鸿蒙5.0开发进阶:UI开发常用组件-自定义渲染 (XComponent)

概述

XComponent组件作为一种渲染组件,通常用于满足开发者较为复杂的自定义渲染需求,例如相机预览流的显示和游戏画面的渲染。其可通过指定其type字段来实现不同的功能,主要有两个“surface”和“component”字段可供选择。对于“surface”类型,开发者可将相关数据传入XComponent单独拥有的“NativeWindow”来渲染画面。对于“component”类型,通常用于在XComponent内部执行非UI逻辑以实现动态加载显示内容的目的。

XComponent设置为“surface“类型时,其可以和其他组件一起进行布局和渲染,同时XComponent又拥有单独的“NativeWindow“,可以为开发者在native侧提供NativeWindow用来创建EGL/OpenGLES环境,进而使用标准的OpenGL ES开发。除此之外,媒体相关应用(视频、相机等)也可以将相关数据写入XComponent所提供的NativeWindow,从而呈现相应画面。

目前XComponent组件在type设置为“surface”时主要有两个应用场景。一个是Native XComponent场景,是在native层获取Native XComponent实例,在native侧注册XComponent的生命周期回调,以及触摸、鼠标、按键等事件回调。另一个是ArkTS XComponent场景,是在ArkTS侧获取SurfaceId,生命周期回调、触摸、鼠标、按键等事件回调等均在ArkTS侧触发。

surface类型

Native XComponent场景

在XComponent组件构造函数的libraryname中定义需要加载的动态库,而后应用就可以在Native层获取Native XComponent实例,其是XComponent组件提供在Native层的实例,可作为ArkTS层和Native层XComponent绑定的桥梁。XComponent所提供的NDK接口都依赖于该实例。接口能力包括获取NativeWindow实例、获取XComponent的布局/事件信息、注册XComponent的生命周期回调、注册XComponent的触摸、鼠标、按键等事件回调。针对Native XComponent,主要的开发场景如下:

  • 利用Native XComponent提供的接口注册XComponent的生命周期和事件回调。
  • 在这些回调中进行初始化环境、获取当前状态、响应各类事件的开发。
  • 利用NativeWindow和EGL接口开发自定义绘制内容以及申请和提交Buffer到图形队列。

接口说明

接口名描述
OH_NativeXComponent_GetXComponentId(OH_NativeXComponent* component, char* id, uint64_t* size)获取XComponent的id。
OH_NativeXComponent_GetXComponentSize(OH_NativeXComponent* component, const void* window, uint64_t* width, uint64_t* height)获取XComponent持有的surface的大小。
OH_NativeXComponent_GetXComponentOffset(OH_NativeXComponent* component, const void* window, double* x, double* y)获取XComponent持有的surface相对其父组件左顶点的偏移量。
OH_NativeXComponent_GetTouchEvent(OH_NativeXComponent* component, const void* window, OH_NativeXComponent_TouchEvent* touchEvent)获取由XComponent触发的触摸事件。touchEvent内的具体属性值可参考OH_NativeXComponent_TouchEvent
OH_NativeXComponent_GetTouchPointToolType(OH_NativeXComponent* component, uint32_t pointIndex, OH_NativeXComponent_TouchPointToolType* toolType)获取XComponent触摸点的工具类型。
OH_NativeXComponent_GetTouchPointTiltX(OH_NativeXComponent* component, uint32_t pointIndex, float* tiltX)获取XComponent触摸点处相对X轴的倾斜角度。
OH_NativeXComponent_GetTouchPointTiltY(OH_NativeXComponent* component, uint32_t pointIndex, float* tiltY)获取XComponent触摸点处相对Y轴的倾斜角度。
OH_NativeXComponent_GetMouseEvent(OH_NativeXComponent* component, const void* window, OH_NativeXComponent_MouseEvent* mouseEvent)获取由XComponent触发的鼠标事件。
OH_NativeXComponent_RegisterCallback(OH_NativeXComponent* component, OH_NativeXComponent_Callback* callback)为此OH_NativeXComponent实例注册生命周期和触摸事件回调。
OH_NativeXComponent_RegisterMouseEventCallback(OH_NativeXComponent* component, OH_NativeXComponent_MouseEvent_Callback* callback)为此OH_NativeXComponent实例注册鼠标事件回调。
OH_NativeXComponent_RegisterFocusEventCallback(OH_NativeXComponent* component, void (*callback)(OH_NativeXComponent* component, void* window))为此OH_NativeXComponent实例注册获得焦点事件回调。
OH_NativeXComponent_RegisterKeyEventCallback(OH_NativeXComponent* component, void (*callback)(OH_NativeXComponent* component, void* window))为此OH_NativeXComponent实例注册按键事件回调。
OH_NativeXComponent_RegisterBlurEventCallback(OH_NativeXComponent* component, void (*callback)(OH_NativeXComponent* component, void* window))为此OH_NativeXComponent实例注册失去焦点事件回调。
OH_NativeXComponent_GetKeyEvent(OH_NativeXComponent* component, OH_NativeXComponent_KeyEvent** keyEvent)获取由XComponent触发的按键事件。
OH_NativeXComponent_GetKeyEventAction(OH_NativeXComponent_KeyEvent* keyEvent, OH_NativeXComponent_KeyAction* action)获取按键事件的动作。
OH_NativeXComponent_GetKeyEventCode(OH_NativeXComponent_KeyEvent* keyEvent, OH_NativeXComponent_KeyCode* code)获取按键事件的键码值。
OH_NativeXComponent_GetKeyEventSourceType(OH_NativeXComponent_KeyEvent* keyEvent, OH_NativeXComponent_EventSourceType* sourceType)获取按键事件的输入源类型。
OH_NativeXComponent_GetKeyEventDeviceId(OH_NativeXComponent_KeyEvent* keyEvent, int64_t* deviceId)获取按键事件的设备ID。
OH_NativeXComponent_GetKeyEventTimestamp(OH_NativeXComponent_KeyEvent* keyEvent, int64_t* timestamp)获取按键事件的时间戳。

说明

上述接口不支持跨线程访问。

开发步骤

以下步骤描述了如何使用XComponent组件调用Node-API接口来创建EGL/GLES环境,实现在主页面绘制图形,并可以改变图形的颜色。

  1. 在界面中定义XComponent。

    @Entry
    @Component
    struct Index {
        @State message: string = 'Hello World'
        xComponentContext: object | undefined = undefined;
        xComponentAttrs: XComponentAttrs = {
            id: 'xcomponentId',
            type: XComponentType.SURFACE,
            libraryname: 'nativerender'
        }
    
        build() {
        Row() {
            // ...
            // 在xxx.ets 中定义 XComponent
            XComponent(this.xComponentAttrs)
                .focusable(true) // 可响应键盘事件
                .onLoad((xComponentContext) => {
                this.xComponentContext = xComponentContext;
                })
                .onDestroy(() => {
                console.log("onDestroy");
                })
            // ...
            }
            .height('100%')
        }
    }
        
    interface XComponentAttrs {
    id: string;
        type: number;
        libraryname: string;
    }
  2. Node-API模块注册

    // 在napi_init.cpp文件中,Init方法注册接口函数,从而将封装的C++方法传递出来,供ArkTS侧调用
    EXTERN_C_START
    static napi_value Init(napi_env env, napi_value exports)
    {
        // ...
        // 向ArkTS侧暴露接口getContext()
        napi_property_descriptor desc[] = {
            { "getContext", nullptr, PluginManager::GetContext, nullptr, nullptr, nullptr, napi_default, nullptr }
        };
        if (napi_define_properties(env, exports, sizeof(desc) / sizeof(desc[0]), desc) != napi_ok) {
            OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "Init", "napi_define_properties failed");
            return nullptr;
        }
        // 方法内检查环境变量是否包含XComponent组件实例,若实例存在注册绘制相关接口
        PluginManager::GetInstance()->Export(env, exports);
        return exports;
    }
    EXTERN_C_END
    
    // 编写接口的描述信息,根据实际需要可以修改对应参数
    static napi_module nativerenderModule = {
        .nm_version = 1,
        .nm_flags = 0,
        .nm_filename = nullptr,
        // 入口函数
        .nm_register_func = Init,// 指定加载对应模块时的回调函数
        // 模块名称
        .nm_modname = "nativerender", // 指定模块名称,对于XComponent相关开发,这个名称必须和ArkTS侧XComponent中libraryname的值保持一致
        .nm_priv = ((void *)0),
        .reserved = { 0 }
    };
    
    // __attribute__((constructor))修饰的方法由系统自动调用,使用Node-API接口napi_module_register()传入模块描述信息进行模块注册
    extern "C" __attribute__((constructor)) void RegisterModule(void)
    {
        napi_module_register(&nativerenderModule);
    }
    
    // 使用Node-API中的napi_define_properties方法,向ArkTS侧暴露drawPattern()方法,在ArkTS侧调用drawPattern()来绘制内容。
    void PluginRender::Export(napi_env env, napi_value exports)
    {
        // ...
        // 将接口函数注册为ArkTS侧接口drawPattern
        napi_property_descriptor desc[] = {
            { "drawPattern", nullptr, PluginRender::NapiDrawPattern, nullptr, nullptr, nullptr, napi_default, nullptr }
        };
        if (napi_define_properties(env, exports, sizeof(desc) / sizeof(desc[0]), desc) != napi_ok) {
            OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "PluginRender", "Export: napi_define_properties failed");
        }
    }
  3. 注册XComponent事件回调,使用Node-API实现XComponent事件回调函数。

    (1) 定义surface创建成功,发生改变,销毁和XComponent的touch事件回调接口。

    
    // 定义一个函数OnSurfaceCreatedCB(),封装初始化环境与绘制背景
    void OnSurfaceCreatedCB(OH_NativeXComponent *component, void *window)
    {
    // ...
    // 获取XComponent的id,即ArkTS侧XComponent组件构造中的id参数
    char idStr[OH_XCOMPONENT_ID_LEN_MAX + 1] = { '\0' };
    uint64_t idSize = OH_XCOMPONENT_ID_LEN_MAX + 1;
    if (OH_NativeXComponent_GetXComponentId(component, idStr, &idSize) != OH_NativeXComponent_RESULT_SUCCESS) {
    OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "Callback",
    "OnSurfaceCreatedCB: Unable to get XComponent id");
    return;
    }
    
    // 初始化环境与绘制背景
    std::string id(idStr);
    auto render = PluginRender::GetInstance(id);
    uint64_t width;
    uint64_t height;
    // 获取XComponent拥有的surface的大小
    int32_t xSize = OH_NativeXComponent_GetXComponentSize(component, window, &width, &height);
    if ((xSize == OH_NativeXComponent_RESULT_SUCCESS) && (render != nullptr)) {
    if (render->eglCore_->EglContextInit(window, width, height)) {
    render->eglCore_->Background();
    }
    }
    }
    
    // 定义一个函数OnSurfaceChangedCB()
    void OnSurfaceChangedCB(OH_NativeXComponent *component, void *window)
    {
    // ...
    // 获取XComponent的id
    char idStr[OH_XCOMPONENT_ID_LEN_MAX + 1] = { '\0' };
    uint64_t idSize = OH_XCOMPONENT_ID_LEN_MAX + 1;
    if (OH_NativeXComponent_GetXComponentId(component, idStr, &idSize) != OH_NativeXComponent_RESULT_SUCCESS) {
    OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "Callback",
    "OnSurfaceChangedCB: Unable to get XComponent id");
    return;
    }
    
    std::string id(idStr);
    auto render = PluginRender::GetInstance(id);
    if (render != nullptr) {
    // 封装OnSurfaceChanged方法
    render->OnSurfaceChanged(component, window);
    }
    }
    
    // 定义一个函数OnSurfaceDestroyedCB(),将PluginRender类内释放资源的方法Release()封装在其中
    void OnSurfaceDestroyedCB(OH_NativeXComponent *component, void *window)
    {
    // ...
    // 获取XComponent的id
    char idStr[OH_XCOMPONENT_ID_LEN_MAX + 1] = { '\0' };
    uint64_t idSize = OH_XCOMPONENT_ID_LEN_MAX + 1;
    if (OH_NativeXComponent_GetXComponentId(component, idStr, &idSize) != OH_NativeXComponent_RESULT_SUCCESS) {
    OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "Callback",
    "OnSurfaceDestroyedCB: Unable to get XComponent id");
    return;
    }
    
    std::string id(idStr);
    // 释放资源
    PluginRender::Release(id);
    }
    
    // 定义一个函数DispatchTouchEventCB(),响应触摸事件时触发该回调
    void DispatchTouchEventCB(OH_NativeXComponent *component, void *window)
    {
    // ...
    // 获取XComponent的id
    char idStr[OH_XCOMPONENT_ID_LEN_MAX + 1] = { '\0' };
    uint64_t idSize = OH_XCOMPONENT_ID_LEN_MAX + 1;
    if (OH_NativeXComponent_GetXComponentId(component, idStr, &idSize) != OH_NativeXComponent_RESULT_SUCCESS) {
    OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "Callback",
    "DispatchTouchEventCB: Unable to get XComponent id");
    return;
    }
    
    std::string id(idStr);
    PluginRender *render = PluginRender::GetInstance(id);
    if (render != nullptr) {
    // 封装OnTouchEvent方法
    render->OnTouchEvent(component, window);
    }
    }
    
    // 定义一个函数DispatchMouseEventCB(),响应鼠标事件时触发该回调
    void DispatchMouseEventCB(OH_NativeXComponent *component, void *window) {
    OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "Callback", "DispatchMouseEventCB");
    int32_t ret;
    char idStr[OH_XCOMPONENT_ID_LEN_MAX + 1] = {};
    uint64_t idSize = OH_XCOMPONENT_ID_LEN_MAX + 1;
    ret = OH_NativeXComponent_GetXComponentId(component, idStr, &idSize);
    if (ret != OH_NativeXComponent_RESULT_SUCCESS) {
    return;
    }
    
    std::string id(idStr);
    auto render = PluginRender::GetInstance(id);
    if (render) {
    // 封装OnMouseEvent方法
    render->OnMouseEvent(component, window);
    }
    }
    
    // 定义一个函数DispatchHoverEventCB(),响应鼠标悬停事件时触发该回调
    void DispatchHoverEventCB(OH_NativeXComponent *component, bool isHover) {
    OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "Callback", "DispatchHoverEventCB");
    int32_t ret;
    char idStr[OH_XCOMPONENT_ID_LEN_MAX + 1] = {};
    uint64_t idSize = OH_XCOMPONENT_ID_LEN_MAX + 1;
    ret = OH_NativeXComponent_GetXComponentId(component, idStr, &idSize);
    if (ret != OH_NativeXComponent_RESULT_SUCCESS) {
    return;
    }
    
    std::string id(idStr);
    auto render = PluginRender::GetInstance(id);
    if (render) {
    // 封装OnHoverEvent方法
    render->OnHoverEvent(component, isHover);
    }
    }
    
    // 定义一个函数OnFocusEventCB(),响应获焦事件时触发该回调
    void OnFocusEventCB(OH_NativeXComponent *component, void *window) {
    OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "Callback", "OnFocusEventCB");
    int32_t ret;
    char idStr[OH_XCOMPONENT_ID_LEN_MAX + 1] = {};
    uint64_t idSize = OH_XCOMPONENT_ID_LEN_MAX + 1;
    ret = OH_NativeXComponent_GetXComponentId(component, idStr, &idSize);
    if (ret != OH_NativeXComponent_RESULT_SUCCESS) {
    return;
    }
    
    std::string id(idStr);
    auto render = PluginRender::GetInstance(id);
    if (render) {
    // 封装OnFocusEvent方法
    render->OnFocusEvent(component, window);
    }
    }
    
    // 定义一个函数OnBlurEventCB(),响应失去焦点事件时触发该回调
    void OnBlurEventCB(OH_NativeXComponent *component, void *window) {
    OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "Callback", "OnBlurEventCB");
    int32_t ret;
    char idStr[OH_XCOMPONENT_ID_LEN_MAX + 1] = {};
    uint64_t idSize = OH_XCOMPONENT_ID_LEN_MAX + 1;
    ret = OH_NativeXComponent_GetXComponentId(component, idStr, &idSize);
    if (ret != OH_NativeXComponent_RESULT_SUCCESS) {
    return;
    }
    
    std::string id(idStr);
    auto render = PluginRender::GetInstance(id);
    if (render) {
    // 封装OnBlurEvent方法
    render->OnBlurEvent(component, window);
    }
    }
    
    // 定义一个函数OnKeyEventCB(),响应按键事件时触发该回调
    void OnKeyEventCB(OH_NativeXComponent *component, void *window) {
    OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "Callback", "OnKeyEventCB");
    int32_t ret;
    char idStr[OH_XCOMPONENT_ID_LEN_MAX + 1] = {};
    uint64_t idSize = OH_XCOMPONENT_ID_LEN_MAX + 1;
    ret = OH_NativeXComponent_GetXComponentId(component, idStr, &idSize);
    if (ret != OH_NativeXComponent_RESULT_SUCCESS) {
    return;
    }
    std::string id(idStr);
    auto render = PluginRender::GetInstance(id);
    if (render) {
    // 封装OnKeyEvent方法
    render->OnKeyEvent(component, window);
    }
    }
    
    // 定义一个OnSurfaceChanged()方法
    void PluginRender::OnSurfaceChanged(OH_NativeXComponent* component, void* window)
    {
    // ...
    std::string id(idStr);
    PluginRender* render = PluginRender::GetInstance(id);
    double offsetX;
    double offsetY;
    // 获取XComponent持有的surface相对其父组件左顶点的偏移量
    OH_NativeXComponent_GetXComponentOffset(component, window, &offsetX, &offsetY);
    OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "OH_NativeXComponent_GetXComponentOffset",
    "offsetX = %{public}lf, offsetY = %{public}lf", offsetX, offsetY);
    uint64_t width;
    uint64_t height;
    OH_NativeXComponent_GetXComponentSize(component, window, &width, &height);
    if (render != nullptr) {
    render->eglCore_->UpdateSize(width, height);
    }
    }
    
    // 定义一个OnTouchEvent()方法
    void PluginRender::OnTouchEvent(OH_NativeXComponent* component, void* window)
    {
    // ...
    OH_NativeXComponent_TouchEvent touchEvent;
    // 获取由XComponent触发的触摸事件
    OH_NativeXComponent_GetTouchEvent(component, window, &touchEvent);
    // 获取XComponent触摸点相对于XComponent组件左边缘的坐标x和相对于XComponent组件上边缘的坐标y
    OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "OnTouchEvent",
    "touch info: x = %{public}lf, y = %{public}lf", touchEvent.x, touchEvent.y);
    // 获取XComponent触摸点相对于XComponent所在应用窗口左上角的x坐标和相对于XComponent所在应用窗口左上角的y坐标
    OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "OnTouchEvent",
    "touch info: screenX = %{public}lf, screenY = %{public}lf", touchEvent.screenX, touchEvent.screenY);
    std::string id(idStr);
    PluginRender* render = PluginRender::GetInstance(id);
    if (render != nullptr && touchEvent.type == OH_NativeXComponent_TouchEventType::OH_NativeXComponent_UP) {
    render->eglCore_->ChangeColor();
    hasChangeColor_ = 1;
    }
    float tiltX = 0.0f;
    float tiltY = 0.0f;
    OH_NativeXComponent_TouchPointToolType toolType =
    OH_NativeXComponent_TouchPointToolType::OH_NativeXComponent_TOOL_TYPE_UNKNOWN;
    // 获取XComponent触摸点的工具类型
    OH_NativeXComponent_GetTouchPointToolType(component, 0, &toolType);
    // 获取XComponent触摸点处相对X轴的倾斜角度
    OH_NativeXComponent_GetTouchPointTiltX(component, 0, &tiltX);
    // 获取XComponent触摸点处相对Y轴的倾斜角度
    OH_NativeXComponent_GetTouchPointTiltY(component, 0, &tiltY);
    OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "OnTouchEvent",
    "touch info: toolType = %{public}d, tiltX = %{public}lf, tiltY = %{public}lf", toolType, tiltX, tiltY);
    }
    
    // 定义一个OnMouseEvent()方法
    void PluginRender::OnMouseEvent(OH_NativeXComponent *component, void *window) {
    OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "PluginRender", "OnMouseEvent");
    OH_NativeXComponent_MouseEvent mouseEvent;
    // 获取由XComponent触发的鼠标事件
    int32_t ret = OH_NativeXComponent_GetMouseEvent(component, window, &mouseEvent);
    if (ret == OH_NativeXComponent_RESULT_SUCCESS) {
    OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "PluginRender", "MouseEvent Info: x = %{public}f, y = %{public}f, action = %{public}d, button = %{public}d", mouseEvent.x, mouseEvent.y, mouseEvent.action, mouseEvent.button);
    } else {
    OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "PluginRender", "GetMouseEvent error");
    }
    }
    
    // 定义一个OnMouseEvent()方法
    void PluginRender::OnKeyEvent(OH_NativeXComponent *component, void *window) {
    OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "PluginRender", "OnKeyEvent");
    
    OH_NativeXComponent_KeyEvent *keyEvent = nullptr;
    // 获取由XComponent触发的按键事件。
    if (OH_NativeXComponent_GetKeyEvent(component, &keyEvent) >= 0) {
    OH_NativeXComponent_KeyAction action;
    // 获取按键事件的动作
    OH_NativeXComponent_GetKeyEventAction(keyEvent, &action);
    OH_NativeXComponent_KeyCode code;
    // 获取按键事件的键码值
    OH_NativeXComponent_GetKeyEventCode(keyEvent, &code);
    OH_NativeXComponent_EventSourceType sourceType;
    // 获取按键事件的输入源类型
    OH_NativeXComponent_GetKeyEventSourceType(keyEvent, &sourceType);
    int64_t deviceId;
    // 获取按键事件的设备ID
    OH_NativeXComponent_GetKeyEventDeviceId(keyEvent, &deviceId);
    int64_t timeStamp;
    // 获取按键事件的时间戳
    OH_NativeXComponent_GetKeyEventTimestamp(keyEvent, &timeStamp);
    OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "PluginRender", "KeyEvent Info: action=%{public}d, code=%{public}d, sourceType=%{public}d, deviceId=%{public}ld, timeStamp=%{public}ld", action, code, sourceType, deviceId, timeStamp);
    } else {
    OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "PluginRender", "GetKeyEvent error");
    }
    }

    (2) 注册XComponent事件回调函数,在XComponent事件触发时调用3.1步骤中定义的方法。

    
    void PluginRender::RegisterCallback(OH_NativeXComponent *NativeXComponent) {
    // 设置组件创建事件的回调函数,组件创建时触发相关操作,初始化环境与绘制背景
    renderCallback_.OnSurfaceCreated = OnSurfaceCreatedCB;
    // 设置组件改变事件的回调函数,组件改变时触发相关操作
    renderCallback_.OnSurfaceChanged = OnSurfaceChangedCB;
    // 设置组件销毁事件的回调函数,组件销毁时触发相关操作,释放申请的资源
    renderCallback_.OnSurfaceDestroyed = OnSurfaceDestroyedCB;
    // 设置触摸事件的回调函数,在触摸事件触发时调用Node-API接口函数,从而调用原C++方法
    renderCallback_.DispatchTouchEvent = DispatchTouchEventCB;
    // 将OH_NativeXComponent_Callback注册给NativeXComponent
    OH_NativeXComponent_RegisterCallback(NativeXComponent, &renderCallback_);
    
    // 设置鼠标事件的回调函数,在触摸事件触发时调用Node-API接口函数,从而调用原C++方法
    mouseCallback_.DispatchMouseEvent = DispatchMouseEventCB;
    // 设置鼠标悬停事件的回调函数,在触摸事件触发时调用Node-API接口函数,从而调用原C++方法
    mouseCallback_.DispatchHoverEvent = DispatchHoverEventCB;
    // 将OH_NativeXComponent_MouseEvent_Callback注册给NativeXComponent
    OH_NativeXComponent_RegisterMouseEventCallback(NativeXComponent, &mouseCallback_);
    
    // 将OnFocusEventCB方法注册给NativeXComponent
    OH_NativeXComponent_RegisterFocusEventCallback(NativeXComponent, OnFocusEventCB);
    // 将OnKeyEventCB方法注册给NativeXComponent
    OH_NativeXComponent_RegisterKeyEventCallback(NativeXComponent, OnKeyEventCB);
    // 将OnBlurEventCB方法注册给 NativeXComponent
    OH_NativeXComponent_RegisterBlurEventCallback(NativeXComponent, OnBlurEventCB);
    }

    (3) 定义NapiDrawPattern方法,暴露到ArkTS侧的drawPattern()方法会执行该方法。

    napi_value PluginRender::NapiDrawPattern(napi_env env, napi_callback_info info)
    {
        // ...
        // 获取环境变量参数
        napi_value thisArg;
        if (napi_get_cb_info(env, info, nullptr, nullptr, &thisArg, nullptr) != napi_ok) {
            OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "PluginRender", "NapiDrawPattern: napi_get_cb_info fail");
            return nullptr;
        }
       
        // 获取环境变量中XComponent实例
        napi_value exportInstance;
        if (napi_get_named_property(env, thisArg, OH_NATIVE_XCOMPONENT_OBJ, &exportInstance) != napi_ok) {
            OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "PluginRender",
                "NapiDrawPattern: napi_get_named_property fail");
            return nullptr;
        }
       
        // 通过napi_unwrap接口,获取XComponent的实例指针
        OH_NativeXComponent *NativeXComponent = nullptr;
        if (napi_unwrap(env, exportInstance, reinterpret_cast<void **>(&NativeXComponent)) != napi_ok) {
            OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "PluginRender", "NapiDrawPattern: napi_unwrap fail");
            return nullptr;
        }
       
        // 获取XComponent实例的id
        char idStr[OH_XCOMPONENT_ID_LEN_MAX + 1] = { '\0' };
        uint64_t idSize = OH_XCOMPONENT_ID_LEN_MAX + 1;
        if (OH_NativeXComponent_GetXComponentId(NativeXComponent, idStr, &idSize) != OH_NativeXComponent_RESULT_SUCCESS) {
            OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "PluginRender",
                "NapiDrawPattern: Unable to get XComponent id");
            return nullptr;
        }
       
        std::string id(idStr);
        PluginRender *render = PluginRender::GetInstance(id);
        if (render) {
            // 调用绘制方法
            render->eglCore_->Draw();
            OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "PluginRender", "render->eglCore_->Draw() executed");
        }
        return nullptr;
    }
  4. 初始化环境,包括初始化可用的EGLDisplay、确定可用的surface配置、创建渲染区域surface、创建并关联上下文等。

    
    void EGLCore::UpdateSize(int width, int height)
    {
    width_ = width;
    height_ = height;
    if (width_ > 0) {
    // 计算绘制矩形宽度百分比
    width_Percent_ = FIFTY_PERCENT * height_ / width_;
    }
    }
    
    bool EGLCore::EglContextInit(void *window, int width, int height)
    {
    // ...
    UpdateSize(width, height);
    eglWindow_ = static_cast<EGLNativeWindowType>(window);
    
    // 初始化display
    eglDisplay_ = eglGetDisplay(EGL_DEFAULT_DISPLAY);
    if (eglDisplay_ == EGL_NO_DISPLAY) {
    OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "eglGetDisplay: unable to get EGL display");
    return false;
    }
    
    // 初始化EGL
    EGLint majorVersion;
    EGLint minorVersion;
    if (!eglInitialize(eglDisplay_, &majorVersion, &minorVersion)) {
    OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore",
    "eglInitialize: unable to get initialize EGL display");
    return false;
    }
    
    // 选择配置
    const EGLint maxConfigSize = 1;
    EGLint numConfigs;
    if (!eglChooseConfig(eglDisplay_, ATTRIB_LIST, &eglConfig_, maxConfigSize, &numConfigs)) {
    OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "eglChooseConfig: unable to choose configs");
    return false;
    }
    
    // 创建环境
    return CreateEnvironment();
    }
    
    bool EGLCore::CreateEnvironment()
    {
    // ...
    // 创建surface
    eglSurface_ = eglCreateWindowSurface(eglDisplay_, eglConfig_, eglWindow_, NULL);
    
    // ...
    // 创建context
    eglContext_ = eglCreateContext(eglDisplay_, eglConfig_, EGL_NO_CONTEXT, CONTEXT_ATTRIBS);
    if (!eglMakeCurrent(eglDisplay_, eglSurface_, eglSurface_, eglContext_)) {
    OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "eglMakeCurrent failed");
    return false;
    }
    
    // 创建program
    program_ = CreateProgram(VERTEX_SHADER, FRAGMENT_SHADER);
    if (program_ == PROGRAM_ERROR) {
    OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "CreateProgram: unable to create program");
    return false;
    }
    return true;
    }
  5. 渲染功能实现。

    (1) 绘制背景。

    
    // 绘制背景颜色 #f4f4f4
    const GLfloat BACKGROUND_COLOR[] = { 244.0f / 255, 244.0f / 255, 244.0f / 255, 1.0f };
    
    // 绘制背景顶点
    const GLfloat BACKGROUND_RECTANGLE_VERTICES[] = {
    -1.0f, 1.0f,
    1.0f, 1.0f,
    1.0f, -1.0f,
    -1.0f, -1.0f
    };
    ​
    
    // 绘制背景颜色 #f4f4f4
    const GLfloat BACKGROUND_COLOR[] = { 244.0f / 255, 244.0f / 255, 244.0f / 255, 1.0f };
    
    // 绘制背景顶点
    const GLfloat BACKGROUND_RECTANGLE_VERTICES[] = {
    -1.0f, 1.0f,
    1.0f, 1.0f,
    1.0f, -1.0f,
    -1.0f, -1.0f
    };
    
    ​

    (2) 绘制图形。

    
    void EGLCore::Draw()
    {
    flag_ = false;
    OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "EGLCore", "Draw");
    GLint position = PrepareDraw();
    if (position == POSITION_ERROR) {
    OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "Draw get position failed");
    return;
    }
    
    // 绘制背景
    if (!ExecuteDraw(position, BACKGROUND_COLOR, BACKGROUND_RECTANGLE_VERTICES,
    sizeof(BACKGROUND_RECTANGLE_VERTICES))) {
    OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "Draw execute draw background failed");
    return;
    }
    
    // 将五角星分为五个四边形,计算其中一个四边形的四个顶点
    GLfloat rotateX = 0;
    GLfloat rotateY = FIFTY_PERCENT * height_;
    GLfloat centerX = 0;
    GLfloat centerY = -rotateY * (M_PI / 180 * 54) * (M_PI / 180 * 18);
    GLfloat leftX = -rotateY * (M_PI / 180 * 18);
    GLfloat leftY = 0;
    GLfloat rightX = rotateY * (M_PI / 180 * 18);
    GLfloat rightY = 0;
    
    // 确定绘制四边形的顶点,使用绘制区域的百分比表示
    const GLfloat shapeVertices[] = {
    centerX / width_, centerY / height_,
    leftX / width_, leftY / height_,
    rotateX / width_, rotateY / height_,
    rightX / width_, rightY / height_
    };
    
    if (!ExecuteDrawStar(position, DRAW_COLOR, shapeVertices, sizeof(shapeVertices))) {
    OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "Draw execute draw star failed");
    return;
    }
    
    GLfloat rad = M_PI / 180 * 72;
    for (int i = 0; i < 4; ++i)
    {
    // 旋转得其他四个四边形的顶点
    rotate2d(centerX, centerY, &rotateX, &rotateY,rad);
    rotate2d(centerX, centerY, &leftX, &leftY,rad);
    rotate2d(centerX, centerY, &rightX, &rightY,rad);
    
    // 确定绘制四边形的顶点,使用绘制区域的百分比表示
    const GLfloat shapeVertices[] = {
    centerX / width_, centerY / height_,
    leftX / width_, leftY / height_,
    rotateX / width_, rotateY / height_,
    rightX / width_, rightY / height_
    };
    
    // 绘制图形
    if (!ExecuteDrawStar(position, DRAW_COLOR, shapeVertices, sizeof(shapeVertices))) {
    OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "Draw execute draw star failed");
    return;
    }
    }
    
    // 结束绘制
    if (!FinishDraw()) {
    OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "Draw FinishDraw failed");
    return;
    }
    
    flag_ = true;
    }

    (3) 改变颜色,重新画一个大小相同颜色不同的图形,与原图形替换,达到改变颜色的效果。

    
    void EGLCore::ChangeColor()
    {
    if (!flag_) {
    return;
    }
    OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "EGLCore", "ChangeColor");
    GLint position = PrepareDraw();
    if (position == POSITION_ERROR) {
    OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "ChangeColor get position failed");
    return;
    }
    
    // 绘制背景
    if (!ExecuteDraw(position, BACKGROUND_COLOR, BACKGROUND_RECTANGLE_VERTICES,
    sizeof(BACKGROUND_RECTANGLE_VERTICES))) {
    OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "ChangeColor execute draw background failed");
    return;
    }
    
    // 确定绘制四边形的顶点,使用绘制区域的百分比表示
    GLfloat rotateX = 0;
    GLfloat rotateY = FIFTY_PERCENT * height_;
    GLfloat centerX = 0;
    GLfloat centerY = -rotateY * (M_PI / 180 * 54) * (M_PI / 180 * 18);
    GLfloat leftX = -rotateY * (M_PI / 180 * 18);
    GLfloat leftY = 0;
    GLfloat rightX = rotateY * (M_PI / 180 * 18);
    GLfloat rightY = 0;
    
    // 确定绘制四边形的顶点,使用绘制区域的百分比表示
    const GLfloat shapeVertices[] = {
    centerX / width_, centerY / height_,
    leftX / width_, leftY / height_,
    rotateX / width_, rotateY / height_,
    rightX / width_, rightY / height_
    };
    
    // 使用新的颜色绘制
    if (!ExecuteDrawStar2(position, CHANGE_COLOR, shapeVertices, sizeof(shapeVertices))) {
    OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "Draw execute draw star failed");
    return;
    }
    
    GLfloat rad = M_PI / 180 * 72;
    for (int i = 0; i < 4; ++i)
    {
    // 旋转得其他四个四边形的顶点
    rotate2d(centerX, centerY, &rotateX, &rotateY,rad);
    rotate2d(centerX, centerY, &leftX, &leftY,rad);
    rotate2d(centerX, centerY, &rightX, &rightY,rad);
    
    // 确定绘制四边形的顶点,使用绘制区域的百分比表示
    const GLfloat shapeVertices[] = {
    centerX / width_, centerY / height_,
    leftX / width_, leftY / height_,
    rotateX / width_, rotateY / height_,
    rightX / width_, rightY / height_
    };
    
    // 使用新的颜色绘制
    if (!ExecuteDrawStar2(position, CHANGE_COLOR, shapeVertices, sizeof(shapeVertices))) {
    OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "Draw execute draw star failed");
    return;
    }
    }
    
    // 结束绘制
    if (!FinishDraw()) {
    OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "ChangeColor FinishDraw failed");
    }
    }
  6. 释放相关资源。

    (1) EGLCore类下创建Release()方法,释放初始化环境时申请的资源,包含窗口display、渲染区域surface、环境上下文context等。

    
    void EGLCore::Release()
    {
    // 释放surface
    if ((eglDisplay_ == nullptr) || (eglSurface_ == nullptr) || (!eglDestroySurface(eglDisplay_, eglSurface_))) {
    OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "Release eglDestroySurface failed");
    }
    // 释放context
    if ((eglDisplay_ == nullptr) || (eglContext_ == nullptr) || (!eglDestroyContext(eglDisplay_, eglContext_))) {
    OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "Release eglDestroyContext failed");
    }
    // 释放display
    if ((eglDisplay_ == nullptr) || (!eglTerminate(eglDisplay_))) {
    OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "Release eglTerminate failed");
    }
    }

    (2) PluginRender类添加Release()方法,释放EGLCore实例及PluginRender实例。

    
    void PluginRender::Release(std::string &id)
    {
    PluginRender *render = PluginRender::GetInstance(id);
    if (render != nullptr) {
    render->eglCore_->Release();
    delete render->eglCore_;
    render->eglCore_ = nullptr;
    delete render;
    render = nullptr;
    instance_.erase(instance_.find(id));
    }
    }
  7. CMakeLists,使用CMake工具链将C++源代码编译成动态链接库文件。

    # 设置CMake最小版本
    cmake_minimum_required(VERSION 3.4.1)
    # 项目名称
    project(XComponent)
    
    set(NATIVERENDER_ROOT_PATH ${CMAKE_CURRENT_SOURCE_DIR})
    add_definitions(-DOHOS_PLATFORM)
    # 设置头文件搜索目录
    include_directories(
        ${NATIVERENDER_ROOT_PATH}
        ${NATIVERENDER_ROOT_PATH}/include
    )
    # 添加名为nativerender的动态库,库文件名为libnativerender.so,添加cpp文件
    add_library(nativerender SHARED
        render/egl_core.cpp
        render/plugin_render.cpp
        manager/plugin_manager.cpp
        napi_init.cpp
    )
    
    find_library(
        EGL-lib
        EGL
    )
    
    find_library(
        GLES-lib
        GLESv3
    )
    
    find_library(
        hilog-lib
        hilog_ndk.z
    )
    
    find_library(
        libace-lib
        ace_ndk.z
    )
    
    find_library(
        libnapi-lib
        ace_napi.z
    )
    
    find_library(
        libuv-lib
        uv
    )
    # 添加构建需要链接的库
    target_link_libraries(nativerender PUBLIC
        ${EGL-lib} ${GLES-lib} ${hilog-lib} ${libace-lib} ${libnapi-lib} ${libuv-lib})

ArkTS XComponent场景

与Native XComponent不同,ArkTS XComponent不再需要libraryname参数。通过在ArkTS侧获取SurfaceId,布局信息、生命周期回调、触摸、鼠标、按键等事件回调等均在ArkTS侧触发,按需传递到Native侧进行处理。主要开发场景如下:

  • 基于ArkTS侧获取的SurfaceId,在Native侧调用OH_NativeWindow_CreateNativeWindowFromSurfaceId接口创建出NativeWindow实例。
  • 利用NativeWindow和EGL接口开发自定义绘制内容以及申请和提交Buffer到图形队列。
  • ArkTS侧获取生命周期、事件等信息传递到Native侧处理。

接口说明

ArkTS侧的XComponentController

接口名描述
getXComponentSurfaceId(): string获取XComponent对应Surface的ID。
onSurfaceCreated(surfaceId: string): void当XComponent持有的Surface创建后进行该回调。
onSurfaceChanged(surfaceId: string, rect: SurfaceRect): void当XComponent持有的Surface大小改变后(包括首次创建时的大小改变)进行该回调。
onSurfaceDestroyed(surfaceId: string): void当XComponent持有的Surface销毁后进行该回调。

Native侧

接口名描述
int32_t OH_NativeWindow_CreateNativeWindowFromSurfaceId (uint64_t surfaceId, OHNativeWindow **window )通过surfaceId创建对应的OHNativeWindow。
void OH_NativeWindow_DestroyNativeWindow (OHNativeWindow* window)将OHNativeWindow对象的引用计数减1,当引用计数为0的时候,该OHNativeWindow对象会被析构掉。

开发步骤

以下步骤描述了如何使用XComponent组件在ArkTS侧传入Surfaceid,在native侧创建NativeWindow实例,然后创建EGL/GLES环境,实现在主页面绘制图形,并可以改变图形的颜色。

  1. 在界面中定义XComponent。

    
    import nativeRender from 'libnativerender.so'
    //重写XComponentController
    class MyXComponentController extends XComponentController{
    onSurfaceCreated(surfaceId: string): void {
    console.log(`onSurfaceCreated surfaceId: ${surfaceId}`)
    nativeRender.SetSurfaceId(BigInt(surfaceId));
    }
    onSurfaceChanged(surfaceId: string, rect: SurfaceRect): void {
    console.log(`onSurfaceChanged surfaceId: ${surfaceId}, rect: ${ArkTSON.stringify(rect)}}`)
    nativeRender.ChangeSurface(BigInt(surfaceId), rect.surfaceWidth, rect.surfaceHeight)
    }
    onSurfaceDestroyed(surfaceId: string): void {
    console.log(`onSurfaceDestroyed surfaceId: ${surfaceId}`)
    nativeRender.DestroySurface(BigInt(surfaceId))
    }
    }
    
    @Entry
    @Component
    struct Index {
    @State currentStatus: string = "index";
    xComponentController: XComponentController = new MyXComponentController();
    build() {
    Column() {
    //...
    //在xxx.ets 中定义 XComponent
    Column({ space: 10 }) {
    XComponent({
    type: XComponentType.SURFACE,
    controller: this.xComponentController
    })
    Text(this.currentStatus)
    .fontSize('24fp')
    .fontWeight(500)
    }
    .onClick(() => {
    let surfaceId = this.xComponentController.getXComponentSurfaceId()
    nativeRender.ChangeColor(BigInt(surfaceId))
    let hasChangeColor: boolean = false;
    if (nativeRender.GetXComponentStatus(BigInt(surfaceId))) {
    hasChangeColor = nativeRender.GetXComponentStatus(BigInt(surfaceId)).hasChangeColor;
    }
    if (hasChangeColor) {
    this.currentStatus = "change color";
    }
    })
    //...
    Row() {
    Button('Draw Star')
    .fontSize('16fp')
    .fontWeight(500)
    .margin({ bottom: 24 })
    .onClick(() => {
    let surfaceId = this.xComponentController.getXComponentSurfaceId()
    nativeRender.DrawPattern(BigInt(surfaceId))
    let hasDraw: boolean = false;
    if (nativeRender.GetXComponentStatus(BigInt(surfaceId))) {
    hasDraw = nativeRender.GetXComponentStatus(BigInt(surfaceId)).hasDraw;
    }
    if (hasDraw) {
    this.currentStatus = "draw star"
    }
    })
    .width('53.6%')
    .height(40)
    }
    .width('100%')
    .justifyContent(FlexAlign.Center)
    .alignItems(VerticalAlign.Bottom)
    .layoutWeight(1)
    }
    .width('100%')
    .height('100%')
    }
    }
  2. Node-API模块注册。

    namespace NativeXComponentSample {
    //在napi_init.cpp文件中,Init方法注册接口函数,从而将封装的C++方法传递出来,供ArkTS侧调用
    EXTERN_C_START
    static napi_value Init(napi_env env, napi_value exports)
    {
        // ...
        // 向ArkTS侧暴露接口SetSurfaceId(),ChangeSurface(),DestroySurface(),
        //DrawPattern(),ChangeColor(),GetXComponentStatus()
        napi_property_descriptor desc[] = {
            {"SetSurfaceId", nullptr, PluginManager::SetSurfaceId,
                nullptr, nullptr, nullptr, napi_default, nullptr},
            {"ChangeSurface", nullptr, PluginManager::ChangeSurface,
                nullptr, nullptr, nullptr, napi_default, nullptr},
            {"DestroySurface", nullptr, PluginManager::DestroySurface,
                nullptr, nullptr, nullptr, napi_default, nullptr},
            {"DrawPattern", nullptr, PluginManager::DrawPattern,
                nullptr, nullptr, nullptr, napi_default, nullptr},
            {"ChangeColor", nullptr, PluginManager::ChangeColor,
                nullptr, nullptr, nullptr, napi_default, nullptr},
            {"GetXComponentStatus", nullptr, PluginManager::GetXComponentStatus,
                nullptr, nullptr, nullptr, napi_default, nullptr}
        };
        if (napi_define_properties(env, exports, sizeof(desc) / sizeof(desc[0]), desc) != napi_ok) {
            OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "Init", "napi_define_properties failed");
            return nullptr;
        }
        return exports;
    }
    EXTERN_C_END
    // 编写接口的描述信息,根据实际需要可以修改对应参数
    static napi_module nativerenderModule = {
        .nm_version = 1,
        .nm_flags = 0,
        .nm_filename = nullptr,
        // 入口函数
        .nm_register_func = Init,
        // 模块名称
        .nm_modname = "nativerender",
        .nm_priv = ((void*)0),
        .reserved = { 0 } };
    } // namespace NativeXComponentSample
    // __attribute__((constructor))修饰的方法由系统自动调用,使用Node-API接口napi_module_register()传入模块描述信息进行模块注册
    extern "C" __attribute__((constructor)) void RegisterModule(void)
    {
        napi_module_register(&NativeXComponentSample::nativerenderModule);
    }
  3. 上述注册的六个函数在native侧具体实现。

    
    //设置SurfaceId,基于SurfaceId完成对NativeWindow的初始化
    napi_value PluginManager::SetSurfaceId(napi_env env, napi_callback_info info)
    {
    int64_t surfaceId = ParseId(env, info);
    OHNativeWindow *nativeWindow;
    PluginRender *pluginRender;
    if (windowMap_.find(surfaceId) == windowMap_.end()) {
    OH_NativeWindow_CreateNativeWindowFromSurfaceId(surfaceId, &nativeWindow);
    windowMap_[surfaceId] = nativeWindow;
    }
    if (pluginRenderMap_.find(surfaceId) == pluginRenderMap_.end()) {
    pluginRender = new PluginRender(surfaceId);
    pluginRenderMap_[surfaceId] = pluginRender;
    }
    pluginRender->InitNativeWindow(nativeWindow);
    return nullptr;
    }
    void PluginRender::InitNativeWindow(OHNativeWindow *window)
    {
    eglCore_->EglContextInit(window);
    }
    
    //根据传入的surfaceId、width、height实现surface大小的变动
    napi_value PluginManager::ChangeSurface(napi_env env, napi_callback_info info)
    {
    if ((env == nullptr) || (info == nullptr)) {
    OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "PluginManager",
    "ChangeSurface: OnLoad env or info is null");
    return nullptr;
    }
    int64_t surfaceId = 0;
    size_t argc = 3;
    napi_value args[3] = {nullptr};
    
    if (napi_ok != napi_get_cb_info(env, info, &argc, args, nullptr, nullptr)) {
    OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "PluginManager",
    "ChangeSurface: GetContext napi_get_cb_info failed");
    }
    bool lossless = true;
    int index = 0;
    if (napi_ok != napi_get_value_bigint_int64(env, args[index++], &surfaceId, &lossless)) {
    OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "PluginManager", "ChangeSurface: Get value failed");
    }
    double width;
    if (napi_ok != napi_get_value_double(env, args[index++], &width)) {
    OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "PluginManager", "ChangeSurface: Get width failed");
    }
    double height;
    if (napi_ok != napi_get_value_double(env, args[index++], &height)) {
    OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "PluginManager", "ChangeSurface: Get height failed");
    }
    auto pluginRender = GetPluginRender(surfaceId);
    if (pluginRender == nullptr) {
    OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "PluginManager", "ChangeSurface: Get pluginRender failed");
    return nullptr;
    }
    pluginRender->UpdateNativeWindowSize(width, height);
    return nullptr;
    }
    
    //销毁surface
    napi_value PluginManager::DestroySurface(napi_env env, napi_callback_info info)
    {
    int64_t surfaceId = ParseId(env, info);
    auto pluginRenderMapIter = pluginRenderMap_.find(surfaceId);
    if (pluginRenderMapIter != pluginRenderMap_.end()) {
    delete pluginRenderMapIter->second;
    pluginRenderMap_.erase(pluginRenderMapIter);
    }
    auto windowMapIter = windowMap_.find(surfaceId);
    if (windowMapIter != windowMap_.end()) {
    OH_NativeWindow_DestroyNativeWindow(windowMapIter->second);
    windowMap_.erase(windowMapIter);
    }
    return nullptr;
    }
    
    // 实现EGL绘画逻辑
    napi_value PluginManager::DrawPattern(napi_env env, napi_callback_info info)
    {
    int64_t surfaceId = ParseId(env, info);
    auto pluginRender = GetPluginRender(surfaceId);
    if (pluginRender == nullptr) {
    OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "PluginManager", "DrawPattern: Get pluginRender failed");
    return nullptr;
    }
    pluginRender->DrawPattern();
    return nullptr;
    }
    
    //实现改变绘制图形颜色的功能
    napi_value PluginManager::ChangeColor(napi_env env, napi_callback_info info)
    {
    int64_t surfaceId = ParseId(env, info);
    auto pluginRender = GetPluginRender(surfaceId);
    if (pluginRender == nullptr) {
    OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "PluginManager", "ChangeColor: Get pluginRender failed");
    return nullptr;
    }
    pluginRender->ChangeColor();
    return nullptr;
    }
    void PluginRender::ChangeColor()
    {
    eglCore_->ChangeColor(hasChangeColor_);
    }
    
    //获得xcomponent状态,并返回至ArkTS侧
    napi_value PluginManager::GetXComponentStatus(napi_env env, napi_callback_info info)
    {
    int64_t surfaceId = ParseId(env, info);
    auto pluginRender = GetPluginRender(surfaceId);
    if (pluginRender == nullptr) {
    OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "PluginManager",
    "GetXComponentStatus: Get pluginRender failed");
    return nullptr;
    }
    napi_value hasDraw;
    napi_value hasChangeColor;
    napi_status ret = napi_create_int32(env, pluginRender->HasDraw(), &(hasDraw));
    if (ret != napi_ok) {
    OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "PluginManager",
    "GetXComponentStatus: napi_create_int32 hasDraw_ error");
    return nullptr;
    }
    ret = napi_create_int32(env, pluginRender->HasChangedColor(), &(hasChangeColor));
    if (ret != napi_ok) {
    OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "PluginManager",
    "GetXComponentStatus: napi_create_int32 hasChangeColor_ error");
    return nullptr;
    }
    napi_value obj;
    ret = napi_create_object(env, &obj);
    if (ret != napi_ok) {
    OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN,
    "PluginManager", "GetXComponentStatus: napi_create_object error");
    return nullptr;
    }
    ret = napi_set_named_property(env, obj, "hasDraw", hasDraw);
    if (ret != napi_ok) {
    OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "PluginManager",
    "GetXComponentStatus: napi_set_named_property hasDraw error");
    return nullptr;
    }
    ret = napi_set_named_property(env, obj, "hasChangeColor", hasChangeColor);
    if (ret != napi_ok) {
    OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "PluginManager",
    "GetXComponentStatus: napi_set_named_property hasChangeColor error");
    return nullptr;
    }
    return obj;
    }
  4. 配置具体的CMakeLists,使用CMake工具链将C++源代码编译成动态链接库文件。

    # 设置CMake最小版本.
    cmake_minimum_required(VERSION 3.4.1)
    # 项目名称
    project(XComponent)
    
    set(NATIVERENDER_ROOT_PATH ${CMAKE_CURRENT_SOURCE_DIR})
    add_definitions(-DOHOS_PLATFORM)
    # 设置头文件搜索目录
    include_directories(
        ${NATIVERENDER_ROOT_PATH}
        ${NATIVERENDER_ROOT_PATH}/include
    )
    # 添加名为nativerender的动态库,库文件名为libnativerender.so,添加cpp文件
    add_library(nativerender SHARED
        render/egl_core.cpp
        render/plugin_render.cpp
        manager/plugin_manager.cpp
        napi_init.cpp
    )
    
    find_library(
        # Sets the name of the path variable.
        EGL-lib
        # Specifies the name of the NDK library that
        # you want CMake to locate.
        EGL
    )
    
    find_library(
        # Sets the name of the path variable.
        GLES-lib
        # Specifies the name of the NDK library that
        # you want CMake to locate.
        GLESv3
    )
    
    find_library(
        # Sets the name of the path variable.
        hilog-lib
        # Specifies the name of the NDK library that
        # you want CMake to locate.
        hilog_ndk.z
    )
    
    find_library(
        # Sets the name of the path variable.
        libace-lib
        # Specifies the name of the NDK library that
        # you want CMake to locate.
        ace_ndk.z
    )
    
    find_library(
        # Sets the name of the path variable.
        libnapi-lib
        # Specifies the name of the NDK library that
        # you want CMake to locate.
        ace_napi.z
    )
    
    find_library(
        # Sets the name of the path variable.
        libuv-lib
        # Specifies the name of the NDK library that
        # you want CMake to locate.
        uv
    )
    # 添加构建需要链接的库
    target_link_libraries(nativerender PUBLIC
        ${EGL-lib} ${GLES-lib} ${hilog-lib} ${libace-lib} ${libnapi-lib} ${libuv-lib} libnative_window.so)

component类型

XComponent设置为component类型时通常用于在XComponent内部执行非UI逻辑以实现动态加载显示内容的目的。

说明

type为"component"时,XComponent作为容器,子组件沿垂直方向布局:

  • 垂直方向上对齐格式:FlexAlign.Start

  • 水平方向上对齐格式:FlexAlign.Center

不支持所有的事件响应。

布局方式更改和事件响应均可通过挂载子组件来设置。

内部所写的非UI逻辑需要封装在一个或多个函数内。

@Builder
function addText(label: string): void {
  Text(label)
    .fontSize(40)
}

@Entry
@Component
struct Index {
  @State message: string = 'Hello XComponent'
  @State messageCommon: string = 'Hello World'
  build() {
    Row() {
      Column() {
        XComponent({ id: 'xcomponentId-container', type: 'component' }) {
          addText(this.message)
          Divider()
            .margin(4)
            .strokeWidth(2)
            .color('#F1F3F5')
            .width("80%")
          Column() {
            Text(this.messageCommon)
              .fontSize(30)
          }
        }
      }
      .width('100%')
    }
    .height('100%')
  }
}

生命周期说明

开发者在ArkTS侧使用如下代码即可用XComponent组件进行利用EGL/OpenGLES渲染的开发。


@Builder
function myComponent() {
XComponent({ id: 'xcomponentId1', type: 'surface', libraryname: 'nativerender' })
.onLoad((context) => {})
.onDestroy(() => {})
}

onLoad事件

触发时刻:XComponent准备好surface后触发。

参数context:其上面挂载了暴露在模块上的Native方法,使用方法类似于利用 import context from "libnativerender.so" 直接加载模块后获得的context实例。

时序

​ Native XComponent场景:

​ onLoad事件的触发和surface相关,其和Native侧的OnSurfaceCreated的时序如下图:

​ ArkTS XComponent场景:

​ onLoad事件的触发和surface相关,其和ArkTS侧的OnSurfaceCreated的时序如下图:

onDestroy事件

触发时刻:XComponent组件被销毁时触发,与一般ArkUI的组件销毁时机一致。

时序:

​ Native XComponent场景:

​ onDestroy事件的触发和surface相关,其和Native侧的OnSurfaceDestroyed的时序如下图:

​ ArkTS XComponent场景:

​ onDestroy事件的触发和surface相关,其和ArkTS侧的OnSurfaceDestroyed的时序如下图:

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