C#3.0特性之列表对象的赋值更容易

 List<Customer> customers = new List<Customer>

            {

              new Customer { Id = 1, Name="Dave", City="Sarasota" },

              new Customer { Id = 2, Name="John", City="Tampa" },

              new Customer { Id = 3, Name="Abe", City="Miami" }

            };

而在2.0时代,我们为列表对象赋值要这样写:

            List<Customer> customers2 = new List<Customer>();

            customers2.Add(new Customer { Id = 1, Name = "Dave", City = "Sarasota" });

            customers2.Add(new Customer { Id = 2, Name = "John", City = "Tampa" });

            customers2.Add(new Customer { Id = 3, Name = "Abe", City = "Miami" });

而在对象单个实体赋值时也就方便了,而且可读性也强了

2.0时代:          

Customer customer = new Customer();

            customer.Id = 1;

            customer.Name = "zzl";

            customer.City = "beijing";

 

 3.0时代     

           Customer customer2 = new Customer

            {

                Id = 1,

                Name = "zzl",

                City = "beijing"

            };


评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值