CS563 - ADVANCED TOPICS IN COMPUTER GRAPHICS: PRESENTATIONS
- Visualizing Data - Matt Ward
- Noise, Turbulence, and Texture - Matt Ward
- An Overview of XmdvTool - Matt Ward
- An Overview of MAVIS - Matt Ward
- An Overview of OpenGL - Ben Lipchak
- An Introduction to VTK - Richard Resnick
- Optimizing Ray Tracing - Steve Segenchuk
- Facial Animation - Sudhir Kaushik
- Introduction to VRML - Carl Shimer
- Volume Rendering using Ray Casting - John Pawasauskas
- Generating Natural Objects using IFS and L-Systems - Chris Byrd
- Volume Rendering using Marching Cubes - Matt Ward
- An Introduction to Using Wavelets in Graphics - Ben Lipchak
- Visualizing Nominal Data - Richard Resnick
- Flow Visualization Techniques - Matt Ward
- Free Form Deformation - Carl Shimer
- Antialiasing Techniques - Sudhir Kaushik
- Color Quantization - Steven Segenchuk
- Implicit Surfaces using Metaballs - Matt Ward
- Hypertexture - Chris Byrd
- Decimation - John Pawasauskas
- Environmental Mapping - Sudhir Kaushik
- Multiresolution Viewing - Ben Lipchak
- An Incomplete History of Computer Graphics - Matt Ward
- Synthesizing Wood using Solid Texture - Steve Segenchuk
- Creative Glyphs - Richard Resnick
- BSP Trees in Graphics - Carl Shimer
- Placement Strategies for Glyphs - Matt Ward
- DirectDraw and Direct3d - Chris Byrd
- An Overview of Renderman - Sudhir Kaushik
- Cyclic Data Visualization - Ben Lipchak
- An Overview of MMX - John Pawasauskas
- Animating Water - Richard Resnick
- Visualization in Education - Steve Segenchuk
- Visualizing Livetopics with VRML - Carl Shimer
- Synthesizing Fireworks -Chris Byrd
- Video Compression and Transmission - John Pawasauskas
matt@owl.WPI.EDU