cuda By exmaple所用到的代码

 
 
gl_helper.h

http://code.google.com/p/snp-gpgpu/source/browse/trunk/f/common/gl_helper.h?r=4
/*
 * Copyright 1993-2010 NVIDIA Corporation.  All rights reserved.
 *
 * NVIDIA Corporation and its licensors retain all intellectual property and
 * proprietary rights in and to this software and related documentation.
 * Any use, reproduction, disclosure, or distribution of this software
 * and related documentation without an express license agreement from
 * NVIDIA Corporation is strictly prohibited.
 *
 * Please refer to the applicable NVIDIA end user license agreement (EULA)
 * associated with this source code for terms and conditions that govern
 * your use of this NVIDIA software.
 *
 */


#ifndef __GL_HELPER_H__
#define __GL_HELPER_H__

/*
   On 64-bit Windows, we need to prevent GLUT from automatically linking against
   glut32. We do this by defining GLUT_NO_LIB_PRAGMA. This means that we need to
   manually add opengl32.lib and glut64.lib back to the link using pragmas.
   Alternatively, this could be done on the compilation/link command-line, but
   we chose this so that compilation is identical between 32- and 64-bit Windows.
*/
#ifdef _WIN64
#define GLUT_NO_LIB_PRAGMA
#pragma comment (lib, "opengl32.lib")  /* link with Microsoft OpenGL lib */
#pragma comment (lib, "glut64.lib")    /* link with Win64 GLUT lib */
#endif //_WIN64


#ifdef _WIN32
/* On Windows, include the local copy of glut.h and glext.h */
#include "GL/glut.h"
#include "GL/glext.h"

#define GET_PROC_ADDRESS( str ) wglGetProcAddress( str )

#else

/* On Linux, include the system's copy of glut.h, glext.h, and glx.h */
#include <GL/glut.h>
#include <GL/glext.h>
#include <GL/glx.h>

#define GET_PROC_ADDRESS( str ) glXGetProcAddress( (const GLubyte *)str )

#endif //_WIN32


#endif //__GL_HELPER_H__'
 
 

_-————————————————————————————————————————————————————————

 

 

book.h

 

http://code.google.com/p/snp-gpgpu/source/browse/trunk/f/common/book.h?r=4

              
              
/*
 * Copyright 1993-2010 NVIDIA Corporation.  All rights reserved.
 *
 * NVIDIA Corporation and its licensors retain all intellectual property and
 * proprietary rights in and to this software and related documentation.
 * Any use, reproduction, disclosure, or distribution of this software
 * and related documentation without an express license agreement from
 * NVIDIA Corporation is strictly prohibited.
 *
 * Please refer to the applicable NVIDIA end user license agreement (EULA)
 * associated with this source code for terms and conditions that govern
 * your use of this NVIDIA software.
 *
 */


#ifndef __BOOK_H__
#define __BOOK_H__
#include <stdio.h>

static void HandleError( cudaError_t err,
                         const char *file,
                         int line ) {
    if (err != cudaSuccess) {
        printf( "%s in %s at line %d/n", cudaGetErrorString( err ),
                file, line );
        exit( EXIT_FAILURE );
    }
}
#define HANDLE_ERROR( err ) (HandleError( err, __FILE__, __LINE__ ))


#define HANDLE_NULL( a ) {if (a == NULL) { /
                            printf( "Host memory failed in %s at line %d/n", /
                                    __FILE__, __LINE__ ); /
                            exit( EXIT_FAILURE );}}

template< typename T >
void swap( T& a, T& b ) {
    T t = a;
    a = b;
    b = t;
}


void* big_random_block( int size ) {
    unsigned char *data = (unsigned char*)malloc( size );
    HANDLE_NULL( data );
    for (int i=0; i<size; i++)
        data[i] = rand();

    return data;
}

int* big_random_block_int( int size ) {
    int *data = (int*)malloc( size * sizeof(int) );
    HANDLE_NULL( data );
    for (int i=0; i<size; i++)
        data[i] = rand();

    return data;
}


// a place for common kernels - starts here

__device__ unsigned char value( float n1, float n2, int hue ) {
    if (hue > 360)      hue -= 360;
    else if (hue < 0)   hue += 360;

    if (hue < 60)
        return (unsigned char)(255 * (n1 + (n2-n1)*hue/60));
    if (hue < 180)
        return (unsigned char)(255 * n2);
    if (hue < 240)
        return (unsigned char)(255 * (n1 + (n2-n1)*(240-hue)/60));
    return (unsigned char)(255 * n1);
}

__global__ void float_to_color( unsigned char *optr,
                              const float *outSrc ) {
    // map from threadIdx/BlockIdx to pixel position
    int x = threadIdx.x + blockIdx.x * blockDim.x;
    int y = threadIdx.y + blockIdx.y * blockDim.y;
    int offset = x + y * blockDim.x * gridDim.x;

    float l = outSrc[offset];
    float s = 1;
    int h = (180 + (int)(360.0f * outSrc[offset])) % 360;
    float m1, m2;

    if (l <= 0.5f)
        m2 = l * (1 + s);
    else
        m2 = l + s - l * s;
    m1 = 2 * l - m2;

    optr[offset*4 + 0] = value( m1, m2, h+120 );
    optr[offset*4 + 1] = value( m1, m2, h );
    optr[offset*4 + 2] = value( m1, m2, h -120 );
    optr[offset*4 + 3] = 255;
}

__global__ void float_to_color( uchar4 *optr,
                              const float *outSrc ) {
    // map from threadIdx/BlockIdx to pixel position
    int x = threadIdx.x + blockIdx.x * blockDim.x;
    int y = threadIdx.y + blockIdx.y * blockDim.y;
    int offset = x + y * blockDim.x * gridDim.x;

    float l = outSrc[offset];
    float s = 1;
    int h = (180 + (int)(360.0f * outSrc[offset])) % 360;
    float m1, m2;

    if (l <= 0.5f)
        m2 = l * (1 + s);
    else
        m2 = l + s - l * s;
    m1 = 2 * l - m2;

    optr[offset].x = value( m1, m2, h+120 );
    optr[offset].y = value( m1, m2, h );
    optr[offset].z = value( m1, m2, h -120 );
    optr[offset].w = 255;
}


#if _WIN32
    //Windows threads.
    #include <windows.h>

    typedef HANDLE CUTThread;
    typedef unsigned (WINAPI *CUT_THREADROUTINE)(void *);

    #define CUT_THREADPROC unsigned WINAPI
    #define  CUT_THREADEND return 0

#else
    //POSIX threads.
    #include <pthread.h>

    typedef pthread_t CUTThread;
    typedef void *(*CUT_THREADROUTINE)(void *);

    #define CUT_THREADPROC void
    #define  CUT_THREADEND
#endif

//Create thread.
CUTThread start_thread( CUT_THREADROUTINE, void *data );

//Wait for thread to finish.
void end_thread( CUTThread thread );

//Destroy thread.
void destroy_thread( CUTThread thread );

//Wait for multiple threads.
void wait_for_threads( const CUTThread *threads, int num );

#if _WIN32
    //Create thread
    CUTThread start_thread(CUT_THREADROUTINE func, void *data){
        return CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)func, data, 0, NULL);
    }

    //Wait for thread to finish
    void end_thread(CUTThread thread){
        WaitForSingleObject(thread, INFINITE);
        CloseHandle(thread);
    }

    //Destroy thread
    void destroy_thread( CUTThread thread ){
        TerminateThread(thread, 0);
        CloseHandle(thread);
    }

    //Wait for multiple threads
    void wait_for_threads(const CUTThread * threads, int num){
        WaitForMultipleObjects(num, threads, true, INFINITE);

        for(int i = 0; i < num; i++)
            CloseHandle(threads[i]);
    }

#else
    //Create thread
    CUTThread start_thread(CUT_THREADROUTINE func, void * data){
        pthread_t thread;
        pthread_create(&thread, NULL, func, data);
        return thread;
    }

    //Wait for thread to finish
    void end_thread(CUTThread thread){
        pthread_join(thread, NULL);
    }

    //Destroy thread
    void destroy_thread( CUTThread thread ){
        pthread_cancel(thread);
    }

    //Wait for multiple threads
    void wait_for_threads(const CUTThread * threads, int num){
        for(int i = 0; i < num; i++)
            end_thread( threads[i] );
    }

#endif




#endif  // __BOOK_H__
              
              
 
——————————————————————————————————————————————————————————————

 

 

 

cpu_anim.h                     http://code.google.com/p/snp-gpgpu/source/browse/trunk/f/common/cpu_anim.h?r=4

/*
 * Copyright 1993-2010 NVIDIA Corporation.  All rights reserved.
 *
 * NVIDIA Corporation and its licensors retain all intellectual property and
 * proprietary rights in and to this software and related documentation.
 * Any use, reproduction, disclosure, or distribution of this software
 * and related documentation without an express license agreement from
 * NVIDIA Corporation is strictly prohibited.
 *
 * Please refer to the applicable NVIDIA end user license agreement (EULA)
 * associated with this source code for terms and conditions that govern
 * your use of this NVIDIA software.
 *
 */


#ifndef __CPU_ANIM_H__
#define __CPU_ANIM_H__

#include "gl_helper.h"

#include <iostream>


struct CPUAnimBitmap {
    unsigned char    *pixels;
    int     width, height;
    void    *dataBlock;
    void (*fAnim)(void*,int);
    void (*animExit)(void*);
    void (*clickDrag)(void*,int,int,int,int);
    int     dragStartX, dragStartY;

    CPUAnimBitmap( int w, int h, void *d = NULL ) {
        width = w;
        height = h;
        pixels = new unsigned char[width * height * 4];
        dataBlock = d;
        clickDrag = NULL;
    }

    ~CPUAnimBitmap() {
        delete [] pixels;
    }

    unsigned char* get_ptr( void ) const   { return pixels; }
    long image_size( void ) const { return width * height * 4; }

    void click_drag( void (*f)(void*,int,int,int,int)) {
        clickDrag = f;
    }

    void anim_and_exit( void (*f)(void*,int), void(*e)(void*) ) {
        CPUAnimBitmap**   bitmap = get_bitmap_ptr();
        *bitmap = this;
        fAnim = f;
        animExit = e;
        // a bug in the Windows GLUT implementation prevents us from
        // passing zero arguments to glutInit()
        int c=1;
        char* dummy = "";
        glutInit( &c, &dummy );
        glutInitDisplayMode( GLUT_DOUBLE | GLUT_RGBA );
        glutInitWindowSize( width, height );
        glutCreateWindow( "bitmap" );
        glutKeyboardFunc(Key);
        glutDisplayFunc(Draw);
        if (clickDrag != NULL)
            glutMouseFunc( mouse_func );
        glutIdleFunc( idle_func );
        glutMainLoop();
    }

    // static method used for glut callbacks
    static CPUAnimBitmap** get_bitmap_ptr( void ) {
        static CPUAnimBitmap*   gBitmap;
        return &gBitmap;
    }

    // static method used for glut callbacks
    static void mouse_func( int button, int state,
                            int mx, int my ) {
        if (button == GLUT_LEFT_BUTTON) {
            CPUAnimBitmap*   bitmap = *(get_bitmap_ptr());
            if (state == GLUT_DOWN) {
                bitmap->dragStartX = mx;
                bitmap->dragStartY = my;
            } else if (state == GLUT_UP) {
                bitmap->clickDrag( bitmap->dataBlock,
                                   bitmap->dragStartX,
                                   bitmap->dragStartY,
                                   mx, my );
            }
        }
    }

    // static method used for glut callbacks
    static void idle_func( void ) {
        static int ticks = 1;
        CPUAnimBitmap*   bitmap = *(get_bitmap_ptr());
        bitmap->fAnim( bitmap->dataBlock, ticks++ );
        glutPostRedisplay();
    }

    // static method used for glut callbacks
    static void Key(unsigned char key, int x, int y) {
        switch (key) {
            case 27:
                CPUAnimBitmap*   bitmap = *(get_bitmap_ptr());
                bitmap->animExit( bitmap->dataBlock );
                //delete bitmap;
                exit(0);
        }
    }

    // static method used for glut callbacks
    static void Draw( void ) {
        CPUAnimBitmap*   bitmap = *(get_bitmap_ptr());
        glClearColor( 0.0, 0.0, 0.0, 1.0 );
        glClear( GL_COLOR_BUFFER_BIT );
        glDrawPixels( bitmap->width, bitmap->height, GL_RGBA, GL_UNSIGNED_BYTE, bitmap->pixels );
        glutSwapBuffers();
    }
};


#endif  // __CPU_ANIM_H__




__________________________________________________________________


cpu_bitmap.h
http://code.google.com/p/snp-gpgpu/source/browse/trunk/f/common/cpu_bitmap.h?r=4



/*
 * Copyright 1993-2010 NVIDIA Corporation.  All rights reserved.
 *
 * NVIDIA Corporation and its licensors retain all intellectual property and
 * proprietary rights in and to this software and related documentation.
 * Any use, reproduction, disclosure, or distribution of this software
 * and related documentation without an express license agreement from
 * NVIDIA Corporation is strictly prohibited.
 *
 * Please refer to the applicable NVIDIA end user license agreement (EULA)
 * associated with this source code for terms and conditions that govern
 * your use of this NVIDIA software.
 *
 */


#ifndef __CPU_BITMAP_H__
#define __CPU_BITMAP_H__

#include "gl_helper.h"

struct CPUBitmap {
    unsigned char    *pixels;
    int     x, y;
    void    *dataBlock;
    void (*bitmapExit)(void*);

    CPUBitmap( int width, int height, void *d = NULL ) {
        pixels = new unsigned char[width * height * 4];
        x = width;
        y = height;
        dataBlock = d;
    }

    ~CPUBitmap() {
        delete [] pixels;
    }

    unsigned char* get_ptr( void ) const   { return pixels; }
    long image_size( void ) const { return x * y * 4; }

    void display_and_exit( void(*e)(void*) = NULL ) {
        CPUBitmap**   bitmap = get_bitmap_ptr();
        *bitmap = this;
        bitmapExit = e;
        // a bug in the Windows GLUT implementation prevents us from
        // passing zero arguments to glutInit()
        int c=1;
        char* dummy = "";
        glutInit( &c, &dummy );
        glutInitDisplayMode( GLUT_SINGLE | GLUT_RGBA );
        glutInitWindowSize( x, y );
        glutCreateWindow( "bitmap" );
        glutKeyboardFunc(Key);
        glutDisplayFunc(Draw);
        glutMainLoop();
    }

     // static method used for glut callbacks
    static CPUBitmap** get_bitmap_ptr( void ) {
        static CPUBitmap   *gBitmap;
        return &gBitmap;
    }

   // static method used for glut callbacks
    static void Key(unsigned char key, int x, int y) {
        switch (key) {
            case 27:
                CPUBitmap*   bitmap = *(get_bitmap_ptr());
                if (bitmap->dataBlock != NULL && bitmap->bitmapExit != NULL)
                    bitmap->bitmapExit( bitmap->dataBlock );
                exit(0);
        }
    }

    // static method used for glut callbacks
    static void Draw( void ) {
        CPUBitmap*   bitmap = *(get_bitmap_ptr());
        glClearColor( 0.0, 0.0, 0.0, 1.0 );
        glClear( GL_COLOR_BUFFER_BIT );
        glDrawPixels( bitmap->x, bitmap->y, GL_RGBA, GL_UNSIGNED_BYTE, bitmap->pixels );
        glFlush();
    }
};

#endif  // __CPU_BITMAP_H__





_______________________________________________________


gpu_anim.h
http://code.google.com/p/snp-gpgpu/source/browse/trunk/f/common/gpu_anim.h?r=4


/*
 * Copyright 1993-2010 NVIDIA Corporation.  All rights reserved.
 *
 * NVIDIA Corporation and its licensors retain all intellectual property and
 * proprietary rights in and to this software and related documentation.
 * Any use, reproduction, disclosure, or distribution of this software
 * and related documentation without an express license agreement from
 * NVIDIA Corporation is strictly prohibited.
 *
 * Please refer to the applicable NVIDIA end user license agreement (EULA)
 * associated with this source code for terms and conditions that govern
 * your use of this NVIDIA software.
 *
 */


#ifndef __GPU_ANIM_H__
#define __GPU_ANIM_H__

#include "gl_helper.h"

#include "cuda.h"
#include "cuda_gl_interop.h"
#include <iostream>


PFNGLBINDBUFFERARBPROC    glBindBuffer     = NULL;
PFNGLDELETEBUFFERSARBPROC glDeleteBuffers  = NULL;
PFNGLGENBUFFERSARBPROC    glGenBuffers     = NULL;
PFNGLBUFFERDATAARBPROC    glBufferData     = NULL;


struct GPUAnimBitmap {
    GLuint  bufferObj;
    cudaGraphicsResource *resource;
    int     width, height;
    void    *dataBlock;
    void (*fAnim)(uchar4*,void*,int);
    void (*animExit)(void*);
    void (*clickDrag)(void*,int,int,int,int);
    int     dragStartX, dragStartY;

    GPUAnimBitmap( int w, int h, void *d = NULL ) {
        width = w;
        height = h;
        dataBlock = d;
        clickDrag = NULL;

        // first, find a CUDA device and set it to graphic interop
        cudaDeviceProp  prop;
        int dev;
        memset( &prop, 0, sizeof( cudaDeviceProp ) );
        prop.major = 1;
        prop.minor = 0;
        HANDLE_ERROR( cudaChooseDevice( &dev, &prop ) );
        cudaGLSetGLDevice( dev );

        // a bug in the Windows GLUT implementation prevents us from
        // passing zero arguments to glutInit()
        int c=1;
        char* dummy = "";
        glutInit( &c, &dummy );
        glutInitDisplayMode( GLUT_DOUBLE | GLUT_RGBA );
        glutInitWindowSize( width, height );
        glutCreateWindow( "bitmap" );

        glBindBuffer    = (PFNGLBINDBUFFERARBPROC)GET_PROC_ADDRESS("glBindBuffer");
        glDeleteBuffers = (PFNGLDELETEBUFFERSARBPROC)GET_PROC_ADDRESS("glDeleteBuffers");
        glGenBuffers    = (PFNGLGENBUFFERSARBPROC)GET_PROC_ADDRESS("glGenBuffers");
        glBufferData    = (PFNGLBUFFERDATAARBPROC)GET_PROC_ADDRESS("glBufferData");

        glGenBuffers( 1, &bufferObj );
        glBindBuffer( GL_PIXEL_UNPACK_BUFFER_ARB, bufferObj );
        glBufferData( GL_PIXEL_UNPACK_BUFFER_ARB, width * height * 4,
                      NULL, GL_DYNAMIC_DRAW_ARB );

        HANDLE_ERROR( cudaGraphicsGLRegisterBuffer( &resource, bufferObj, cudaGraphicsMapFlagsNone ) );
    }

    ~GPUAnimBitmap() {
        free_resources();
    }

    void free_resources( void ) {
        HANDLE_ERROR( cudaGraphicsUnregisterResource( resource ) );

        glBindBuffer( GL_PIXEL_UNPACK_BUFFER_ARB, 0 );
        glDeleteBuffers( 1, &bufferObj );
    }


    long image_size( void ) const { return width * height * 4; }

    void click_drag( void (*f)(void*,int,int,int,int)) {
        clickDrag = f;
    }

    void anim_and_exit( void (*f)(uchar4*,void*,int), void(*e)(void*) ) {
        GPUAnimBitmap**   bitmap = get_bitmap_ptr();
        *bitmap = this;
        fAnim = f;
        animExit = e;

        glutKeyboardFunc( Key );
        glutDisplayFunc( Draw );
        if (clickDrag != NULL)
            glutMouseFunc( mouse_func );
        glutIdleFunc( idle_func );
        glutMainLoop();
    }

    // static method used for glut callbacks
    static GPUAnimBitmap** get_bitmap_ptr( void ) {
        static GPUAnimBitmap*   gBitmap;
        return &gBitmap;
    }

    // static method used for glut callbacks
    static void mouse_func( int button, int state,
                            int mx, int my ) {
        if (button == GLUT_LEFT_BUTTON) {
            GPUAnimBitmap*   bitmap = *(get_bitmap_ptr());
            if (state == GLUT_DOWN) {
                bitmap->dragStartX = mx;
                bitmap->dragStartY = my;
            } else if (state == GLUT_UP) {
                bitmap->clickDrag( bitmap->dataBlock,
                                   bitmap->dragStartX,
                                   bitmap->dragStartY,
                                   mx, my );
            }
        }
    }

    // static method used for glut callbacks
    static void idle_func( void ) {
        static int ticks = 1;
        GPUAnimBitmap*  bitmap = *(get_bitmap_ptr());
        uchar4*         devPtr;
        size_t  size;

        HANDLE_ERROR( cudaGraphicsMapResources( 1, &(bitmap->resource), NULL ) );
        HANDLE_ERROR( cudaGraphicsResourceGetMappedPointer( (void**)&devPtr, &size, bitmap->resource) );

        bitmap->fAnim( devPtr, bitmap->dataBlock, ticks++ );

        HANDLE_ERROR( cudaGraphicsUnmapResources( 1, &(bitmap->resource), NULL ) );

        glutPostRedisplay();
    }

    // static method used for glut callbacks
    static void Key(unsigned char key, int x, int y) {
        switch (key) {
            case 27:
                GPUAnimBitmap*   bitmap = *(get_bitmap_ptr());
                if (bitmap->animExit)
                    bitmap->animExit( bitmap->dataBlock );
                bitmap->free_resources();
                exit(0);
        }
    }

    // static method used for glut callbacks
    static void Draw( void ) {
        GPUAnimBitmap*   bitmap = *(get_bitmap_ptr());
        glClearColor( 0.0, 0.0, 0.0, 1.0 );
        glClear( GL_COLOR_BUFFER_BIT );
        glDrawPixels( bitmap->width, bitmap->height, GL_RGBA,
                      GL_UNSIGNED_BYTE, 0 );
        glutSwapBuffers();
    }
};


#endif  // __GPU_ANIM_H__

 

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数据来源:中经数据库 主要指标110多个(全部都是纯粹的 市辖区 指标),大致是: GDP GDP增速 第一产业增加值占GDP比重 第二产业增加值占GDP比重 第三产业增加值占GDP比重 人均GDP 社会消费品零售总额 固定资产投资(不含农户) 新设外商投资企业数_外商直接投资 实际利用外资金额(美元) 一般公共预算收入 一般公共预算支出 一般公共预算支出_教育 一般公共预算支出_科学技术 金融机构人民币各项存款余额_个人储蓄存款 金融机构人民币各项存款余额 金融机构人民币各项贷款余额 规模以上工业企业单位数 规模以上工业企业单位数_内资企业 规模以上工业企业单位数_港澳台商投资企业 规模以上工业企业单位数_外商投资企业 规模以上工业总产值 规模以上工业总产值_内资企业 规模以上工业总产值_港澳台商投资企业 规模以上工业总产值_外商投资企业 规模以上工业企业流动资产合计 规模以上工业企业固定资产合计 规模以上工业企业利润总额 规模以上工业企业应交增值税 规模以上工业企业主营业务税金及附加 户籍人口数 年均户籍人口数 户籍人口自然增长率 第一产业就业人员占全部城镇单位就业人员比重 第二产业就业人员占全部城镇单位就业人员比重 第三产业就业人员占全部城镇单位就业人员比重 城镇非私营单位就业人员数 城镇非私营单位就业人员数_第一产业 城镇非私营单位就业人员数_第二产业 城镇非私营单位就业人员数_第三产业 城镇非私营单位就业人员数_农、林、牧、渔业 城镇非私营单位就业人员数_采矿业 城镇非私营单位就业人员数_制造业 城镇非私营单位就业人员数_电力、热力、燃气及水生产和供应业 城镇非私营单位就业人员数_建筑业 城镇非私营单位就业人员数_批发和零售业 城镇非私营单位就业人员数_交通运输、仓储和邮政业 城镇非私营单位就业人员数_住宿和餐饮业 城镇非私营单位就业人员数_信息传输、软件和信息技术服务业 城镇非私营单位就业人员数_金融业 城镇非私营单位就业人员数_房地产业 城镇非私营单位就业人员数_租赁和商务服务业 城镇非私营单位就业人员数_科学研究和技术服务业 城镇非私营单位就业人员数_水利、环境和公共设施管理业 城镇非私营单位就业人员数_居民服务、修理和其他服务业 城镇非私营单位就业人员数_教育 城镇非私营单位就业人员数_卫生和社会工作 城镇非私营单位就业人员数_文化、体育和娱乐业 城镇非私营单位就业人员数_公共管理、社会保障和社会组织 城镇非私营单位在岗职工平均人数 城镇就业人员数_私营企业和个体 城镇非私营单位在岗职工工资总额 城镇非私营单位在岗职工平均工资 城镇登记失业人员数 建成区面积 建设用地面积 建设用地面积_居住用地 液化石油气供气总量 液化石油气供气总量_居民家庭 人工煤气、天然气供气总量 人工煤气、天然气供气总量_居民家庭 液化石油气用气人口 人工煤气、天然气用气人口 城市公共汽电车运营车辆数 城市出租汽车运营车辆数 城市公共汽电车客运总量 道路面积 排水管道长度 建成区绿化覆盖面积 建成区绿化覆盖率 绿地面积 公园绿地面积 维护建设资金支出 土地面积 生活用水供水量 供水总量 全社会用电量 城乡居民生活用电量 工业生产用电量 房地产开发投资 房地产开发投资_住宅 限额以上批发和零售业法人单位数 限额以上批发和零售业商品销售总额 普通中学学校数 中等职业教育学校数 普通小学学校数 普通高等学校专任教师数 普通中学专任教师数 中等职业教育专任教师数 普通小学专任教师数 普通高等学校在校生数 普通中学在校生数 中等职业教育在校生数 普通小学在校生数 电视节目综合人口覆盖率 公共图书馆总藏量_图书 医疗卫生机构数_医院和卫生院 卫生人员数_执业(助理)医师 医疗卫生机构床位数_医院和卫生院 城镇职工基本养老保险参保人数 职工基本医疗保险参保人数 失业保险参保人数

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