在android中要加载一张大图片到内存中如果通过如下方式进行
Bitmap bitmap= BitmapFactory.decodeFile("/sdcard/a.jpg");
iv.setImageBitmap(bitmap);
则会抛出内存溢出异常Caused by: java.lang.OutOfMemoryError
正确的做法应该是这样的:
public class MainActivity extends Activity {
private ImageView iv;
private int windowHeight;
private int windowWidth;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
iv = (ImageView) findViewById(R.id.iv);
WindowManager win = (WindowManager) getSystemService(WINDOW_SERVICE);
windowHeight = win.getDefaultDisplay().getHeight();
windowWidth = win.getDefaultDisplay().getWidth();
}
@Override
public boolean onCreateOptionsMenu(Menu menu) {
// Inflate the menu; this adds items to the action bar if it is present.
getMenuInflater().inflate(R.menu.main, menu);
return true;
}
public void load(View view) {
/* Bitmap bitmap= BitmapFactory.decodeFile("/sdcard/a.jpg");
iv.setImageBitmap(bitmap);*/
// 图片解析的配置
BitmapFactory.Options options = new Options();
// 不去真的解析图片,只是获取图片的头部信息宽,高
options.inJustDecodeBounds = true;
BitmapFactory.decodeFile("/sdcard/a.jpg", options);
int imageHeight = options.outHeight;
int imageWidth = options.outWidth;
// 计算缩放比例
int scaleX = imageWidth / windowWidth;
int scaleY = imageHeight / windowHeight;
int scale = 1;
if (scaleX > scaleY & scaleY >= 1) {
scale = scaleX;
}else if (scaleY > scaleX & scaleX >= 1) {
scale = scaleY;
}
//真的解析图片
options.inJustDecodeBounds=false;
//设置采样率
options.inSampleSize=scale;
Bitmap bitmap=BitmapFactory.decodeFile("/sdcard/a.jpg", options);
iv.setImageBitmap(bitmap);
}
}
xml文件
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical"
tools:context=".MainActivity" >
<Button
android:onClick="load"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:text="加载大图片到内存" />
<ImageView
android:id="@+id/iv"
android:layout_width="match_parent"
android:layout_height="match_parent" />
</LinearLayout>
在这种情况下,是将大分辨率的图片按照一定的比例缩小然后加载进内存,就不会出现内存溢出的现象了。