概述
XComponent组件作为一种渲染组件,通常用于满足开发者较为复杂的自定义渲染需求,例如相机预览流的显示和游戏画面的渲染。其可通过指定其type字段来实现不同的功能,主要有两个“surface”和“component”字段可供选择。对于“surface”类型,开发者可将相关数据传入XComponent单独拥有的“NativeWindow”来渲染画面。对于“component”类型,通常用于在XComponent内部执行非UI逻辑以实现动态加载显示内容的目的。
XComponent设置为“surface“类型时,其可以和其他组件一起进行布局和渲染,同时XComponent又拥有单独的“NativeWindow“,可以为开发者在native侧提供NativeWindow用来创建EGL/OpenGLES环境,进而使用标准的OpenGL ES开发。除此之外,媒体相关应用(视频、相机等)也可以将相关数据写入XComponent所提供的NativeWindow,从而呈现相应画面。
目前XComponent组件在type设置为“surface”时主要有两个应用场景。一个是Native XComponent场景,是在native层获取Native XComponent实例,在native侧注册XComponent的生命周期回调,以及触摸、鼠标、按键等事件回调。另一个是ArkTS XComponent场景,是在ArkTS侧获取SurfaceId,生命周期回调、触摸、鼠标、按键等事件回调等均在ArkTS侧触发。
surface类型
Native XComponent场景
在XComponent组件构造函数的libraryname中定义需要加载的动态库,而后应用就可以在Native层获取Native XComponent实例,其是XComponent组件提供在Native层的实例,可作为ArkTS层和Native层XComponent绑定的桥梁。XComponent所提供的NDK接口都依赖于该实例。接口能力包括获取NativeWindow实例、获取XComponent的布局/事件信息、注册XComponent的生命周期回调、注册XComponent的触摸、鼠标、按键等事件回调。针对Native XComponent,主要的开发场景如下:
- 利用Native XComponent提供的接口注册XComponent的生命周期和事件回调。
- 在这些回调中进行初始化环境、获取当前状态、响应各类事件的开发。
- 利用NativeWindow和EGL接口开发自定义绘制内容以及申请和提交Buffer到图形队列。
接口说明
接口名 | 描述 |
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OH_NativeXComponent_GetXComponentId(OH_NativeXComponent* component, char* id, uint64_t* size) | 获取XComponent的id。 |
OH_NativeXComponent_GetXComponentSize(OH_NativeXComponent* component, const void* window, uint64_t* width, uint64_t* height) | 获取XComponent持有的surface的大小。 |
OH_NativeXComponent_GetXComponentOffset(OH_NativeXComponent* component, const void* window, double* x, double* y) | 获取XComponent持有的surface相对其父组件左顶点的偏移量。 |
OH_NativeXComponent_GetTouchEvent(OH_NativeXComponent* component, const void* window, OH_NativeXComponent_TouchEvent* touchEvent) | 获取由XComponent触发的触摸事件。touchEvent内的具体属性值可参考OH_NativeXComponent_TouchEvent。 |
OH_NativeXComponent_GetTouchPointToolType(OH_NativeXComponent* component, uint32_t pointIndex, OH_NativeXComponent_TouchPointToolType* toolType) | 获取XComponent触摸点的工具类型。 |
OH_NativeXComponent_GetTouchPointTiltX(OH_NativeXComponent* component, uint32_t pointIndex, float* tiltX) | 获取XComponent触摸点处相对X轴的倾斜角度。 |
OH_NativeXComponent_GetTouchPointTiltY(OH_NativeXComponent* component, uint32_t pointIndex, float* tiltY) | 获取XComponent触摸点处相对Y轴的倾斜角度。 |
OH_NativeXComponent_GetMouseEvent(OH_NativeXComponent* component, const void* window, OH_NativeXComponent_MouseEvent* mouseEvent) | 获取由XComponent触发的鼠标事件。 |
OH_NativeXComponent_RegisterCallback(OH_NativeXComponent* component, OH_NativeXComponent_Callback* callback) | 为此OH_NativeXComponent实例注册生命周期和触摸事件回调。 |
OH_NativeXComponent_RegisterMouseEventCallback(OH_NativeXComponent* component, OH_NativeXComponent_MouseEvent_Callback* callback) | 为此OH_NativeXComponent实例注册鼠标事件回调。 |
OH_NativeXComponent_RegisterFocusEventCallback(OH_NativeXComponent* component, void (*callback)(OH_NativeXComponent* component, void* window)) | 为此OH_NativeXComponent实例注册获得焦点事件回调。 |
OH_NativeXComponent_RegisterKeyEventCallback(OH_NativeXComponent* component, void (*callback)(OH_NativeXComponent* component, void* window)) | 为此OH_NativeXComponent实例注册按键事件回调。 |
OH_NativeXComponent_RegisterBlurEventCallback(OH_NativeXComponent* component, void (*callback)(OH_NativeXComponent* component, void* window)) | 为此OH_NativeXComponent实例注册失去焦点事件回调。 |
OH_NativeXComponent_GetKeyEvent(OH_NativeXComponent* component, OH_NativeXComponent_KeyEvent** keyEvent) | 获取由XComponent触发的按键事件。 |
OH_NativeXComponent_GetKeyEventAction(OH_NativeXComponent_KeyEvent* keyEvent, OH_NativeXComponent_KeyAction* action) | 获取按键事件的动作。 |
OH_NativeXComponent_GetKeyEventCode(OH_NativeXComponent_KeyEvent* keyEvent, OH_NativeXComponent_KeyCode* code) | 获取按键事件的键码值。 |
OH_NativeXComponent_GetKeyEventSourceType(OH_NativeXComponent_KeyEvent* keyEvent, OH_NativeXComponent_EventSourceType* sourceType) | 获取按键事件的输入源类型。 |
OH_NativeXComponent_GetKeyEventDeviceId(OH_NativeXComponent_KeyEvent* keyEvent, int64_t* deviceId) | 获取按键事件的设备ID。 |
OH_NativeXComponent_GetKeyEventTimestamp(OH_NativeXComponent_KeyEvent* keyEvent, int64_t* timestamp) | 获取按键事件的时间戳。 |
说明
上述接口不支持跨线程访问。
开发步骤
以下步骤描述了如何使用XComponent组件调用Node-API接口来创建EGL/GLES环境,实现在主页面绘制图形,并可以改变图形的颜色。
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在界面中定义XComponent。
@Entry @Component struct Index { @State message: string = 'Hello World' xComponentContext: object | undefined = undefined; xComponentAttrs: XComponentAttrs = { id: 'xcomponentId', type: XComponentType.SURFACE, libraryname: 'nativerender' } build() { Row() { // ... // 在xxx.ets 中定义 XComponent XComponent(this.xComponentAttrs) .focusable(true) // 可响应键盘事件 .onLoad((xComponentContext) => { this.xComponentContext = xComponentContext; }) .onDestroy(() => { console.log("onDestroy"); }) // ... } .height('100%') } } interface XComponentAttrs { id: string; type: number; libraryname: string; }
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Node-API模块注册
// 在napi_init.cpp文件中,Init方法注册接口函数,从而将封装的C++方法传递出来,供ArkTS侧调用 EXTERN_C_START static napi_value Init(napi_env env, napi_value exports) { // ... // 向ArkTS侧暴露接口getContext() napi_property_descriptor desc[] = { { "getContext", nullptr, PluginManager::GetContext, nullptr, nullptr, nullptr, napi_default, nullptr } }; if (napi_define_properties(env, exports, sizeof(desc) / sizeof(desc[0]), desc) != napi_ok) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "Init", "napi_define_properties failed"); return nullptr; } // 方法内检查环境变量是否包含XComponent组件实例,若实例存在注册绘制相关接口 PluginManager::GetInstance()->Export(env, exports); return exports; } EXTERN_C_END // 编写接口的描述信息,根据实际需要可以修改对应参数 static napi_module nativerenderModule = { .nm_version = 1, .nm_flags = 0, .nm_filename = nullptr, // 入口函数 .nm_register_func = Init,// 指定加载对应模块时的回调函数 // 模块名称 .nm_modname = "nativerender", // 指定模块名称,对于XComponent相关开发,这个名称必须和ArkTS侧XComponent中libraryname的值保持一致 .nm_priv = ((void *)0), .reserved = { 0 } }; // __attribute__((constructor))修饰的方法由系统自动调用,使用Node-API接口napi_module_register()传入模块描述信息进行模块注册 extern "C" __attribute__((constructor)) void RegisterModule(void) { napi_module_register(&nativerenderModule); } // 使用Node-API中的napi_define_properties方法,向ArkTS侧暴露drawPattern()方法,在ArkTS侧调用drawPattern()来绘制内容。 void PluginRender::Export(napi_env env, napi_value exports) { // ... // 将接口函数注册为ArkTS侧接口drawPattern napi_property_descriptor desc[] = { { "drawPattern", nullptr, PluginRender::NapiDrawPattern, nullptr, nullptr, nullptr, napi_default, nullptr } }; if (napi_define_properties(env, exports, sizeof(desc) / sizeof(desc[0]), desc) != napi_ok) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "PluginRender", "Export: napi_define_properties failed"); } }
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注册XComponent事件回调,使用Node-API实现XComponent事件回调函数。
(1) 定义surface创建成功,发生改变,销毁和XComponent的touch事件回调接口。
// 定义一个函数OnSurfaceCreatedCB(),封装初始化环境与绘制背景 void OnSurfaceCreatedCB(OH_NativeXComponent *component, void *window) { // ... // 获取XComponent的id,即ArkTS侧XComponent组件构造中的id参数 char idStr[OH_XCOMPONENT_ID_LEN_MAX + 1] = { '\0' }; uint64_t idSize = OH_XCOMPONENT_ID_LEN_MAX + 1; if (OH_NativeXComponent_GetXComponentId(component, idStr, &idSize) != OH_NativeXComponent_RESULT_SUCCESS) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "Callback", "OnSurfaceCreatedCB: Unable to get XComponent id"); return; } // 初始化环境与绘制背景 std::string id(idStr); auto render = PluginRender::GetInstance(id); uint64_t width; uint64_t height; // 获取XComponent拥有的surface的大小 int32_t xSize = OH_NativeXComponent_GetXComponentSize(component, window, &width, &height); if ((xSize == OH_NativeXComponent_RESULT_SUCCESS) && (render != nullptr)) { if (render->eglCore_->EglContextInit(window, width, height)) { render->eglCore_->Background(); } } } // 定义一个函数OnSurfaceChangedCB() void OnSurfaceChangedCB(OH_NativeXComponent *component, void *window) { // ... // 获取XComponent的id char idStr[OH_XCOMPONENT_ID_LEN_MAX + 1] = { '\0' }; uint64_t idSize = OH_XCOMPONENT_ID_LEN_MAX + 1; if (OH_NativeXComponent_GetXComponentId(component, idStr, &idSize) != OH_NativeXComponent_RESULT_SUCCESS) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "Callback", "OnSurfaceChangedCB: Unable to get XComponent id"); return; } std::string id(idStr); auto render = PluginRender::GetInstance(id); if (render != nullptr) { // 封装OnSurfaceChanged方法 render->OnSurfaceChanged(component, window); } } // 定义一个函数OnSurfaceDestroyedCB(),将PluginRender类内释放资源的方法Release()封装在其中 void OnSurfaceDestroyedCB(OH_NativeXComponent *component, void *window) { // ... // 获取XComponent的id char idStr[OH_XCOMPONENT_ID_LEN_MAX + 1] = { '\0' }; uint64_t idSize = OH_XCOMPONENT_ID_LEN_MAX + 1; if (OH_NativeXComponent_GetXComponentId(component, idStr, &idSize) != OH_NativeXComponent_RESULT_SUCCESS) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "Callback", "OnSurfaceDestroyedCB: Unable to get XComponent id"); return; } std::string id(idStr); // 释放资源 PluginRender::Release(id); } // 定义一个函数DispatchTouchEventCB(),响应触摸事件时触发该回调 void DispatchTouchEventCB(OH_NativeXComponent *component, void *window) { // ... // 获取XComponent的id char idStr[OH_XCOMPONENT_ID_LEN_MAX + 1] = { '\0' }; uint64_t idSize = OH_XCOMPONENT_ID_LEN_MAX + 1; if (OH_NativeXComponent_GetXComponentId(component, idStr, &idSize) != OH_NativeXComponent_RESULT_SUCCESS) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "Callback", "DispatchTouchEventCB: Unable to get XComponent id"); return; } std::string id(idStr); PluginRender *render = PluginRender::GetInstance(id); if (render != nullptr) { // 封装OnTouchEvent方法 render->OnTouchEvent(component, window); } } // 定义一个函数DispatchMouseEventCB(),响应鼠标事件时触发该回调 void DispatchMouseEventCB(OH_NativeXComponent *component, void *window) { OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "Callback", "DispatchMouseEventCB"); int32_t ret; char idStr[OH_XCOMPONENT_ID_LEN_MAX + 1] = {}; uint64_t idSize = OH_XCOMPONENT_ID_LEN_MAX + 1; ret = OH_NativeXComponent_GetXComponentId(component, idStr, &idSize); if (ret != OH_NativeXComponent_RESULT_SUCCESS) { return; } std::string id(idStr); auto render = PluginRender::GetInstance(id); if (render) { // 封装OnMouseEvent方法 render->OnMouseEvent(component, window); } } // 定义一个函数DispatchHoverEventCB(),响应鼠标悬停事件时触发该回调 void DispatchHoverEventCB(OH_NativeXComponent *component, bool isHover) { OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "Callback", "DispatchHoverEventCB"); int32_t ret; char idStr[OH_XCOMPONENT_ID_LEN_MAX + 1] = {}; uint64_t idSize = OH_XCOMPONENT_ID_LEN_MAX + 1; ret = OH_NativeXComponent_GetXComponentId(component, idStr, &idSize); if (ret != OH_NativeXComponent_RESULT_SUCCESS) { return; } std::string id(idStr); auto render = PluginRender::GetInstance(id); if (render) { // 封装OnHoverEvent方法 render->OnHoverEvent(component, isHover); } } // 定义一个函数OnFocusEventCB(),响应获焦事件时触发该回调 void OnFocusEventCB(OH_NativeXComponent *component, void *window) { OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "Callback", "OnFocusEventCB"); int32_t ret; char idStr[OH_XCOMPONENT_ID_LEN_MAX + 1] = {}; uint64_t idSize = OH_XCOMPONENT_ID_LEN_MAX + 1; ret = OH_NativeXComponent_GetXComponentId(component, idStr, &idSize); if (ret != OH_NativeXComponent_RESULT_SUCCESS) { return; } std::string id(idStr); auto render = PluginRender::GetInstance(id); if (render) { // 封装OnFocusEvent方法 render->OnFocusEvent(component, window); } } // 定义一个函数OnBlurEventCB(),响应失去焦点事件时触发该回调 void OnBlurEventCB(OH_NativeXComponent *component, void *window) { OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "Callback", "OnBlurEventCB"); int32_t ret; char idStr[OH_XCOMPONENT_ID_LEN_MAX + 1] = {}; uint64_t idSize = OH_XCOMPONENT_ID_LEN_MAX + 1; ret = OH_NativeXComponent_GetXComponentId(component, idStr, &idSize); if (ret != OH_NativeXComponent_RESULT_SUCCESS) { return; } std::string id(idStr); auto render = PluginRender::GetInstance(id); if (render) { // 封装OnBlurEvent方法 render->OnBlurEvent(component, window); } } // 定义一个函数OnKeyEventCB(),响应按键事件时触发该回调 void OnKeyEventCB(OH_NativeXComponent *component, void *window) { OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "Callback", "OnKeyEventCB"); int32_t ret; char idStr[OH_XCOMPONENT_ID_LEN_MAX + 1] = {}; uint64_t idSize = OH_XCOMPONENT_ID_LEN_MAX + 1; ret = OH_NativeXComponent_GetXComponentId(component, idStr, &idSize); if (ret != OH_NativeXComponent_RESULT_SUCCESS) { return; } std::string id(idStr); auto render = PluginRender::GetInstance(id); if (render) { // 封装OnKeyEvent方法 render->OnKeyEvent(component, window); } } // 定义一个OnSurfaceChanged()方法 void PluginRender::OnSurfaceChanged(OH_NativeXComponent* component, void* window) { // ... std::string id(idStr); PluginRender* render = PluginRender::GetInstance(id); double offsetX; double offsetY; // 获取XComponent持有的surface相对其父组件左顶点的偏移量 OH_NativeXComponent_GetXComponentOffset(component, window, &offsetX, &offsetY); OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "OH_NativeXComponent_GetXComponentOffset", "offsetX = %{public}lf, offsetY = %{public}lf", offsetX, offsetY); uint64_t width; uint64_t height; OH_NativeXComponent_GetXComponentSize(component, window, &width, &height); if (render != nullptr) { render->eglCore_->UpdateSize(width, height); } } // 定义一个OnTouchEvent()方法 void PluginRender::OnTouchEvent(OH_NativeXComponent* component, void* window) { // ... OH_NativeXComponent_TouchEvent touchEvent; // 获取由XComponent触发的触摸事件 OH_NativeXComponent_GetTouchEvent(component, window, &touchEvent); // 获取XComponent触摸点相对于XComponent组件左边缘的坐标x和相对于XComponent组件上边缘的坐标y OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "OnTouchEvent", "touch info: x = %{public}lf, y = %{public}lf", touchEvent.x, touchEvent.y); // 获取XComponent触摸点相对于XComponent所在应用窗口左上角的x坐标和相对于XComponent所在应用窗口左上角的y坐标 OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "OnTouchEvent", "touch info: screenX = %{public}lf, screenY = %{public}lf", touchEvent.screenX, touchEvent.screenY); std::string id(idStr); PluginRender* render = PluginRender::GetInstance(id); if (render != nullptr && touchEvent.type == OH_NativeXComponent_TouchEventType::OH_NativeXComponent_UP) { render->eglCore_->ChangeColor(); hasChangeColor_ = 1; } float tiltX = 0.0f; float tiltY = 0.0f; OH_NativeXComponent_TouchPointToolType toolType = OH_NativeXComponent_TouchPointToolType::OH_NativeXComponent_TOOL_TYPE_UNKNOWN; // 获取XComponent触摸点的工具类型 OH_NativeXComponent_GetTouchPointToolType(component, 0, &toolType); // 获取XComponent触摸点处相对X轴的倾斜角度 OH_NativeXComponent_GetTouchPointTiltX(component, 0, &tiltX); // 获取XComponent触摸点处相对Y轴的倾斜角度 OH_NativeXComponent_GetTouchPointTiltY(component, 0, &tiltY); OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "OnTouchEvent", "touch info: toolType = %{public}d, tiltX = %{public}lf, tiltY = %{public}lf", toolType, tiltX, tiltY); } // 定义一个OnMouseEvent()方法 void PluginRender::OnMouseEvent(OH_NativeXComponent *component, void *window) { OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "PluginRender", "OnMouseEvent"); OH_NativeXComponent_MouseEvent mouseEvent; // 获取由XComponent触发的鼠标事件 int32_t ret = OH_NativeXComponent_GetMouseEvent(component, window, &mouseEvent); if (ret == OH_NativeXComponent_RESULT_SUCCESS) { OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "PluginRender", "MouseEvent Info: x = %{public}f, y = %{public}f, action = %{public}d, button = %{public}d", mouseEvent.x, mouseEvent.y, mouseEvent.action, mouseEvent.button); } else { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "PluginRender", "GetMouseEvent error"); } } // 定义一个OnMouseEvent()方法 void PluginRender::OnKeyEvent(OH_NativeXComponent *component, void *window) { OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "PluginRender", "OnKeyEvent"); OH_NativeXComponent_KeyEvent *keyEvent = nullptr; // 获取由XComponent触发的按键事件。 if (OH_NativeXComponent_GetKeyEvent(component, &keyEvent) >= 0) { OH_NativeXComponent_KeyAction action; // 获取按键事件的动作 OH_NativeXComponent_GetKeyEventAction(keyEvent, &action); OH_NativeXComponent_KeyCode code; // 获取按键事件的键码值 OH_NativeXComponent_GetKeyEventCode(keyEvent, &code); OH_NativeXComponent_EventSourceType sourceType; // 获取按键事件的输入源类型 OH_NativeXComponent_GetKeyEventSourceType(keyEvent, &sourceType); int64_t deviceId; // 获取按键事件的设备ID OH_NativeXComponent_GetKeyEventDeviceId(keyEvent, &deviceId); int64_t timeStamp; // 获取按键事件的时间戳 OH_NativeXComponent_GetKeyEventTimestamp(keyEvent, &timeStamp); OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "PluginRender", "KeyEvent Info: action=%{public}d, code=%{public}d, sourceType=%{public}d, deviceId=%{public}ld, timeStamp=%{public}ld", action, code, sourceType, deviceId, timeStamp); } else { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "PluginRender", "GetKeyEvent error"); } }
(2) 注册XComponent事件回调函数,在XComponent事件触发时调用3.1步骤中定义的方法。
void PluginRender::RegisterCallback(OH_NativeXComponent *NativeXComponent) { // 设置组件创建事件的回调函数,组件创建时触发相关操作,初始化环境与绘制背景 renderCallback_.OnSurfaceCreated = OnSurfaceCreatedCB; // 设置组件改变事件的回调函数,组件改变时触发相关操作 renderCallback_.OnSurfaceChanged = OnSurfaceChangedCB; // 设置组件销毁事件的回调函数,组件销毁时触发相关操作,释放申请的资源 renderCallback_.OnSurfaceDestroyed = OnSurfaceDestroyedCB; // 设置触摸事件的回调函数,在触摸事件触发时调用Node-API接口函数,从而调用原C++方法 renderCallback_.DispatchTouchEvent = DispatchTouchEventCB; // 将OH_NativeXComponent_Callback注册给NativeXComponent OH_NativeXComponent_RegisterCallback(NativeXComponent, &renderCallback_); // 设置鼠标事件的回调函数,在触摸事件触发时调用Node-API接口函数,从而调用原C++方法 mouseCallback_.DispatchMouseEvent = DispatchMouseEventCB; // 设置鼠标悬停事件的回调函数,在触摸事件触发时调用Node-API接口函数,从而调用原C++方法 mouseCallback_.DispatchHoverEvent = DispatchHoverEventCB; // 将OH_NativeXComponent_MouseEvent_Callback注册给NativeXComponent OH_NativeXComponent_RegisterMouseEventCallback(NativeXComponent, &mouseCallback_); // 将OnFocusEventCB方法注册给NativeXComponent OH_NativeXComponent_RegisterFocusEventCallback(NativeXComponent, OnFocusEventCB); // 将OnKeyEventCB方法注册给NativeXComponent OH_NativeXComponent_RegisterKeyEventCallback(NativeXComponent, OnKeyEventCB); // 将OnBlurEventCB方法注册给 NativeXComponent OH_NativeXComponent_RegisterBlurEventCallback(NativeXComponent, OnBlurEventCB); }
(3) 定义NapiDrawPattern方法,暴露到ArkTS侧的drawPattern()方法会执行该方法。
napi_value PluginRender::NapiDrawPattern(napi_env env, napi_callback_info info) { // ... // 获取环境变量参数 napi_value thisArg; if (napi_get_cb_info(env, info, nullptr, nullptr, &thisArg, nullptr) != napi_ok) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "PluginRender", "NapiDrawPattern: napi_get_cb_info fail"); return nullptr; } // 获取环境变量中XComponent实例 napi_value exportInstance; if (napi_get_named_property(env, thisArg, OH_NATIVE_XCOMPONENT_OBJ, &exportInstance) != napi_ok) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "PluginRender", "NapiDrawPattern: napi_get_named_property fail"); return nullptr; } // 通过napi_unwrap接口,获取XComponent的实例指针 OH_NativeXComponent *NativeXComponent = nullptr; if (napi_unwrap(env, exportInstance, reinterpret_cast<void **>(&NativeXComponent)) != napi_ok) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "PluginRender", "NapiDrawPattern: napi_unwrap fail"); return nullptr; } // 获取XComponent实例的id char idStr[OH_XCOMPONENT_ID_LEN_MAX + 1] = { '\0' }; uint64_t idSize = OH_XCOMPONENT_ID_LEN_MAX + 1; if (OH_NativeXComponent_GetXComponentId(NativeXComponent, idStr, &idSize) != OH_NativeXComponent_RESULT_SUCCESS) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "PluginRender", "NapiDrawPattern: Unable to get XComponent id"); return nullptr; } std::string id(idStr); PluginRender *render = PluginRender::GetInstance(id); if (render) { // 调用绘制方法 render->eglCore_->Draw(); OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "PluginRender", "render->eglCore_->Draw() executed"); } return nullptr; }
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初始化环境,包括初始化可用的EGLDisplay、确定可用的surface配置、创建渲染区域surface、创建并关联上下文等。
void EGLCore::UpdateSize(int width, int height) { width_ = width; height_ = height; if (width_ > 0) { // 计算绘制矩形宽度百分比 width_Percent_ = FIFTY_PERCENT * height_ / width_; } } bool EGLCore::EglContextInit(void *window, int width, int height) { // ... UpdateSize(width, height); eglWindow_ = static_cast<EGLNativeWindowType>(window); // 初始化display eglDisplay_ = eglGetDisplay(EGL_DEFAULT_DISPLAY); if (eglDisplay_ == EGL_NO_DISPLAY) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "eglGetDisplay: unable to get EGL display"); return false; } // 初始化EGL EGLint majorVersion; EGLint minorVersion; if (!eglInitialize(eglDisplay_, &majorVersion, &minorVersion)) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "eglInitialize: unable to get initialize EGL display"); return false; } // 选择配置 const EGLint maxConfigSize = 1; EGLint numConfigs; if (!eglChooseConfig(eglDisplay_, ATTRIB_LIST, &eglConfig_, maxConfigSize, &numConfigs)) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "eglChooseConfig: unable to choose configs"); return false; } // 创建环境 return CreateEnvironment(); }
bool EGLCore::CreateEnvironment() { // ... // 创建surface eglSurface_ = eglCreateWindowSurface(eglDisplay_, eglConfig_, eglWindow_, NULL); // ... // 创建context eglContext_ = eglCreateContext(eglDisplay_, eglConfig_, EGL_NO_CONTEXT, CONTEXT_ATTRIBS); if (!eglMakeCurrent(eglDisplay_, eglSurface_, eglSurface_, eglContext_)) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "eglMakeCurrent failed"); return false; } // 创建program program_ = CreateProgram(VERTEX_SHADER, FRAGMENT_SHADER); if (program_ == PROGRAM_ERROR) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "CreateProgram: unable to create program"); return false; } return true; }
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渲染功能实现。
(1) 绘制背景。
// 绘制背景颜色 #f4f4f4 const GLfloat BACKGROUND_COLOR[] = { 244.0f / 255, 244.0f / 255, 244.0f / 255, 1.0f }; // 绘制背景顶点 const GLfloat BACKGROUND_RECTANGLE_VERTICES[] = { -1.0f, 1.0f, 1.0f, 1.0f, 1.0f, -1.0f, -1.0f, -1.0f };
// 绘制背景颜色 #f4f4f4 const GLfloat BACKGROUND_COLOR[] = { 244.0f / 255, 244.0f / 255, 244.0f / 255, 1.0f }; // 绘制背景顶点 const GLfloat BACKGROUND_RECTANGLE_VERTICES[] = { -1.0f, 1.0f, 1.0f, 1.0f, 1.0f, -1.0f, -1.0f, -1.0f };
(2) 绘制图形。
void EGLCore::Draw() { flag_ = false; OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "EGLCore", "Draw"); GLint position = PrepareDraw(); if (position == POSITION_ERROR) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "Draw get position failed"); return; } // 绘制背景 if (!ExecuteDraw(position, BACKGROUND_COLOR, BACKGROUND_RECTANGLE_VERTICES, sizeof(BACKGROUND_RECTANGLE_VERTICES))) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "Draw execute draw background failed"); return; } // 将五角星分为五个四边形,计算其中一个四边形的四个顶点 GLfloat rotateX = 0; GLfloat rotateY = FIFTY_PERCENT * height_; GLfloat centerX = 0; GLfloat centerY = -rotateY * (M_PI / 180 * 54) * (M_PI / 180 * 18); GLfloat leftX = -rotateY * (M_PI / 180 * 18); GLfloat leftY = 0; GLfloat rightX = rotateY * (M_PI / 180 * 18); GLfloat rightY = 0; // 确定绘制四边形的顶点,使用绘制区域的百分比表示 const GLfloat shapeVertices[] = { centerX / width_, centerY / height_, leftX / width_, leftY / height_, rotateX / width_, rotateY / height_, rightX / width_, rightY / height_ }; if (!ExecuteDrawStar(position, DRAW_COLOR, shapeVertices, sizeof(shapeVertices))) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "Draw execute draw star failed"); return; } GLfloat rad = M_PI / 180 * 72; for (int i = 0; i < 4; ++i) { // 旋转得其他四个四边形的顶点 rotate2d(centerX, centerY, &rotateX, &rotateY,rad); rotate2d(centerX, centerY, &leftX, &leftY,rad); rotate2d(centerX, centerY, &rightX, &rightY,rad); // 确定绘制四边形的顶点,使用绘制区域的百分比表示 const GLfloat shapeVertices[] = { centerX / width_, centerY / height_, leftX / width_, leftY / height_, rotateX / width_, rotateY / height_, rightX / width_, rightY / height_ }; // 绘制图形 if (!ExecuteDrawStar(position, DRAW_COLOR, shapeVertices, sizeof(shapeVertices))) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "Draw execute draw star failed"); return; } } // 结束绘制 if (!FinishDraw()) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "Draw FinishDraw failed"); return; } flag_ = true; }
(3) 改变颜色,重新画一个大小相同颜色不同的图形,与原图形替换,达到改变颜色的效果。
void EGLCore::ChangeColor() { if (!flag_) { return; } OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "EGLCore", "ChangeColor"); GLint position = PrepareDraw(); if (position == POSITION_ERROR) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "ChangeColor get position failed"); return; } // 绘制背景 if (!ExecuteDraw(position, BACKGROUND_COLOR, BACKGROUND_RECTANGLE_VERTICES, sizeof(BACKGROUND_RECTANGLE_VERTICES))) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "ChangeColor execute draw background failed"); return; } // 确定绘制四边形的顶点,使用绘制区域的百分比表示 GLfloat rotateX = 0; GLfloat rotateY = FIFTY_PERCENT * height_; GLfloat centerX = 0; GLfloat centerY = -rotateY * (M_PI / 180 * 54) * (M_PI / 180 * 18); GLfloat leftX = -rotateY * (M_PI / 180 * 18); GLfloat leftY = 0; GLfloat rightX = rotateY * (M_PI / 180 * 18); GLfloat rightY = 0; // 确定绘制四边形的顶点,使用绘制区域的百分比表示 const GLfloat shapeVertices[] = { centerX / width_, centerY / height_, leftX / width_, leftY / height_, rotateX / width_, rotateY / height_, rightX / width_, rightY / height_ }; // 使用新的颜色绘制 if (!ExecuteDrawStar2(position, CHANGE_COLOR, shapeVertices, sizeof(shapeVertices))) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "Draw execute draw star failed"); return; } GLfloat rad = M_PI / 180 * 72; for (int i = 0; i < 4; ++i) { // 旋转得其他四个四边形的顶点 rotate2d(centerX, centerY, &rotateX, &rotateY,rad); rotate2d(centerX, centerY, &leftX, &leftY,rad); rotate2d(centerX, centerY, &rightX, &rightY,rad); // 确定绘制四边形的顶点,使用绘制区域的百分比表示 const GLfloat shapeVertices[] = { centerX / width_, centerY / height_, leftX / width_, leftY / height_, rotateX / width_, rotateY / height_, rightX / width_, rightY / height_ }; // 使用新的颜色绘制 if (!ExecuteDrawStar2(position, CHANGE_COLOR, shapeVertices, sizeof(shapeVertices))) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "Draw execute draw star failed"); return; } } // 结束绘制 if (!FinishDraw()) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "ChangeColor FinishDraw failed"); } }
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释放相关资源。
(1) EGLCore类下创建Release()方法,释放初始化环境时申请的资源,包含窗口display、渲染区域surface、环境上下文context等。
void EGLCore::Release() { // 释放surface if ((eglDisplay_ == nullptr) || (eglSurface_ == nullptr) || (!eglDestroySurface(eglDisplay_, eglSurface_))) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "Release eglDestroySurface failed"); } // 释放context if ((eglDisplay_ == nullptr) || (eglContext_ == nullptr) || (!eglDestroyContext(eglDisplay_, eglContext_))) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "Release eglDestroyContext failed"); } // 释放display if ((eglDisplay_ == nullptr) || (!eglTerminate(eglDisplay_))) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "Release eglTerminate failed"); } }
(2) PluginRender类添加Release()方法,释放EGLCore实例及PluginRender实例。
void PluginRender::Release(std::string &id) { PluginRender *render = PluginRender::GetInstance(id); if (render != nullptr) { render->eglCore_->Release(); delete render->eglCore_; render->eglCore_ = nullptr; delete render; render = nullptr; instance_.erase(instance_.find(id)); } }
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CMakeLists,使用CMake工具链将C++源代码编译成动态链接库文件。
# 设置CMake最小版本 cmake_minimum_required(VERSION 3.4.1) # 项目名称 project(XComponent) set(NATIVERENDER_ROOT_PATH ${CMAKE_CURRENT_SOURCE_DIR}) add_definitions(-DOHOS_PLATFORM) # 设置头文件搜索目录 include_directories( ${NATIVERENDER_ROOT_PATH} ${NATIVERENDER_ROOT_PATH}/include ) # 添加名为nativerender的动态库,库文件名为libnativerender.so,添加cpp文件 add_library(nativerender SHARED render/egl_core.cpp render/plugin_render.cpp manager/plugin_manager.cpp napi_init.cpp ) find_library( EGL-lib EGL ) find_library( GLES-lib GLESv3 ) find_library( hilog-lib hilog_ndk.z ) find_library( libace-lib ace_ndk.z ) find_library( libnapi-lib ace_napi.z ) find_library( libuv-lib uv ) # 添加构建需要链接的库 target_link_libraries(nativerender PUBLIC ${EGL-lib} ${GLES-lib} ${hilog-lib} ${libace-lib} ${libnapi-lib} ${libuv-lib})
ArkTS XComponent场景
与Native XComponent不同,ArkTS XComponent不再需要libraryname参数。通过在ArkTS侧获取SurfaceId,布局信息、生命周期回调、触摸、鼠标、按键等事件回调等均在ArkTS侧触发,按需传递到Native侧进行处理。主要开发场景如下:
- 基于ArkTS侧获取的SurfaceId,在Native侧调用OH_NativeWindow_CreateNativeWindowFromSurfaceId接口创建出NativeWindow实例。
- 利用NativeWindow和EGL接口开发自定义绘制内容以及申请和提交Buffer到图形队列。
- ArkTS侧获取生命周期、事件等信息传递到Native侧处理。
接口说明
ArkTS侧的XComponentController
接口名 | 描述 |
---|---|
getXComponentSurfaceId(): string | 获取XComponent对应Surface的ID。 |
onSurfaceCreated(surfaceId: string): void | 当XComponent持有的Surface创建后进行该回调。 |
onSurfaceChanged(surfaceId: string, rect: SurfaceRect): void | 当XComponent持有的Surface大小改变后(包括首次创建时的大小改变)进行该回调。 |
onSurfaceDestroyed(surfaceId: string): void | 当XComponent持有的Surface销毁后进行该回调。 |
Native侧
接口名 | 描述 |
---|---|
int32_t OH_NativeWindow_CreateNativeWindowFromSurfaceId (uint64_t surfaceId, OHNativeWindow **window ) | 通过surfaceId创建对应的OHNativeWindow。 |
void OH_NativeWindow_DestroyNativeWindow (OHNativeWindow* window) | 将OHNativeWindow对象的引用计数减1,当引用计数为0的时候,该OHNativeWindow对象会被析构掉。 |
开发步骤
以下步骤描述了如何使用XComponent组件在ArkTS侧传入Surfaceid,在native侧创建NativeWindow实例,然后创建EGL/GLES环境,实现在主页面绘制图形,并可以改变图形的颜色。
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在界面中定义XComponent。
import nativeRender from 'libnativerender.so' //重写XComponentController class MyXComponentController extends XComponentController{ onSurfaceCreated(surfaceId: string): void { console.log(`onSurfaceCreated surfaceId: ${surfaceId}`) nativeRender.SetSurfaceId(BigInt(surfaceId)); } onSurfaceChanged(surfaceId: string, rect: SurfaceRect): void { console.log(`onSurfaceChanged surfaceId: ${surfaceId}, rect: ${ArkTSON.stringify(rect)}}`) nativeRender.ChangeSurface(BigInt(surfaceId), rect.surfaceWidth, rect.surfaceHeight) } onSurfaceDestroyed(surfaceId: string): void { console.log(`onSurfaceDestroyed surfaceId: ${surfaceId}`) nativeRender.DestroySurface(BigInt(surfaceId)) } } @Entry @Component struct Index { @State currentStatus: string = "index"; xComponentController: XComponentController = new MyXComponentController(); build() { Column() { //... //在xxx.ets 中定义 XComponent Column({ space: 10 }) { XComponent({ type: XComponentType.SURFACE, controller: this.xComponentController }) Text(this.currentStatus) .fontSize('24fp') .fontWeight(500) } .onClick(() => { let surfaceId = this.xComponentController.getXComponentSurfaceId() nativeRender.ChangeColor(BigInt(surfaceId)) let hasChangeColor: boolean = false; if (nativeRender.GetXComponentStatus(BigInt(surfaceId))) { hasChangeColor = nativeRender.GetXComponentStatus(BigInt(surfaceId)).hasChangeColor; } if (hasChangeColor) { this.currentStatus = "change color"; } }) //... Row() { Button('Draw Star') .fontSize('16fp') .fontWeight(500) .margin({ bottom: 24 }) .onClick(() => { let surfaceId = this.xComponentController.getXComponentSurfaceId() nativeRender.DrawPattern(BigInt(surfaceId)) let hasDraw: boolean = false; if (nativeRender.GetXComponentStatus(BigInt(surfaceId))) { hasDraw = nativeRender.GetXComponentStatus(BigInt(surfaceId)).hasDraw; } if (hasDraw) { this.currentStatus = "draw star" } }) .width('53.6%') .height(40) } .width('100%') .justifyContent(FlexAlign.Center) .alignItems(VerticalAlign.Bottom) .layoutWeight(1) } .width('100%') .height('100%') } }
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Node-API模块注册。
namespace NativeXComponentSample { //在napi_init.cpp文件中,Init方法注册接口函数,从而将封装的C++方法传递出来,供ArkTS侧调用 EXTERN_C_START static napi_value Init(napi_env env, napi_value exports) { // ... // 向ArkTS侧暴露接口SetSurfaceId(),ChangeSurface(),DestroySurface(), //DrawPattern(),ChangeColor(),GetXComponentStatus() napi_property_descriptor desc[] = { {"SetSurfaceId", nullptr, PluginManager::SetSurfaceId, nullptr, nullptr, nullptr, napi_default, nullptr}, {"ChangeSurface", nullptr, PluginManager::ChangeSurface, nullptr, nullptr, nullptr, napi_default, nullptr}, {"DestroySurface", nullptr, PluginManager::DestroySurface, nullptr, nullptr, nullptr, napi_default, nullptr}, {"DrawPattern", nullptr, PluginManager::DrawPattern, nullptr, nullptr, nullptr, napi_default, nullptr}, {"ChangeColor", nullptr, PluginManager::ChangeColor, nullptr, nullptr, nullptr, napi_default, nullptr}, {"GetXComponentStatus", nullptr, PluginManager::GetXComponentStatus, nullptr, nullptr, nullptr, napi_default, nullptr} }; if (napi_define_properties(env, exports, sizeof(desc) / sizeof(desc[0]), desc) != napi_ok) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "Init", "napi_define_properties failed"); return nullptr; } return exports; } EXTERN_C_END // 编写接口的描述信息,根据实际需要可以修改对应参数 static napi_module nativerenderModule = { .nm_version = 1, .nm_flags = 0, .nm_filename = nullptr, // 入口函数 .nm_register_func = Init, // 模块名称 .nm_modname = "nativerender", .nm_priv = ((void*)0), .reserved = { 0 } }; } // namespace NativeXComponentSample // __attribute__((constructor))修饰的方法由系统自动调用,使用Node-API接口napi_module_register()传入模块描述信息进行模块注册 extern "C" __attribute__((constructor)) void RegisterModule(void) { napi_module_register(&NativeXComponentSample::nativerenderModule); }
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上述注册的六个函数在native侧具体实现。
//设置SurfaceId,基于SurfaceId完成对NativeWindow的初始化 napi_value PluginManager::SetSurfaceId(napi_env env, napi_callback_info info) { int64_t surfaceId = ParseId(env, info); OHNativeWindow *nativeWindow; PluginRender *pluginRender; if (windowMap_.find(surfaceId) == windowMap_.end()) { OH_NativeWindow_CreateNativeWindowFromSurfaceId(surfaceId, &nativeWindow); windowMap_[surfaceId] = nativeWindow; } if (pluginRenderMap_.find(surfaceId) == pluginRenderMap_.end()) { pluginRender = new PluginRender(surfaceId); pluginRenderMap_[surfaceId] = pluginRender; } pluginRender->InitNativeWindow(nativeWindow); return nullptr; } void PluginRender::InitNativeWindow(OHNativeWindow *window) { eglCore_->EglContextInit(window); } //根据传入的surfaceId、width、height实现surface大小的变动 napi_value PluginManager::ChangeSurface(napi_env env, napi_callback_info info) { if ((env == nullptr) || (info == nullptr)) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "PluginManager", "ChangeSurface: OnLoad env or info is null"); return nullptr; } int64_t surfaceId = 0; size_t argc = 3; napi_value args[3] = {nullptr}; if (napi_ok != napi_get_cb_info(env, info, &argc, args, nullptr, nullptr)) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "PluginManager", "ChangeSurface: GetContext napi_get_cb_info failed"); } bool lossless = true; int index = 0; if (napi_ok != napi_get_value_bigint_int64(env, args[index++], &surfaceId, &lossless)) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "PluginManager", "ChangeSurface: Get value failed"); } double width; if (napi_ok != napi_get_value_double(env, args[index++], &width)) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "PluginManager", "ChangeSurface: Get width failed"); } double height; if (napi_ok != napi_get_value_double(env, args[index++], &height)) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "PluginManager", "ChangeSurface: Get height failed"); } auto pluginRender = GetPluginRender(surfaceId); if (pluginRender == nullptr) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "PluginManager", "ChangeSurface: Get pluginRender failed"); return nullptr; } pluginRender->UpdateNativeWindowSize(width, height); return nullptr; } //销毁surface napi_value PluginManager::DestroySurface(napi_env env, napi_callback_info info) { int64_t surfaceId = ParseId(env, info); auto pluginRenderMapIter = pluginRenderMap_.find(surfaceId); if (pluginRenderMapIter != pluginRenderMap_.end()) { delete pluginRenderMapIter->second; pluginRenderMap_.erase(pluginRenderMapIter); } auto windowMapIter = windowMap_.find(surfaceId); if (windowMapIter != windowMap_.end()) { OH_NativeWindow_DestroyNativeWindow(windowMapIter->second); windowMap_.erase(windowMapIter); } return nullptr; } // 实现EGL绘画逻辑 napi_value PluginManager::DrawPattern(napi_env env, napi_callback_info info) { int64_t surfaceId = ParseId(env, info); auto pluginRender = GetPluginRender(surfaceId); if (pluginRender == nullptr) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "PluginManager", "DrawPattern: Get pluginRender failed"); return nullptr; } pluginRender->DrawPattern(); return nullptr; } //实现改变绘制图形颜色的功能 napi_value PluginManager::ChangeColor(napi_env env, napi_callback_info info) { int64_t surfaceId = ParseId(env, info); auto pluginRender = GetPluginRender(surfaceId); if (pluginRender == nullptr) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "PluginManager", "ChangeColor: Get pluginRender failed"); return nullptr; } pluginRender->ChangeColor(); return nullptr; } void PluginRender::ChangeColor() { eglCore_->ChangeColor(hasChangeColor_); } //获得xcomponent状态,并返回至ArkTS侧 napi_value PluginManager::GetXComponentStatus(napi_env env, napi_callback_info info) { int64_t surfaceId = ParseId(env, info); auto pluginRender = GetPluginRender(surfaceId); if (pluginRender == nullptr) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "PluginManager", "GetXComponentStatus: Get pluginRender failed"); return nullptr; } napi_value hasDraw; napi_value hasChangeColor; napi_status ret = napi_create_int32(env, pluginRender->HasDraw(), &(hasDraw)); if (ret != napi_ok) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "PluginManager", "GetXComponentStatus: napi_create_int32 hasDraw_ error"); return nullptr; } ret = napi_create_int32(env, pluginRender->HasChangedColor(), &(hasChangeColor)); if (ret != napi_ok) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "PluginManager", "GetXComponentStatus: napi_create_int32 hasChangeColor_ error"); return nullptr; } napi_value obj; ret = napi_create_object(env, &obj); if (ret != napi_ok) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "PluginManager", "GetXComponentStatus: napi_create_object error"); return nullptr; } ret = napi_set_named_property(env, obj, "hasDraw", hasDraw); if (ret != napi_ok) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "PluginManager", "GetXComponentStatus: napi_set_named_property hasDraw error"); return nullptr; } ret = napi_set_named_property(env, obj, "hasChangeColor", hasChangeColor); if (ret != napi_ok) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "PluginManager", "GetXComponentStatus: napi_set_named_property hasChangeColor error"); return nullptr; } return obj; }
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配置具体的CMakeLists,使用CMake工具链将C++源代码编译成动态链接库文件。
# 设置CMake最小版本. cmake_minimum_required(VERSION 3.4.1) # 项目名称 project(XComponent) set(NATIVERENDER_ROOT_PATH ${CMAKE_CURRENT_SOURCE_DIR}) add_definitions(-DOHOS_PLATFORM) # 设置头文件搜索目录 include_directories( ${NATIVERENDER_ROOT_PATH} ${NATIVERENDER_ROOT_PATH}/include ) # 添加名为nativerender的动态库,库文件名为libnativerender.so,添加cpp文件 add_library(nativerender SHARED render/egl_core.cpp render/plugin_render.cpp manager/plugin_manager.cpp napi_init.cpp ) find_library( # Sets the name of the path variable. EGL-lib # Specifies the name of the NDK library that # you want CMake to locate. EGL ) find_library( # Sets the name of the path variable. GLES-lib # Specifies the name of the NDK library that # you want CMake to locate. GLESv3 ) find_library( # Sets the name of the path variable. hilog-lib # Specifies the name of the NDK library that # you want CMake to locate. hilog_ndk.z ) find_library( # Sets the name of the path variable. libace-lib # Specifies the name of the NDK library that # you want CMake to locate. ace_ndk.z ) find_library( # Sets the name of the path variable. libnapi-lib # Specifies the name of the NDK library that # you want CMake to locate. ace_napi.z ) find_library( # Sets the name of the path variable. libuv-lib # Specifies the name of the NDK library that # you want CMake to locate. uv ) # 添加构建需要链接的库 target_link_libraries(nativerender PUBLIC ${EGL-lib} ${GLES-lib} ${hilog-lib} ${libace-lib} ${libnapi-lib} ${libuv-lib} libnative_window.so)
component类型
XComponent设置为component类型时通常用于在XComponent内部执行非UI逻辑以实现动态加载显示内容的目的。
说明
type为"component"时,XComponent作为容器,子组件沿垂直方向布局:
不支持所有的事件响应。
布局方式更改和事件响应均可通过挂载子组件来设置。
内部所写的非UI逻辑需要封装在一个或多个函数内。
@Builder
function addText(label: string): void {
Text(label)
.fontSize(40)
}
@Entry
@Component
struct Index {
@State message: string = 'Hello XComponent'
@State messageCommon: string = 'Hello World'
build() {
Row() {
Column() {
XComponent({ id: 'xcomponentId-container', type: 'component' }) {
addText(this.message)
Divider()
.margin(4)
.strokeWidth(2)
.color('#F1F3F5')
.width("80%")
Column() {
Text(this.messageCommon)
.fontSize(30)
}
}
}
.width('100%')
}
.height('100%')
}
}
生命周期说明
开发者在ArkTS侧使用如下代码即可用XComponent组件进行利用EGL/OpenGLES渲染的开发。
@Builder
function myComponent() {
XComponent({ id: 'xcomponentId1', type: 'surface', libraryname: 'nativerender' })
.onLoad((context) => {})
.onDestroy(() => {})
}
onLoad事件
触发时刻:XComponent准备好surface后触发。
参数context:其上面挂载了暴露在模块上的Native方法,使用方法类似于利用 import context from "libnativerender.so" 直接加载模块后获得的context实例。
时序:
Native XComponent场景:
onLoad事件的触发和surface相关,其和Native侧的OnSurfaceCreated的时序如下图:
ArkTS XComponent场景:
onLoad事件的触发和surface相关,其和ArkTS侧的OnSurfaceCreated的时序如下图:
onDestroy事件
触发时刻:XComponent组件被销毁时触发,与一般ArkUI的组件销毁时机一致。
时序:
Native XComponent场景:
onDestroy事件的触发和surface相关,其和Native侧的OnSurfaceDestroyed的时序如下图:
ArkTS XComponent场景:
onDestroy事件的触发和surface相关,其和ArkTS侧的OnSurfaceDestroyed的时序如下图: