浔川python社画板——浔川总社部

前言:

最近,浔川总社部发言人在会议当中提出:

浔川python社画板一定要在规定时间完成,在预期前一定要发布出来。

代码显示:

# -*- coding: utf-8 -*-
import tkinter as tk
import tkinter.messagebox
import pickle
import random

# 窗口
window = tk.Tk()
window.title('欢迎进入python')
window.geometry('450x200')
# 画布放置图片
# canvas=tk.Canvas(window,height=300,width=500)
# imagefile=tk.PhotoImage(file='qm.png')
# image=canvas.create_image(0,0,anchor='nw',image=imagefile)
# canvas.pack(side='top')
# 标签 用户名密码
Verification_Code = random.randint(1000, 9999)#设置一个随机的四位数
Verification_Code = str(Verification_Code)#把类型转换为str型
print(type(Verification_Code))
tk.Label(window, text='用户名:').place(x=100, y=30)
tk.Label(window, text='密码:').place(x=100, y=70)
tk.Label(window, text='验证码').place(x=100, y=110)
tk.Label(window, text=Verification_Code).place(x=320, y=110)
# 用户名输入框
var_usr_name = tk.StringVar()
entry_usr_name = tk.Entry(window, textvariable=var_usr_name)
entry_usr_name.place(x=160, y=30)
# 密码输入框
var_usr_pwd = tk.StringVar()
entry_usr_pwd = tk.Entry(window, textvariable=var_usr_pwd, show='*')
entry_usr_pwd.place(x=160, y=70)
#验证码输入框
var_usr_yzm = tk.StringVar()
entry_usr_yzm = tk.Entry(window, textvariable=var_usr_yzm)
entry_usr_yzm.place(x=160, y=110)


# 登录函数
def usr_log_in():
    # 输入框获取用户名密码
    usr_name = var_usr_name.get()
    usr_pwd = var_usr_pwd.get()
    usr_yzm = var_usr_yzm.get()
    #测试类型
    print(type(usr_yzm),type(Verification_Code))
    # 从本地字典获取用户信息,如果没有则新建本地数据库
    try:
        with open('usr_info.pickle', 'rb') as usr_file:
            usrs_info = pickle.load(usr_file)
    except FileNotFoundError:
        with open('usr_info.pickle', 'wb') as usr_file:
            usrs_info = {'admin': 'admin'}
            pickle.dump(usrs_info, usr_file)
    # 判断验证码是否正确用户名和密码是否匹配
    if usr_yzm == Verification_Code:
        if usr_name in usrs_info:
            if usr_pwd == usrs_info[usr_name]:
                tk.messagebox.showinfo(title='welcome',
                                       message='欢迎您:' + usr_name)
            else:
                tk.messagebox.showerror(message='密码错误')
        # 用户名密码不能为空
        elif usr_name == '' or usr_pwd == '':
            tk.messagebox.showerror(message='用户名或密码为空')
        # 不在数据库中弹出是否注册的框
        else:
            is_signup = tk.messagebox.askyesno('欢迎', '您还没有注册,是否现在注册')
            if is_signup:
                usr_sign_up()
    elif usr_yzm == '':
        tk.messagebox.showerror(message='验证码不能为空')
    else:
        tk.messagebox.showerror(message='验证码有误!')


# 注册函数
def usr_sign_up():
    # 确认注册时的相应函数
    def signtowcg():
        # 获取输入框内的内容
        nn = new_name.get()
        np = new_pwd.get()
        npf = new_pwd_confirm.get()

        # 本地加载已有用户信息,如果没有则已有用户信息为空
        try:
            with open('usr_info.pickle', 'rb') as usr_file:
                exist_usr_info = pickle.load(usr_file)
        except FileNotFoundError:
            exist_usr_info = {}

            # 检查用户名存在、密码为空、密码前后不一致
        if nn in exist_usr_info:
            tk.messagebox.showerror('错误', '用户名已存在')
        elif np == '' or nn == '':
            tk.messagebox.showerror('错误', '用户名或密码为空')
        elif np != npf:
            tk.messagebox.showerror('错误', '密码前后不一致')
        # 注册信息没有问题则将用户名密码写入数据库
        else:
            exist_usr_info[nn] = np
            with open('usr_info.pickle', 'wb') as usr_file:
                pickle.dump(exist_usr_info, usr_file)
            tk.messagebox.showinfo('欢迎', '注册成功')
            # 注册成功关闭注册框
            window_sign_up.destroy()

    # 新建注册界面
    window_sign_up = tk.Toplevel(window)
    window_sign_up.geometry('350x200')
    window_sign_up.title('注册')
    # 用户名变量及标签、输入框
    new_name = tk.StringVar()
    tk.Label(window_sign_up, text='用户名:').place(x=10, y=10)
    tk.Entry(window_sign_up, textvariable=new_name).place(x=150, y=10)
    # 密码变量及标签、输入框
    new_pwd = tk.StringVar()
    tk.Label(window_sign_up, text='请输入密码:').place(x=10, y=50)
    tk.Entry(window_sign_up, textvariable=new_pwd, show='*').place(x=150, y=50)
    # 重复密码变量及标签、输入框
    new_pwd_confirm = tk.StringVar()
    tk.Label(window_sign_up, text='请再次输入密码:').place(x=10, y=90)
    tk.Entry(window_sign_up, textvariable=new_pwd_confirm, show='*').place(x=150, y=90)
    # 确认注册按钮及位置
    bt_confirm_sign_up = tk.Button(window_sign_up, text='确认注册',
                                   command=signtowcg)
    bt_confirm_sign_up.place(x=150, y=130)


# 退出的函数
def usr_sign_quit():
    window.destroy()


# 登录 注册按钮
bt_login = tk.Button(window, text='登录', command=usr_log_in)
bt_login.place(x=140, y=150)
bt_logup = tk.Button(window, text='注册', command=usr_sign_up)
bt_logup.place(x=210, y=150)
bt_logquit = tk.Button(window, text='退出', command=usr_sign_quit)
bt_logquit.place(x=280, y=150)
# 主循环
window.mainloop()

import tkinter as tk
import time

# 创建主窗口
window = tk.Tk()
window.title('进度条')
window.geometry('630x150')

# 设置下载进度条
tk.Label(window, text='下载进度:', ).place(x=50, y=60)
canvas = tk.Canvas(window, width=465, height=22, bg="white")
canvas.place(x=110, y=60)


# 显示下载进度
def progress():
    # 填充进度条
    fill_line = canvas.create_rectangle(1.5, 1.5, 0, 23, width=0, fill="green")
    x = 500  # 未知变量,可更改
    n = 465 / x  # 465是矩形填充满的次数
    for i in range(x):
        n = n + 465 / x
        canvas.coords(fill_line, (0, 0, n, 60))
        window.update()
        time.sleep(0.02)  # 控制进度条流动的速度

    # 清空进度条
    fill_line = canvas.create_rectangle(1.5, 1.5, 0, 23, width=0, fill="white")
    x = 500  # 未知变量,可更改
    n = 465 / x  # 465是矩形填充满的次数

    for t in range(x):
        n = n + 465 / x
        # 以矩形的长度作为变量值更新
        canvas.coords(fill_line, (0, 0, n, 60))
        window.update()
        time.sleep(0)  # 时间为0,即飞速清空进度条


    
btn_download = tk.Button(window, text='启动进度条', command=progress)
btn_download.place(x=400, y=105)
print('请点击上方的''x''退出')
window.mainloop()


#画板
from tkinter import *
from tkinter.colorchooser import askcolor
import time
win_width = 1200
win_height = 750
bgcolor = 'white'
print("画笔初始颜色为黑色.")
print("橡皮擦要先点橡皮擦再点画笔用哦!")
time.sleep(1)
class Application(Frame):
    """一个经典的GUI写法"""
 
    def __init__(self, master=None):
        """初始化方法"""
        super().__init__(master)  # 调用父类的初始化方法
        self.x = 0
        self.y = 0
        self.fgcolor = "black"
        self.lastdraw = 0
        self.start_flag = False
        self.master = master
        self.pack()
        self.createWidget()
 
    def createWidget(self):
        """创建画图区域"""
        self.drawpad = Canvas(self, width=win_width, height=win_height, bg=bgcolor)
        self.drawpad.pack()
        # 创建按钮
        self.btn_start = Button(self, name='start', text='开始')
        self.btn_start.pack(side='left', padx=50)
        self.btn_pen = Button(self, name='pen', text='画笔')
        self.btn_pen.pack(side='left', padx=50)
        self.btn_rect = Button(self, name='rect', text='矩形')
        self.btn_rect.pack(side='left', padx=50)
        self.btn_clear = Button(self, name='clear', text='清屏')
        self.btn_clear.pack(side='left', padx=50)
        self.btn_erasor = Button(self, name='erasor', text='橡皮擦')
        self.btn_erasor.pack(side='left', padx=50)
        self.btn_line = Button(self, name='line', text='直线')
        self.btn_line.pack(side='left', padx=50)
        self.btn_line_arrow = Button(self, name='line_arrow', text='箭头直线')
        self.btn_line_arrow.pack(side='left', padx=50)
        self.btn_color = Button(self, name='color', text='颜色')
        self.btn_color.pack(side='left', padx=50)
        # 绑定事件
        self.btn_line.bind('<Button-1>', self.eventManager)  # 点击按钮事件
        self.btn_line_arrow.bind('<Button-1>', self.eventManager)  # 点击按钮事件
        self.btn_rect.bind('<Button-1>', self.eventManager)  # 点击按钮事件
        self.btn_pen.bind('<Button-1>', self.eventManager)  # 点击按钮事件
        self.btn_erasor.bind('<Button-1>', self.eventManager)  # 点击按钮事件
        self.btn_clear.bind('<Button-1>', self.eventManager)  # 点击按钮事件
        self.btn_color.bind('<Button-1>', self.eventManager)  # 点击按钮事件
        self.master.bind('<KeyPress-r>', self.hotKey)  # 绑定快捷键
        self.master.bind('<KeyPress-g>', self.hotKey)  # 绑定快捷键
        self.master.bind('<KeyPress-b>', self.hotKey)  # 绑定快捷键
        self.master.bind('<KeyPress-y>', self.hotKey)  # 绑定快捷键
        self.drawpad.bind('<ButtonRelease-1>', self.stopDraw)  # 左键释放按钮
 
    def eventManager(self, event):
        name = event.widget.winfo_name()
        print(name)
        self.start_flag = True
        if name == 'line':
            # 左键拖动
            self.drawpad.bind('<B1-Motion>', self.myline)
        elif name == 'line_arrow':
            self.drawpad.bind('<B1-Motion>', self.myline_arrow)
        elif name == 'rect':
            self.drawpad.bind('<B1-Motion>', self.myrect)
        elif name == 'pen':
            self.drawpad.bind('<B1-Motion>', self.mypen)
        elif name == 'erasor':
            self.drawpad.bind('<B1-Motion>', self.myerasor)
        elif name == 'clear':
            self.drawpad.delete('all')
        elif name == 'color':
            c = askcolor(color=self.fgcolor, title='请选择颜色')
            print(c)  # c的值 ((128.5, 255.99609375, 0.0), '#80ff00')
            self.fgcolor = c[1]
 
    def startDraw(self, event):
        self.drawpad.delete(self.lastdraw)
        if self.start_flag:
            self.start_flag = False
            self.x = event.x
            self.y = event.y
 
    def stopDraw(self, event):
        self.start_flag = True
        self.lastdraw = 0
 
    def myline(self, event):
        self.startDraw(event)
        self.lastdraw = self.drawpad.create_line(self.x, self.y, event.x, event.y, fill=self.fgcolor)
 
    def myline_arrow(self, event):
        self.startDraw(event)
        self.lastdraw = self.drawpad.create_line(self.x, self.y, event.x, event.y, arrow=LAST, fill=self.fgcolor)
 
    def myrect(self, event):
        self.startDraw(event)
        self.lastdraw = self.drawpad.create_rectangle(self.x, self.y, event.x, event.y, outline=self.fgcolor)
 
    def mypen(self, event):
        self.startDraw(event)
        print('self.x=', self.x, ',self.y=', self.y)
        self.drawpad.create_line(self.x, self.y, event.x, event.y, fill=self.fgcolor)
        self.x = event.x
        self.y = event.y
 
    def myerasor(self, event):
        self.fgcolor = "white"
        
    def hotKey(self, event):
        c = event.char
        if c == 'r':
            self.fgcolor = 'red'
        elif c == 'g':
            self.fgcolor = 'green'
        elif c == 'b':
            self.fgcolor = 'blue'
        elif c == 'y':
            self.fgcolor = 'yellow'
 
 
if __name__ == '__main__':
    root = Tk()
    root.title('浔川python社画板')
    root.geometry('1200x1000+400+400')
    app = Application(master=root)
    root.mainloop()
 

 结尾:

在今后发布的文章,不会再有VIP文章,浔川社团明确指出,不能发布VIP文章。

再原先的基础上,我们增加了下载进度的一个显示。

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