五子棋是一种源自中国的传统棋类游戏,起源可以追溯到古代。它是一种两人对弈的游戏,使用棋盘和棋子进行。棋盘通常是一个 15×15 的网格,棋子分为黑白两色,双方轮流在棋盘上落子。游戏的目标是通过在棋盘上落子,使自己的五个棋子在横向、纵向或斜向形成连续的线路,从而获胜。
五子棋被认为是一种智力游戏,它要求玩家在竞技中思考对手的走法并制定自己的策略。由于规则简单、易于上手,五子棋在中国以及世界各地都很受欢迎,并且有许多不同的变种和玩法。笔者选择了一个最原始最简易的一个简易五子棋的程序,采用文本界面操作。
源码获取:
主要源代码展示:
# 检查水平方向
count = 0
for i in range(max(0, col - 4), min(15, col + 5)):
if board[row][i] == player:
count += 1
if count == 5:
return True
else:
count = 0
# 检查垂直方向
count = 0
for i in range(max(0, row - 4), min(15, row + 5)):
if board[i][col] == player:
count += 1
if count == 5:
return True
else:
count = 0
# 检查斜向(\)方向
count = 0
for i in range(-4, 5):
r = row + i
c = col + i
if r < 0 or r >= 15 or c < 0 or c >= 15:
continue
if board[r][c] == player:
count += 1
if count == 5:
return True
else:
count = 0
# 检查斜向(/)方向
count = 0
for i in range(-4, 5):
r = row + i
c = col - i
if r < 0 or r >= 15 or c < 0 or c >= 15:
continue
if board[r][c] == player:
count += 1
if count == 5:
return True
else:
count = 0
return False
board = [["." for _ in range(15)] for _ in range(15)]
players = ["X", "O"]
current_player = 0
print_board(board)
while True:
print(f"Player {players[current_player]}'s turn:")
try:
row = int(input("Enter row (0-14): "))
col = int(input("Enter col (0-14): "))
if row < 0 or row >= 15 or col < 0 or col >= 15 or board[row][col] != ".":
raise ValueError
except ValueError:
print("Invalid input. Try again.")
continue
board[row][col] = players[current_player]
print_board(board)
if check_win(board, row, col, players[current_player]):
print(f"Player {players[current_player]} wins!")
break
current_player = (current_player + 1) % 2
通过改进,新增了可使用鼠标交互的效果,相比较于原始的代码,大大提高了游戏体验性,并且使游戏界面更加易于操作,在游戏体验上大大增加也玩性。
原始代码:
import pygame
import sys
游戏设置
CELL\_SIZE = 40
BOARD\_SIZE = 15
WINDOW\_WIDTH = CELL\_SIZE \* BOARD\_SIZE
WINDOW\_HEIGHT = CELL\_SIZE \* BOARD\_SIZE
LINE\_COLOR = (0, 0, 0)
BG\_COLOR = (139, 69, 19) # 棕色背景
初始化游戏
pygame.init()
screen = pygame.display.set\_mode((WINDOW\_WIDTH, WINDOW\_HEIGHT))
pygame.display.set\_caption(“五子棋”)
clock = pygame.time.Clock()
board = \[\[’ ’ for \_ in range(BOARD\_SIZE)\] for \_ in range(BOARD\_SIZE)\]
current\_player = ‘X’
game\_over = False
def draw\_board():
screen.fill(BG\_COLOR)
for i in range(BOARD\_SIZE):
pygame.draw.line(screen, LINE\_COLOR, (CELL\_SIZE // 2, CELL\_SIZE // 2 + i \* CELL\_SIZE),
(WINDOW\_WIDTH - CELL\_SIZE // 2, CELL\_SIZE // 2 + i \* CELL\_SIZE))
pygame.draw.line(screen, LINE\_COLOR, (CELL\_SIZE // 2 + i \* CELL\_SIZE, CELL\_SIZE // 2),
(CELL\_SIZE // 2 + i \* CELL\_SIZE, WINDOW\_HEIGHT - CELL\_SIZE // 2))
def draw\_piece(row, col, player):
x = col \* CELL\_SIZE + CELL\_SIZE // 2
y = row \* CELL\_SIZE + CELL\_SIZE // 2
if player == ‘X’:
pygame.draw.circle(screen, (0, 0, 0), (x, y), CELL\_SIZE // 3)
else:
pygame.draw.circle(screen, (255, 255, 255), (x, y), CELL\_SIZE // 3)
def check\_win(row, col):
directions = \[(1, 0), (0, 1), (1, 1), (1, -1)\]
for d in directions:
count = 1
for i in range(1, 5):
if 0 <= row + i \* d\[0\] < BOARD\_SIZE and 0 <= col + i \* d\[1\] < BOARD\_SIZE and
board\[row + i \* d\[0\]\]\[col + i \* d\[1\]\] == current\_player:
count += 1
else:
break
for i in range(1, 5):
if 0 <= row - i \* d\[0\] < BOARD\_SIZE and 0 <= col - i \* d\[1\] < BOARD\_SIZE and
board\[row - i \* d\[0\]\]\[col - i \* d\[1\]\] == current\_player:
count += 1
else:
break
if count >= 5:
return True
return False
def display\_winner(player):
font = pygame.font.Font(None, 36)
if player == ‘X’:
text = font.render(“Black wins!”, True, (255, 0, 0))
else:
text = font.render(“White wins!”, True, (255, 0, 0))
text\_rect = text.get\_rect(center=(WINDOW\_WIDTH // 2, WINDOW\_HEIGHT // 2))
screen.blit(text, text\_rect)
游戏循环
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
elif event.type == pygame.MOUSEBUTTONDOWN and not game\_over:
x, y = event.pos
col = x // CELL\_SIZE
row = y // CELL\_SIZE
if 0 <= row < BOARD\_SIZE and 0 <= col < BOARD\_SIZE and board\[row\]\[col\] == ’ ':
board\[row\]\[col\] = current\_player
draw\_piece(row, col, current\_player)
if check\_win(row, col):
print(f"Player {current_player} wins!")
game_over = True
current_player = 'O' if current_player == 'X' else 'X'
draw_board()
for row in range(BOARD_SIZE):
for col in range(BOARD_SIZE):
if board[row][col] != ' ':
draw_piece(row, col, board[row][col])
if game_over:
display_winner(current_player)
pygame.display.flip()
clock.tick(30)
import pygame
import sys
游戏设置
CELL\_SIZE = 40
BOARD\_SIZE = 15
WINDOW\_WIDTH = CELL\_SIZE \* BOARD\_SIZE
WINDOW\_HEIGHT = CELL\_SIZE \* BOARD\_SIZE
LINE\_COLOR = (0, 0, 0)
BG\_COLOR = (139, 69, 19) # 棕色背景
初始化游戏
pygame.init()
screen = pygame.display.set\_mode((WINDOW\_WIDTH, WINDOW\_HEIGHT))
pygame.display.set\_caption(“五子棋”)
clock = pygame.time.Clock()
board = \[\[’ ’ for \_ in range(BOARD\_SIZE)\] for \_ in range(BOARD\_SIZE)\]
current\_player = ‘X’
game\_over = False
def draw\_board():
screen.fill(BG\_COLOR)
for i in range(BOARD\_SIZE):
pygame.draw.line(screen, LINE\_COLOR, (CELL\_SIZE // 2, CELL\_SIZE // 2 + i \* CELL\_SIZE),
(WINDOW\_WIDTH - CELL\_SIZE // 2, CELL\_SIZE // 2 + i \* CELL\_SIZE))
pygame.draw.line(screen, LINE\_COLOR, (CELL\_SIZE // 2 + i \* CELL\_SIZE, CELL\_SIZE // 2),
(CELL\_SIZE // 2 + i \* CELL\_SIZE, WINDOW\_HEIGHT - CELL\_SIZE // 2))
def draw\_piece(row, col, player):
x = col \* CELL\_SIZE + CELL\_SIZE // 2
y = row \* CELL\_SIZE + CELL\_SIZE // 2
if player == ‘X’:
pygame.draw.circle(screen, (0, 0, 0), (x, y), CELL\_SIZE // 3)
else:
pygame.draw.circle(screen, (255, 255, 255), (x, y), CELL\_SIZE // 3)
def check\_win(row, col):
directions = \[(1, 0), (0, 1), (1, 1), (1, -1)\]
for d in directions:
count = 1
for i in range(1, 5):
if 0 <= row + i \* d\[0\] < BOARD\_SIZE and 0 <= col + i \* d\[1\] < BOARD\_SIZE and
board\[row + i \* d\[0\]\]\[col + i \* d\[1\]\] == current\_player:
count += 1
else:
break
for i in range(1, 5):
if 0 <= row - i \* d\[0\] < BOARD\_SIZE and 0 <= col - i \* d\[1\] < BOARD\_SIZE and
board\[row - i \* d\[0\]\]\[col - i \* d\[1\]\] == current\_player:
count += 1
else:
break
if count >= 5:
return True
return False
def display\_winner(player):
font = pygame.font.Font(None, 36)
if player == ‘X’:
text = font.render(“Black wins!”, True, (255, 0, 0))
else:
text = font.render(“White wins!”, True, (255, 0, 0))
text\_rect = text.get\_rect(center=(WINDOW\_WIDTH // 2, WINDOW\_HEIGHT // 2))
screen.blit(text, text\_rect)
游戏循环
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
elif event.type == pygame.MOUSEBUTTONDOWN and not game\_over:
x, y = event.pos
col = x // CELL\_SIZE
row = y // CELL\_SIZE
if 0 <= row < BOARD\_SIZE and 0 <= col < BOARD\_SIZE and board\[row\]\[col\] == ’ ':
board\[row\]\[col\] = current\_player
draw\_piece(row, col, current\_player)
if check\_win(row, col):
print(f"Player {current\_player} wins!")
game\_over = True
current\_player = ‘O’ if current\_player == ‘X’ else ‘X’
draw_board()
for row in range(BOARD_SIZE):
for col in range(BOARD_SIZE):
if board[row][col] != ' ':
draw_piece(row, col, board[row][col])
if game_over:
display_winner(current_player)
pygame.display.flip()
clock.tick(30)
结语:
- 它通过简洁明了的语法和逻辑结构,提高了代码的可读性和可维护性。通过引入交互性更强的用户输入方式,使得玩家可以更直观地参与游戏,增强了游戏的可玩性和用户体验。总的来说,这段 Python 在保持游戏逻辑不变的情况下,提升了代码的质量和可玩性,为开发者和玩家带来了更好的体验。
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