be safe to delete  
    
  rm -rf  "${CREATING_UNIVERSAL_DIR}" 
  mkdir  "${CREATING_UNIVERSAL_DIR}" 
    
  #  
  echo  "lipo: for current configuration (${CONFIGURATION}) creating output file: ${CREATING_UNIVERSAL_DIR}/${EXECUTABLE_NAME}" 
  lipo -create -output  "${CREATING_UNIVERSAL_DIR}/${EXECUTABLE_NAME}"  "${CURRENTCONFIG_DEVICE_DIR}/${EXECUTABLE_NAME}"  "${CURRENTCONFIG_SIMULATOR_DIR}/${EXECUTABLE_NAME}" 
    
  #######custom########  
  #copy universal lib to ../libs  
  libsDir=../libs  
  includeDir=../include  
    
  rm -rf  "${libsDir}" 
  mkdir -p  "${libsDir}" 
    
  echo  "cp -R ${CREATING_UNIVERSAL_DIR}/${EXECUTABLE_NAME} ${libsDir}" 
    
  cp -R  "${CREATING_UNIVERSAL_DIR}/${EXECUTABLE_NAME}"  "${libsDir}" 
    
  echo  "cp -R ${CURRENTCONFIG_DEVICE_DIR}/include ${includeDir}" 
    
  cp -R  "${CURRENTCONFIG_DEVICE_DIR}/include"  "${includeDir}" 
    
  fi  
 
 
下载右边的图片,然后把后缀改为.sh(其实就是上面的脚本,因为博客园只能上传图片)
 
静态库编译后的目录结构如下:
 
 
 
  
 
二、 
 
1.新建主工程,比如Nuno,添加对静态库的依赖
 
点击工程,在Build Phases标签的Link Binary With Libraries项中点击加号添加UtilLib.a库
 
 
 
 
选中上面的红色项,在右边栏的Location选Relative to Project,把值设为../libs/libUtilLib.a
 
2.设置主工程依赖的外部头文件路径:User Header Search Paths项
 
$(SRCROOT)/../include
 
3.设置Header Search Paths为:$(SRCROOT)/../include
 
4.设置Library Search Paths为:$(SRCROOT)/../libs
 
编译运行即可实现联编 
 
  
 
(备注:选择模拟器iphone 5.0 simulator,编译静态库的时,最终文件会在Debug-iphonesimulator,就算成功.a文件还是红色,
 
这是可能是xcode的bug,不会自动切换路径
 
因为$(BUILT_PRODUCTS_DIR)所指的位置,是build/Debug-iphonesos,不是包含最终.a文件的Debug-iphonesimulator;
 
选择ios Device,编译成的最终文件才在build/Debug-iphonesos下,.a文件变成非红色
 
所有得用mergeArmSymbols.sh脚本来解决)
 
 
 
reference: 
http: //blog.sina.com.cn/s/blog_6de18992010190kk.html
http: //www.cnblogs.com/xiaodao/archive/2012/03/28/2422091.html
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