Unity使用编辑器代码给模型添加SALSA组件

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问题同上文,但发现音频文件过大时uLipSync会非常卡,WebGL会卡到10FPS……

using UnityEditor;
using UnityEngine;
using CrazyMinnow.SALSA;
using static CrazyMinnow.SALSA.ExpressionComponent;

public class AddSALSAComponent : EditorWindow
{
    private GameObject selectedObject;
    private AudioSource audioSource;
    private SkinnedMeshRenderer skinnedMeshRenderer;

    private Salsa salsa;

    [MenuItem("Tools/AddSALSAComponent")]
    public static void ShowWindow()
    {
        GetWindow<AddSALSAComponent>("模型添加口型动画组件");
    }

    private void OnGUI()
    {
        GUILayout.Label("选择模型:", EditorStyles.boldLabel);
        selectedObject = EditorGUILayout.ObjectField(selectedObject, typeof(GameObject), true) as GameObject;
        EditorGUILayout.Space();

        GUILayout.Label("选择音源:", EditorStyles.boldLabel);
        audioSource = EditorGUILayout.ObjectField(audioSource, typeof(AudioSource), true) as AudioSource;
        EditorGUILayout.Space();

        GUILayout.Label("选择口形动画SkinnedMeshRenderer:", EditorStyles.boldLabel);
        skinnedMeshRenderer = EditorGUILayout.ObjectField(skinnedMeshRenderer, typeof(SkinnedMeshRenderer), true) as SkinnedMeshRenderer;
        EditorGUILayout.Space();

        if (GUILayout.Button("添加组件") && selectedObject != null && audioSource != null && skinnedMeshRenderer != null)
        {
            AddComponent();
        }
    }

    private void AddComponent()
    {
        SALSA_Template_SalsaEventSubscriber sts = selectedObject.GetComponent<SALSA_Template_SalsaEventSubscriber>();
        if (sts != null)
        {
            DestroyImmediate(sts);
        }
        sts = selectedObject.AddComponent<SALSA_Template_SalsaEventSubscriber>();

        // 添加 QueueProcessor脚本
        QueueProcessor queueProcessor = skinnedMeshRenderer.GetComponent<QueueProcessor>();
        if (queueProcessor != null)
        {
            DestroyImmediate(queueProcessor);
        }
        queueProcessor = skinnedMeshRenderer.gameObject.AddComponent<QueueProcessor>();

        // 添加 Emoter脚本
        Emoter emoter = skinnedMeshRenderer.GetComponent<Emoter>();
        if (emoter != null)
        {
            DestroyImmediate(emoter);
        }
        emoter = skinnedMeshRenderer.gameObject.AddComponent<Emoter>();
        // 配置 Emoter脚本内容
        emoter.queueProcessor = queueProcessor;
        emoter.warnOnNullRefs = true;

        InspectorControllerHelperData ichd = new InspectorControllerHelperData();
        ichd.smr = skinnedMeshRenderer;

        ExpressionComponent blink =
           new ExpressionComponent("blink", 0.1f, 0.1f, 0.1f, false, false, false, false,
           ExpressionType.Emote, LerpEasings.EasingType.CubicOut, ExpressionHandler.RoundTrip);
        EmoteExpression ee = new EmoteExpression("emote", ichd, true, false, false, 0f);
        ee.expData.components.Clear();
        ee.expData.controllerVars.Clear();
        ee.expData.components.Add(blink);
        ee.expData.controllerVars.Add(ichd);
        ee.isRandomEmote = true;
        ee.isLipsyncEmphasisEmote = false;

        emoter.useRandomEmotes = true;
        emoter.randomChance = 0.5f;
        emoter.NumRandomEmotesPerCycle = 1;
        emoter.randomEmoteMinTimer = 2f;
        emoter.randomEmoteMaxTimer = 3f;
        emoter.lipsyncEmphasisChance = 1;

        emoter.inspSalsaLinked = true;
        emoter.inspStateFoldoutProcessing = true;
        emoter.inspStateFoldoutSettings = true;
        emoter.inspStateFoldoutEmotes = true;



        emoter.inspSalsaLinked = true;
        emoter.randomEmotes.Add(ee);
        emoter.emotes.Clear();
        emoter.emotes.Add(ee);

        salsa = skinnedMeshRenderer.GetComponent<Salsa>();
        if (salsa == null)
        {
            salsa = skinnedMeshRenderer.gameObject.AddComponent<Salsa>();
        }
        salsa.audioSrc = audioSource;
        salsa.queueProcessor = queueProcessor;
        salsa.emoter = emoter;
        salsa.audioUpdateDelay = 0.09552f;
        salsa.autoAdjustAnalysis = true;
        salsa.silencePulseThreshold = 1;

        salsa.loCutoff = 0.03f;
        salsa.hiCutoff = 0.75f;

        salsa.useAdvDyn = true;
        salsa.advDynPrimaryBias = 0.5f;
        salsa.useAdvDynJitter = true;
        salsa.advDynJitterAmount = 0.1f;
        salsa.advDynJitterProb = 0.2f;


        salsa.globalFrac = 1;
        salsa.useTimingsOverride = true;
        salsa.globalDurON = 0.12f;
        salsa.globalDurOFF = 0.07008f;
        salsa.globalDurOffBalance = -0.416f;
        salsa.originalUpdateDelay = 0.09552f;
        salsa.globalNuanceBalance = -0.204f;

        InspectorControllerHelperData ICHDA = new InspectorControllerHelperData();
        InspectorControllerHelperData ICHDI = new InspectorControllerHelperData();
        InspectorControllerHelperData ICHDE = new InspectorControllerHelperData();
        InspectorControllerHelperData ICHDO = new InspectorControllerHelperData();
        InspectorControllerHelperData ICHDU = new InspectorControllerHelperData();

        ICHDA.smr = skinnedMeshRenderer;
        ICHDI.smr = skinnedMeshRenderer;
        ICHDE.smr = skinnedMeshRenderer;
        ICHDO.smr = skinnedMeshRenderer;
        ICHDU.smr = skinnedMeshRenderer;

        LipsyncExpression LEA = new LipsyncExpression("A", ICHDA, 0f, true);
        LEA.expData.components.Clear();
        LEA.expData.controllerVars.Clear();
        ExpressionComponent salsaExpressionComponent_A = new ExpressionComponent("a", 0.08f, 0f, 0.06f,
            ExpressionType.Lipsync, LerpEasings.EasingType.CubicOut, ExpressionHandler.OneWay);
        salsaExpressionComponent_A.durationOn = 0.2f;
        salsaExpressionComponent_A.durationOff = 0.2f;
        ICHDA.blendIndex = 1;
        LEA.expData.components.Add(salsaExpressionComponent_A);
        LEA.expData.controllerVars.Add(ICHDA);
        salsa.inspCollectionDisplayMode = true;
        LEA.trigger = 0;

        LipsyncExpression LEE = new LipsyncExpression("E", ICHDE, 0.04f, true);
        LEE.expData.components.Clear();
        LEE.expData.controllerVars.Clear();
        ExpressionComponent salsaExpressionComponent_E = new ExpressionComponent("e", 0.08f, 0f, 0.06f,
            ExpressionType.Lipsync, LerpEasings.EasingType.CubicOut, ExpressionHandler.OneWay);
        salsaExpressionComponent_E.durationOn = 0.2f;
        salsaExpressionComponent_E.durationOff = 0.2f;
        ICHDE.blendIndex = 2;
        LEE.expData.components.Add(salsaExpressionComponent_E);
        LEE.expData.controllerVars.Add(ICHDE);
        salsa.inspCollectionDisplayMode = true;
        LEE.trigger = 0;

        LipsyncExpression LEI = new LipsyncExpression("I", ICHDI, 0.16f, true);
        LEI.expData.components.Clear();
        LEI.expData.controllerVars.Clear();
        ExpressionComponent salsaExpressionComponent_I = new ExpressionComponent("i", 0.08f, 0f, 0.06f,
            ExpressionType.Lipsync, LerpEasings.EasingType.CubicOut, ExpressionHandler.OneWay);
        salsaExpressionComponent_I.durationOn = 0.2f;
        salsaExpressionComponent_I.durationOff = 0.2f;
        ICHDI.blendIndex = 3;
        LEI.expData.components.Add(salsaExpressionComponent_I);
        LEI.expData.controllerVars.Add(ICHDI);
        salsa.inspCollectionDisplayMode = true;
        LEI.trigger = 0;

        LipsyncExpression LEO = new LipsyncExpression("O", ICHDO, 0.36f, true);
        LEO.expData.components.Clear();
        LEO.expData.controllerVars.Clear();
        ExpressionComponent salsaExpressionComponent_O = new ExpressionComponent("o", 0.08f, 0f, 0.06f,
            ExpressionType.Lipsync, LerpEasings.EasingType.CubicOut, ExpressionHandler.OneWay);
        salsaExpressionComponent_O.durationOn = 0.2f;
        salsaExpressionComponent_O.durationOff = 0.2f;
        ICHDO.blendIndex = 4;
        LEO.expData.components.Add(salsaExpressionComponent_O);
        LEO.expData.controllerVars.Add(ICHDO);
        salsa.inspCollectionDisplayMode = true;
        LEO.trigger = 0;

        LipsyncExpression LEU = new LipsyncExpression("U", ICHDU, 0.46f, true);
        LEU.expData.components.Clear();
        LEU.expData.controllerVars.Clear();
        ExpressionComponent salsaExpressionComponent_U = new ExpressionComponent("u", 0.08f, 0f, 0.06f,
            ExpressionType.Lipsync, LerpEasings.EasingType.CubicOut, ExpressionHandler.OneWay);
        salsaExpressionComponent_U.durationOn = 0.2f;
        salsaExpressionComponent_U.durationOff = 0.2f;
        ICHDU.blendIndex = 5;
        LEU.expData.components.Add(salsaExpressionComponent_U);
        LEU.expData.controllerVars.Add(ICHDU);
        salsa.inspCollectionDisplayMode = true;
        LEU.trigger = 0;

        salsa.visemes.Clear();
        salsa.visemes.Add(LEA);
        salsa.visemes.Add(LEE);
        salsa.visemes.Add(LEI);
        salsa.visemes.Add(LEO);
        salsa.visemes.Add(LEU);
        salsa.DistributeTriggers(LerpEasings.EasingType.SquaredIn);

        sts.salsa = salsa;
    }
}

在这里插入图片描述
在这里插入图片描述

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