dialog.h
#ifndef DIALOG_H
#define DIALOG_H
#include <QDialog>
namespace Ui {
class Dialog;
}
class Dialog : public QDialog
{
Q_OBJECT
public:
explicit Dialog(QWidget *parent = 0);
~Dialog();
private slots: //槽函数,右击发送按钮的“转到槽”
void on_send_clicked();
signals:
void StringChange(QString str); //信号
private:
Ui::Dialog *ui;
};
#endif // DIALOG_H
mainwindow.h
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
namespace Ui {
class MainWindow;
}
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = 0);
~MainWindow();
private slots: //槽函数
void showString(QString str);
private:
Ui::MainWindow *ui;
};
#endif // MAINWINDOW_H
dialog.cpp
#include "dialog.h"
#include "ui_dialog.h"
Dialog::Dialog(QWidget *parent) :
QDialog(parent),
ui(new Ui::Dialog)
{
ui->setupUi(this);
}
Dialog::~Dialog()
{
delete ui;
}
void Dialog::on_send_clicked()
{
QString str = ui->StringlineEdit->text(); //保存编辑框上的文本
emit StringChange(str); //发送信号
}
mainwindow.cpp
#include "mainwindow.h"
#include "ui_mainwindow.h"
#include "dialog.h"
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
Dialog *dlg = new Dialog(this);
connect(dlg,SIGNAL(StringChange(QString)),this,SLOT(showString(QString))); //将对话框上的信号与自己的槽函数进行关联
dlg->show();
}
MainWindow::~MainWindow()
{
delete ui;
}
void MainWindow::showString(QString str)
{
ui->stringLabel->setText(str);
}
main.cpp
#include "mainwindow.h"
#include <QApplication>
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
MainWindow w;
w.show();
return a.exec();
}