html2canvas的问题及应用

1.安装方式

1.1 npm 安装

npm install --save html2canvas

1.2 Yarn 安装

yarn add html2canvas

1.3 传统引入

 <script type="text/javascript" src="http://html2canvas.hertzen.com/dist/html2canvas.min.js"></script>

2.使用方式

2.1 HTML

<div id="capture" style="padding: 10px; background: #f5da55">
    <h4 style="color: #000; ">Hello world!</h4>
</div>

2.2 javascript

 html2canvas(document.querySelector("#capture")).then(canvas => {
    document.body.appendChild(canvas);
    const base64 = canvas.toDataURL();	// 可生成base64
});

3.注意事项

3.1 页面滑动时,截图不全。

解:可在截图事件时,把页面滚动条置顶。如:

 document.body.scrollTop = 0

3.2 iOS13 .then无法回调的问题

解:需另外引入rc4版本文件即可
下载地址:https://github.com/niklasvh/html2canvas/releases/tag/v1.0.0-rc.4

3.3 不兼容CSS3

解:最好不要用css3样式去写需要截图的盒子,因为无法呈现。

3.4 图片跨域问题

如遇截图中的图片无法渲染上去,则考虑是跨域问题。
解:在调用html2canvas时,添加{useCORS: true}参数 如:

 html2canvas(document.querySelector("#capture"), {useCORS: true}).then(canvas => {
    document.body.appendChild(canvas);
    const base64 = canvas.toDataURL();	// 可生成base64
});

如果还是无法解决,建议让后端人员转成base64后,再用即可!

3.5 iOS报 ‘maximum call stack size exceeded’

当我们用后端转过来的base64图片时,iOS会因为内容过大,超出最大调用堆栈。
解:可对base64进行转换,转换成blob,再由blob生成objectURL,代码如下:

function base64ToBlob(base64) {
    let parts = base64.split(';base64,');
    let contentType = parts[0].split(':')[1];
    let raw = window.atob(parts[1]);
    let rawLength = raw.length;

    let uInt8Array = new Uint8Array(rawLength);

    for (let i = 0; i < rawLength; ++i) {
        uInt8Array[i] = raw.charCodeAt(i);
    }
    return new Blob([uInt8Array], {type: contentType});
},
let url = URL.createObjectURL(base64ToBlob('base64字符串'))

4.配置参数表

名称默认描述
allowTaintfalse是否允许跨域图像污染画布
backgroundColor#ffffff画布背景色(如果未在DOM中指定)。设置null为透明
canvasnull现有canvas元素用作绘图的基础
foreignObjectRenderingfalse如果浏览器支持,是否使用ForeignObject渲染
imageTimeout15000加载图像的超时时间(以毫秒为单位)。设置0为禁用超时。
ignoreElements(element) => false谓词功能,可从渲染中删除匹配的元素。
loggingtrue启用日志以进行调试
onclonenull克隆文档以进行渲染时调用的回调函数可用于修改将要渲染的内容,而不会影响原始源文档。
proxynull代理将用于加载跨域图像的网址。如果保留为空,则不会加载跨域图像。
removeContainertrue是否清除html2canvas临时创建的克隆DOM元素
scalewindow.devicePixelRatio用于渲染的比例。默认为浏览器设备像素比率。
useCORSfalse是否尝试使用CORS从服务器加载图像
widthElement 宽度canvas的宽度
heightElement 高度canvas的高度
xElement X偏移裁剪画布X坐标
yElement Y偏移裁剪画布y坐标
scrollXElement X滚动渲染元素时要使用的x滚动位置(例如,如果Element使用position: fixed)
scrollYElement Y滚动呈现元素时要使用的y-scroll位置(例如,如果Element使用position: fixed)
windowWidthWindow.innerWidth渲染时使用的窗口宽度Element,这可能会影响媒体查询之类的内容
windowHeightWindow.innerHeight渲染时要使用的窗口高度Element,这可能会影响媒体查询之类的内容

最后提供官方网址:http://html2canvas.hertzen.com/configuration

注:爱护原创,转载请说明出处

JavaScript HTML renderer The script allows you to take "screenshots" of webpages or parts of it, directly on the users browser. The screenshot is based on the DOM and as such may not be 100% accurate to the real representation as it does not make an actual screenshot, but builds the screenshot based on the information available on the page. How does it work? The script renders the current page as a canvas image, by reading the DOM and the different styles applied to the elements. It does not require any rendering from the server, as the whole image is created on the clients browser. However, as it is heavily dependent on the browser, this library is not suitable to be used in nodejs. It doesn't magically circumvent any browser content policy restrictions either, so rendering cross-origin content will require a proxy to get the content to the same origin. The script is still in a very experimental state, so I don't recommend using it in a production environment nor start building applications with it yet, as there will be still major changes made. Browser compatibility The script should work fine on the following browsers: Firefox 3.5+ Google Chrome Opera 12+ IE9+ Safari 6+ As each CSS property needs to be manually built to be supported, there are a number of properties that are not yet supported. Usage Note! These instructions are for using the current dev version of 0.5, for the latest release version (0.4.1), checkout the old readme. To render an element with html2canvas, simply call: html2canvas(element[, options]); The function returns a Promise containing the <canvas> element. Simply add a promise fullfillment handler to the promise using then: html2canvas(document.body).then(function(canvas) { document.body.appendChild(canvas); }); Building The library uses grunt for building. Alternatively, you can download the latest build from here. Clone git repository with submodules: $ git clone --recursive git://github.com/niklasvh/html2canvas.git Install Grunt and uglifyjs: $ npm install -g grunt-cli uglify-js Run the full build process (including lint, qunit and webdriver tests): $ grunt Skip lint and tests and simply build from source: $ grunt build Running tests The library has two sets of tests. The first set is a number of qunit tests that check that different values parsed by browsers are correctly converted in html2canvas. To run these tests with grunt you'll need phantomjs. The other set of tests run Firefox, Chrome and Internet Explorer with webdriver. The selenium standalone server (runs on Java) is required for these tests and can be downloaded from here. They capture an actual screenshot from the test pages and compare the image to the screenshot created by html2canvas and calculate the percentage differences. These tests generally aren't expected to provide 100% matches, but while commiting changes, these should generally not go decrease from the baseline values. Start by downloading the dependencies: $ npm install Run qunit tests: $ grunt test Examples For more information and examples, please visit the homepage or try the test console. Contributing If you wish to contribute to the project, please send the pull requests to the develop branch. Before submitting any changes, try and test that the changes work with all the support browsers. If some CSS property isn't supported or is incomplete, please create appropriate tests for it as well before submitting any code changes.
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