#include<cmath>
#include<cstdio>
#include<cstdlib>
#include<cstring>
#include<iostream>
#include <windows.h>
typedef long long LL;
typedef int interesting;
const char* ProbName="";
#define pb push_back
#define REP(i,a,b) for(interesting i=(a),_end_=(b);i<=_end_;++i)
#define REP0(i,a,b) for(interesting i=(a),_end_=(b);i<_end_;++i)
#define DREP(i,a,b) for(interesting i=(a),_end_=(b);i>=_end_;--i)
#define MakeItZero(a) memset(a,0,sizeof(a))
#define MakeItOne(a) memset(a,1,sizeof(a))
const interesting inf=1e9,maxn=2011;
using namespace std;
void FreOpenConfig();
//定义低音
const int A1 = 131;
const int A2 = 147;
const int A3 = 165;
const int A4 = 175;
const int A5 = 196;
const int A6 = 220;
const int A7 = 247;
//定义中音
const int B1 = 262;
const int B2 = 296;
const int B3 = 330;
const int B4 = 349;
const int B5 = 392;
const int B6 = 440;
const int B7 = 494;
//定义高音
const int C1 = 523;
const int C2 = 587;
const int C3 = 659;
const int C4 = 698;
const int C4p = 741;
const int C5 = 784;
const int C6 = 880;
const int C7 = 988;
//定义高二度
const int D1 = 1047;
const int D2 = 1175;
const int D3 = 1319;
const int D4 = 1397;
const int D5 = 1568;
const int D6 = 1760;
const int D7 = 1976;
//定义节拍
const int OneBeat = 600;
const int HalfBeat = 300;
void HappyBirthday();
void Legend();
void SendOff();
void SchoolSong();
void Zuosi();
int main(){
cout << "**************************" << endl;
cout << "* 1 - 送别 *" << endl;
cout << "* 2 - 传奇 *" << endl;
cout << "* 3 - 祝你生日快乐 *" << endl;
cout << "* 4 - YALIXIAOGE *" << endl;
cout << "* 5 - 作死 *" << endl;
cout << "**************************" << endl;
cout << "请选择歌曲:" << endl;
int num = 0;
cin >> num;
switch (num)
{
case 1:
cout << "你选择了:1 - 送别" << endl;
SendOff();
break;
case 2:
cout << "你选择了:2 - 传奇" << endl;
Legend();
break;
case 3:
cout << "你选择了:3 - 祝你生日快乐" << endl;
HappyBirthday();
break;
case 4:
cout << "你选择了:4 - YALILIAOGE" << endl;
SchoolSong();
break;
case 5:
cout << "你选择了:5 - 作死" << endl;
Zuosi();
break;
default:
break;
}
return 0;
}
void Zuosi(){
while(1){
Beep(D3, OneBeat*2);
Beep(D1, OneBeat*2);
}
for(int i=1;i<=12000;i+=100){
Beep(i, HalfBeat/5);
//Sleep(50);
}
for(int i=8000000;i>=1;i-=100){
Beep(i, HalfBeat/5);
//Sleep(50);
}
}
void SchoolSong(){
Beep(C5, OneBeat);
Beep(C5, OneBeat);
Beep(C5, OneBeat);
Beep(C5, OneBeat);
Beep(C5, HalfBeat*3);
Beep(C6, HalfBeat);
Beep(C5, OneBeat*2);
Beep(C2, OneBeat);
Beep(C2, OneBeat);
Beep(C1, OneBeat);
Beep(C2, OneBeat);
Beep(C3, OneBeat*4);
Beep(C1, OneBeat);
Beep(C3, OneBeat);
Beep(C5, OneBeat);
Beep(D1, OneBeat);
Beep(D1, OneBeat*2);
Beep(C7, OneBeat*2);
Beep(C6, OneBeat);
Beep(C6, OneBeat);
Beep(C3, OneBeat);
Beep(C4p, OneBeat);
Beep(C5, OneBeat*4);
Beep(C2, OneBeat);
Beep(C2, OneBeat);
Beep(C5, OneBeat);
Beep(C2, OneBeat);
Beep(C3, HalfBeat*3);
Beep(C4, HalfBeat);
Beep(C3, OneBeat*2);
Beep(C5, OneBeat);
Beep(C5, OneBeat);
Beep(D1, OneBeat);
Beep(C5, OneBeat);
Beep(C6, OneBeat*4);
Beep(C6, OneBeat);
Beep(C5, OneBeat);
Beep(C4, OneBeat);
Beep(C5, OneBeat);
Beep(C6, OneBeat);
Beep(C5, OneBeat);
Beep(C4, OneBeat);
Beep(C5, OneBeat);
Beep(C6, OneBeat);
Beep(C5, OneBeat);
Beep(C4, OneBeat);
Beep(C3, OneBeat);
Beep(C2, OneBeat*4);
Beep(C1, OneBeat);
Beep(C1, OneBeat);
Beep(C1, OneBeat);
Beep(C1, OneBeat);
Beep(C1, OneBeat);
Beep(B7, OneBeat);
Beep(B6, OneBeat);
Beep(B7, OneBeat);
Beep(C1, OneBeat);
Beep(C2, OneBeat);
Beep(C2, OneBeat);
Beep(C2, OneBeat);
Beep(C1, OneBeat);
Beep(C2, OneBeat);
Beep(C3, OneBeat*4);
Beep(C5, OneBeat);
Beep(C5, OneBeat);
Beep(D1, OneBeat);
Beep(C7, OneBeat);
Beep(D1, OneBeat*2);
Beep(C5, OneBeat*2);
Beep(C5, OneBeat);
Beep(C3, OneBeat);
Beep(C2, HalfBeat*3);
Beep(C1, HalfBeat);
Beep(C1, OneBeat*4);
}
void HappyBirthday()
{
Beep(C5, HalfBeat);
Beep(C5, HalfBeat);
Beep(C6, OneBeat);
Beep(C5, OneBeat);
Beep(D1, OneBeat);
Beep(C7, OneBeat * 2);
Beep(C5, HalfBeat);
Beep(C5, HalfBeat);
Beep(C6, OneBeat);
Beep(C5, OneBeat);
Beep(D2, OneBeat);
Beep(D1, OneBeat * 2);
Beep(C5, HalfBeat);
Beep(C5, HalfBeat);
Beep(D5, OneBeat);
Beep(D3, OneBeat);
Beep(D1, OneBeat);
Beep(C7, OneBeat);
Beep(D4, HalfBeat);
Beep(D4, HalfBeat);
Beep(D3, OneBeat);
Beep(D1, OneBeat);
Beep(D2, OneBeat);
Beep(D1, OneBeat * 2);
Beep(C5, HalfBeat);
Beep(C5, HalfBeat);
Beep(D5, OneBeat);
Beep(D3, OneBeat);
Beep(D1, OneBeat);
Beep(C7, HalfBeat);
Beep(C6, OneBeat * 2);
Beep(D4, HalfBeat);
Beep(D4, HalfBeat);
Beep(D3, OneBeat);
Beep(D1, OneBeat);
Beep(D2, OneBeat);
Beep(D1, OneBeat * 3);
}
void Legend()
{
//只是因为在人群中多看了你一眼
Beep(C1, HalfBeat);
Beep(C1, OneBeat);
Beep(C1, OneBeat);
Beep(C3, OneBeat);
Beep(C2, OneBeat);
Beep(C2, HalfBeat);
Beep(C2, HalfBeat / 2);
Beep(C1, HalfBeat);
Beep(C1, OneBeat);
Beep(C1, HalfBeat);
Beep(C2, OneBeat);
Beep(C2, OneBeat);
Beep(C1, HalfBeat);
Beep(B6, HalfBeat);
Beep(B6, HalfBeat / 2);
Beep(B6, OneBeat * 2);
//再也没能忘掉你容颜
Beep(B7, HalfBeat);
Beep(B7, HalfBeat);
Beep(B7, OneBeat);
Beep(C1, HalfBeat);
Beep(C2, HalfBeat);
Beep(C2, OneBeat);
Beep(B7, OneBeat);
Beep(B6, HalfBeat);
Beep(B5, HalfBeat);
Beep(B3, HalfBeat);
Beep(B3, OneBeat * 2);
//梦想着偶然能有一天再相见
Beep(C3, HalfBeat);
Beep(C2, HalfBeat);
Beep(C3, OneBeat);
Beep(C3, HalfBeat);
Beep(C3, HalfBeat / 2);
Beep(C2, HalfBeat);
Beep(C2, OneBeat);
Beep(C2, HalfBeat / 2);
Beep(C1, HalfBeat);
Beep(C1, OneBeat);
Beep(C2, OneBeat);
Beep(B6, OneBeat);
Beep(B6, HalfBeat);
Beep(B6, HalfBeat / 2);
Beep(C2, HalfBeat);
Beep(C1, HalfBeat / 2);
Beep(C1, OneBeat * 2);
//从此我开始孤单思念
Beep(B7, HalfBeat);
Beep(B7, HalfBeat);
Beep(B7, OneBeat);
Beep(C1, HalfBeat);
Beep(C2, HalfBeat / 2);
Beep(C2, OneBeat);
Beep(C2, OneBeat);
Beep(B6, HalfBeat);
Beep(B5, OneBeat);
Beep(B3, OneBeat * 2);
//想你时你在天边
Beep(C5, OneBeat);
Beep(C2, HalfBeat / 2);
Beep(C2, OneBeat);
Beep(C3, OneBeat);
Beep(C5, OneBeat);
Beep(C2, HalfBeat);
Beep(C2, OneBeat);
Beep(D1, HalfBeat);
Beep(B6, OneBeat * 2);
Sleep(50);
//想你时你在眼前
Beep(C2, OneBeat);
Beep(B6, HalfBeat / 2);
Beep(B6, OneBeat);
Beep(C3, OneBeat);
Beep(C2, OneBeat);
Beep(C1, HalfBeat / 2);
Beep(C1, OneBeat);
Beep(C1, OneBeat);
Beep(B5, OneBeat * 2);
//想你时你在脑海
Beep(C5, OneBeat);
Beep(C2, HalfBeat / 2);
Beep(C2, OneBeat);
Beep(C3, OneBeat);
Beep(C5, OneBeat);
Beep(C2, HalfBeat);
Beep(C2, OneBeat);
Beep(D1, OneBeat);
Beep(B6, OneBeat * 2);
Sleep(50);
//想你时你在心田
Beep(C2, OneBeat);
Beep(B6, HalfBeat / 2);
Beep(B6, OneBeat);
Beep(C3, OneBeat);
Beep(C2, OneBeat);
Beep(C1, HalfBeat / 2);
Beep(C1, OneBeat);
Beep(C1, OneBeat);
Beep(B5, OneBeat * 2);
//宁愿相信我们前世有约
Beep(C1, HalfBeat);
Beep(C1, HalfBeat);
Beep(C1, OneBeat);
Beep(B5, HalfBeat);
Beep(C1, HalfBeat / 2);
Beep(C1, OneBeat);
Beep(C5, OneBeat);
Beep(D4, OneBeat);
Beep(C3, OneBeat);
Beep(C2, OneBeat);
Beep(C1, HalfBeat / 2);
Beep(C1, OneBeat * 2);
//今生的爱情故事不会再改变
Beep(C1, HalfBeat);
Beep(C3, HalfBeat);
Beep(C5, HalfBeat);
Beep(C6, OneBeat);
Beep(C5, HalfBeat);
Beep(C6, HalfBeat / 2);
Beep(C6, HalfBeat);
Beep(C5, OneBeat);
Beep(C6, OneBeat);
Beep(C5, HalfBeat);
Beep(C3, HalfBeat);
Beep(C3, HalfBeat);
Beep(C2, OneBeat);
Beep(C3, HalfBeat / 2);
Beep(C3, OneBeat * 2);
//宁愿用这一生等你发现
Beep(C1, HalfBeat);
Beep(C1, HalfBeat);
Beep(C1, OneBeat);
Beep(B5, HalfBeat);
Beep(C1, HalfBeat / 2);
Beep(C1, OneBeat);
Beep(C5, OneBeat);
Beep(D4, OneBeat);
Beep(C3, OneBeat);
Beep(C2, OneBeat);
Beep(C1, HalfBeat / 2);
Beep(C1, OneBeat * 2);
//我一直在你身边从未走远
Beep(C1, HalfBeat);
Beep(C3, HalfBeat);
Beep(C5, HalfBeat);
Beep(C6, OneBeat);
Beep(C5, HalfBeat);
Beep(C6, HalfBeat / 2);
Beep(C6, HalfBeat);
Beep(C5, OneBeat);
Beep(C6, OneBeat);
Beep(C5, HalfBeat);
Beep(C3, HalfBeat / 2);
Beep(C5, OneBeat);
Beep(C5, OneBeat * 4);
}
void SendOff()
{
//送别
const int ONE_BEEP = 600;
const int HALF_BEEP = 300;
const int NOTE_1 = 440;
const int NOTE_2 = 495;
const int NOTE_3 = 550;
const int NOTE_4 = 587;
const int NOTE_5 = 660;
const int NOTE_6 = 733;
const int NOTE_7 = 825;
//长亭外
Beep(NOTE_5, ONE_BEEP);
Beep(NOTE_3, HALF_BEEP);
Beep(NOTE_5, HALF_BEEP);
Beep(NOTE_1 * 2, ONE_BEEP * 2);
//古道边
Beep(NOTE_6, ONE_BEEP);
Beep(NOTE_1 * 2, ONE_BEEP);
Beep(NOTE_5, ONE_BEEP * 2);
//芳草碧连天
Beep(NOTE_5, ONE_BEEP);
Beep(NOTE_1, HALF_BEEP);
Beep(NOTE_2, HALF_BEEP);
Beep(NOTE_3, ONE_BEEP);
Beep(NOTE_2, HALF_BEEP);
Beep(NOTE_1, HALF_BEEP);
Beep(NOTE_2, ONE_BEEP * 4);
//晚风扶柳笛声残
Beep(NOTE_5, ONE_BEEP);
Beep(NOTE_3, HALF_BEEP);
Beep(NOTE_5, HALF_BEEP);
Beep(NOTE_1 * 2, HALF_BEEP * 3);
Beep(NOTE_7, HALF_BEEP);
Beep(NOTE_6, ONE_BEEP);
Beep(NOTE_1 * 2, ONE_BEEP);
Beep(NOTE_5, ONE_BEEP * 2);
//夕阳山外山
Beep(NOTE_5, ONE_BEEP);
Beep(NOTE_2, HALF_BEEP);
Beep(NOTE_3, HALF_BEEP);
Beep(NOTE_4, HALF_BEEP * 3);
Beep((int)(NOTE_7 / 2 + 0.5), HALF_BEEP);
Beep(NOTE_1, ONE_BEEP * 4);
//天之涯
Beep(NOTE_6, ONE_BEEP);
Beep(NOTE_1 * 2, ONE_BEEP);
Beep(NOTE_1 * 2, ONE_BEEP * 2);
//地之角
Beep(NOTE_7, ONE_BEEP);
Beep(NOTE_6, HALF_BEEP);
Beep(NOTE_7, HALF_BEEP);
Beep(NOTE_1 * 2, ONE_BEEP * 2);
//知交半零落
Beep(NOTE_6, HALF_BEEP);
Beep(NOTE_7, HALF_BEEP);
Beep(NOTE_1 * 2, HALF_BEEP);
Beep(NOTE_6, HALF_BEEP);
Beep(NOTE_6, HALF_BEEP);
Beep(NOTE_5, HALF_BEEP);
Beep(NOTE_3, HALF_BEEP);
Beep(NOTE_1, HALF_BEEP);
Beep(NOTE_2, ONE_BEEP * 4);
//一壶浊酒尽余欢
Beep(NOTE_5, ONE_BEEP);
Beep(NOTE_3, HALF_BEEP);
Beep(NOTE_5, HALF_BEEP);
Beep(NOTE_1 * 2, HALF_BEEP * 3);
Beep(NOTE_7, HALF_BEEP);
Beep(NOTE_6, ONE_BEEP);
Beep(NOTE_1 * 2, ONE_BEEP);
Beep(NOTE_5, ONE_BEEP * 2);
//今宵别梦寒
Beep(NOTE_5, ONE_BEEP);
Beep(NOTE_2, HALF_BEEP);
Beep(NOTE_3, HALF_BEEP);
Beep(NOTE_4, HALF_BEEP * 3);
Beep((int)(NOTE_7 / 2 + 0.5), HALF_BEEP);
Beep(NOTE_1, ONE_BEEP * 3);
Sleep(10000);
}
void FreOpenConfig(){
#ifdef IsCena
#ifndef ONLINE_JUDGE
char FreOpenInputFilename[20],FreOpenOutputFilename[20];
sprintf(FreOpenInputFilename,"%s.in",ProbName);
sprintf(FreOpenOutputFilename,"%s.out",ProbName);
freopen(FreOpenInputFilename,"r",stdin);
freopen(FreOpenOutputFilename,"w",stdout);
#endif
#endif
}
//王工友情奉献
唱歌程序(炸掉你家电脑的蜂鸣器)吓你的。。。
最新推荐文章于 2024-07-14 17:06:36 发布