2024年最全python写扫雷小游戏(pygame)_pygame 扫雷

本文详细介绍了如何使用Python的pygame库来编写扫雷游戏,包括地图绘制、翻开数字、放置雷、判断胜利等功能实现,以及游戏失败后的处理逻辑。
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pygame.draw.line(screen,(0,0,0),(270,350),(330,350),20)
pygame.draw.line(screen,(0,0,0),(270,350),(330,350),20)
pygame.draw.line(screen,(0,0,0),(150,120),(150,180),20)
pygame.draw.line(screen,(0,0,0),(300,120),(300,180),20)
pygame.draw.rect(screen,(0,0,0),[100,450,250,100],5)
#定义字体跟大小
s_font1=pygame.font.Font('font.ttf',50)
s_font2=pygame.font.Font('font.ttf',16)
s_font3=pygame.font.Font('font.ttf',34)
#定义类容,是否抗锯齿,颜色
s_text1=s_font1.render(str(decade),True,(0,0,0))
s_text2=s_font1.render(str(position),True,(0,0,0))
s_text3=s_font1.render("开始游戏",True,(0,0,0))
s_text4=s_font2.render(str1,True,(0,0,0))
s_text5=s_font3.render(prompt,True,(255,0,0))
#将字放在窗口指定位置
screen.blit(s_text1,(135,220))
screen.blit(s_text2,(285,220))
screen.blit(s_text3,(120,470))
screen.blit(s_text4,(22,650))
screen.blit(s_text5,(100,50))





pygame.display.set_caption("选择难度")

pygame.display.flip()

def main(zhanghao,prompt=‘选择难度:’):
position=0
decade=1
draw_selector(position,decade,prompt)
while True:
for event in pygame.event.get():
if event.type ==pygame.QUIT:
pygame.quit()
sys.exit()

        elif event.type == MOUSEBUTTONDOWN:
            if event.button == 1:
                if 100<event.pos[0]<200 and 100<event.pos[1]<200 :
                    decade+=1
                    decade=decade%3
                    draw_selector(position,decade,prompt)
                elif 100<event.pos[0]<200 and 300<event.pos[1]<400:
                    decade-=1
                    decade=decade%3
                    draw_selector(position,decade,prompt)
                elif 250<event.pos[0]<350 and 100<event.pos[1]<200 :
                    position+=1
                    position=position%10
                    draw_selector(position,decade,prompt)
                elif 250<event.pos[0]<350 and 300<event.pos[1]<400 :
                    position-=1
                    position=position%10
                    draw_selector(position,decade,prompt)
                elif 100<event.pos[0]<350 and 450<event.pos[1]<550:
                    Game.main(N=10*(decade+1)+position,zhanghao=zhanghao)

![选择界面](https://img-blog.csdn.net/20181019161258195?watermark/2/text/aHR0cHM6Ly9ibG9nLmNzZG4ubmV0L3FxXzQyODQ3MjUy/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70)  
 Game.py:



import numpy as np
import pygame
import sys
import traceback
import random
import choose
from pygame.locals import *

pygame.init()
pygame.mixer.init()
button_sound = pygame.mixer.Sound(“button.wav”)
button_sound.set_volume(0.2)
bomb_sound = pygame.mixer.Sound(“bomb.wav”)
bomb_sound.set_volume(0.2)

#绘制地图
def draw_map(screen,N):
screen.fill((237,237,237))
for i in range(N):
for j in range(N):
pygame.draw.rect(screen,(0,0,0),[i30,j30,29,29],1)

<
好的,以下是一个基本的扫雷游戏的Python代码,使用pygame库实现: ```python import pygame import random # 游戏窗口大小 WINDOW_WIDTH = 800 WINDOW_HEIGHT = 600 # 网格大小 GRID_SIZE = 20 # 地雷数量 MINE_COUNT = 20 # 颜色定义 BLACK = (0, 0, 0) GRAY = (128, 128, 128) WHITE = (255, 255, 255) RED = (255, 0, 0) # 初始化游戏 pygame.init() # 创建游戏窗口 screen = pygame.display.set_mode((WINDOW_WIDTH, WINDOW_HEIGHT)) pygame.display.set_caption('扫雷') # 加载图标 icon = pygame.image.load('mine.png') pygame.display.set_icon(icon) # 创建字体 font = pygame.font.Font(None, 30) # 加载图片 mine_img = pygame.image.load('mine.png') flag_img = pygame.image.load('flag.png') # 定义方块类 class Block: def __init__(self, x, y): self.x = x self.y = y self.mine = False self.revealed = False self.flagged = False self.adjacent_mines = 0 # 绘制方块 def draw(self): rect = pygame.Rect(self.x * GRID_SIZE, self.y * GRID_SIZE, GRID_SIZE, GRID_SIZE) pygame.draw.rect(screen, GRAY, rect) pygame.draw.rect(screen, BLACK, rect, 1) if self.revealed: if self.mine: screen.blit(mine_img, rect) else: text = font.render(str(self.adjacent_mines), True, BLACK) text_rect = text.get_rect() text_rect.center = rect.center screen.blit(text, text_rect) elif self.flagged: screen.blit(flag_img, rect) # 揭开方块 def reveal(self): if not self.flagged: self.revealed = True if self.mine: return False elif self.adjacent_mines == 0: for x_offset in range(-1, 2): for y_offset in range(-1, 2): x = self.x + x_offset y = self.y + y_offset if 0 <= x < WINDOW_WIDTH // GRID_SIZE and 0 <= y < WINDOW_HEIGHT // GRID_SIZE: block = blocks[x][y] if not block.revealed: block.reveal() return True # 初始化方块列表 blocks = [[Block(x, y) for y in range(WINDOW_HEIGHT // GRID_SIZE)] for x in range(WINDOW_WIDTH // GRID_SIZE)] # 放置地雷 mines = [] for i in range(MINE_COUNT): while True: x = random.randrange(WINDOW_WIDTH // GRID_SIZE) y = random.randrange(WINDOW_HEIGHT // GRID_SIZE) if not blocks[x][y].mine: blocks[x][y].mine = True mines.append(blocks[x][y]) break # 计算相邻地雷数量 for x in range(WINDOW_WIDTH // GRID_SIZE): for y in range(WINDOW_HEIGHT // GRID_SIZE): block = blocks[x][y] for x_offset in range(-1, 2): for y_offset in range(-1, 2): if x_offset == 0 and y_offset == 0: continue x_adj = x + x_offset y_adj = y + y_offset if 0 <= x_adj < WINDOW_WIDTH // GRID_SIZE and 0 <= y_adj < WINDOW_HEIGHT // GRID_SIZE: if blocks[x_adj][y_adj].mine: block.adjacent_mines += 1 # 游戏循环 game_over = False while not game_over: # 处理事件 for event in pygame.event.get(): if event.type == pygame.QUIT: game_over = True elif event.type == pygame.MOUSEBUTTONDOWN: if event.button == 1: x = event.pos[0] // GRID_SIZE y = event.pos[1] // GRID_SIZE block = blocks[x][y] if not block.flagged: if not block.reveal(): game_over = True for mine in mines: mine.revealed = True elif event.button == 3: x = event.pos[0] // GRID_SIZE y = event.pos[1] // GRID_SIZE block = blocks[x][y] block.flagged = not block.flagged # 绘制界面 screen.fill(WHITE) for x in range(WINDOW_WIDTH // GRID_SIZE): for y in range(WINDOW_HEIGHT // GRID_SIZE): blocks[x][y].draw() pygame.display.flip() # 退出游戏 pygame.quit() ``` 在运行游戏之前,需要准备两张图片:mine.png 和 flag.png,分别表示地雷和旗帜。将这两张图片放在同级目录下即可。 通过运行该代码,即可启动扫雷游戏,使用鼠标左键揭开方块,使用鼠标右键标记地雷位置。
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