What is an abstract class, and when should it be used?

本文详细解释了抽象类的概念及其使用场景,通过动物行为的例子说明了抽象方法如何迫使子类提供定制化的实现方式。此外,还对比了抽象类与接口的区别。

摘要生成于 C知道 ,由 DeepSeek-R1 满血版支持, 前往体验 >

Question

What is an abstract class, and when should it be used?

Answer

Abstract classes are classes that contain one or more abstract methods. An abstract method is a method that is declared, but contains no implementation. Abstract classes may not be instantiated, and require subclasses to provide implementations for the abstract methods. Let's look at an example of an abstract class, and an abstract method.

Suppose we were modeling the behavior of animals, by creating a class hierachy that started with a base class called Animal. Animals are capable of doing different things like flying, digging and walking, but there are some common operations as well like eating and sleeping. Some common operations are performed by all animals, but in a different way as well. When an operation is performed in a different way, it is a good candidate for an abstract method (forcing subclasses to provide a custom implementation). Let's look at a very primitive Animal base class, which defines an abstract method for making a sound (such as a dog barking, a cow mooing, or a pig oinking). 

public abstract Animal
{
   public void eat(Food food)
   {
        // do something with food.... 
   }

   public void sleep(int hours)
   {
        try
	{
		// 1000 milliseconds * 60 seconds * 60 minutes * hours
		Thread.sleep ( 1000 * 60 * 60 * hours);
	}
	catch (InterruptedException ie) { /* ignore */ } 
   }

   public abstract void makeNoise();
}

Note that the abstract keyword is used to denote both an abstract method, and an abstract class. Now, any animal that wants to be instantiated (like a dog or cow) must implement the makeNoise method - otherwise it is impossible to create an instance of that class. Let's look at a Dog and Cow subclass that extends the Animal class.

public Dog extends Animal
{
   public void makeNoise() { System.out.println ("Bark! Bark!"); }
}

public Cow extends Animal
{
   public void makeNoise() { System.out.println ("Moo! Moo!"); }
}

Now you may be wondering why not declare an abstract class as an interface, and have the Dog and Cow implement the interface. Sure you could - but you'd also need to implement the eat and sleep methods. By using abstract classes, you can inherit the implementation of other (non-abstract) methods. You can't do that with interfaces - an interface cannot provide any method implementations.


http://www.javacoffeebreak.com/faq/faq0084.html




Click to visit

Back

### UVM Extern Function Usage and Explanation In the context of Universal Verification Methodology (UVM), `extern` functions play a crucial role in separating interface definitions from their implementations, thereby promoting modularity and reusability within verification environments. #### Definition and Purpose An `extern` function declaration specifies that the actual implementation is provided elsewhere. This separation allows for more flexible design patterns where different modules can provide specific behaviors without altering the original class definition[^1]. For instance, when defining an abstract base class or virtual methods intended to be overridden by derived classes, using `extern` ensures these methods are implemented outside the initial class body while still being part of its interface contract. ```systemverilog class my_base extends uvm_component; // Declaration with extern keyword indicating external implementation extern function void do_print(uvm_printer printer); endclass : my_base // Implementation separate from the class definition function void my_base::do_print(uvm_printer printer); super.do_print(printer); // Custom printing logic here... endfunction : do_print ``` This approach enhances maintainability as changes only affect implementing entities rather than core structures. Moreover, it supports polymorphism effectively since each subclass may offer distinct behavior through overriding such externally defined operations. #### Benefits Within UVM Frameworks Within UVM-based projects: - **Enhanced Reuse**: By decoupling method signatures from concrete actions, components become adaptable across various scenarios. - **Improved Readability**: Keeping interfaces clean improves understanding at first glance about what functionality should exist versus how exactly something operates internally. - **Facilitates Testing & Debugging**: Easier isolation during unit tests because dependencies on internal workings reduce; also aids debugging efforts due to clearer boundaries between responsibilities. By leveraging `extern`, developers adhere closely to object-oriented principles like encapsulation and inheritance which underpin robust software engineering practices even within hardware description languages like SystemVerilog used extensively alongside UVM frameworks. --related questions-- 1. How does declaring functions as `extern` impact simulation performance? 2. What best practices apply when deciding whether to use `extern` declarations over inline definitions inside component classes? 3. Can you explain any potential pitfalls associated with improper usage of `extern` keywords in UVM components? 4. In what ways might `extern` contribute towards achieving higher levels of abstraction within complex SoC/ASIC designs verified via SV+UVM methodologies?
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值