# 运动框架

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/**
* Created by Administrator on 2016/6/28.
*/

var Tween = {
Linear: function (t, b, c, d) {
return c * t / d + b;
},
easeIn: function (t, b, c, d) {
return c * (t /= d) * t + b;
},
easeOut: function (t, b, c, d) {
return -c * (t /= d) * (t - 2) + b;
},
easeInOut: function (t, b, c, d) {
if ((t /= d / 2) < 1) return c / 2 * t * t + b;
return -c / 2 * ((--t) * (t - 2) - 1) + b;
}
},
Cubic: {
easeIn: function (t, b, c, d) {
return c * (t /= d) * t * t + b;
},
easeOut: function (t, b, c, d) {
return c * ((t = t / d - 1) * t * t + 1) + b;
},
easeInOut: function (t, b, c, d) {
if ((t /= d / 2) < 1) return c / 2 * t * t * t + b;
return c / 2 * ((t -= 2) * t * t + 2) + b;
}
},
Quart: {
easeIn: function (t, b, c, d) {
return c * (t /= d) * t * t * t + b;
},
easeOut: function (t, b, c, d) {
return -c * ((t = t / d - 1) * t * t * t - 1) + b;
},
easeInOut: function (t, b, c, d) {
if ((t /= d / 2) < 1) return c / 2 * t * t * t * t + b;
return -c / 2 * ((t -= 2) * t * t * t - 2) + b;
}
},
Quint: {
easeIn: function (t, b, c, d) {
return c * (t /= d) * t * t * t * t + b;
},
easeOut: function (t, b, c, d) {
return c * ((t = t / d - 1) * t * t * t * t + 1) + b;
},
easeInOut: function (t, b, c, d) {
if ((t /= d / 2) < 1) return c / 2 * t * t * t * t * t + b;
return c / 2 * ((t -= 2) * t * t * t * t + 2) + b;
}
},
Sine: {
easeIn: function (t, b, c, d) {
return -c * Math.cos(t / d * (Math.PI / 2)) + c + b;
},
easeOut: function (t, b, c, d) {
return c * Math.sin(t / d * (Math.PI / 2)) + b;
},
easeInOut: function (t, b, c, d) {
return -c / 2 * (Math.cos(Math.PI * t / d) - 1) + b;
}
},
Expo: {
easeIn: function (t, b, c, d) {
return (t == 0) ? b : c * Math.pow(2, 10 * (t / d - 1)) + b;
},
easeOut: function (t, b, c, d) {
return (t == d) ? b + c : c * (-Math.pow(2, -10 * t / d) + 1) + b;
},
easeInOut: function (t, b, c, d) {
if (t == 0) return b;
if (t == d) return b + c;
if ((t /= d / 2) < 1) return c / 2 * Math.pow(2, 10 * (t - 1)) + b;
return c / 2 * (-Math.pow(2, -10 * --t) + 2) + b;
}
},
Circ: {
easeIn: function (t, b, c, d) {
return -c * (Math.sqrt(1 - (t /= d) * t) - 1) + b;
},
easeOut: function (t, b, c, d) {
return c * Math.sqrt(1 - (t = t / d - 1) * t) + b;
},
easeInOut: function (t, b, c, d) {
if ((t /= d / 2) < 1) return -c / 2 * (Math.sqrt(1 - t * t) - 1) + b;
return c / 2 * (Math.sqrt(1 - (t -= 2) * t) + 1) + b;
}
},
Elastic: {
easeIn: function (t, b, c, d, a, p) {
if (t == 0) return b;
if ((t /= d) == 1) return b + c;
if (!p) p = d * .3;
if (!a || a < Math.abs(c)) {
a = c;
var s = p / 4;
}
else var s = p / (2 * Math.PI) * Math.asin(c / a);
return -(a * Math.pow(2, 10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p)) + b;
},
easeOut: function (t, b, c, d, a, p) {
if (t == 0) return b;
if ((t /= d) == 1) return b + c;
if (!p) p = d * .3;
if (!a || a < Math.abs(c)) {
a = c;
var s = p / 4;
}
else var s = p / (2 * Math.PI) * Math.asin(c / a);
return (a * Math.pow(2, -10 * t) * Math.sin((t * d - s) * (2 * Math.PI) / p) + c + b);
},
easeInOut: function (t, b, c, d, a, p) {
if (t == 0) return b;
if ((t /= d / 2) == 2) return b + c;
if (!p) p = d * (.3 * 1.5);
if (!a || a < Math.abs(c)) {
a = c;
var s = p / 4;
}
else var s = p / (2 * Math.PI) * Math.asin(c / a);
if (t < 1) return -.5 * (a * Math.pow(2, 10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p)) + b;
return a * Math.pow(2, -10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p) * .5 + c + b;
}
},
Back: {
easeIn: function (t, b, c, d, s) {
if (s == undefined) s = 1.70158;
return c * (t /= d) * t * ((s + 1) * t - s) + b;
},
easeOut: function (t, b, c, d, s) {
if (s == undefined) s = 1.70158;
return c * ((t = t / d - 1) * t * ((s + 1) * t + s) + 1) + b;
},
easeInOut: function (t, b, c, d, s) {
if (s == undefined) s = 1.70158;
if ((t /= d / 2) < 1) return c / 2 * (t * t * (((s *= (1.525)) + 1) * t - s)) + b;
return c / 2 * ((t -= 2) * t * (((s *= (1.525)) + 1) * t + s) + 2) + b;
}
},
Bounce: {
easeIn: function (t, b, c, d) {
return c - Tween.Bounce.easeOut(d - t, 0, c, d) + b;
},
easeOut: function (t, b, c, d) {
if ((t /= d) < (1 / 2.75)) {
return c * (7.5625 * t * t) + b;
} else if (t < (2 / 2.75)) {
return c * (7.5625 * (t -= (1.5 / 2.75)) * t + .75) + b;
} else if (t < (2.5 / 2.75)) {
return c * (7.5625 * (t -= (2.25 / 2.75)) * t + .9375) + b;
} else {
return c * (7.5625 * (t -= (2.625 / 2.75)) * t + .984375) + b;
}
},
easeInOut: function (t, b, c, d) {
if (t < d / 2) return Tween.Bounce.easeIn(t * 2, 0, c, d) * .5 + b;
else return Tween.Bounce.easeOut(t * 2 - d, 0, c, d) * .5 + c * .5 + b;
}
}
};

06.tween动画演示

<!DOCTYPE html>
<html>
<meta charset="UTF-8">
<title></title>
<style type="text/css">
#box{
width: 200px;
height: 100px;
background: pink;
}
</style>
<body>
选择动画类型：<select id="type">

<option >Linear</option>
<option >Bounce</option>
<option >Back</option>
<option >Quart</option>
<option >Quint</option>
<option >Sine</option>
<option >Expo</option>
<option >Elastic</option>
</select>
选择运动方式：<select id="method">

<option >easeIn</option>
<option >easeOut</option>
<option >easeInOut</option>
</select>
<button id="btn">演示</button>
<div id="box"></div>
</body>
<script src="Tween.js" type="text/javascript" charset="utf-8"></script>
<script type="text/javascript">
//1.获取元素

var type = document.getElementById('type');

var method = document.getElementById('method');

var btn = document.getElementById('btn');

var box = document.getElementById('box');

//2.添加单击事件

btn.onclick = function(){

play();

}

//3.自定义动画函数

var startTime = 0;

var endTime = 200;

var startWidth = 0;

var endWidth = 600;

function play(){

//4.每次让时间进行递增

startTime++;

//5.如果开始时间大于结束时间return

if(startTime>endTime){

//5.1动画完成之后把四个变量再重置  把div的样式重置

startTime = 0;

box.style.width = '200px';

return;

}
//6.根据用户表单选择的type类型执行tween里面的动画类型，然后再根据用户表单选择的动画方式设置对应的运动方式
box.style.width = Tween[type.value][method.value](startTime,startWidth,endWidth,endTime)+'px';

setTimeout(play,10);

}

</script>
</html>

05..tween.js动画的使用

<!DOCTYPE html>
<html>
<meta charset="UTF-8">
<title></title>
<style type="text/css">
#box,#box1{
width: 200px;
height: 150px;
margin: 50px;
background: pink;
}
</style>
<body>
<div id="box"></div>
<div id="box1"></div>
<button id="btn">开启动画</button>
</body>
<script src="Tween.js" type="text/javascript" charset="utf-8"></script>
<script type="text/javascript">
//1.获取元素

var box = document.getElementById('box');
var box1 = document.getElementById('box1');

var btn = document.getElementById('btn');

/**
* t 开始时间   0
* b 开始值     假如当前宽200px
* c 结束值    结束之后宽300px
* d 结束时间   50
*
* easeIn 加速 先慢后快
* eseOut 减速 先快后慢
* easeInOut 先慢 后快 再慢   加速  减速
*/
//2.声明四个变量保存这些值

var startTime = 0;

var startWidth = 0;

var endWidth = 800;

var endTime = 200;

//3.自定义函数

function play(){
//4.每次递归执行这个函数让时间+1

console.log(startTime);
startTime++;
//4.1判断这个开始时间是否大于等于结束时间 return
if(startTime>endTime){

return;
}

box.style.width = Tween.Back.easeInOut(startTime,startWidth,endWidth,endTime)+'px';

setTimeout(play,10);
}

//5.点击执行play

btn.onclick = function(){

play();
}

</script>
</html>


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