Android语音识别功能使用总结

本文总结了Android平台上的语音识别功能,主要涉及SpeechRecognizer类及其关键方法,包括启动语音识别Activity、处理用户语音以及需要的"android.permission.RECORD_AUDIO"权限。在实际应用中,需要自定义实现RecognitionService接口来处理识别结果。
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Android引入了对语音识别的支持。语音识别主要位于android.speech包中,主要的类包括SpeechRecognizer、RecognitionService、RecognizerIntent、RecognizerResultsIntent、RecognitionListener等类和接口。

SpeechRecognizer提供了接入语音识别服务的接口,下面是SpeechRecognizer的常用方法:  

<span style="font-size:18px;">  createSpeechRecognizer()    //创建语音识别器
        setRecognitionListener()    //设置监听器
        startListening()    //开始语音识别
        stopListening()    //结束语音识别</span>

About Wouldn't your prefer to let your users speak instead of making them type? This plugin uses OS components for speech recognition and send it to your Unity scripts as String objects. Plugin supports: - Android >= 3.0 (haven’t tested below, it might work though… ), - iOS >= 10.0. That doesn’t mean you can’t target iOS lower than 10 - you simply have to prepare fallback code to cover cases when user doesn’t have access to speech recognition (SpeechRecognizer.EngineExists() for the help!). Keep in mind that both iOS and Android might use Internet connection for speech detection, which means it might fail in case there’s no active connection. Plugin doesn’t work in Editor! You have to run your app on real iOS or Android device. MOBILE SPEECH RECOGNIZER - UNITY PLUGIN ?2 Quick Start Open example scene Go to KKSpeechRecognizer/Example folder inside Unity and open ExampleScene: It shows basic usage of a plugin, which is: 1. Detecting if speech recognition exists on user’s device (keep in mind that it won’t be available on e.g. iOS 9 or old Android phones), 2. If it exists, and user clicks on “Start Recording” button it listens for recognized text and displays it on a screen, 3. On Android, speech recognition automatically detects when user finishes speaking, but on iOS we have to wait for user clicking “Stop Recording” to finish whole process (i.e. get final results). Before running it on Android or iOS device you have to… Setup permissions iOS After generating Xcode project (keep in mind that you have to use Xcode 8 or higher) you have to add two permissions keys to your project: MOBILE SPEECH RECOGNIZER - UNITY PLUGIN ?3 NSMicrophoneUsageDescription explanation from Apple docs: This key lets you describe the reason your app accesses any of the the device’s microphones. When the system prompts the user to allow access, this string is displayed as part of the alert. NSSpeechRecognitionUsageDescription explanation from Apple docs: This key lets you describe the reason y
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