以下是一个的C++游戏代码示例,使用了SFML库来创建一个窗口,并在窗口中绘制
#include <SFML/Graphics.hpp>
int main()
{
sf::RenderWindow window(sf::VideoMode(800, 600), "Game");
sf::Texture texture;
if (!texture.loadFromFile("sprite.png"))
{
return -1;
}
sf::Sprite sprite(texture);
sprite.setPosition(400, 300);
sf::Clock clock;
while (window.isOpen())
{
sf::Event event;
while (window.pollEvent(event))
{
if (event.type == sf::Event::Closed)
{
window.close();
}
}
sf::Time elapsed = clock.restart();
float speed = 200.0f;
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Left))
{
sprite.move(-speed * elapsed.asSeconds(), 0);
}
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Right))
{
sprite.move(speed * elapsed.asSeconds(), 0);
}
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Up))
{
sprite.move(0, -speed * elapsed.asSeconds());
}
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Down))
{
sprite.move(0, speed * elapsed.asSeconds());
}
window.clear();
window.draw(sprite);
window.display();
}
return 0;
}
在使用上述代码时,请确保已安装SFML库,并将sprite.png
替换为你自己的精灵图像文件。该代码创建一个800x600的窗口,并在窗口中绘制一个精灵。精灵根据键盘输入上下左右移动,速度为每秒200像素。