改变a值
alpha(float a, float duration)
Transitions from the alpha at the time this action starts to the specified alpha.
package com.xuefei.libgdx4;
import com.badlogic.gdx.ApplicationListener;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.GL10;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import com.badlogic.gdx.scenes.scene2d.Action;
import com.badlogic.gdx.scenes.scene2d.Stage;
import com.badlogic.gdx.scenes.scene2d.actions.Actions;
import com.badlogic.gdx.scenes.scene2d.ui.Image;
public class GameActivity implements ApplicationListener {
public TextureAtlas atlas;
public Stage stage;
private float w = 800;
private float h = 480;
Image player;
@Override
public void create() {
// TODO Auto-generated method stub
stage = new Stage(w,h,true);
atlas = new TextureAtlas("myGame.pack");
player = new Image(atlas.findRegion("player"));
player.setName("player");
player.setX(0);
player.setY(0);
Action action = Actions.alpha(0, 4);
player.addAction(action);
stage.addActor(player);
}
@Override
public void dispose() {
// TODO Auto-generated method stub
stage.dispose();
}
@Override
public void pause() {
// TODO Auto-generated method stub
}
@Override
public void render() {
// TODO Auto-generated method stub
Gdx.gl.glClearColor(0, 0, 0, 0);
Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
stage.act();
stage.draw();
}
@Override
public void resize(int arg0, int arg1) {
// TODO Auto-generated method stub
}
@Override
public void resume() {
// TODO Auto-generated method stub
}
}
强制横屏
android:screenOrientation="landscape"
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.xuefei.libgdx4"
android:versionCode="1"
android:versionName="1.0" >
<uses-sdk
android:minSdkVersion="8"
android:targetSdkVersion="14" />
<application
android:allowBackup="true"
android:icon="@drawable/ic_launcher"
android:label="@string/app_name"
android:theme="@style/AppTheme" >
<activity
android:name="com.xuefei.libgdx4.MainActivity"
android:screenOrientation="landscape"
android:label="@string/app_name" >
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>
</manifest>