对于这一道题,一开始的我只是想着创建一个二维数组再去通过黑暗和光明两种状态处理(也就是初始化的值,这个无关紧要,只要不同就行了),但是我发现发光物的光亮可能会影响到原本也是发光物的数值,所以我创建了两个二维数组,这样就基本没有什么思考难度了
以下为我的代码实现
#define _CRT_SECURE_NO_WARNINGS
#include <stdio.h>
int main()
{
int n, m, k;
int num = 0;
scanf("%d %d %d", &n, &m, &k);
int arr[120][120] = { 0 };
int scr[120][120] = { 0 };
for (int i = 10; i < n+10; i++)//放置光亮用
{
for (int j = 10; j < n+10; j++)
{
arr[i][j] = 1;
}
}
for (int i = 10; i < n + 10; i++)//统计用
{
for (int j = 10; j < n + 10; j++)
{
scr[i][j] = 1;
}
}
for (int i = 1; i <= m; i++)//火把
{
int x=0, y=0;
scanf("%d %d", &x, &y);
arr[x + 9][y + 9] = 2;
}
for (int i = 1; i <= k; i++)//萤石
{
int x=0, y=0;
scanf("%d %d", &x, &y);
arr[x + 9][y + 9] = 3;
}
for (int i = 10; i < n+10; i++)//火把范围
{
for (int j = 10; j < n+10; j++)
{
if (arr[i][j] == 2)
{
scr[i][j] = 4;
scr[i + 1][j] = 4;
scr[i + 2][j] = 4;
scr[i - 1][j] = 4;
scr[i - 2][j] = 4;
scr[i][j+1] = 4;
scr[i][j-1] = 4;
scr[i][j+2] = 4;
scr[i][j-2] = 4;
scr[i - 1][j - 1]=4;
scr[i - 1][j + 1]=4;
scr[i + 1][j - 1]=4;
scr[i + 1][j + 1]=4;
}
}
}
for (int i = 10; i < n+10; i++)//萤石范围
{
for (int j = 10; j < n+10; j++)
{
if (arr[i][j] == 3)
{
for (int w = i - 2; w <= i + 2; w++)
{
for (int y = j - 2; y <= j + 2; y++)
{
scr[w][y] = 5;
}
}
}
}
}
for (int i = 10; i < n + 10; i++)
{
for (int j = 10; j < n + 10; j++)
{
if (scr[i][j] == 1)
{
num++;
}
}
}
printf("%d", num);
return 0;
}
这个代码还算清晰的思路,希望能帮助到大家对这种对原有数值有影响的题目有一个新的思路