这个是代码显示,结果在后面 import random as r class Game: def __init__(self): self.poker_cards = [ "♠A", "♠2", "♠3", "♠4", "♠5", "♠6", "♠7", "♠8", " ♠9 ", "♠10", "♠J", "♠Q", "♠K", "♥A", "♥2", "♥3", "♥4", "♥5", "♥6", "♥7", "♥8", "♥9", "♥10", "♥J", "♥Q", "♥K", "♣A", "♣2", "♣3", "♣4", "♣5", "♣6", "♣7", "♣8", "♣9", "♣10", "♣J", "♣Q", "♣K", "♦A", "♦2", "♦3", "♦4", "♦5", "♦6", "♦7", "♦8", "♦9", "♦10", "♦J", "♦Q", "♦K", "RJ", "BJ" ] r.shuffle(self.poker_cards) def initial_deal(self): player1 = r.sample(self.poker_cards, 17) for card in player1: self.poker_cards.remove(card) player2 = r.sample(self.poker_cards, 17) for card in player2: self.poker_cards.remove(card) player3 = self.poker_cards return player1, player2, player3 def exchange_cards(self, player1, player2, player3): temp = player1 player1 = player2 player2 = player3 player3 = temp return player1, player2, player3 class Player: def __init__(self, name, cards): self.name = name self.cards = cards # 创建游戏实例 game = Game() # 发牌 player1, player2, player3 = game.initial_deal() a = Player("A", player1) b = Player("B", player2) c = Player("C", player3) print("初始牌") print(a.name, ":", a.cards) print(b.name, ":", b.cards) print(c.name, ":", c.cards) # 换牌 player1, player2, player3 = game.exchange_cards(player1, player2, player3) a.cards = player1 b.cards = player2 c.cards = player3 print("换牌后") print(a.name, ":", a.cards) print(b.name, ":", b.cards) print(c.name, ":", c.cards)
结果展示:
代码首先定义了一个Game类和一个Player类,用于表示游戏和玩家。Game类包括了两个方法:initial_deal和exchange_cards。而Player类用于表示每个玩家,包括玩家的名称和手中的牌。
1..在Game类的initial_deal方法中,使用random模块对一副扑克牌进行洗牌并分发给三名玩家。每个玩家获得17张牌,同时从扑克牌堆中移除所发的牌。然后exchange_cards方法用于交换三名玩家的牌,但这里实际上只是简单地交换了指向玩家手牌列表的引用,并没有真正交换牌。
在实例化Game类后,通过调用initial_deal方法发牌,然后创建三个Player对象分别代表三名玩家。接着打印出初始的牌局情况,包括每位玩家的名称和手牌。然后调用exchange_cards方法进行牌的交换,并更新每位玩家的手牌。最后打印出交换牌后的情况。
一些可能的改进及注意事项包括:
- 在exchange_cards方法中确保真正交换玩家的牌,而不仅仅是交换引用。
- 使用更具描述性的变量名称,使代码更易读。
- 考虑处理牌堆中牌不足的情况,确保程序健壮性。
- 可以添加更多的游戏逻辑和功能,使游戏更加有趣和复杂。
这些改进可以提高代码的清晰性、可维护性和功能性。