有状态转化操作
UpdateStateByKey
val updateFunc = (values:Seq[Int],state:Option[Int])=>{
val currentCount = values.foldLeft(0)(_+_)
val previousCount = state.getOrElse(0)
Some(currentCount+previousCount)
}
val sparkConf = new SparkConf().setMaster("local[*]").setAppName("update")
val ssc = new StreamingContext(sparkConf,Seconds(5))
ssc.checkpoint("./ck")
val lines = ssc.socketTextStream("node01",9999)
val words = lines.flatMap(_.split(" "))
val pairs = words.map((_,1))
val stateDStream = pairs.updateStateByKey[Int](updateFunc)
stateDStream.print()
ssc.start()
ssc.awaitTermination()
WindowOperations
Window Operations 可以设置窗口的大小和滑动窗口的间隔来动态的获取当前 Steaming 的允许状态。所有基于窗口的操作都需要两个参数,分别为窗口时长以及滑动步长。
- 窗口时长:计算内容的时间范围;
- 滑动步长:隔多久触发一次计算。
注意:这两者都必须为采集周期大小的整数倍。
val sparkConf = new SparkConf().setMaster("local[*]").setAppName("window")
val ssc = new StreamingContext(sparkConf,Seconds(3))
ssc.checkpoint("./ck")
val lines = ssc.socketTextStream("node01",9999)
val words = lines.flatMap(_.split(" "))
val pairs = words.map((_,1))
val wordCounts = pairs.reduceByKeyAndWindow((a:Int,b:Int)=>(a+b),Seconds(12),Seconds(6))
wordCounts.print()
ssc.start()
ssc.awaitTermination()