document.body.appendChild( container );
camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 3000 );
camera.position.z = 350;
scene = new THREE.Scene();
scene.background = new THREE.Color( colors[ selectModel ] );
scene.fog = new THREE.Fog( colors[ selectModel ], 100, 1000 );
// LIGHTS
const hemiLight = new THREE.HemisphereLight( colors[ selectModel ], 0xffffff, 1.6 );
hemiLight.color.setHSL( 0.6, 1, 0.6 );
hemiLight.groundColor.setHSL( 0.095, 1, 0.75 );
hemiLight.position.set( 0, 50, 0 );
scene.add( hemiLight );
const dirLight = new THREE.DirectionalLight( 0x00CED1, 0.6 );
dirLight.color.setHSL( 0.1, 1, 0.95 );
dirLight.position.set( - 1, 1.75, 1 );
dirLight.position.multiplyScalar( 30 );
scene.add( dirLight );
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.d