Unity中调用文件选择对话框

using System;
using System.Runtime.InteropServices;

[ StructLayout( LayoutKind.Sequential, CharSet=CharSet.Auto )]  

public class OpenFileDlg
{
    public int      structSize = 0;
    public IntPtr   dlgOwner = IntPtr.Zero; 
    public IntPtr   instance = IntPtr.Zero;
    public String   filter = null;
    public String   customFilter = null;
    public int      maxCustFilter = 0;
    public int      filterIndex = 0;
    public String   file = null;
    public int      maxFile = 0;
    public String   fileTitle = null;
    public int      maxFileTitle = 0;
    public String   initialDir = null;
    public String   title = null;   
    public int      flags = 0; 
    public short    fileOffset = 0;
    public short    fileExtension = 0;
    public String   defExt = null; 
    public IntPtr   custData = IntPtr.Zero;  
    public IntPtr   hook = IntPtr.Zero;  
    public String   templateName = null; 
    public IntPtr   reservedPtr = IntPtr.Zero; 
    public int      reservedInt = 0;
    public int      flagsEx = 0;
}

public class OpenFileDialog
{
	[DllImport("Comdlg32.dll",SetLastError=true,ThrowOnUnmappableChar=true, CharSet = CharSet.Auto)]          
	public static extern bool GetOpenFileName([ In, Out ] OpenFileDlg ofd );
}


//调用
OpenFileDlg pth = new OpenFileDlg();
        pth.structSize = System.Runtime.InteropServices.Marshal.SizeOf(pth);
        pth.filter = "txt (*.txt)";
        pth.file = new string(new char[256]);
        pth.maxFile = pth.file.Length;
        pth.fileTitle = new string(new char[64]);
        pth.maxFileTitle = pth.fileTitle.Length;
        pth.initialDir = Application.dataPath;  // default path
        pth.title = "标题";
        pth.defExt = "txt";
        pth.flags = 0x00080000 | 0x00001000 | 0x00000800 | 0x00000200 | 0x00000008;
        if (OpenFileDialog.GetOpenFileName(pth))
        {
            string filepath=pth.file//选择的文件路径;
        }

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