Conflict Misses in Direct-Mapped Caches

Conflict misses are common in real programs and can cause baffling performance problems. Conflict misses in direct-mapped caches typically occur when programs access arrays whose sizes are a power of 2. For example, consider a function that computers the dot product of two vectors:

float dotprod(float x[8], float y[8])
{
    float sum = 0.0;
    for (int i=0; i!=8; ++i)
        sum += x[i]*y[i];
    return sum;
}
This function has good spatial locality with respect x and y, and so we might expect it to enjoy a good number of cache hits. Unfortunately, this is not always true.

     Suppose that floats are 4 bytes, that xis loaded into the 32 bytes of contiguous memory starting at address 0, and that y starts immediately after 

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