1.制作五子棋游戏软件
因为老师已经基本做完了,重做的时候快了很多……但是还是感觉思维很混乱…… 哪边先哪边后,哪个方法在哪边好之类的问题 太纠结了……
先是窗口 内部类:鼠标适配器 窗口的构造器 绘图
package com.lovo.homework2;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.image.BufferedImage;
import javax.swing.JFrame;
import javax.swing.JOptionPane;
/**
* 类 : 我的五子棋窗口
*
* @author Abe
*/
public class MyFrameRenju extends JFrame {
private MyboardRenju board = new MyboardRenju();
private boolean isBlack = true;
private Image offImage = new BufferedImage(800, 800,
BufferedImage.TYPE_INT_RGB);// 双缓冲
private boolean isGameOver = false;
/**
* 内部类:鼠标适配器
*
* @author Abe
*/
public class MyMouseAdapter extends MouseAdapter {
@Override
public void mousePressed(MouseEvent e) { // 重写点击鼠标的方法
if (!isGameOver) {
int x = e.getX();
int y = e.getY();
if (x > 25 && x < 775 && y > 25 && y < 775) {
int i = (x - 25) / 50;
int j = (y - 25) / 50;
if (board.move(i, j, isBlack)) {
repaint();
if (board.win(i, j, isBlack)) {
JOptionPane.showMessageDialog(null,
isBlack ? "黑方胜!" : "白方胜");
isGameOver = true;
}
isBlack = !isBlack;
}
}
}
}
}
/**
* 构造器
*/
public MyFrameRenju() {
this.setTitle("五子棋");
this.setSize(800, 800);
this.setResizable(false);
this.setDefaultCloseOperation(EXIT_ON_CLOSE);
this.setLocationRelativeTo(null);
this.setLayout(null);
this.getContentPane().setBackground(new Color(180, 125, 12));
MyMouseAdapter l = new MyMouseAdapter();
this.addMouseListener(l);
}
/**
* 重写方法画出所有 newG均为双缓冲 去掉闪屏需要
*/
@Override
public void paint(Graphics g) {
Graphics newG = offImage.getGraphics();
super.paint(newG);
board.draw(newG);
g.drawImage(offImage, 0, 0, 800, 800, null);
}
public static void main(String[] args) {
new MyFrameRenju().setVisible(true);
}
}
然后是位置面板,绘制棋子,走棋,判断胜负
package com.lovo.homework2;
import java.awt.BasicStroke;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Shape;
import java.awt.Stroke;
import javax.xml.bind.annotation.adapters.CollapsedStringAdapter;
/**
* 类 : 五子棋棋盘
*
* @author Abe
*
*/
public class MyboardRenju {
private int[][] p = new int[15][15]; // 给每个交点赋值
public void draw(Graphics g) {
g.setColor(Color.BLACK);
Graphics2D g2d = (Graphics2D) g; // 强转g为2D型 赋值给g2d
g2d.setStroke(new BasicStroke(5));
g.drawRect(50, 50, 700, 700);
g2d.setStroke(new BasicStroke(1));
g.fillOval(392, 392, 16, 16); // 画天元 星
g.fillOval(195, 195, 10, 10);
g.fillOval(195, 595, 10, 10);
g.fillOval(595, 195, 10, 10);
g.fillOval(595, 595, 10, 10);
for (int i = 0; i < 750; i += 50) { // 画横纵坐标线
g.drawLine(50, 100 + i, 750, 100 + i);
g.drawLine(100 + i, 50, 100 + i, 750);
}
for (int i = 0; i < p.length; i++) { // 画出棋盘上的棋子
for (int j = 0; j < p.length; j++) {
if (p[i][j] != 0) {
g.setColor(p[i][j] == 1 ? Color.black : Color.WHITE);
g.fillOval(25 + i * 50, 25 + j * 50, 50, 50);
}
}
}
}
/**
* 走棋
*/
public boolean move(int i, int j, boolean isBlack) {
if (p[i][j] == 0) {
p[i][j] = isBlack ? 1 : 2;
return true;
}
return false;
}
/**
* 方法:判断胜负
*/
public boolean win(int i, int j, boolean isBlack) {
int currentColor = isBlack ? 1 : 2;
if (countH(i, j, currentColor) >= 5 || countV(i, j, currentColor) >= 5
|| countX1(i, j, currentColor) >= 5
|| countX2(i, j, currentColor) >= 5) {
return true;
}
return false;
}
private int countH(int i, int j, int currentColor) {
int counter = 1;
int tempi = i;
while (--tempi >= 0 && p[tempi][j] == currentColor) {
counter++;
}
tempi = i;
while (++tempi <= p.length && p[tempi][j] == currentColor) {
counter++;
}
return counter;
}
private int countV(int i, int j, int currentColor) {
int counter = 1;
int tempj = j;
while (--tempj >= 0 && p[i][tempj] == currentColor) {
counter++;
}
tempj = j;
while (++tempj <= p.length && p[i][tempj] == currentColor) {
counter++;
}
return counter;
}
private int countX1(int i, int j, int currentColor) {
int counter = 1;
int tempi = i;
int tempj = j;
while (--tempj >= 0 && --tempi >= 0 && p[tempi][tempj] == currentColor) {
counter++;
}
tempi = i;
tempj = j;
while (++tempj <= p.length && ++tempi <= p.length
&& p[tempi][tempj] == currentColor) {
counter++;
}
return counter;
}
private int countX2(int i, int j, int currentColor) {
int counter = 1;
int tempi = i;
int tempj = j;
while (--tempj >= 0 && ++tempi >= 0 && p[tempi][tempj] == currentColor) {
counter++;
}
tempi = i;
tempj = j;
while (++tempj <= p.length && --tempi <= p.length
&& p[tempi][tempj] == currentColor) {
counter++;
}
return counter;
}
}